Difference between revisions of "Beta Server"
(→Current Beta Features) |
Krystalline (talk | contribs) |
||
(32 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | |||
{{Beta:Navigation}} | {{Beta:Navigation}} | ||
− | =Beta Server= | + | {{Pentagram}} |
− | This is The Reincarnation's server for live testing changes to the game-code. | + | |
+ | = Beta Server = | ||
+ | |||
+ | This is The Reincarnation's server for live testing changes to the game-code. | ||
+ | |||
+ | == Basics == | ||
+ | |||
+ | Turn Rate: 1 turn per 2 minutes, 800 max [[Turns|turns]] - storage (720 Turns every 24 hours) | ||
+ | |||
+ | Oversummoning: Enabled | ||
+ | |||
+ | Guilds allowed (max '''6''' members) | ||
− | = | + | <span style="color:#2ecc71;">Guild Alliances do not need to be disclosed</span> |
− | |||
− | + | <font color="#2ecc71">Public Information Sharing of Mages allowed</font> | |
− | + | Chronicles will now display in 24hr increments | |
Server Status: Active | Server Status: Active | ||
− | ==Examples== | + | <span style="color:#2ecc71;">Green</span> are changes compared to last set |
+ | |||
+ | == Examples == | ||
+ | |||
The following types of developments are tested out on the beta server first. | The following types of developments are tested out on the beta server first. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Current Beta Features== | + | *Changed spells, units, items for balance issues |
− | *Increased [[Explore|exploring]] rate similar to [[Lightning Server]]. | + | *Changed game mechanics |
− | * | + | *Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon |
− | * | + | *Changed graphics to speed up day-to-day play |
− | *[[Land | + | *Changed interfaces for the game-admins and developers themselves |
− | *Individual [[ | + | *New features |
− | *Seals will now break in increments of | + | *New spells, items, units |
+ | |||
+ | == Current Beta Features == | ||
+ | |||
+ | <span style="color:#2ecc71;">Commencing: UTC (GMT-Zulu) Mon July 6 18:00:00 2020<br/> Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat July 25 08:00:00 2020</span> | ||
+ | |||
+ | *Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]]. | ||
+ | *Land Inflation - [[Explore|Explore]] cap raises 1-3% a day. | ||
+ | *24 Hour [[Damaged|Damaged]] Status | ||
+ | *48 Hour [[God_Favor|God Favor]] | ||
+ | *96 Hour God Most Favored | ||
+ | *<span style="color:#2ecc71;">[[Land_Counter|Land Counters]] </span>disabled (unless enabled via Guild Supremacy Perk) | ||
+ | *Individual [[Non_Aggression_Pact|NAPs]] disabled. | ||
+ | *Meditation now lasts for a minimum of 48hrs. | ||
+ | *Devil prince lasts for 72hrs. | ||
+ | *Hallucination no longer blocks attacks in Armageddon. | ||
+ | *Seals will now break in increments of 24 hours leading up to [[Armageddon|Armageddon]]. Additionally, [[Armageddon|the end of the world]] has been increased to 24 hours. | ||
+ | *Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS) | ||
+ | *Spell Resistance and Reflection checks now work in the following priority: | ||
+ | **1. Check for Heavenly Protection - Reflection | ||
+ | **2. Check for Mirror of the Grey Witch - Reflection | ||
+ | **3. Check for Barrier Resist - Resistance | ||
+ | **4. Check for Spell Resist - Resistance | ||
+ | *The time it takes to complete [[Research|Research]] has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%) as compared to other servers | ||
+ | *Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment | ||
+ | *AI mages will now send different attack and counter messages | ||
+ | *[[Guild_Supremacy|Guild Supremacy]] is <font color="#2ecc71">'''Enabled'''</font> | ||
+ | **Attacking Bots now only yields 50 supremacy points | ||
+ | **Attack Humans yields 200 supremacy points | ||
+ | **Killing a mage will now yield supremacy points based on the amount of turns they have used | ||
