Difference between revisions of "Beta Server"
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== Basics == | == Basics == | ||
− | Turn Rate: | + | Turn Rate: 1 turn per 2 minutes, 800 max [[Turns|turns]] - storage (720 Turns every 24 hours) |
− | + | Oversummoning: Enabled | |
− | + | Guilds allowed (max '''6''' members) | |
+ | |||
+ | <span style="color:#2ecc71;">Guild Alliances do not need to be disclosed</span> | ||
+ | |||
+ | <font color="#2ecc71">Public Information Sharing of Mages allowed</font> | ||
Chronicles will now display in 24hr increments | Chronicles will now display in 24hr increments | ||
Server Status: Active | Server Status: Active | ||
+ | |||
+ | <span style="color:#2ecc71;">Green</span> are changes compared to last set | ||
== Examples == | == Examples == | ||
Line 24: | Line 30: | ||
The following types of developments are tested out on the beta server first. | The following types of developments are tested out on the beta server first. | ||
− | * | + | *Changed spells, units, items for balance issues |
*Changed game mechanics | *Changed game mechanics | ||
*Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon | *Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon | ||
Line 33: | Line 39: | ||
== Current Beta Features == | == Current Beta Features == | ||
+ | |||
+ | <span style="color:#2ecc71;">Commencing: UTC (GMT-Zulu) Mon July 6 18:00:00 2020<br/> Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat July 25 08:00:00 2020</span> | ||
*Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]]. | *Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]]. | ||
*Land Inflation - [[Explore|Explore]] cap raises 1-3% a day. | *Land Inflation - [[Explore|Explore]] cap raises 1-3% a day. | ||
− | * | + | *24 Hour [[Damaged|Damaged]] Status |
− | * | + | *48 Hour [[God_Favor|God Favor]] |
− | *[[Land_Counter|Land Counters]] enabled | + | *96 Hour God Most Favored |
+ | *<span style="color:#2ecc71;">[[Land_Counter|Land Counters]] </span>disabled (unless enabled via Guild Supremacy Perk) | ||
*Individual [[Non_Aggression_Pact|NAPs]] disabled. | *Individual [[Non_Aggression_Pact|NAPs]] disabled. | ||
− | *Seals will now break in increments of | + | *Meditation now lasts for a minimum of 48hrs. |
− | + | *Devil prince lasts for 72hrs. | |
− | ---- | + | *Hallucination no longer blocks attacks in Armageddon. |
− | + | *Seals will now break in increments of 24 hours leading up to [[Armageddon|Armageddon]]. Additionally, [[Armageddon|the end of the world]] has been increased to 24 hours. | |
− | *[[Guild_Supremacy|Guild Supremacy]] | + | *Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS) |
− | *[[Lucky_Cauldron|Lucky Cauldron]] ( | + | *Spell Resistance and Reflection checks now work in the following priority: |
− | * | + | **1. Check for Heavenly Protection - Reflection |
+ | **2. Check for Mirror of the Grey Witch - Reflection | ||
+ | **3. Check for Barrier Resist - Resistance | ||
+ | **4. Check for Spell Resist - Resistance | ||
+ | *The time it takes to complete [[Research|Research]] has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%) as compared to other servers | ||
+ | *Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment | ||
+ | *AI mages will now send different attack and counter messages | ||
+ | *[[Guild_Supremacy|Guild Supremacy]] is <font color="#2ecc71">'''Enabled'''</font> | ||
+ | **Attacking Bots now only yields 50 supremacy points | ||
+ | **Attack Humans yields 200 supremacy points | ||
+ | **Killing a mage will now yield supremacy points based on the amount of turns they have used | ||
+ | ***Killing AI mage kills will yield no points | ||
+ | ***Mages that have used less than [max turns * 3] will yield no points | ||
+ | ***Mages will reward you with [their turns used / 6] points per kill | ||
+ | **Tithing - Increased gold Income from taxing by 20% - Costs 10,800 | ||
+ | **Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800 | ||
+ | **Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800 | ||
+ | **Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000 | ||
+ | **Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000 | ||
+ | **Foreign Embassies - Disabled | ||
+ | **Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260 | ||
+ | **Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000 | ||
+ | **Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000 | ||
+ | **Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600 | ||
+ | *<span style="color:#2ecc71;">[[Lucky_Cauldron|Lucky Cauldron]] </span>enabled. | ||
+ | **Lucky Cauldron base pack prices are 15m/30m/60m/120m | ||
+ | **Packs increase by 20% of their base cost after every purchase | ||
+ | **Ultra packs now only give 16 items | ||
+ | **Large packs now only give 12 items | ||
+ | **Medium Packs now only give 8 items | ||
+ | **Lesser packs now only give 4 items | ||
+ | **Packs cost revert back to original base cost after 22hrs | ||
+ | **Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name | ||
+ | **Sale price for lesser items has been increased to 1,000,000 gold | ||
+ | **Sale price for unique items has increased to 20,000,000 | ||
+ | **The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn [[Invigorate|Invigorate]] enchantment instead of additional items | ||
