Difference between revisions of "Beta Server"

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== Basics ==
 
== Basics ==
  
<span style="color:#2ecc71;">Turn Rate: 1 turn per 3&nbsp;minutes, 500&nbsp;max&nbsp;</span><span style="color:#2ecc71;">[[Turns|turns]]&nbsp;</span><span style="color:#2ecc71;">- storage&nbsp;(480&nbsp;Turns every&nbsp;24 hours)</span>
+
Turn Rate: 1 turn per 3&nbsp;minutes, 500&nbsp;max&nbsp;[[Turns|turns]]&nbsp;- storage&nbsp;(480&nbsp;Turns every&nbsp;24 hours)
  
<font color="#2ecc71">Oversummoning: Disabled</font>
+
<font color="#2ecc71">Oversummoning: Enabled</font>
  
 
Guilds allowed (max '''6'''&nbsp;members)
 
Guilds allowed (max '''6'''&nbsp;members)
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No Guild Alliances / No Guild [[Non_Aggression_Pact|NAPs]]
 
No Guild Alliances / No Guild [[Non_Aggression_Pact|NAPs]]
  
<span style="color:#2ecc71;">Chronicles will now display in 24hr increments</span>
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Chronicles will now display in 24hr increments
  
 
Server Status: Active
 
Server Status: Active
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== Current Beta Features ==
 
== Current Beta Features ==
  
<span style="color:#2ecc71;">Commencing: UTC (GMT-Zulu)&nbsp;Fri Sep 13 14:00:00 2019<br/> Armageddon Scheduled to Begin: UTC (GMT-Zulu)&nbsp;Sun Oct 6 06:00:00 2019</span>
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<span style="color:#2ecc71;">Commencing: UTC (GMT-Zulu) Thu Jan 9&nbsp;18:00:00 2019<br/> Armageddon Scheduled to Begin: UTC (GMT-Zulu)&nbsp;Sat&nbsp;Feb&nbsp;1&nbsp;18:00:00 2019</span>
  
 
*Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]].  
 
*Increased [[Explore|exploring]] rate similar to [[Lightning_Server|Lightning Server]].  
 
*Land Inflation - [[Explore|Explore]] cap raises 1-3% a day.  
 
*Land Inflation - [[Explore|Explore]] cap raises 1-3% a day.  
*<span style="color:#2ecc71;">24 Hour </span>[[Damaged|<span style="color:#2ecc71;">Damaged</span>]]<span style="color:#2ecc71;">&nbsp;Status</span>
+
*24 Hour [[Damaged|Damaged]]&nbsp;Status  
*<span style="color:#2ecc71;">48 Hour </span>[[God_Favor|<span style="color:#2ecc71;">God Favor</span>]]<span style="color:#2ecc71;">&nbsp;</span>
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*48 Hour [[God_Favor|God Favor]]&nbsp;  
*<span style="color:#2ecc71;">96 Hour God Most Favored</span>
+
*96 Hour God Most Favored  
*<span style="color:#2ecc71;">[[Land_Counter|Land Counters]]&nbsp;</span>disabled <span style="color:#2ecc71;">(unless enabled via Guild Supremacy Perk)</span>
+
*<span style="color:#2ecc71;">[[Land_Counter|Land Counters]]&nbsp;</span>disabled (unless enabled via Guild Supremacy Perk)  
 
*Individual [[Non_Aggression_Pact|NAPs]] disabled.  
 
*Individual [[Non_Aggression_Pact|NAPs]] disabled.  
 
*Meditation now lasts for a minimum of 48hrs.  
 
*Meditation now lasts for a minimum of 48hrs.  
*<span style="color:#2ecc71;">Devil prince lasts for 72hrs.</span>
+
*Devil prince lasts for 72hrs.  
 
*Hallucination no longer blocks attacks in Armageddon.  
 
