Difference between revisions of "God Favour"

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= How to get Favour =
 
You do that by donating, a nice amount of your geld on the Altar of Darkness, found in the [[Black Market]].
 
  
You need to donate minimum amount to stand a chance.
+
== Gods and Favours ==
* Minimum is 10% of your total geld. Total geld includes what geld you have temporarily on black market, in the form of bids.
 
  
on top of that,
+
*[[Nature_Favor|Nature Favor]]
* minimum for Beta server (1 turn/5 min) is 20,000,000,
+
*[[Sun_Favor|Sun Favor]]
* minimum for Guild/Solo Server (1 turn/7 min) 15,000,000,
+
*[[Moon_Favor|Moon Favor]]
* minimum for Arch Server (1 turn/15 min) is 10,000,000.
+
*[[Magic_Favor|Magic Favor]]
 +
*[[Science_Favor|Science Favor]]
 +
*[[Satan_Favor|Satan Favor]]
 +
*[[Lucifer_Favor|Lucifer Favor]]
  
if the above is satisfied,
+
== How to get Favour ==
* then you have a 50% chance to get that favour (i.e. bidding 20,000,000 2-3 times usually gives you favour, sometimes you get it the first time...).
 
  
It is harder to get favour right after recovering from disfavour.
+
Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the [[Black_Market|Black Market]].
  
== What god to get favour from? ==
+
You need to donate a significant amount to stand a chance.
It depends what bonus you are looking for
 
  
== What does each god give their favoured then? ==
+
*Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.  
===Standard Favour Effects===
 
Each god has a standard favor effect that lasts for 48 hours:
 
* Nature gives.......... +10% geld generation by farms/towns and pop income
 
* Sun gives............. +3% accuracy in battles
 
* Moon gives............ +10% node m.p. generation
 
* Magic gives.............. +20 SL and decreases casting cost by 10%
 
* Science gives........... increased item generation - usually too little to notice. Also increases the effectiveness of using items +10% (like the [[skills|skill]] [[Legendary Artificer]]).
 
** Note: [Science' protection of items such as [[Magical Compass]], [[Minor Indulgence]], and [[Unique Items|Uniques]], is not in any way linked to favor status]
 
* Satan gives........... lowered unit upkeep by 10%
 
* Lucifer gives.................. +10% summoning yields/attack power
 
  
===Random reward for getting God's favour===
+
On top of that,
On top of that, you also gain one of the following (random)
 
* 45% chance on an enchantment for 15 turns
 
** You pay NO upkeep for this enchantment
 
** The enchantment is cast as if it was on-color, and at godly [[spell level]] (777).
 
*** Your speciality for the particular God you donated too has anything to do with chances of the type of enchantment.
 
** God-enchantment effects stack on top of your own enchantments.
 
*** Only gods can place an enchantment on a mage if another copy of the spell is currently active -
 
*** so remember to cast up your own enchantments BEFORE donating, or you'll have to wait for it to expire to cast your own.
 
** Possible enchantments to receive:
 
*** Phantasm: [[Concentration]], [[Mind Bar]], [[Hallucination]]
 
*** Verdant:  [[Nature's Lore]], [[Weather Summoning]], [[Sunray]],
 
*** Ascendant: [[The Holy Light]], [[Love and Peace]], [[Protection from Evil]], [[Resist Elements]], 
 
*** Nether:    [[Black Sabbath]], [[Shroud of Darkness]].
 
* 5% a random [[heroes|hero]] of up to level 17
 
* 20% one [[items|lesser item]]
 
* 15% small [[mana|m.p.]] refill (kinda like what [[Wish]] does)
 
* 5% that the [[Luck|Star of Luck]] will shine upon you
 
* 10% a group of [[Fanatic]]s ('Zealots') joins your army
 
* x% the God will test a hero of yours. Failure brings death, success adds one level to your hero. The chances of this are very * small, but it happens.
 
  
(estimated chances - feel free to correct)
+
*the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and
* [Correction]: Although its good to have your own enchantment casted beforehand i was able to cast my own concetration AFTER receiving god concetration in order to benefit from the 1 turn research of ultimate spells ( i lost 10 turns of the god's spell to do so - but it was possible )
+
*you need to have used at least 1.5 times the max turns of the server.
  
== Can I get favour from more than one god ? ==
+
If the above conditions are satisfied, you have a 60% chance to receive Favoured status.
  
Yes you can but when you try to get a second favour, the first god can become jealous. Read the encyclopedia to get hints who hates who. Some gods are more jealous for other gods than other gods.
+
== Standard Favour Effects ==
  
===Jealousy table===
+
Each god has a standard favour effect that lasts for 48 hours.
'''As of January 2007, the Moon/Lucifer God Favor combination is no longer safe.'''
 
  
if you have favour from (god in top row) and want to add favour from (god in left colum),
+
*Nature gives......... +10% geld generation by farms/towns and pop income
there is a xxx (number in crosstable) chance the first god gets jealous.
+
*Sun gives............. +3% accuracy in battles
 +
*Moon gives........... +5%/+10% without/with oversummoning node m.p. generation
 +
*Magic gives.......... +20 SL and decreases casting cost by 10%
 +
*Science gives......... Doubled item generation<sup>[http://www.the-reincarnation.com/viewtopic.php?f=2&t=22185 (UBB)]</sup>. Especially useful during research when Guilds are plentiful.  
  
