Difference between revisions of "Siege"

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m (Siege Attack)
m (Siege Attack)
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* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]].
 
* To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]].
* For {{red}} Eradication mages (''only!''), the enchantment [[Battle Chant]] makes that you also capture geld (like in a [[Pillage]]) after a won [[Siege]].
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* For eradication mages ({{red}}'s ''only!''), the enchantment [[Battle Chant]] makes that you also capture geld (like in a [[Pillage]]) after a won [[Siege]].
  
  

Revision as of 08:06, 18 October 2006

!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege Attack

The biggest form of attack in the game, involving a larger part of a kingdom, including its forts.

  • A succesful Siege attack gains land, including at least one fortress from the defeated mage.
  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.
  • For eradication mages (Icon ERADICATION.gif's only!), the enchantment Battle Chant makes that you also capture geld (like in a Pillage) after a won Siege.


Siege attacks are more difficult to win than regular attacks, because:


Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage.

It has no effect when on defence or when attacking in a Regular battle.

Units with ability SIEGE
White CatapultTitan
Green
Red
Black
Blue
Plain Iron Golem

Unit Abilities | Units