Difference between revisions of "Items"
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<tr><td>[[Brooch of Protection]] | <tr><td>[[Brooch of Protection]] | ||
</td><td> | </td><td> | ||
− | All your units gain | + | All your units gain 50% to their [[MELEE]] [[Unit resistance|resistance]]. |
</td></tr> | </td></tr> | ||
<tr><td>[[Bubble Wine]] | <tr><td>[[Bubble Wine]] | ||
</td><td> | </td><td> | ||
− | All your units gain | + | All your units gain 20% to their [[Primary Attack]] and [[Counter Attack]], and 30% to their [[Health Points]]. No [[Accuracy]] decrease. |
</td></tr> | </td></tr> | ||
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<tr><td>[[Potion of Valor]] | <tr><td>[[Potion of Valor]] | ||
</td><td> | </td><td> | ||
− | + | 25% [[Attack Power|AP]] to [[Primary Attack]] and [[Counter Attack]] only (not to [[Extra Attack]]) | |
</td></tr> | </td></tr> | ||
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<tr><td>[[Minor Indulgence]] | <tr><td>[[Minor Indulgence]] | ||
</td><td> | </td><td> | ||
− | It has a chance to remove all "dispellable" [[enchantments]] cast upon you, offensive | + | It has a chance to remove all "dispellable" [[enchantments]] cast upon you, offensive |
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Revision as of 11:00, 8 March 2006
Note: at bottom of page, Category links sort the items by effect etc.
Lesser Items
Ash of Invisibility |
All of your units' Primary and Extra attacks are attibuted initiative=6, making it almost sure that your units strike first in a battle (unless opponent uses initiative influencing magic too). Notes:
| |
Blood Stained Map |
You have a 10% chance of getting one of the five Holy Grails. | |
Book of Golem Summoning |
Summons 7-25 Iron Golems. | |
Book of Prophecy |
Steals 4,000-12,000 of targets population. | |
Bottle of Eversmoking | ||
Brooch of Protection |
All your units gain 50% to their MELEE resistance. | |
Bubble Wine |
All your units gain 20% to their Primary Attack and Counter Attack, and 30% to their Health Points. No Accuracy decrease. | |
Candle of Sleeping |
Lowers enemy units' attack resistances by 10% and lowers their efficiency by 10%. | |
Capsule monster |
Summons 1,000 Capsule Monsters in battle that only last that fight. | |
Carpet of Flying |
All your units gain the FLYING ability if they did not have it already. | |
Coffin | The item version of Night of the Living Dead, but it summons a set amount of units. 1000 Ghouls or 500 wraith or 20 liches or 20 vampires. Can also summon 2000 zombies. | |
Cosmetics |
Gives all Human and Elven units the Beauty ability, increasing accuracy. | |
Crystal Ball |
Spies on an enemy mage for information like the Scrying Mirror spell, but less efficient. | |
Dozens of Silver-Tipped Arrows |
Adds HOLY attack type to units with a MISSILE attack. | |
Drums of War |
Reduces all enemy attack power by 10%. | |
Figurine of the Ice Queen |
Deals a small amount of COLD damage to all enemy units. | |
Flasks of Holy Water |
Deals 100,000 HOLY damage to all enemy undead units. | |
Horn of Valhalla |
Summon 2,000-4,000 Knights. | |
Javelin of Lightning Bolt |
Deals some Lightning damage and reduces enemy units' counterattack damage by 25%. | |
Letters of the Thieves Guild |
Steal some gold or an item or some population from the target, or destroys some of the target's turns. The only way to steal an unique from an opponent (VERY low chance) | |
Magical Compass |
Gain roughly 100-200 acres (usually on the less side). | |
Mana Crystal |
Gain 30,000-70,000 mana. | |
Mana Vortex |
Destroy 3,000-9,000 of the target's mana. Unless they have more mana then their nodes can hold, in which case it causes his/her mana reserves to equal the maximum amount of mana his nodes can hold. (e.g. johny has reserves of 1,000,000 but only has 500 nodes( 500,000 max mana reserves) now you use a vortex on him, and he loses 500,00 mana) | |
Missile Shield |
Increases RANGED resistance for your units by 50%. | |
Monkey Brains |
Doubles the Primary Attack power of all units with a PSYCHIC attack. | |
Official List of Demands |
Destroys some geld or population or some turns of the target. | |
Oil Flasks |
Reduces the enemy's fire resistance by 30%, which CAN put resistances BELOW 0. Gives the Unit Ability "Weakness To FIRE" to all enemy units. | |
Ointment of Healing |
Acts like the White mage spell "Healing" and heals a set amount of hit points. Also gives some POISON resistance to all your units. | |
Peaches |
Summons 1,500-5,000 Gorillas | |
Pipes of the Sewer |
Use on a target to destroy 500,000 gold and 15,000 population (unless they have less). | |
Potion of Valor |
25% AP to Primary Attack and Counter Attack only (not to Extra Attack) | |
Pouch of Herbs |
Ressurects 10% of your casualties (barring ultimates). Acts like a weakened Platinum Hand of Healing. | |
Powder Keg |
Deals a small amount of FIRE damage to all enemy units and reduces the AP of their Primary Attack and Counter Attack by 5%. | |