<table>
+
:
<tr>
+
::
<td> </td>
+
:::
<td>'''Nature'''</td>
+
::::
<td>'''Sun'''</td>
+
:::::
<td>'''Moon'''</td>
+
::::::Grants item generation abilities even if you have no guilds.
<td>'''Magic'''</td>
+
::::::+10% increased yields when using items (like the [[Skills|skill]] [[Legendary_Artificer|Legendary Artificer]]).
<td>'''Science'''</td>
+
::::::''Note:'' Science's protection of items such as [[Magical_Compass|Magical Compass]], [[Minor_Indulgence|Minor Indulgence]], and [[Unique_Items|Uniques]], is not in any way linked to favor status.         
<td>'''Satan'''</td>
 
<td>'''Lucifer'''</td>
 
</tr>
 
  
<tr><td>'''Nature''' </td>
+
*Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)
<td>--</td><td>25%</td><td>25%</td><td>50%</td><td>50%</td><td>50%</td><td>25%</td>
+
*Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)
</tr>
 
<tr><td>'''Sun'''  </td>
 
<td>25%</td><td>--</td><td><b>75%</B></td><td>25%</td><td>25%</td><td>50%</td><td>25%</td>
 
</tr>
 
<tr><td>'''Moon'''  </td>
 
<td>25%</td><td><b>75%</b></td><td>--</td><td>25%?</td><td>25%</td><td>25%</td><td>25%?</td>
 
</tr>
 
<tr><td>'''Magic''' </td>
 
<td>25%?</td><td>25%</td><td>25%?</td><td>--</td><td><b>75%</B></td><td>25%</td><td>25%</td>
 
</tr>
 
<tr><td>'''Science''' </td>
 
<td>50%</td><td>25%</td><td>25%</td><td><b>75%</b></td><td>--</td><td>50%</td><td>25%</td>
 
</tr>
 
<tr><td>'''Satan''' </td>
 
<td>50%</td><td>50%</td><td>50%</td><td>25%</td><td>50%</td><td>--</td><td><b>75%</b></td>
 
</tr>
 
<tr><td>'''Lucifer'''</td>
 
<td>25%</td><td>25%</td><td>25%?</td><td>25%</td><td>25%</td><td><b>75%</B></td><td>--</td>
 
</tr></table>
 
  
===Jealousy remarks===
+
&nbsp;
* the table dates back to [[History_of_Terra|Archmage]] and may no longer be 100% accurate.
+
 
* It is harder to get favour right after recovering from disfavour.When you have got hatred, and you pay it off, dont try to get a 2nd gods' favour right after, it will result in jealousy again.
+
== Blitz Changes Fri Mar 15 00:00:00 2024.<br/> <br/> Changes: ==
* Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as eachother's opposites. Their combo's are the hardest to achieve.
+
 
* First Nature then Magic is considered better odds than other way around. First Magic then Moon, same story (but other way around still a fair chance)
+
*Lucifer<br/> Favor - 10% AP/Summoning Bonus -> 15%<br/> Patron - 40% -> 22.5%
 +
*Magic<br/> Favor - +20 SL -10% Casting Cost -> -20% Casting Cost +20 SL +5% Concentration<br/> Patron - +30SL -20% Casting Cost -> -30% Casting Cost +30 SL +7.5% Concentration
 +
*Sun<br/> Favor - +3% accuracy -> UNCHANGED<br/> Patron - +6% Accuracy -> +4.5% accuracy
 +
*Moon<br/> Favor - +5% MP Generation -> UNCHANGED<br/> Patron - +7.5% MP Generation
 +
*Science<br/> Favor - +10% Item Yields for non-battle items +2.5% Item Generation -> +20% skill point generation +20% research speed +3% Item generation +10% Item yields<br/> Patron -> +30% Skill Point Bonus +30% Research bonus +7.5% Item generation +15% Item yields
 +
*Satan<br/> Favor -> -5% Upkeep on units -> +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep, -5% unit mana upkeep<br/> Patron - -10% Upkeep on Units -> +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit pop upkeep, - 7.5% unit mana upkeep
 +
*Nature<br/> Favor +10% Gold generation -> +100 Food/Population Space per farm<br/> Patron - +15% Gold generation -> +150 Food/Population Space per farm
 +
 
 +
=== Additional Rewards ===
 +
 
 +
On top of that, you also randomly gain one of the following:<sup>(chances estimated)</sup>
 +
 