+ | *[[Black_Market|Black Market]] disabled except for [[God_Favour|Altar of Darkness]]. | ||
*[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].) | *[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].) | ||
**Skill points accrue more slowly similar to [[Lightning_Server|Lightning Server]]. | **Skill points accrue more slowly similar to [[Lightning_Server|Lightning Server]]. | ||
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*Spell Changes: | *Spell Changes: | ||
**{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. | **{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled. | ||
− | **{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 [[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. | + | **{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn. |
− | **{{Black}}[[Contract_of_the_Soul|Contract of the Soul]] | + | **{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] last 25 hours. [[Devil_Prince|Devil Prince]] lasts 72 hours. |
− | **{{White}}[[Gate|Gate]] disabled. | + | **<span style="color:#2ecc71;">{{White}}[[Sword_of_Light|Sword of Light]] </span>and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect) |
+ | **{{White}}[[Gate|Gate]] disabled. | ||
+ | **{{Plain}}[[Armageddon|Armageddon]] is disabled | ||
---- | ---- | ||
*Item Changes: | *Item Changes: | ||
+ | **[[:Category:Unique_Items|Unique Items]] will no longer be subjected to minimum bid price increases, and will be able to sell for high values again. | ||
**[[Horn_of_Valhalla|Horn of Valhalla]] disabled. | **[[Horn_of_Valhalla|Horn of Valhalla]] disabled. | ||
**[[Staff_of_the_Archmage|Staff of the Archmage]] | **[[Staff_of_the_Archmage|Staff of the Archmage]] | ||
**[[Wand_of_the_Moon|Wand of the Moon]] | **[[Wand_of_the_Moon|Wand of the Moon]] | ||
− | ** | + | **[[The_Amulet_of_Kael|The Amulet of Kael]] has been improved. Battle XP has been increased from 2x to 10x. |
+ | **[[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]] is now a reusable unique with a 100 turn cooldown. The effect remains unchanged. | ||
+ | **[[Blue_Ice|Blue Ice]] no longer has any negative effects for non-cold units | ||
+ | **<span style="color:#2ecc71;">[[Soul_Eater|Soul Eater]] </span>no longer has any negative effects for non-demon units | ||
---- | ---- | ||
*Hero Changes: | *Hero Changes: | ||
− | **{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates [[Preacher|Preachers]] instead of [[Knight|Knights]] | + | **{{White}}[[White_Knight|White Knight]]'s [[Honor|Honor]] ability is replaced by [[Inspire|Inspire]] and generates {{White}}[[Preacher|Preachers]] instead of {{White}}[[Knight|Knights]] (due to the lack of [[Spawning_Hatchery|Spawning Hatchery]].) |
**The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information. | **The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information. | ||
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**{{Blue}}[[Beta:Phantom|Phantom]] — ([[:Category:Recruits|Recruitable]]) | **{{Blue}}[[Beta:Phantom|Phantom]] — ([[:Category:Recruits|Recruitable]]) | ||
**{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) | **{{White}}[[Beta:Empyrean_Inquisitor|Empyrean Inquisitor]] — (Spell: {{White}}[[Beta:Call_Empyrean_Inquisitor|Call Empyrean Inquisitor]]) | ||
− | **{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) | + | **{{Green}}[[Beta:Elven_Blade_Dancer|Elven Blade Dancer]] — (Spell: {{Green}}[[Beta:Call_Elven_Blade_Dancer|Call Elven Blade Dancer]]) |
+ | **{{Black}}[[Bulwark_Horror|Bulwark Horror]] - (Spell: {{Black}}[[Summon_Bulwark_Horror|Summon Bulwark Horror]]) | ||
---- | ---- | ||
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---- | ---- | ||
− | *AI/Bot Changes | + | *[[AI|AI / Bot]] Changes |
− | **AI mages can now gain and use Illusionary | + | **AI mages can now gain and use Illusionary [[Heroes|Heroes]] through the reset. |
− | **AI mages can now get favor from the gods | + | **AI mages can now get [[God_Favor|favor]] from the [[God_Favor|gods]]. |
− | **AI mages have a chance to have the Divine Balance effect applied to them | + | **AI mages have a chance to have the [[Divine_Balance|Divine Balance]] effect applied to them. |
− | **AI mages are now far more aggressive and will attack more often | + | **AI mages are now far more aggressive and will attack more often. |
− | **AI mages will now have access to complex/ultimate spells and enchantments much sooner. | + | **AI mages will now have access to complex/ultimate spells and enchantments much sooner. |
− | **AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies | + | **AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies. |
− | **AI mages will now ally each other and receive reinforcements | + | **AI mages will now ally each other and receive [[Reinforcements|reinforcements]]. |
− | **The ratio of AI to human mages has been increased dramatically | + | **The ratio of AI to human mages has been increased dramatically. |
− | <br/> ''When a regular server resets, those changes that | + | <br/> ''When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.'' |
[[Category:The Reincarnation Servers]] | [[Category:The Reincarnation Servers]] |
Latest revision as of 01:43, 7 July 2020
Beta Server
This is The Reincarnation's server for live testing changes to the game-code.
