Beta Server
Revision as of 07:22, 27 August 2019 by Krystalline (talk | contribs)
Beta Server
This is The Reincarnation's server for live testing changes to the game-code.
Basics
Turn Rate: 1 turn per 1.5 minutes, 500 max turns - storage (960 Turns every 24 hours)
Guilds allowed (max 6 members)
No Guild Alliances / No Guild NAPs
Chronicles will now display in 12hr increments
Server Status: Active
Examples
The following types of developments are tested out on the beta server first.
- Changed spells, units, items for balance issues
- Changed game mechanics
- Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
- Changed graphics to speed up day-to-day play
- Changed interfaces for the game-admins and developers themselves
- New features
- New spells, items, units
Current Beta Features
Commencing: UTC (GMT-Zulu) 12:00:00 Wednesday 14th August 2019
Armageddon Scheduled to Begin: UTC (GMT-Zulu) 07:00:00 Saturday 7th September 2019
- Increased exploring rate similar to Lightning Server.
- Land Inflation - Explore cap raises 1-3% a day.
- 12 Hour Damaged Status
- 24 Hour God Favor
- Land Counters disabled.
- Individual NAPs disabled.
- Meditation now lasts for a minimum of 48hrs.
- Devil prince lasts for 36hrs.
- Hallucination no longer blocks attacks in Armageddon.
- Seals will now break in increments of 12 hours leading up to Armageddon. Additionally, the end of the world has been reduced to 12 hours.
- Guild Supremacy currently disabled.
- Lucky Cauldron enabled.
- Lucky Cauldron base pack prices are 10m/20m/50m/100m
- Packs increase by 10% of their base cost after every purchase
- Packs cost revert back to original base cost after 11hrs
- Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
- Black Market disabled except for Altar of Darkness.
- Skill Training (Similar to devoting turns to double the speed of Researching.)
- Skill points accrue more slowly similar to Lightning Server.
- Training Grounds Heroes can now be trained.
- Spell Changes:
- Conflagration enabled, Inferno disabled.
- Battle Chant lures ~100-1000 goblins to your army per turn, on-color only. Upkeep raised to 350 MP/turn.
- Contract of the Soul similar to Lightning Server: Devils last 13 hours. Devil Prince lasts 36 hours.
- Sword of Light and Foul Water now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)
- Gate disabled.
- Item Changes:
- Unique Items will no longer be subjected to minimum bid price increases, and will be able to sell for high values again.
- Horn of Valhalla disabled.
- Staff of the Archmage
- Wand of the Moon
- The Amulet of Kael has been improved. Battle XP has been increased from 2x to 10x.
- Ring of Djinni Summoning is now a reusable unique with a 100 turn cooldown. The effect remains unchanged.
- Hero Changes:
- White Knight's Honor ability is replaced by Inspire and generates Preachers instead of Knights (due to the lack of Spawning Hatchery.)
- The Heroes Killed and Heroes Lost section of the Statistics page will once again show enemy mage information.
- New Units:
- Storm Giant — (Spell: Call Storm Giant)
- Goblin — (Spell: Lure Goblins, Battle Chant)
- Phantom — (Recruitable)
- Empyrean Inquisitor — (Spell: Call Empyrean Inquisitor)
- Elven Blade Dancer — (Spell: Call Elven Blade Dancer)
- Several Flying Units' Power Rank Reduced:
- AI / Bot Changes
- AI mages can now gain and use Illusionary Heroes through the reset.
- AI mages can now get favor from the gods.
- AI mages have a chance to have the Divine Balance effect applied to them.
- AI mages are now far more aggressive and will attack more often.
- AI mages will now have access to complex/ultimate spells and enchantments much sooner.
- AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
- AI mages will now ally each other and receive reinforcements.
- The ratio of AI to human mages has been increased dramatically.
When a regular server resets, those changes that succesfully passed beta-testing are ported to the main server.