 +
*If you have harmful enchantments on your kingdom, gods may cast [[Indulgence_of_God|Indulgence of God]] and remove them (unknown chance of success) <sup>[http://www.the-reincarnation.com/viewtopic.php?f=43&t=25378 (UBB)]</sup>.
 +
*45% chance of a random enchantment for 15 turns.
 +
**You pay '''no upkeep''' for this enchantment.  
 +
**The enchantment is cast as if it was on-color, and at godly [[Spell_level|spell level]] (777).
 +
**God enchantment effects stack on top of your own enchantments.
 +
**Possible enchantments are not linked to your color. They include:
 +
***{{blue}} Phantasm: [[Concentration|Concentration]], [[Mind_Bar|Mind Bar]], [[Hallucination|Hallucination]],
 +
***{{green}} Verdant: [[Nature's_Lore|Nature's Lore]], [[Weather_Summoning|Weather Summoning]], [[Sunray|Sunray]],  
 +
***{{white}} Ascendant: [[Love_and_Peace|Love and Peace]], [[Protection_from_Evil|Protection from Evil]], [[Resist_Elements|Resist Elements]]
 +
***{{black}} Nether: [[Black_Sabbath|Black Sabbath]], [[Shroud_of_Darkness|Shroud of Darkness]],
 +
***{{plain}} Plain: [[Invigorate|Invigorate]] (replacing {{white}} [[The_Holy_Light|The Holy Light]]) 
 +
**It is wise to cast up your own enchantments '''before''' donating, if you are going for maximum effect (e.g. super-[[Concentration|Concentration]]), as it is a waste to use the 15 godly-enchanted turns just for the casting of your own enchantments. 
 +
*20% chance to receive one [[Items|lesser item]].
 +
*15% chance to receive a small [[Mana|m.p.]] refill, comparable to a[[Mana_Crystal|Mana Crystal]].
 +
*10% chance that a group of [[Fanatic|Fanatics]] ('Zealots') joins your army
 +
**<span style="color:#2ecc71;">1,000 - 2,000 [[Fanatics|Fanatics]] will join your army on all servers except Beta</span>
 +
**<span style="color:#2ecc71;">(1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 [[Fanatics|Fanatics]] will join your army)</span> 
 +
*5% chance to receive a random [[Heroes|hero]] of up to level 17.
 +
*5% chance that the [[Luck|Star of Luck]] will shine upon you.
 +
*There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.
 +
 
 +
=== Jealousy table ===
 +
 
 +
It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.
 +
 
 +
{|
 +
|-
 +
| &nbsp;
 +
| '''Nature'''
 +
| '''Sun'''
 +
| '''Moon'''
 +
| '''Magic'''
 +
| '''Science'''
 +
| '''Satan'''
 +
| '''Lucifer'''
 +
|-
 +
| '''Nature'''
 +
| --
 +
| 50%
 +
| 25%
 +
| 50%
 +
| 50%
 +
| 25%
 +
| 25%
 +
|-
 +
| '''Sun'''
 +
| 75%
 +
| --
 +
| '''50%'''
 +
| 25%
 +
| 25%
 +
| 75%
 +
| 75%
 +
|-
 +
| '''Moon'''
 +
| 25%
 +
| '''25%'''
 +
| --
 +
| 25%
 +
| 25%
 +
| 25%
 +
| 25%
 +
|-
 +
| '''Magic'''
 +
| 25%
 +
| 25%
 +
| 25%
 +
| --
 +
| '''75%'''
 +
| 25%
 +
| 25%
 +
|-
 +
| '''Science'''
 +
| 25%
 +
| 25%
 +
| 25%
 +
| '''75%'''
 +
| --
 +
| 25%
 +
| 25%
 +
|-
 +
| '''Satan'''
 +
| 50%
 +
| 50%
 +
| 50%
 +
| 25%
 +
| 50%
 +
| --
 +
| '''25%'''
 +
|-
 +
| '''Lucifer'''
 +
| 25%
 +
| 75%
 +
| 25%
 +
| 25%
 +
| 25%
 +
| '''75%'''
 +
| --
 +
|}
 +
 
 +
=== Jealousy remarks ===
 +
 
 +
*The table is accurate as of October 2014 and no longer based on data going back to [[History_of_Terra|Archmage]].  
 +
*Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.  
 +
*Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:
 +
**Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)
 +
**Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)
 +
**Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)  
  
 
= Disfavour and Hatred status =
 
= Disfavour and Hatred status =
This you get from making gods jealous and donating puny 1 geld amounts.
+
 
* you get the opposite effect as their favour gives you for Disfavour. There are random 'short term' penalties associated with disfavor (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[heroes|Hero]] death, Bad Luck, No Damaged Protection, etc. are all possible).
+
You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.
* you get double the opposite effect for Hatred. (e.g. -40 spell level for Magic Hatred). There are random 'short term' penalties associated with hatred (some more fatal than others), typically much more severe than disfavor penalties. (Offensive Enchantments, [[Battle Chant]], [[Serenity]], [[Destroy Artifacts]], [[Fool's Gold]], [[Volcano Eruption]], a 'Super' [[Atomic Bomb]], Hero Death, Bad Luck, No Damaged Protection, etc. are all possible)
+
 
 +
*In Disfavoured status, you experience the opposite effect that favour would give you.
 +
*In Hatred status, that negative effect is doubled.
 +
**e.g. -40 spell level for Magic Hatred.  
 +
 
 +
On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:
 +
 
 +
*Offensive Enchantments: [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]]
 +
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]] and [[Serenity|Serenity]]  
 +
*Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]]
 +
**Like all God spells, these have increased potency. 
 +
*[[Heroes|Hero]] testing
 +
*[[Luck#Bad_Luck|Bad Luck]]
 +
*Loss of 'Damaged' [[Protection|Protection]] status.  
 +
*Loss of [[Mana|m.p.]]
 +
 
