Difference between revisions of "Siege"

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m (Unit ability SIEGE)
(better accuracy)
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=Siege Attack=
 
=Siege Attack=
 
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
 
The biggest form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
* A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage.
 
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]].
 
* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]].
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Siege attacks are more difficult to win than [[regular]] attacks, because:  
 
Siege attacks are more difficult to win than [[regular]] attacks, because:  
 
* Since [[forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
 
* Since [[forts]] are involved, the targeted mage is granted defensive bonuses when defending.  
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking [[Marksmanship]] or [[Siege]] [[Unit Abilities]] in account).
+
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a [[Siege]] it becomes 20%, not taking the [[Siege]] unit ability into account).
  
  

Revision as of 09:04, 27 September 2008

!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege Attack

The biggest form of attack in the game, involving a larger part of a kingdom, including its forts.

  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.
  • For eradication mages (Icon ERADICATION.gif's only!), the enchantment Battle Chant makes that you also capture geld (like in a Pillage) after a won Siege.


Siege attacks are more difficult to win than regular attacks, because:

  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a Siege it becomes 20%, not taking the Siege unit ability into account).


video of a siege

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage.

It has no effect when on defence or when attacking in a Regular battle.

The spell Phase Step gives Siege unit ability.

Units with ability SIEGE
Icon ASCENDANT.gif White CatapultTitan
Icon VERDANT.gif Green
Icon ERADICATION.gif Red
Icon NETHER.gif Black
Icon PHANTASM.gif Blue
Icon PLAIN.gif Plain Iron Golem

Unit Abilities | Units