*Hallucination no longer blocks attacks in Armageddon.  
*<span style="color:#2ecc71;">Seals will now break in increments of 24&nbsp;hours leading up to </span><span style="color:#2ecc71;">[[Armageddon|Armageddon]]</span><span style="color:#2ecc71;">. Additionally, </span><span style="color:#2ecc71;">[[Armageddon|the end of the world]]</span><span style="color:#2ecc71;">&nbsp;has been increased&nbsp;to 24&nbsp;hours.</span>
+
*Seals will now break in increments of 24&nbsp;hours leading up to [[Armageddon|Armageddon]]. Additionally, [[Armageddon|the end of the world]]&nbsp;has been increased&nbsp;to 24&nbsp;hours.  
*<span style="color:#2ecc71;">Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)</span>
+
*Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)  
*<font color="#2ecc71">Spell Resistance and Reflection checks now work in the following priority:</font>
+
*Spell Resistance and Reflection checks now work in the following priority:  
**<span style="color:#2ecc71;">1. Check for Heavenly Protection - Reflection</span>
+
**1. Check for Heavenly Protection - Reflection  
**<span style="color:#2ecc71;">2. Check for Mirror of the Grey Witch - Reflection</span>
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**2. Check for Mirror of the Grey Witch - Reflection  
**<span style="color:#2ecc71;">3. Check for Barrier Resist&nbsp;- Resistance</span>
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**3. Check for Barrier Resist&nbsp;- Resistance  
**<span style="color:#2ecc71;">4. Check for Spell Resist - Resistance</span>    
+
**4. Check for Spell Resist - Resistance   
 
*<span style="color:#e74c3c;">The time it takes to complete&nbsp;</span><span style="color:#e74c3c;">[[Research|Research]]&nbsp;</span><span style="color:#e74c3c;">has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%)</span>  
 
*<span style="color:#e74c3c;">The time it takes to complete&nbsp;</span><span style="color:#e74c3c;">[[Research|Research]]&nbsp;</span><span style="color:#e74c3c;">has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%)</span>  
*<span style="color:#2ecc71;">Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment</span>
+
*Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment  
*<span style="color:#2ecc71;">AI mages will now send different attack and counter messages</span>
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*AI mages will now send different attack and counter messages  
*<span style="color:#2ecc71;">[[Guild_Supremacy|Guild Supremacy]]&nbsp;is now re-enabled.</span>
+
*[[Guild_Supremacy|Guild Supremacy]]&nbsp;is enabled  
**<span style="color:#2ecc71;">Attacking Bots now only yields 50 supremacy points</span>
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**Attacking Bots now only yields 50 supremacy points  
**<span style="color:#2ecc71;">Attack Humans yields 200 supremacy points</span>
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**Attack Humans yields 200 supremacy points  
**<span style="color:#2ecc71;">Killing a mage will now yield supremacy points based on the amount of turns they have used</span>
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**Killing a mage will now yield supremacy points based on the amount of turns they have used  
***<span style="color:#2ecc71;">Killing AI mage kills will yield no points</span>
+
***Killing AI mage kills will yield no points  
***<span style="color:#2ecc71;">Mages that have used less than [max turns * 3] will yield no points</span>
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***Mages that have used less than [max turns * 3] will yield no points  
***<span style="color:#2ecc71;">Mages will reward you with [their turns used / 6] points per kill</span>    
+
***Mages will reward you with [their turns used / 6] points per kill   
**<span style="color:#2ecc71;">Tithing - Increased gold Income from taxing by 20% - Costs 21,000</span>  
+
**<span style="color:#2ecc71;">Tithing - Increased gold Income from taxing by 20% - Costs 10,800</span>  
**<span style="color:#2ecc71;">Mana Siphon - Increases mana income from m.p charging by 20% - Costs 21,000</span>  
+
**<span style="color:#2ecc71;">Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800</span>  
**<span style="color:#2ecc71;">Arcanum Codex - Increases skill point income from training by 30% - Costs 21,000</span>  
+
**<span style="color:#2ecc71;">Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800</span>  
**<span style="color:#2ecc71;">Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 40,200</span>  
+
**<span style="color:#2ecc71;">Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000</span>  
**<span style="color:#2ecc71;">Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 18,000</span>  
+
**<span style="color:#2ecc71;">Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000</span>  
**<span style="color:#2ecc71;">Foreign Embassies - Enables diplomatic relations with another guild. The other guild must also have Foreign Embassies in order for an alliance to be made - Costs 10,200</span>  
+
**<span style="color:#2ecc71;">Foreign Embassies - Disabled</span>  
**<span style="color:#2ecc71;">Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 31,800</span>  
+
**<span style="color:#2ecc71;">Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260</span>  
 
**<span style="color:#2ecc71;">Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000</span>  
 
**<span style="color:#2ecc71;">Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000</span>  
**<span style="color:#2ecc71;">Sacred Ground - Grants The Star of Luck to each mage - Costs 45,000</span>  
+
**<span style="color:#2ecc71;">Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000</span>  
**<span style="color:#2ecc71;">Nondimensional Storage - Increases maximum turn storage by 20% - Costs 36,000</span>   
+
**<span style="color:#2ecc71;">Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600</span>   
 
*<span style="color:#2ecc71;">[[Lucky_Cauldron|Lucky Cauldron]]&nbsp;</span>enabled.  
 