+ | ***Killing AI mage kills will yield no points | ||
+ | ***Mages that have used less than [max turns * 3] will yield no points | ||
+ | ***Mages will reward you with [their turns used / 6] points per kill | ||
+ | **Tithing - Increased gold Income from taxing by 20% - Costs 10,800 | ||
+ | **Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800 | ||
+ | **Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800 | ||
+ | **Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000 | ||
+ | **Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000 | ||
+ | **Foreign Embassies - Disabled | ||
+ | **Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260 | ||
+ | **Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000 | ||
+ | **Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000 | ||
+ | **Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600 | ||
+ | *<span style="color:#2ecc71;">[[Lucky_Cauldron|Lucky Cauldron]] </span>enabled. | ||
+ | **Lucky Cauldron base pack prices are 15m/30m/60m/120m | ||
+ | **Packs increase by 20% of their base cost after every purchase | ||
+ | **Ultra packs now only give 16 items | ||
+ | **Large packs now only give 12 items | ||
+ | **Medium Packs now only give 8 items | ||
+ | **Lesser packs now only give 4 items | ||
+ | **Packs cost revert back to original base cost after 22hrs | ||
+ | **Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name | ||
+ | **Sale price for lesser items has been increased to 1,000,000 gold | ||
+ | **Sale price for unique items has increased to 20,000,000 | ||
+ | **The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn [[Invigorate|Invigorate]] enchantment instead of additional items | ||
+ | *[[Black_Market|Black Market]] disabled except for [[God_Favour|Altar of Darkness]]. | ||
+ | *[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].) | ||
+ | **Skill points accrue more slowly similar to [[Lightning_Server|Lightning Server]]. | ||
+ | *[[Training_Grounds|Training Grounds]] Heroes can now be trained. | ||
+ | **Visit the [[Audience|Audience]] screen to speak with your [[Heroes|Heroes]], and then click on the new link for the "Imperial Training Ground". You can select one hero to train, and they will gain 5x XP for each turn spent training. ''(Subject to balance changes.)'' | ||
+ | |||
---- | ---- | ||
− | *[[ | + | |
− | *[[ | + | *Spell Changes: |
− | + | **{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. | |
− | ** | + | **{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. |
+ | **{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] last 25 hours. [[Devil_Prince|Devil Prince]] lasts 72 hours. | ||
+ | **<span style="color:#2ecc71;">{{White}}[[Sword_of_Light|Sword of Light]] </span>and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect) | ||
+ | **{{White}}[[Gate|Gate]] disabled. | ||
+ | **{{Plain}}[[Armageddon|Armageddon]] is disabled | ||
+ | |||
---- | ---- | ||
− | * | + | |
− | ** | + | *Item Changes: |
− | ** | + | **[[:Category:Unique_Items|Unique Items]] will no longer be subjected to minimum bid price increases, and will be able to sell for high values again. |
− | ** | + | **[[Horn_of_Valhalla|Horn of Valhalla]] disabled. |
− | ** | + | **[[Staff_of_the_Archmage|Staff of the Archmage]] |
− | ** | + | **[[Wand_of_the_Moon|Wand of the Moon]] |
+ | **[[The_Amulet_of_Kael|The Amulet of Kael]] has been improved. Battle XP has been increased from 2x to 10x. | ||
+ | **[[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]] is now a reusable unique with a 100 turn cooldown. The effect remains unchanged. | ||
+ | **[[Blue_Ice|Blue Ice]] no longer has any negative effects for non-cold units | ||
+ | **<span style="color:#2ecc71;">[[Soul_Eater|Soul Eater]] </span>no longer has any negative effects for non-demon units | ||