 +
The possibilities for Hatred are:
 +
 
 +
*Severe offensive Enchantments: (some more fatal than others): [[Death_and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]]  
 +
**You cannot dispel gods' enchantments, but you can remove them using [[Minor_Indulgence|Minor Indulgence]]
 +
*Severe Offensive Spells: [[Destroy_Artifacts|Destroy Artifacts]], [[Fool's_Gold|Fool's Gold]] and [[Spell_Strike|Spell Strike]]
 +
*More offensive Spells: [[Earthquake|Earthquake]], [[Volcano_Eruption|Volcano Eruption]],  
 +
**Like all God spells, these have increased potency. For example, Destroy Artifacts cast under Hatred has resulted in the loss of 50 items. 
 +
*[[Atomic_Bomb|Atomic Bomb]]  
 +
*Hero death
 +
*[[Luck#Bad_Luck|Bad Luck]]
 +
*No Damaged Protection  
 +
*Loss of [[Mana|m.p.]]
 +
 
 +
=== Hero testing ===
 +
 
 +
When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.
 +
 
 +
:
 +
::''Example: Two levels are lost.'' 
 +
<center>
 +
Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.<br/> Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.<br/> <br/> Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)
 +
</center>
 +
= <span style="color:#2ecc71;">Atonement</span> =
 +
 
 +
<span style="color:#2ecc71;">When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.</span>
 +
 
 +
<span style="color:#2ecc71;">The minimum amount of gold required is the highest of:</span>
 +
 
 +
*<span style="color:#2ecc71;">30,000,000 for All Non-Beta Servers; or</span>
 +
*<span style="color:#2ecc71;">25,000,000 for the [[Beta_Server|Beta Server]]; or</span>
 +
*<span style="color:#2ecc71;">10% of all your current Gold</span>
  
 
= Most Favoured =
 
= Most Favoured =
  
== Yeah, you can get that too. ==
+
In order to obtain Most Favoured status, you must:
* You need to be a top10 donator
+
 
* You need to donate almost all of your geld (over 90%)  
+
*Be a Top 10 donator.
* the amount you donate needs to be at least 10x the normal (minimum) donation amount.
+
*Donate almost all of your geld (over 90%).
* You need to have special kinds of things in your army (Race/colour/Attacktype units) - differs per god
+
*Donate at least ten times the minimum donation amount.  
* You need special kinds of things with your country (e.g. no attacks in last 48 hours) - differs per god
+
*Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
** For Science, it is said that you need at least 1001 items.
+
*Have special kinds of things in your country / play style - differs per god,
** For Nature, you have to be a peaceful non-attacker for days.
+
**For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a [[Holy_Grail|Holy Grail]]).  
* You need special kind of relationship with another god (e.g. HATRED with at least one other god, all neutral, etc) - differs per god
+
**For Nature, it is said that you have to be peaceful, without attacking other mages for days.  
* The requirements for most favoured sometimes change
+
*Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god  
 +
 
 +
If all of the above conditions are satisfied, then you have a 50%<sup>(''unverified'')</sup> chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.
 +
 
 +
=== Jealousy of other gods ===
 +
 
 +
*Other gods may become annoyed once Most Favoured status is attained.
 +
*Once becoming Most Favoured, other '''favoured''' status gods may get jealous (like when getting normal Favour) and change status.
 +
*Once becoming Most Favoured, other '''neutral''' status gods may get jealous (''unlike'' when getting normal Favour).
 +
*Once becoming Most Favoured, other '''disfavoured''' or '''hatred''' status gods may get jealous.
 +
 
 +
=== Benefits ===
 +
 
 +
Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:
 +
 
 +
*Nature: [[Plant_Growth|Plant Growth]] or [[Nature's_Favor|Nature's Favor]] or [[Nature's_Lore|Nature's Lore]] level 777 for 300 turns (with normal upkeep).
 +
*Sun: 100 [[Red_Dragon|Red Dragons]] (with normal upkeep)
 +
**<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the number of </span><span style="color:#2ecc71;">[[Red_Dragons|Red Dragons]]&nbsp;</span><span style="color:#2ecc71;">granted is based on your land size</span> 
 +
*Moon: Full mana charge and 70,000 [[Werewolf|werewolves]] (with normal upkeep paid by the player).
 +
**<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the nubmer of </span><span style="color:#2ecc71;">[[Werewolves|Werewolves]]&nbsp;</span><span style="color:#2ecc71;">granted is based on your land size</span> 
 +
*Magic: 777 [[Concentration|Concentration]] for 400 turns, 500 nodes.
 +
*Science: Random [[Unique_Items|unique item]] (including Holy Grails).
 +
*Satan: 50 turns of [[Contract_of_the_Soul|CoS]] (no upkeep, no Devil Prince).
 +
*Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).
 +
 
 +
=== Tactics ===
 +
 
 +
*Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million [[Net_Power|Net Power]] and the upkeep is 1,456,000 geld + 10,500 mana.
 +
*Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.
 +
 
 +
=== Notes ===
 +
 
 +
*There can only be 1 Most Favored Mage per God
 +
*Each mage is limited to 1 Most Favored per week per God
 +
 
