Difference between revisions of "Siege"

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(better accuracy)
(Added a formula for land grabbing, and added the flying defender as a factor that negates the 10% accuracy loss.)
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The biggest form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
 
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]].
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* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]]. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100, and 5000/100 is 50.).  
 
* For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle Chant]] makes that you also capture geld (like in a [[Pillage]]) after a won [[Siege]].
 
* For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle Chant]] makes that you also capture geld (like in a [[Pillage]]) after a won [[Siege]].
  
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* Since [[forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
 
* Since [[forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
 
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account).
 
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account).
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* However, the accuracy loss is disregarded on defending units with [[FLYING]].
  
  

Revision as of 12:33, 23 January 2011

!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege Attack

The biggest form of attack in the game, involving a larger part of a kingdom, including its forts.

  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100, and 5000/100 is 50.).
  • For eradication mages (Icon ERADICATION.gif's only!), the enchantment Battle Chant makes that you also capture geld (like in a Pillage) after a won Siege.


Siege attacks are more difficult to win than regular attacks, because:

  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a Siege it becomes 20%, not taking the Siege unit ability into account).
  • However, the accuracy loss is disregarded on defending units with FLYING.


video of a siege

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage.

It has no effect when on defence or when attacking in a Regular battle.

The spell Phase Step gives Siege unit ability.

Units with ability SIEGE
Icon ASCENDANT.gif White CatapultTitan
Icon VERDANT.gif Green
Icon ERADICATION.gif Red
Icon NETHER.gif Black
Icon PHANTASM.gif Blue
Icon PLAIN.gif Plain Iron Golem

Unit Abilities | Units