Difference between revisions of "Siege"

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*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
 
*Since [[Forts|forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
*On top of that, the sieging army receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account).  
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*On top of that, all <span style="color:#2ecc71;">Non-FLYING</span>&nbsp;sieging army units receives a 10% [[Accuracy|accuracy]] penalty (base [[Accuracy|accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account).  
 
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]].  
 
*However, the accuracy loss is disregarded on defending units with [[FLYING|FLYING]].  
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*Examples:
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**Exhibit A: A&nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&nbsp;that sieges into a defending army <span style="color:#2ecc71;">WILL&nbsp;NOT</span> suffer the 10%&nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&nbsp;penalty
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**Exhibit B: A&nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&nbsp;that sieges into a defending&nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&nbsp;<span style="color:#e74c3c;">WILL</span> suffer the 10%&nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&nbsp;penalty
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**Exhibit C: A&nbsp;[https://wiki.the-reincarnation.org/Dark_Elf_Magician Dark Elf Magician]&nbsp;that sieges into a defending&nbsp;[https://wiki.the-reincarnation.org/Chimera Chimera]&nbsp;<span style="color:#2ecc71;">WILL NOT</span> suffer the 10% accuracy penalty
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**Exhibit D: A&nbsp;[https://wiki.the-reincarnation.org/Djinni Djinni]&nbsp;that has suffered from the effects of&nbsp;[https://wiki.the-reincarnation.org/Call_Hurricane Call Hurricane]&nbsp;(and loses&nbsp;[https://wiki.the-reincarnation.org/FLYING FLYING]) that attacks into a defending&nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&nbsp;<span style="color:#e74c3c;">WILL</span> suffer the 10%&nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&nbsp;penalty
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**Exhibit E: A&nbsp;[https://wiki.the-reincarnation.org/Treant Treant]&nbsp;that has the benefit from the effects of&nbsp;[https://wiki.the-reincarnation.org/Carpet_of_Flying Carpet of Flying]&nbsp;that attacks into a defending&nbsp;[https://wiki.the-reincarnation.org/Dwarven_Shaman Dwarven Shaman]&nbsp;<span style="color:#2ecc71;">WILL NOT</span> suffer the 10%&nbsp;[https://wiki.the-reincarnation.org/Accuracy accuracy]&nbsp;penalty 
  
 
<span style="color:#2ecc71;">Conditions for winning a Siege attack:</span>
 
<span style="color:#2ecc71;">Conditions for winning a Siege attack:</span>
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*<span style="color:#2ecc71;">Your opponent must have lost AT LEAST 10% of their Army&nbsp;in [[Net_Power|Net Power]]; AND</span>  
 
*<span style="color:#2ecc71;">Your opponent must have lost AT LEAST 10% of their Army&nbsp;in [[Net_Power|Net Power]]; AND</span>  
 
*<span style="color:#2ecc71;">Your opponent must have lost MORE Army&nbsp;[[Net_Power|Net Power]] than you</span>  
 
*<span style="color:#2ecc71;">Your opponent must have lost MORE Army&nbsp;[[Net_Power|Net Power]] than you</span>  
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<span style="color:#2ecc71;">Outcomes for a Siege&nbsp;attack:</span>
 +
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*<span style="color:#2ecc71;">On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)</span>
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*<span style="color:#2ecc71;">On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)</span>
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*<span style="color:#2ecc71;">On the 7th Seal of Armageddon, the maximum amount of forts that can be destroyed in an attack is 20% of the defender's total forts</span>
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*<span style="color:#2ecc71;">In no circumstance will a mage lose more than 75% of their forts in a single siege</span>
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*<span style="color:#2ecc71;">The minimum amount of forts destroyed is equal to the ratio of&nbsp;land destroyed / defender's land pre battle mulitplied by the total available forts. So long as at least 2% of the defender's land is destroyed in a siege, the defender will lose at least 1 fort.</span>
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*<span style="color:#2ecc71;">The number of forts destroyed is a number that's rounded down to the nearest integer</span>
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*<span style="color:#2ecc71;">Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building</span>
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&nbsp;
  
 
Other Information:
 
Other Information:
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*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.  
 
*[[Epidemics|Epidemics]] can be transferred from attacker to defender and from defender to attacker in Regulars.  
 
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not.  
 
*[[Enchantments|Enchantments]] can be dispelled by [[Siege]] attacking, no matter if you win or not.  
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*<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], your army will not engage in battle with the opposing army if they are 20x stronger in total Power. This is the concept of preventing cheap scouting.</span>
  
 
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]
 
[http://www.youtube.com/watch?v=wvbaT7aASwM video of a siege]

Latest revision as of 03:28, 12 January 2026

!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege Attack

The biggest form of attack in the game, involving a larger part of a kingdom, including its forts.

  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts. The number of units is 50 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent.
  • For eradication mages (Icon ERADICATION.gif's only!), the enchantment Battle Chant makes that you also capture geld (like in a Pillage) after a won Siege.

Siege attacks are more difficult to win than regular attacks, because:

  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, all Non-FLYING sieging army units receives a 10% accuracy penalty (base accuracy is 30%, in a Siege it becomes 20%, not taking the Siege unit ability into account).
  • However, the accuracy loss is disregarded on defending units with FLYING.
  • Examples:

Conditions for winning a Siege attack:

  • Your opponent must have lost AT LEAST 10% of their Army in Net Power; AND
  • Your opponent must have lost MORE Army Net Power than you

Outcomes for a Siege attack:

  • On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is more than 200% NP of the defender (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)
  • On Fort Damage Boost servers (Beta and Lightning), the defender will lose additional forts if the attacker is affected by the defender's spell (or vice versa) equal to the ratio between the Attacker/Defender's Mage Power (or vice versa)
  • On the 7th Seal of Armageddon, the maximum amount of forts that can be destroyed in an attack is 20% of the defender's total forts
  • In no circumstance will a mage lose more than 75% of their forts in a single siege
  • The minimum amount of forts destroyed is equal to the ratio of land destroyed / defender's land pre battle mulitplied by the total available forts. So long as at least 2% of the defender's land is destroyed in a siege, the defender will lose at least 1 fort.
  • The number of forts destroyed is a number that's rounded down to the nearest integer
  • Mages who have Grand Conqueror 10 or greater gain 10% additional amount of barriers when barriers are capturable, and 3% additional all other building

 

Other Information:

video of a siege

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage.

It has no effect when on defence or when attacking in a Regular battle.

The spell Phase Step gives Siege unit ability.

  Units with ability SIEGE
Icon ASCENDANT.gif White Catapult Titan
Icon VERDANT.gif Green
Icon ERADICATION.gif Red
Icon NETHER.gif Black
Icon PHANTASM.gif Blue
Icon PLAIN.gif Plain Iron Golem

Unit Abilities | Units