*<span style="color:#2ecc71;">[[Lucky_Cauldron|Lucky Cauldron]]&nbsp;</span>enabled.  
 
**<span style="color:#2ecc71;">Lucky Cauldron base pack prices are 15m/30m/60m/120m</span>  
 
**<span style="color:#2ecc71;">Lucky Cauldron base pack prices are 15m/30m/60m/120m</span>  
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**<span style="color:#2ecc71;">Packs cost revert back to original base cost after 22hrs</span>  
 
**<span style="color:#2ecc71;">Packs cost revert back to original base cost after 22hrs</span>  
 
**Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name  
 
**Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name  
**<span style="color:#2ecc71;">Sale price for lesser items has been increased to 1,000,000 gold</span>
+
**Sale price for lesser items has been increased to 1,000,000 gold  
**<span style="color:#2ecc71;">Sale price for unique items has increased to 20,000,000</span>
+
**Sale price for unique items has increased to 20,000,000  
**<span style="color:#2ecc71;">The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn [[Invigorate|Invigorate]] enchantment instead of additional items</span>    
+
**The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn [[Invigorate|Invigorate]] enchantment instead of additional items   
 
*[[Black_Market|Black Market]] disabled except for [[God_Favour|Altar of Darkness]].  
 
*[[Black_Market|Black Market]] disabled except for [[God_Favour|Altar of Darkness]].  
 
*[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].)  
 
*[[Skills|Skill Training]] (Similar to devoting turns to double the speed of [[Research|Researching]].)  
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**{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled.  
 
**{{Red}}[[Conflagration|Conflagration]] enabled, {{Red}}[[Inferno|Inferno]] disabled.  
 
**{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn.  
 
**{{Red}}[[Beta:Battle_Chant|Battle Chant]] lures ~100-1000 {{Red}}[[Beta:Goblin|goblins]] to your army per turn, on-color only. [[Upkeep_Cost|Upkeep]] raised to 350 MP/turn.  
**{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] <span style="color:#2ecc71;">last 25&nbsp;hours.</span> [[Devil_Prince|Devil Prince]] <span style="color:#2ecc71;">lasts 72&nbsp;hours.</span>
+
**{{Black}}[[Contract_of_the_Soul|Contract of the Soul]]: [[Devils|Devils]] last 25&nbsp;hours. [[Devil_Prince|Devil Prince]] lasts 72&nbsp;hours.  
 
**<span style="color:#2ecc71;">{{White}}[[Sword_of_Light|Sword of Light]] </span>and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)  
 
**<span style="color:#2ecc71;">{{White}}[[Sword_of_Light|Sword of Light]] </span>and {{Black}}[[Foul_Water|Foul Water]] now now affect unit's AP when cast off-color (50% of effect) and opposite-color (25% of effect)  
 
**{{White}}[[Gate|Gate]] disabled.  
 
**{{White}}[[Gate|Gate]] disabled.  
**{{Plain}}[[Armageddon|Armageddon]] <span style="color:#2ecc71;">is enabled</span>   
+
**{{Plain}}[[Armageddon|Armageddon]] <span style="color:#2ecc71;">is disabled</span>   
  
 
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Revision as of 23:14, 9 January 2020

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources


Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Beta Server

This is The Reincarnation's server for live testing changes to the game-code.

Basics

Turn Rate: 1 turn per 3 minutes, 500 max turns - storage (480 Turns every 24 hours)

Oversummoning: Enabled

Guilds allowed (max 6 members)

No Guild Alliances / No Guild NAPs

Chronicles will now display in 24hr increments

Server Status: Active

Green are changes compared to last set

Examples

The following types of developments are tested out on the beta server first.