 +
&nbsp;
 +
 
 +
= Patron Status =
 +
 
 +
In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.
 +
 
 +
Requirements
 +
 
 +
NATURE<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * At least 5% wilderness<br/> * Attack a mage that has Sun favor.<br/> <br/> SUN<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * Must have a White Knight.<br/> * No attacks on mages with Sun favor.<br/> * No attacks on mages with Lucifer favor.<br/> * Attack a mage that has Nature favor.<br/> <br/> MOON<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * A minimum of 50% nodes.<br/> * Must have full mana.<br/> * No attacks on mages with Lucifer favour.<br/> * Attack a mage that has Sun favour.<br/> * Attack a mage that has Satan favour.<br/> <br/> MAGIC:<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * Have at least +14 SL over your maximum spell level.<br/> * Attack a mage that has Science favour.<br/> <br/> SCIENCE:<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * You must have at least as many items as 5% of your land total. (10k land = 500 items)<br/> * Attack a mage that has Magic favour.<br/> * Attack a mage that has Nature favour.<br/> * Attack a mage that has Sun favour.<br/> <br/> SATAN:<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * Must have made at least 15 attacks in the last 48hrs<br/> * Attack a mage that has Lucifer favour.<br/> <br/> LUCIFER:<br/> * 30% chance of getting&nbsp;Patron&nbsp;status per attempt.<br/> * Top 10 Donator<br/> *&nbsp;Patron&nbsp;donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.<br/> * Must have donated at least 7 times previously.<br/> * Must also meet individual donation steps below:<br/> * Must be stacking a unit with the Charm ability.<br/> * No attacks on mages with Moon favour.<br/> * No attacks on mages with Sun favour.<br/> * Attack a mage that has Satan favour.
 +
 
 +
=== Benefits ===
 +
 
 +
*"Permanent" Patron status from the god (Patron bonus ~ 125% favor bonus).
 +
*'Favor' boon every 48hrs - Works like favor loss.
 +
*Patron status remains until patron limit is exceeded, then lowest donor is removed.
 +
*Jealousy will not affect the patron god (can't be disfavored by patron god).
 +
 
 +
=== Penalties ===
 +
 
 +
*It becomes more difficult to gain favor from other gods (increased donation requirement, smaller&nbsp;% chance to succeed).
 +
*You cannot donate to the patron god while a patron.
 +
 
 +
=== Gaining Patron Status ===
 +
 
 +
*Neutral -> Patron status donation
 +
*Donate solely to patron god for a length of time.
 +
*Be a top 10 donor at the time of the patron donation.
 +
*Donate x * favor minimum (or x% total geld), whichever is higher.
 +
*Special hidden requirements that vary by god (easier than MF requirements).
 +
 
 +
=== Losing Patron Status ===
 +
 
 +
Patron status will be lost if any of the following conditions are met:
 +
 
 +
*You are no longer Top 10 donor.
 +
*When patron limit is exceeded, the lowest donor is removed.
 +
*If Most Favored is achieved, Patron status is lost.
 +
 
 +
=== Other Details ===
 +
 
 +
*You can only have 1 Patron god at a time.
 +
*Patron status can be achieved again if lost.
 +
*Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron->most favored)
 +
*Most Favored status for a god other than the patron god will result in loss of patron status.
 +
 
 +
= Beta Server God Favor Changes =
 +
 
 +
Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.
 +
 
 +
&nbsp;
 +
 
 +
*Effects changed (see below)
 +
*Favor can now be obtained at any number of turns used
 +
*Chance of Disfavor no longer halved
 +
*God Spell Level raised to 999
 +
 
 +
&nbsp;
 +
 
 +
<span style="font-size:medium;">'''Lucifer'''</span><br/> Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate<br/> Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero<br/> Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate<br/> Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate<br/> Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate
 +
 
 +
&nbsp;
 +
 
 +
<span style="font-size:medium;">'''Magic'''</span><br/> Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration<br/> Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)<br/> Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration<br/> Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration<br/> Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration
 +
 
 +
&nbsp;
 +
 
 +
<span style="font-size:medium;">'''Sun'''</span><br/> Patron: +4.5% Accuracy<br/> Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)<br/> Favor: +3% Accuracy<br/> Disfavor: -3% Accuracy<br/> Hatred: -6% Accuracy
 +
 
 +
&nbsp;
 +
 
 +
<span style="font-size:medium;">'''Moon'''</span><br/> Patron: +15% m.p generation (+7.5% non-OS)<br/> Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)<br/> Favor: +10% m.p generation (+5% non-OS)<br/> Disfavor: -10% m.p generation (-5% non-OS)<br/> Hatred: -20% m.p generation (-10% non-OS)
 +
 
 +
&nbsp;
 +
 
 +
<span style="font-size:medium;">'''Science'''</span><br/> Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields<br/> Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item<br/> Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields<br/> Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields<br/> Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields
  
 +
&nbsp;
  
* If all the above is satisfied, then you have a 50% (?) chance to get that most favour.
+
'''<span style="font-size:medium;">Satan</span>'''<br/> Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep<br/> Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)<br/> Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep<br/> Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep<br/> Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep
  
== What does it bring? ==
+
&nbsp;
Double what normal favour brings for double the time (48 hours)
 
  
Plus special goodies:
+
'''<span style="font-size:medium;">Nature</span>'''<br/> Patron: +150 food per farm, +150 population space per farm<br/> Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)<br/> Favor: +100 food per farm, +100 population space per farm<br/> Disfavor: -100 food per farm<br/> Hatred: -200 food per farm
* Nature: [[Plant Growth]] or [[Nature's Favor]] or [[Nature's Lore]] level 777 for 300 turns (with upkeep)
 
* Sun: 100 [[Red Dragon]]s (with upkeep)
 
* Moon: Full mana charge and 70,000 [[werewolf|werewolves]] (with upkeep).
 