Ring of Animal Command |
Increases the AP of Primary Attack and Counter Attack of your animal units by 100% while reducing the AP of Primary Attack and Counter Attack of your opponent's animal units by 100%. | |
Rotten Food |
Destroys 10,000-30,000k of the target's population. | |
Sage Stone |
You gain 1,000,000-2,000,000 geld. | |
Satchel of Mist |
Reduces the accuracy of all units on both sides with 10%. | |
Scroll of Protection from Fire |
Gives all units a 30% bonus to their FIRE Resistance. | |
Staff of Illusion |
Deal a small ammount of PSYCHIC damage. | |
Strange Metallic Can |
Reduces your units Attack Power by 10% but ressurects 15% of your casualties. | |
The Head of Medusa |
Kills 0-9 units of one random enemy stack. | |
The Spider's Web |
Reduces all enemy unit's initiatives by 1. | |
Total Newbie Handbook | ||
Treasure Chest |
Gets you either nothing, 300,000 geld, 2-3 lesser items, or a unique. | |
Treasure Map |
Get either nothing, 500,000 geld, 5 lesser items, or a unique. | |
Vial of Venom |
Adds POISON attack to ALL your units Primary Attacks. | |
Voodoo Doll |
Destroy's 4-8 turns from the targetted mage. Turns can not go negative from this item. | |
Wine of the Three Whips |
You increase your current population by 10%. |
Unique Items
Altar of Blood |
Increases mana production by 5,000 mp Upkeep: 5,000 pop Both are hidden, and does not show on status report. |
Ancient Staff of Pure Quartz |
Reduce casting cost by 20% Raises Attack Power by 5% Increases summon results by 5% |
Ancient Tome |
Instantly finishes researching current spell |
Apparatus |
Summons 100 Hellhounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. |
Archmage Strategic Guide |
Reduces casting cost by 10% and reduces chance of casting failure. |
Atomic Bomb |
Destroys 25% of target's mana, buildings forts, land (permanently), units, geld and population. ((think buildings is 25% but units is 33%)) |
Basin of Far Seeing |
Gives information about a country like scrying Mirror spell OR Grants owner unlimited scrying. |
Black Ankh |
Raises HOLY attack resistance by 50%. Raises ascendant magic resistance by 50%. Raise undead HP by 10% |
Blue Ice |
Reduces all units Attack Power by 30%, yours and your opponents, except for all units (both yours and your opponents) having ICE attack, which is increased by 50%. |
Burning Incense |
Reduces spell casting failure. Reduces casting cost by 10% |
Chaos Ward |
Reduces damage from Eradication spells, but does not block them. |
Crimson Banner |
Increases Units' Attack Power. (Same effect as Bloodlust) |
The Crystal of Tear |
Increases mana production by 5,000 OR Has the same effect on enemy army in battle as the Figurine of the Ice Queen. |
Dead Sea Scroll |
There is a minute chance of learning the 'Heavenly Protection' spell, if used by a white mage, others lose all of their mana. |
Dragon Slayer |
Increases Attack Power by 10%. Gives high efficiency vs dragons. |
Efreeti Bottle |
Gives either 2 heroes, 2 million mana, 200 million geld or 30 items#Lesser Items. Use this (or sell it) fast because there can only be one in the game at the same time, and everytime some mage casts Wish it may shift ownership. |
Egg of Time |
Gives you 25 to 50 turns. Egg of time gives 1-100 turns. Don't use when you allready have max turns or you won't get them. |
Excalibur |
Increases units' attack power by 15%. |
Hand of Negation |
Dispels target's enchantments reguardless of barriers. Assume this item is a charged item meaning you can't use it again for 200 turns after using it. It CAN be blocked... a week ago I lost the Hand of Negation when it fizzled after use on a blue mage with Black Death. This is what is probably the fact. The Hand of Negation can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!). chance to be blocked: (targets SL - your SL) / 10 % |
Hell Fire |
Gives you resistance to fire, increases fire magic power, but adds weakness to cold. OR Doubles the Primary Attack of units which deal fire damage with any attack 5% less mana generation (hidden upkeep) |
Helm of ESP |
Believed to increase PSYCHIC attacks by 50% |
Holy Grail |
The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. Hidden Upkeep: Lowers mana production by 10%. Notes:
|
The Iron Golem |
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases |
Lipstick of Enslavement |
Allows you to steal an opponents male hero |
Love Potion #9 |
Grants 2 random female heroes. |
Lucky Charm |
You will gain 10% resistance to each color and increased chance of casting success, item generation, and accuracy. The resistances are all 10% except phantasm, which was 5% Also, cursed items such as Blood Altar or Skull ring (which i had) takes 1/3 of non-nether units HP. |
Magic Mirror |
Summons two female heroines with an upkeep of 5,000 for the mirror...use it fast. The Magic Mirror only gave one female hero and had no upkeep this reset when I used it. |
Minor Indulgence |
It has a chance to remove all "dispellable" enchantments cast upon you, offensive |