Difference between revisions of "Category:Unit Abilities"

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<table width=90% align="center" border=1>
<tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.</td></tr>
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<tr valign="top"><td width=25%>'''[[Additional Strike|ADDITIONAL STRIKE]]'''</td><td>Unit will strike twice with its primary attack.
<tr><td>'''[[Attdef Against|ATTDEF AGAINST]]'''</td><td>Unit will fight better against given race.
 
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with beauty will suffer -5% [[accuracy]] penalty.
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<tr><td>'''[[Beauty|BEAUTY]]'''</td><td>Any unit attacking unit with [[Beauty]] will suffer -5% [[accuracy]] penalty.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit bursts with given element, dealing 10000 damage.
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<tr><td>'''[[Bursting|BURSTING]]'''</td><td>When attacked, unit [[bursting|bursts]] with given element, dealing instant damage.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counter attacks on unit with charm are half as [[efficiency|effective]].
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<tr><td>'''[[Charm|CHARM]]'''</td><td>Attacks or counterattacks on unit with [[Charm|charm]] are half as [[efficiency|effective]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Unit with clumsiness has 10% penalty in [[accuracy]].
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<tr><td>'''[[Clumsiness|CLUMSINESS]]'''</td><td>Units with [[Clumsiness|clumsiness]] suffer a -10% penalty to [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counter instead of the normal -15% (the [[Fatigue]] effect)
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<tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with [[Endurance|endurance]] suffer -10% [[efficiency]] penalty after every attack/counterattack instead of the normal -15% (the [[Fatigue]] effect).
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
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<tr><td>'''[[Fear|FEAR]]'''</td><td>Any unit without the ability [[Fear|fear]] attacking a unit with [[Fear|fear]] will suffer penalty of 15% accuracy.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty
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<tr><td>'''[[Flying|FLYING]]'''</td><td>[[:category:Flying Units|Flying units]] can only be attacked by [[Ranged|ranged]] [[:category:Ranged Units|units]] or other [[:category:Flying Units|Flying units]], and have no [[Siege|siege penalty]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with healing will be resurrected after battle, as long as there are survivors.
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<tr><td>'''[[Healing|HEALING]]'''</td><td>30% of slain units with [[Healing|healing]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Damage from ranged attacks on units with large shield will be halved.
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<tr><td>'''[[Large Shield|LARGE SHIELD]]'''</td><td>Increases the resistance to any [[RANGED|ranged]] attack by 50% after resistances are averaged.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit with marksmanship has bonus of 10% [[accuracy]].
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<tr><td>'''[[Marksmanship|MARKSMANSHIP]]'''</td><td>Unit receives a bonus of 10% [[accuracy]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with initiative 2 attacking units with pike will suffer penalty of 1 [[initiative]].
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<tr><td>'''[[Piercing|PIERCING]]'''</td><td>Reduces all resistances of enemy unit by -10% when struck by a unit with [[Piercing]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases recruit speed (negative value decreases).
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<tr><td>'''[[Pike|PIKE]]'''</td><td>Any unit with an [[initiative]] of 2 attacking a unit with [[Pike|pike]] will suffer penalty of 1 [[initiative]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
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<tr><td>'''[[Racial Enemy Against|RACIAL ENEMY AGAINST]]'''</td><td>Boosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Scales|SCALES]]'''</td><td>Unit with scales will receive 25% less damage from any kind of attack
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<tr><td>'''[[Recruit Speed|RECRUIT SPEED]]'''</td><td>Increases or decreases the recruitment speed for [[:category:Recruits|recruitable units]].
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Siege|SIEGE]]'''</td><td>In siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
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<tr><td>'''[[Regeneration|REGENERATION]]'''</td><td>20% of slain units with [[Regeneration|regeneration]] will be [[resurrection|resurrected]] after battle, as long as there are survivors from the stack.
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>5% of damage by units with steal life will be turned to hit points of this unit.</td></tr>
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<tr><td>'''[[Scales|SCALES]]'''</td><td>Reduces all damage received by 25%.
<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with swift will suffer penalty of -10 % accuracy
 
 
</td></tr>
 
</td></tr>
<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Given attack type on the unit which has weakness to will deal twice the damage.
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<tr><td>'''[[Siege|SIEGE]]'''</td><td>Unit suffers no [[accuracy]] penalty during a [[siege]] (normally, during a [[siege]], attacking units suffer -10% [[accuracy]]).
 
</td></tr>
 
</td></tr>
<table>
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<tr><td>'''[[Steal Life|STEAL LIFE]]'''</td><td>Percentage of damage from [[Primary Attack]] (either 5% or 10%) will be turned into hit points to create new units. </td></tr>
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<tr><td>'''[[Swift|SWIFT]]'''</td><td>Units attacking units with [[Swift|swift]] will suffer a penalty of -10% [[accuracy]].
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</td></tr>
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<tr><td>'''[[Weakness to|WEAKNESS TO]]'''</td><td>Unit receives a penalty of -50% to resistance of given [[Attack Types|attack type]].
 +
</td></tr>
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</TABLE>

Latest revision as of 16:06, 22 August 2015

ADDITIONAL STRIKEUnit will strike twice with its primary attack.
BEAUTYAny unit attacking unit with Beauty will suffer -5% accuracy penalty.
BURSTINGWhen attacked, unit bursts with given element, dealing instant damage.
CHARMAttacks or counterattacks on unit with charm are half as effective.
CLUMSINESSUnits with clumsiness suffer a -10% penalty to accuracy.
ENDURANCEUnits with endurance suffer -10% efficiency penalty after every attack/counterattack instead of the normal -15% (the Fatigue effect).
FEARAny unit without the ability fear attacking a unit with fear will suffer penalty of 15% accuracy.
FLYINGFlying units can only be attacked by ranged units or other Flying units, and have no siege penalty.
HEALING30% of slain units with healing will be resurrected after battle, as long as there are survivors from the stack.
LARGE SHIELDIncreases the resistance to any ranged attack by 50% after resistances are averaged.
MARKSMANSHIPUnit receives a bonus of 10% accuracy.
PIERCINGReduces all resistances of enemy unit by -10% when struck by a unit with Piercing.
PIKEAny unit with an initiative of 2 attacking a unit with pike will suffer penalty of 1 initiative.
RACIAL ENEMY AGAINSTBoosts attack vs. enemy race by a percentage (currently, that percentage is 50% in every unit that possesses this ability).
RECRUIT SPEEDIncreases or decreases the recruitment speed for recruitable units.
REGENERATION20% of slain units with regeneration will be resurrected after battle, as long as there are survivors from the stack.
SCALESReduces all damage received by 25%.
SIEGEUnit suffers no accuracy penalty during a siege (normally, during a siege, attacking units suffer -10% accuracy).
STEAL LIFEPercentage of damage from Primary Attack (either 5% or 10%) will be turned into hit points to create new units.
SWIFTUnits attacking units with swift will suffer a penalty of -10% accuracy.
WEAKNESS TOUnit receives a penalty of -50% to resistance of given attack type.

Pages in category "Unit Abilities"

The following 19 pages are in this category, out of 19 total.