* Magic: 777 [[Concentration]] for 200/300 turns, 500 nodes.
 
* Science: Random [[Unique Items|unique item]], yes you can get Holy Grails.
 
* Satan: 50 turns of [[Contract of the Soul|CoS]] (no upkeep, no Devil Prince)
 
* Lucifer: a level 18-24 random [[:Category:Heroes|hero]] (with upkeep)
 
  
===Tactics===
+
[[Category:Guides]]
Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spending possible, and secure yourself a surprise Hall of Sages spot that way.
 

Latest revision as of 11:53, 4 September 2024

Gods and Favours

How to get Favour

Favour is obtained by donating an amount of your geld to a god on the Altar of Darkness, found in the Black Market.

You need to donate a significant amount to stand a chance.

  • Minimum is 10% of your total geld. Total geld includes all of your geld temporarily stored on the Black Market in the form of bids.

On top of that,

  • the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), and
  • you need to have used at least 1.5 times the max turns of the server.

If the above conditions are satisfied, you have a 60% chance to receive Favoured status.

Standard Favour Effects

Each god has a standard favour effect that lasts for 48 hours.

  • Nature gives......... +10% geld generation by farms/towns and pop income
  • Sun gives............. +3% accuracy in battles
  • Moon gives........... +5%/+10% without/with oversummoning node m.p. generation
  • Magic gives.......... +20 SL and decreases casting cost by 10%
  • Science gives......... Doubled item generation(UBB). Especially useful during research when Guilds are plentiful.
Grants item generation abilities even if you have no guilds.
+10% increased yields when using items (like the skill Legendary Artificer).
Note: Science's protection of items such as Magical Compass, Minor Indulgence, and Uniques, is not in any way linked to favor status.
  • Satan gives............ lowered unit upkeep by 10% (Mana Upkeep only lowered by 5%)
  • Lucifer gives........... +10% summoning yields/attack power (primary + counter, perhaps also secondary attack)

 

Blitz Changes Fri Mar 15 00:00:00 2024.

Changes:

  • Lucifer
    Favor - 10% AP/Summoning Bonus -> 15%
    Patron - 40% -> 22.5%
  • Magic
    Favor - +20 SL -10% Casting Cost -> -20% Casting Cost +20 SL +5% Concentration
    Patron - +30SL -20% Casting Cost -> -30% Casting Cost +30 SL +7.5% Concentration
  • Sun
    Favor - +3% accuracy -> UNCHANGED
    Patron - +6% Accuracy -> +4.5% accuracy
  • Moon
    Favor - +5% MP Generation -> UNCHANGED
    Patron - +7.5% MP Generation
  • Science
    Favor - +10% Item Yields for non-battle items +2.5% Item Generation -> +20% skill point generation +20% research speed +3% Item generation +10% Item yields
    Patron -> +30% Skill Point Bonus +30% Research bonus +7.5% Item generation +15% Item yields
  • Satan
    Favor -> -5% Upkeep on units -> +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit pop upkeep, -5% unit mana upkeep
    Patron - -10% Upkeep on Units -> +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit pop upkeep, - 7.5% unit mana upkeep
  • Nature
    Favor +10% Gold generation -> +100 Food/Population Space per farm
    Patron - +15% Gold generation -> +150 Food/Population Space per farm

Additional Rewards

On top of that, you also randomly gain one of the following:(chances estimated)

  • If you have harmful enchantments on your kingdom, gods may cast Indulgence of God and remove them (unknown chance of success) (UBB).
  • 45% chance of a random enchantment for 15 turns.
  • 20% chance to receive one lesser item.
  • 15% chance to receive a small m.p. refill, comparable to aMana Crystal.
  • 10% chance that a group of Fanatics ('Zealots') joins your army
    • 1,000 - 2,000 Fanatics will join your army on all servers except Beta
    • (1,000 - 2,000) x (Land / 400) will join your army on Beta (E.g. At 5,000 Land: 12,500 - 25,000 Fanatics will join your army)
  • 5% chance to receive a random hero of up to level 17.
  • 5% chance that the Star of Luck will shine upon you.
  • There is a small chance that the God will test a hero of yours. Failure brings death, success adds one level to your hero.

Jealousy table

It is possible to be in favoured status with multiple gods concurrently. There is an inherent risk that donating to more than one god will result in jealous backlash, outlined in the table below. Safe combination of certain gods used to be possible, though this is no longer the case. If you have favour from (god in top row) and want to add favour from (god in left colum), there is an xxx (number in crosstable) chance the first god gets jealous.