+ | |||
---- | ---- | ||
− | * | + | |
− | **[[ | + | *Hero Changes: |
− | + | **{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates {{White}}[[Preacher|Preachers]] instead of {{White}}[[Knight|Knights]] (due to the lack of [[Spawning_Hatchery|Spawning Hatchery]].) | |
− | ** | + | **The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information. |
+ | |||
---- | ---- | ||
− | *Units Disabled: | + | |
− | **{{White}}[[Beta:Crusader|Crusader]] | + | *Units Disabled: |
− | **{{White}}[[Beta:Paladin|Paladin]] | + | **{{White}}[[Beta:Crusader|Crusader]] |
− | **{{White}}[[Beta:Knight| | + | **{{White}}[[Beta:Paladin|Paladin]] |
+ | **{{White}}[[Beta:Knight|Knight]] | ||
+ | |||
---- | ---- | ||
− | *New Units: | + | |
− | **{{Red}}[[Beta:Storm_Giant|Storm Giant]] — (Spell: {{Red}}[[Beta:Call_Storm_Giant|Call Storm Giant]]) | + | *New Units: |
− | **{{Red}}[[Beta:Goblin|Goblin]] — (Spell: {{Red}}[[Beta:Lure_Goblins|Lure Goblins]], {{Red}}[[Battle Chant]]) | + | **{{Red}}[[Beta:Storm_Giant|Storm Giant]] — (Spell: {{Red}}[[Beta:Call_Storm_Giant|Call Storm Giant]]) |
− | **{{Blue}}[[Beta:Phantom|Phantom]] — ([[:Category:Recruits|Recruitable]]) | + | **{{Red}}[[Beta:Goblin|Goblin]] — (Spell: {{Red}}[[Beta:Lure_Goblins|Lure Goblins]], {{Red}}[[Battle_Chant|Battle Chant]]) |
− | **{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) | + | **{{Blue}}[[Beta:Phantom|Phantom]] — ([[:Category:Recruits|Recruitable]]) |
− | **{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) | + | **{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) |
+ | **{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) | ||
+ | **{{Black}}[[Bulwark_Horror|Bulwark Horror]] - (Spell: {{Black}}[[Summon_Bulwark_Horror|Summon Bulwark Horror]]) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | *Several [[Flying|Flying]] [[:Category:Flying_Units|Units]]' [[Net_Power|Power Rank]] Reduced: | ||
+ | **{{Red}}[[Wyvern|Wyvern]] — 150 [[Np|np]] (~25% less from 190) | ||
+ | **{{Blue}}[[Djinni|Djinni]] — 1550 [[Np|np]] (~10% less from from 1700) | ||
+ | **{{Black}}[[Vampire|Vampire]] — 1858 [[Np|np]] (~10% less from 2058) | ||
+ | **{{Black}}[[Wraith|Wraith]] — 130 [[Np|np]] (~25% less from 160) | ||
+ | |||
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | <br> | + | *[[AI|AI / Bot]] Changes |
− | ''When a regular server resets, those changes that | + | **AI mages can now gain and use Illusionary [[Heroes|Heroes]] through the reset. |
+ | **AI mages can now get [[God_Favor|favor]] from the [[God_Favor|gods]]. | ||
+ | **AI mages have a chance to have the [[Divine_Balance|Divine Balance]] effect applied to them. | ||
+ | **AI mages are now far more aggressive and will attack more often. | ||
+ | **AI mages will now have access to complex/ultimate spells and enchantments much sooner. | ||
+ | **AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies. | ||
+ | **AI mages will now ally each other and receive [[Reinforcements|reinforcements]]. | ||
+ | **The ratio of AI to human mages has been increased dramatically. | ||
+ | |||
+ | <br/> ''When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.'' | ||
[[Category:The Reincarnation Servers]] | [[Category:The Reincarnation Servers]] |
Latest revision as of 01:43, 7 July 2020
Beta Server
This is The Reincarnation's server for live testing changes to the game-code.
Basics
Turn Rate: 1 turn per 2 minutes, 800 max turns - storage (720 Turns every 24 hours)
Oversummoning: Enabled
Guilds allowed (max 6 members)
Guild Alliances do not need to be disclosed
Public Information Sharing of Mages allowed
Chronicles will now display in 24hr increments
Server Status: Active
Green are changes compared to last set
Examples
The following types of developments are tested out on the beta server first.
