Difference between revisions of "Beta Server"
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*Spell Changes: | *Spell Changes: | ||
**{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. | **{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. | ||
− | **{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 [[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. | + | **{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. |
**{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] <span style="color:#2ecc71;">last 25 hours.</span> [[Devil_Prince|Devil Prince]] <span style="color:#2ecc71;">lasts 72 hours.</span> | **{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] <span style="color:#2ecc71;">last 25 hours.</span> [[Devil_Prince|Devil Prince]] <span style="color:#2ecc71;">lasts 72 hours.</span> | ||
− | **<span style="color:#2ecc71;">[[Sword_of_Light|Sword of Light]] </span>and [[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect) | + | **<span style="color:#2ecc71;">{{White}}[[Sword_of_Light|Sword of Light]] </span>and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect) |
**{{White}}[[Gate|Gate]] disabled. | **{{White}}[[Gate|Gate]] disabled. | ||
− | **[[Armageddon|Armageddon]] <span style="color:#2ecc71;">is enabled</span> | + | **{{Plain}}[[Armageddon|Armageddon]] <span style="color:#2ecc71;">is enabled</span> |
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*Hero Changes: | *Hero Changes: | ||
− | **{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates [[Preacher|Preachers]] instead of [[Knight|Knights]] (due to the lack of [[Spawning_Hatchery|Spawning Hatchery]].) | + | **{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates {{White}}[[Preacher|Preachers]] instead of {{White}}[[Knight|Knights]] (due to the lack of [[Spawning_Hatchery|Spawning Hatchery]].) |
**The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information. | **The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information. | ||
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**{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) | **{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) | ||
**{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) | **{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) | ||
− | **[[Bulwark_Horror|Bulwark Horror]] - (Spell: [[Summon_Bulwark_Horror|Summon Bulwark Horror]]) | + | **{{Black}}[[Bulwark_Horror|Bulwark Horror]] - (Spell: {{Black}}[[Summon_Bulwark_Horror|Summon Bulwark Horror]]) |
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**The ratio of AI to human mages has been increased dramatically. | **The ratio of AI to human mages has been increased dramatically. | ||
− | <br/> ''When a regular server resets, those changes that | + | <br/> ''When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.'' |
[[Category:The Reincarnation Servers]] | [[Category:The Reincarnation Servers]] |
Revision as of 03:02, 15 September 2019
Beta Server
This is The Reincarnation's server for live testing changes to the game-code.
Basics
Turn Rate: 1 turn per 3 minutes, 500 max turns - storage (480 Turns every 24 hours)
Oversummoning: Disabled
Guilds allowed (max 6 members)
No Guild Alliances / No Guild NAPs
Chronicles will now display in 24hr increments
Server Status: Active
Green are changes compared to last set
Examples
The following types of developments are tested out on the beta server first.
- Changed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
Commencing: UTC (GMT-Zulu) Fri Sep 13 14:00:00 2019
Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sun Oct 6 06:00:00 2019
- Increased exploring rate similar to Lightning Server.
- Land Inflation - Explore cap raises 1-3% a day.
- 24 Hour Damaged Status
- 48 Hour God Favor
- 96 Hour God Most Favored
- Land Counters disabled (unless enabled via Guild Supremacy Perk)
- Individual NAPs disabled.
- Meditation now lasts for a minimum of 48hrs.
- Devil prince lasts for 72hrs.
- Hallucination no longer blocks attacks in Armageddon.
- Seals will now break in increments of 24 hours leading up to Armageddon. Additionally, the end of the world has been increased to 24 hours.
- Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)
- Spell Resistance and Reflection checks now work in the following priority:
- 1. Check for Heavenly Protection - Reflection
- 2. Check for Mirror of the Grey Witch - Reflection
- 3. Check for Barrier Resist - Resistance
- 4. Check for Spell Resist - Resistance
- Research rate has been reduced by approximately 50%
- Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment
- AI mages will now send different attack and counter messages
- Guild Supremacy is now re-enabled.
- Attacking Bots now only yields 50 supremacy points
- Attack Humans yields 200 supremacy points
- Killing a mage will now yield supremacy points based on the amount of turns they have used
- Killing AI mage kills will yield no points
- Mages that have used less than [max turns * 3] will yield no points
- Mages will reward you with [their turns used / 6] points per kill
- Tithing - Increased gold Income from taxing by 20% - Costs 21,000
- Mana Siphon - Increases mana income from m.p charging by 20% - Costs 21,000
- Arcanum Codex - Increases skill point income from training by 30% - Costs 21,000
- Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 40,200
- Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 18,000
- Foreign Embassies - Enables diplomatic relations with another guild. The other guild must also have Foreign Embassies in order for an alliance to be made - Costs 10,200
- Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 31,800
- Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000
- Sacred Ground - Grants The Star of Luck to each mage - Costs 45,000
- Nondimensional Storage - Increases maximum turn storage by 20% - Costs 36,000
- Lucky Cauldron enabled.
- Lucky Cauldron base pack prices are 15m/30m/60m/120m
- Packs increase by 20% of their base cost after every purchase
- Ultra packs now only give 16 items
- Large packs now only give 12 items
- Medium Packs now only give 8 items
- Lesser packs now only give 4 items
- Packs cost revert back to original base cost after 22hrs
- Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
- Sale price for lesser items has been increased to 1,000,000 gold
- Sale price for unique items has increased to 20,000,000
- The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn Invigorate enchantment instead of additional items
- Black Market disabled except for Altar of Darkness.
- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Training Grounds Heroes can now be trained.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul: Devils last 25 hours. Devil Prince lasts 72 hours.
- Sword of Light and Foul Water now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)
- Gate disabled.
- Armageddon is enabled
- Item Changes:
- Unique Items will no longer be subjected to minimum bid price increases, and will be able to sell for high values again.
- Horn of Valhalla disabled.
- Staff of the Archmage
- Wand of the Moon
- The Amulet of Kael has been improved. Battle XP has been increased from 2x to 10x.
- Ring of Djinni Summoning is now a reusable unique with a 100 turn cooldown. The effect remains unchanged.
- Blue Ice no longer has any negative effects for non-cold units
- Soul Eater no longer has any negative effects for non-demon units
- Hero Changes:
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights (due to the lack of Spawning Hatchery.)
- The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.
- New Units:
- Storm Giant — (Spell: Call Storm Giant)
- Goblin — (Spell: Lure Goblins, Battle Chant)
- Phantom — (Recruitable)
- Empyrean Inquisitor — (Spell: Call Empyrean Inquisitor)
- Elven Blade Dancer — (Spell: Call Elven Blade Dancer)
- Bulwark Horror - (Spell: Summon Bulwark Horror)
- Several Flying Units' Power Rank Reduced:
- AI / Bot Changes
- AI mages can now gain and use Illusionary Heroes through the reset.
- AI mages can now get favor from the gods.
- AI mages have a chance to have the Divine Balance effect applied to them.
- AI mages are now far more aggressive and will attack more often.
- AI mages will now have access to complex/ultimate spells and enchantments much sooner.
- AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
- AI mages will now ally each other and receive reinforcements.
- The ratio of AI to human mages has been increased dramatically.
When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.