  Nature Sun Moon Magic Science Satan Lucifer
Nature -- 50% 25% 50% 50% 25% 25%
Sun 75% -- 50% 25% 25% 75% 75%
Moon 25% 25% -- 25% 25% 25% 25%
Magic 25% 25% 25% -- 75% 25% 25%
Science 25% 25% 25% 75% -- 25% 25%
Satan 50% 50% 50% 25% 50% -- 25%
Lucifer 25% 75% 25% 25% 25% 75% --

Jealousy remarks

  • The table is accurate as of October 2014 and no longer based on data going back to Archmage.
  • Nature is the god on its own, Sun-Moon, Science-Magic and Satan-Lucifer can be seen as each other's opposites. Their combinations are the hardest to achieve.
  • Certain gods have lessened chances of becoming jealous based on the order of the donation received. Known beneficial orders include:
    • Lucifer followed by Satan (25% jealousy risk, compared to 75% for the reverse order)
    • Nature followed by Magic (25% jealousy risk, compared to 50% for the reverse order)
    • Sun followed by Moon (25% jealousy risk, compared to 50% for the reverse order)

Disfavour and Hatred status

You receive Disfavour and Hatred status from making gods jealous and donating puny 1 geld amounts.

  • In Disfavoured status, you experience the opposite effect that favour would give you.
  • In Hatred status, that negative effect is doubled.
    • e.g. -40 spell level for Magic Hatred.

On top of that, there are short term penalties associated with Disfavour and Hatred status. They are more detrimental under Hatred. The possibilities for Disfavour are:

The possibilities for Hatred are:

Hero testing

When a god turns from favour to disfavour, one of your heroes may be tested by a God. The possible outcomes are: your hero gains one level, your hero stays, your hero loses a set amount of experience, or your hero dies. If your hero is very low level when it loses experience, its level may decrease by two.

Example: Two levels are lost.

Magic, the Mother of All and Nothing tested your hero Vandergaard of Faerun Berserker.
Vandergaard of Faerun Berserker terribly failed Magic, the Mother of All and Nothing's test.

Name Vandergaard of Faerun Berserker Level 6 (Xp: 16048)

Atonement

When a mage is Disfavored by a God, he/she may donate some gold to the Disfavored God to revert back to Neutral Status.

The minimum amount of gold required is the highest of:

  • 30,000,000 for All Non-Beta Servers; or
  • 25,000,000 for the Beta Server; or
  • 10% of all your current Gold

Most Favoured

In order to obtain Most Favoured status, you must:

  • Be a Top 10 donator.
  • Donate almost all of your geld (over 90%).
  • Donate at least ten times the minimum donation amount.
  • Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
  • Have special kinds of things in your country / play style - differs per god,
    • For Science, it is said that you need at least 1000 lesser items and 1 unique (e.g. a Holy Grail).
    • For Nature, it is said that you have to be peaceful, without attacking other mages for days.
  • Have special kind of relationship with another god (e.g. Hatred with at least one other god, all neutral, etc) - differs per god

If all of the above conditions are satisfied, then you have a 50%(unverified) chance to become Most Favoured. Beware, though: the requirements for Most Favoured sometimes change.

Jealousy of other gods

  • Other gods may become annoyed once Most Favoured status is attained.
  • Once becoming Most Favoured, other favoured status gods may get jealous (like when getting normal Favour) and change status.
  • Once becoming Most Favoured, other neutral status gods may get jealous (unlike when getting normal Favour).
  • Once becoming Most Favoured, other disfavoured or hatred status gods may get jealous.

Benefits

Most Favoured status brings double what normal favour brings, for double the time (96 hours). There are additional benefits which are specific to each god:

Tactics

  • Pull off a Moon Most Favoured at Armageddon, have the biggest power boost with no turns spent possible, and secure yourself a surprise Hall of Immortals spot that way. However, this only gives 13.3 million Net Power and the upkeep is 1,456,000 geld + 10,500 mana.
  • Before attempting Science Most Favoured, acquire all the Holy Grails and put them on the market to sell. Keep one in your inventory if you have no other unique (because Science requires a unique in your inventory to grant Most Favoured). This way, you can be assured that Science will not grant you a Holy Grail as a reward.

Notes

  • There can only be 1 Most Favored Mage per God
  • Each mage is limited to 1 Most Favored per week per God

 

Patron Status

In early 2010, a new type of status with the gods was enabled across all servers. Patron status has thus far only been attained by one mage, and the exact method has not been released. You may find vague hints on how to obtain Patron status through a specific god's encyclopedia page.

Requirements

NATURE
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* At least 5% wilderness
* Attack a mage that has Sun favor.

SUN
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* Must have a White Knight.
* No attacks on mages with Sun favor.
* No attacks on mages with Lucifer favor.
* Attack a mage that has Nature favor.

MOON
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* A minimum of 50% nodes.
* Must have full mana.
* No attacks on mages with Lucifer favour.
* Attack a mage that has Sun favour.
* Attack a mage that has Satan favour.

MAGIC:
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* Have at least +14 SL over your maximum spell level.
* Attack a mage that has Science favour.

SCIENCE:
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* You must have at least as many items as 5% of your land total. (10k land = 500 items)
* Attack a mage that has Magic favour.
* Attack a mage that has Nature favour.
* Attack a mage that has Sun favour.

SATAN:
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* Must have made at least 15 attacks in the last 48hrs
* Attack a mage that has Lucifer favour.