Basics
Turn Rate: 1 turn per 2 minutes, 800 max turns - storage (720 Turns every 24 hours)
Oversummoning: Enabled
Guilds allowed (max 6 members)
Guild Alliances do not need to be disclosed
Public Information Sharing of Mages allowed
Chronicles will now display in 24hr increments
Server Status: Active
Green are changes compared to last set
Examples
The following types of developments are tested out on the beta server first.
- Changed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
Commencing: UTC (GMT-Zulu) Mon July 6 18:00:00 2020
Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat July 25 08:00:00 2020
- Increased exploring rate similar to Lightning Server.
- Land Inflation - Explore cap raises 1-3% a day.
- 24 Hour Damaged Status
- 48 Hour God Favor
- 96 Hour God Most Favored
- Land Counters disabled (unless enabled via Guild Supremacy Perk)
- Individual NAPs disabled.
- Meditation now lasts for a minimum of 48hrs.
- Devil prince lasts for 72hrs.
- Hallucination no longer blocks attacks in Armageddon.
- Seals will now break in increments of 24 hours leading up to Armageddon. Additionally, the end of the world has been increased to 24 hours.
- Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)
- Spell Resistance and Reflection checks now work in the following priority:
- 1. Check for Heavenly Protection - Reflection
- 2. Check for Mirror of the Grey Witch - Reflection
- 3. Check for Barrier Resist - Resistance
- 4. Check for Spell Resist - Resistance
- The time it takes to complete Research has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%) as compared to other servers
- Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment
- AI mages will now send different attack and counter messages
- Guild Supremacy is Enabled
- Attacking Bots now only yields 50 supremacy points
- Attack Humans yields 200 supremacy points
- Killing a mage will now yield supremacy points based on the amount of turns they have used
- Killing AI mage kills will yield no points
- Mages that have used less than [max turns * 3] will yield no points
- Mages will reward you with [their turns used / 6] points per kill
- Tithing - Increased gold Income from taxing by 20% - Costs 10,800
- Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800
- Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800
- Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000
- Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000
- Foreign Embassies - Disabled
- Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260
- Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000
- Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000
- Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600
- Lucky Cauldron enabled.
- Lucky Cauldron base pack prices are 15m/30m/60m/120m
- Packs increase by 20% of their base cost after every purchase
- Ultra packs now only give 16 items
- Large packs now only give 12 items
- Medium Packs now only give 8 items
- Lesser packs now only give 4 items
- Packs cost revert back to original base cost after 22hrs
- Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
- Sale price for lesser items has been increased to 1,000,000 gold
- Sale price for unique items has increased to 20,000,000
- The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn Invigorate enchantment instead of additional items
- Black Market disabled except for Altar of Darkness.
- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Training Grounds Heroes can now be trained.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul: Devils last 25 hours. Devil Prince lasts 72 hours.
- Sword of Light and Foul Water now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)
- Gate disabled.
- Armageddon is disabled
- Item Changes:
- Unique Items will no longer be subjected to minimum bid price increases, and will be able to sell for high values again.
- Horn of Valhalla disabled.
- Staff of the Archmage
- Wand of the Moon
- The Amulet of Kael has been improved. Battle XP has been increased from 2x to 10x.
- Ring of Djinni Summoning is now a reusable unique with a 100 turn cooldown. The effect remains unchanged.
- Blue Ice no longer has any negative effects for non-cold units
- Soul Eater no longer has any negative effects for non-demon units
- Hero Changes:
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights (due to the lack of Spawning Hatchery.)
- The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.
- New Units:
- Storm Giant — (Spell: Call Storm Giant)
- Goblin — (Spell: Lure Goblins, Battle Chant)
- Phantom — (Recruitable)
- Empyrean Inquisitor — (Spell: Call Empyrean Inquisitor)
- Elven Blade Dancer — (Spell: Call Elven Blade Dancer)
- Bulwark Horror - (Spell: Summon Bulwark Horror)
- Several Flying Units' Power Rank Reduced:
- AI / Bot Changes
- AI mages can now gain and use Illusionary Heroes through the reset.
- AI mages can now get favor from the gods.
- AI mages have a chance to have the Divine Balance effect applied to them.
- AI mages are now far more aggressive and will attack more often.
- AI mages will now have access to complex/ultimate spells and enchantments much sooner.
- AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
- AI mages will now ally each other and receive reinforcements.
- The ratio of AI to human mages has been increased dramatically.
When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.