  • Changed spells, units, items for balance issues
  • Changed game mechanics
  • Changed coding to speed up page display, database-actions, avoid server lag during the rush hour at armageddon
  • Changed graphics to speed up day-to-day play
  • Changed interfaces for the game-admins and developers themselves
  • New features
  • New spells, items, units

Current Beta Features

Commencing: UTC (GMT-Zulu) Thu Jan 9 18:00:00 2019
Armageddon Scheduled to Begin: UTC (GMT-Zulu) Sat Feb 1 18:00:00 2019

  • Increased exploring rate similar to Lightning Server.
  • Land Inflation - Explore cap raises 1-3% a day.
  • 24 Hour Damaged Status
  • 48 Hour God Favor 
  • 96 Hour God Most Favored
  • Land Counters disabled (unless enabled via Guild Supremacy Perk)
  • Individual NAPs disabled.
  • Meditation now lasts for a minimum of 48hrs.
  • Devil prince lasts for 72hrs.
  • Hallucination no longer blocks attacks in Armageddon.
  • Seals will now break in increments of 24 hours leading up to Armageddon. Additionally, the end of the world has been increased to 24 hours.
  • Fort damage is now increased when hitting from outside the 50% - 200% range (this now functions in the same way as LS)
  • Spell Resistance and Reflection checks now work in the following priority:
    • 1. Check for Heavenly Protection - Reflection
    • 2. Check for Mirror of the Grey Witch - Reflection
    • 3. Check for Barrier Resist - Resistance
    • 4. Check for Spell Resist - Resistance
  • The time it takes to complete Research has been increased by approximately 120% (Or conversly, research speed has been reduced by approximately 65%)
  • Mages will now receive a notification when a mage they have spelled fails to dispel their enchantment
  • AI mages will now send different attack and counter messages
  • Guild Supremacy is enabled
    • Attacking Bots now only yields 50 supremacy points
    • Attack Humans yields 200 supremacy points
    • Killing a mage will now yield supremacy points based on the amount of turns they have used
      • Killing AI mage kills will yield no points
      • Mages that have used less than [max turns * 3] will yield no points
      • Mages will reward you with [their turns used / 6] points per kill
    • Tithing - Increased gold Income from taxing by 20% - Costs 10,800
    • Mana Siphon - Increases mana income from m.p charging by 20% - Costs 10,800
    • Arcanum Codex - Increases skill point income from training by 30% - Costs 10,800
    • Casus Belli - Enables you to counter until you have captured or destroyed all land that was lost by enemy attacks (Enables Land Counter) - Costs 24,000
    • Reconnaissance Corps - Allows you to send small groups of units on scouting missions - Costs 12,000
    • Foreign Embassies - Disabled
    • Council Bribes - Reduces the damage needed for DAMAGED status by 10% - Costs 19,260
    • Defensive Pacts - Allows each mage to have one additional alliance - Costs 6,000
    • Sacred Ground - Grants The Star of Luck to each mage - Costs 27,000
    • Nondimensional Storage - Increases maximum turn storage by 20% - Costs 21,600
  • Lucky Cauldron enabled.
    • Lucky Cauldron base pack prices are 15m/30m/60m/120m
    • Packs increase by 20% of their base cost after every purchase
    • Ultra packs now only give 16 items
    • Large packs now only give 12 items
    • Medium Packs now only give 8 items
    • Lesser packs now only give 4 items
    • Packs cost revert back to original base cost after 22hrs
    • Time for when cost reverts back is now displayed via Mouseover or Tap (smart phone) on the pack name
    • Sale price for lesser items has been increased to 1,000,000 gold
    • Sale price for unique items has increased to 20,000,000
    • The "elusive magic" effect received when you are granted a spell you already know has been changed and now provides a 4 turn Invigorate enchantment instead of additional items
  • Black Market disabled except for Altar of Darkness.
  • Skill Training (Similar to devoting turns to double the speed of Researching.)
  • Training Grounds Heroes can now be trained.
    • Visit the Audience screen to speak with your Heroes, and then click on the new link for the "Imperial Training Ground". You can select one hero to train, and they will gain 5x XP for each turn spent training. (Subject to balance changes.)







  • AI / Bot Changes
    • AI mages can now gain and use Illusionary Heroes through the reset.
    • AI mages can now get favor from the gods.
    • AI mages have a chance to have the Divine Balance effect applied to them.
    • AI mages are now far more aggressive and will attack more often.
    • AI mages will now have access to complex/ultimate spells and enchantments much sooner.
    • AI mages are smarter and more aggressive with their counters; they are more likely to counter mages above them if the mages have smaller armies.
    • AI mages will now ally each other and receive reinforcements.
    • The ratio of AI to human mages has been increased dramatically.


When a regular server resets, those changes that successfully passed beta-testing are ported to the main server.