LUCIFER:
* 30% chance of getting Patron status per attempt.
* Top 10 Donator
* Patron donation must be a minimum of 45m or 1/3rd of your gold, whichever is most.
* Must have donated at least 7 times previously.
* Must also meet individual donation steps below:
* Must be stacking a unit with the Charm ability.
* No attacks on mages with Moon favour.
* No attacks on mages with Sun favour.
* Attack a mage that has Satan favour.

Benefits

  • "Permanent" Patron status from the god (Patron bonus ~ 125% favor bonus).
  • 'Favor' boon every 48hrs - Works like favor loss.
  • Patron status remains until patron limit is exceeded, then lowest donor is removed.
  • Jealousy will not affect the patron god (can't be disfavored by patron god).

Penalties

  • It becomes more difficult to gain favor from other gods (increased donation requirement, smaller % chance to succeed).
  • You cannot donate to the patron god while a patron.

Gaining Patron Status

  • Neutral -> Patron status donation
  • Donate solely to patron god for a length of time.
  • Be a top 10 donor at the time of the patron donation.
  • Donate x * favor minimum (or x% total geld), whichever is higher.
  • Special hidden requirements that vary by god (easier than MF requirements).

Losing Patron Status

Patron status will be lost if any of the following conditions are met:

  • You are no longer Top 10 donor.
  • When patron limit is exceeded, the lowest donor is removed.
  • If Most Favored is achieved, Patron status is lost.

Other Details

  • You can only have 1 Patron god at a time.
  • Patron status can be achieved again if lost.
  • Most Favored status can be attempted for the Patron god every 48 hours (you must still meet the MF requirements, but you can donate from patron->most favored)
  • Most Favored status for a god other than the patron god will result in loss of patron status.

Beta Server God Favor Changes

Favor bonuses from donating to gods at the Altar of Darkness have been significantly updated on the Beta Server.

 

  • Effects changed (see below)
  • Favor can now be obtained at any number of turns used
  • Chance of Disfavor no longer halved
  • God Spell Level raised to 999

 

Lucifer
Patron: +22.5% Attack Power, +22.5% Extra Attack Power, +22.5% Counter, +22.5% Summon Rate
Most Favored: +30% Attack Power, +30% Extra Attack Power, +30% Counter, +30% Summon Rate, Random Level 18-24 Hero
Favor: +15% Attack Power, +15% Extra Attack Power, +15% Counter, +15% Summon Rate
Disfavor: -15% Attack Power, -15% Extra Attack Power, -15% Counter, -15% Summon Rate
Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate

 

Magic
Patron: -30% Casting Cost, +30 Spell Level, + 7.5% Concentration
Most Favored: -40% Casting Cost, +40 Spell Level, +10% Concentration, +500 Nodes, Level 999 Concentration (400 turns)
Favor: -20% Casting Cost, +20 Spell Level, +5% Concentration
Disfavor: +20% Casting Cost,-20 Spell Level, -5% Concentration
Hatred: +40% Casting Cost, -40 Spell Level, -10% Concentration

 

Sun
Patron: +4.5% Accuracy
Most Favored: +6% Accuracy, +100 Red Dragons (Or land / 120, whichever is most)
Favor: +3% Accuracy
Disfavor: -3% Accuracy
Hatred: -6% Accuracy

 

Moon
Patron: +15% m.p generation (+7.5% non-OS)
Most Favored: +20% m.p generation (+10% non-OS), full mana charge, +70,000 Werewolves (Or land * 6, whichever is most)
Favor: +10% m.p generation (+5% non-OS)
Disfavor: -10% m.p generation (-5% non-OS)
Hatred: -20% m.p generation (-10% non-OS)

 

Science
Patron: +30% skill point bonus, +30% research bonus, +7.5% item generation, +15% item yields
Most Favored: +40% skill point bonus, +40% research bonus, +6% item generation, +20% item yields, 1 random unique item
Favor: +20% skill point bonus, +20% research bonus, +3% item generation, +10% item yields
Disfavor: -20% skill point bonus, -20% research bonus, -3% item generation, -10% item yields
Hatred: -40% skill point bonus, -40% research bonus, -6% item generation, -20% item yields

 

Satan
Patron: +37.5% efficiency when counter attacking, -15% unit gold upkeep, - 15% unit population upkeep, - 7.5% unit mana upkeep
Most Favored: +50% efficiency when counter attacking, -20% unit gold upkeep, -20% unit population upkeep, -10% unit mana upkeep, 50 turns CoS (no upkeep/prince)
Favor: +25% efficiency when counter attacking, -10% unit gold upkeep, -10% unit population upkeep, -5% unit mana upkeep
Disfavor: -25% efficiency when counter attacking, +10% unit gold upkeep, +10% unit population upkeep, +5% unit mana upkeep
Hatred: -50% efficiency when counter attacking, +20% unit gold upkeep, +20% unit population upkeep, +10% unit mana upkeep

 

Nature
Patron: +150 food per farm, +150 population space per farm
Most Favored: +200 food per farm, +200 population space per farm, SL level 999 Plant Growth, Nature's Favor or Nature's Lore (300 turns)
Favor: +100 food per farm, +100 population space per farm
Disfavor: -100 food per farm
Hatred: -200 food per farm