- Changed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
Commencing: UTC (GMT-Zulu) Mon July 6 18:00:00 2020
Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat July 25 08:00:00 2020
- Increased exploring rate similar to Lightning Server.
- Land Inflation - Explore cap raises 1-3% a day.
- 24 Hour Damaged Status
- 48 Hour God Favor
- 96 Hour God Most Favored
- Land Counters disabled (unless enabled via Guild Supremacy Perk)
- Individual NAPs disabled.
- Meditation now lasts for a minimum of 48hrs.
- Devil prince lasts for 72hrs.
- Hallucination no longer blocks attacks in Armageddon.
- Seals will now break in increments of 24 hours leading up to Armageddon. Additionally, the end of the world has been increased to 24 hours.
- Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)
- Spell Resistance and Reflection checks now work in the following priority:
- 1. Check for Heavenly Protection - Reflection
- 2. Check for Mirror of the Grey Witch - Reflection
- 3. Check for Barrier Resist - Resistance
- 4. Check for Spell Resist - Resistance
- The time it takes to complete Research has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%) as compared to other servers
- Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment
- AI mages will now send different attack and counter messages
- Guild Supremacy is Enabled
- Attacking Bots now only yields 50 supremacy points
- Attack Humans yields 200 supremacy points
- Killing a mage will now yield supremacy points based on the amount of turns they have used
- Killing AI mage kills will yield no points
- Mages that have used less than [max turns * 3] will yield no points
- Mages will reward you with [their turns used / 6] points per kill
- Tithing - Increased gold Income from taxing by 20% - Costs 10,800
- Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800
- Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800
- Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000
- Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000
- Foreign Embassies - Disabled
- Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260
- Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000
- Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000
- Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600
- Lucky Cauldron enabled.
- Lucky Cauldron base pack prices are 15m/30m/60m/120m
- Packs increase by 20% of their base cost after every purchase
- Ultra packs now only give 16 items
- Large packs now only give 12 items
- Medium Packs now only give 8 items
- Lesser packs now only give 4 items
- Packs cost revert back to original base cost after 22hrs
- Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
- Sale price for lesser items has been increased to 1,000,000 gold
- Sale price for unique items has increased to 20,000,000
- The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn Invigorate enchantment instead of additional items
- Black Market disabled except for Altar of Darkness.
- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Training Grounds Heroes can now be trained.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul: Devils last 25 hours. Devil Prince lasts 72 hours.
- Sword of Light and Foul Water now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)
- Gate disabled.
- Armageddon is disabled
- Item Changes:
- Unique Items will no longer be subjected to minimum bid price increases, and will be able to sell for high values again.
- Horn of Valhalla disabled.
- Staff of the Archmage
- Wand of the Moon
- The Amulet of Kael has been improved. Battle XP has been increased from 2x to 10x.
- Ring of Djinni Summoning is now a reusable unique with a 100 turn cooldown. The effect remains unchanged.
- Blue Ice no longer has any negative effects for non-cold units
- Soul Eater no longer has any negative effects for non-demon units
- Hero Changes:
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights (due to the lack of Spawning Hatchery.)
- The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.
- New Units:
- Storm Giant — (Spell: Call Storm Giant)
- Goblin — (Spell: Lure Goblins, Battle Chant)
- Phantom — (Recruitable)
- Empyrean Inquisitor — (Spell: Call Empyrean Inquisitor)
- Elven Blade Dancer — (Spell: Call Elven Blade Dancer)
- Bulwark Horror - (Spell: Summon Bulwark Horror)
- Several Flying Units' Power Rank Reduced:
- AI / Bot Changes
- AI mages can now gain and use Illusionary Heroes through the reset.
- AI mages can now get favor from the gods.
- AI mages have a chance to have the Divine Balance effect applied to them.
- AI mages are now far more aggressive and will attack more often.
- AI mages will now have access to complex/ultimate spells and enchantments much sooner.
- AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
- AI mages will now ally each other and receive reinforcements.
- The ratio of AI to human mages has been increased dramatically.
When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.