Beta Server

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Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources


Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Beta Server

This is The Reincarnation's server for live testing changes to the game-code.

Basics

Turn Rate: 1 turn per 1.5 minutes, 500 max turns - storage (960 Turns every 24 hours)

Guilds allowed (max 6 members)

No Guild Alliances / No Guild NAPs

Chronicles will now display in 12hr increments

Server Status: Active

Examples

The following types of developments are tested out on the beta server first.

  • Changed spells, units, items for balance issues
  • Changed game mechanics
  • Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
  • Changed graphics to speed up day-to-day play
  • Changed interfaces for the game-admins and developers themselves
  • New features
  • New spells, items, units

Current Beta Features

Commencing: UTC (GMT-Zulu) 12:00:00 Wednesday 14th August 2019
Armageddon Scheduled to Begin: UTC (GMT-Zulu) 07:00:00 Saturday 7th September 2019


  • Guild Supremacy currently disabled.
  • Lucky Cauldron enabled.
    • Lucky Cauldron base pack prices are 10m/20m/50m/100m
    • Packs increase by 10% of their base cost after every purchase
    • Packs cost revert back to original base cost after 11hrs
    • Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
  • Black Market disabled except for Altar of Darkness.
  • Skill Training (Similar to devoting turns to double the speed of Researching.)
  • Training Grounds Heroes can now be trained.
    • Visit the Audience screen to speak with your Heroes, and then click on the new link for the "Imperial Training Ground". You can select one hero to train, and they will gain 5x XP for each turn spent training. (Subject to balance changes.)







  • AI / Bot Changes
    • AI mages can now gain and use Illusionary Heroes through the reset.
    • AI mages can now get favor from the gods.
    • AI mages have a chance to have the Divine Balance effect applied to them.
    • AI mages are now far more aggressive and will attack more often.
    • AI mages will now have access to complex/ultimate spells and enchantments much sooner.
    • AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
    • AI mages will now ally each other and receive reinforcements.
    • The ratio of AI to human mages has been increased dramatically.


When a regular server resets, those changes that succesfully passed beta-testing are ported to the main server.