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  • '''Encyclopedia Magika: Volume I: The Book of Units'''
    21 KB (2,379 words) - 02:46, 11 June 2021
  • #redirect [[:Category:Ranged Units]]
    36 bytes (4 words) - 04:06, 8 October 2007
  • 32 bytes (3 words) - 04:56, 8 October 2007
  • #REDIRECT [[:Category:Fallen Units]]
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Page text matches

  • ...encyclopedia of The Reincarnation. Don't post any contributions like 'This units rocks' or 'Treants stink'. Be objective, argue and present new insights. Pl
    2 KB (259 words) - 18:14, 23 April 2008
  • ...ource of knowledge about the many different aspects of The Reincarnation's units, spells, items, heroes, and buildings. While this will not give you informa | align="center" | [[Units|Wiki of Units]]
    1 KB (210 words) - 19:21, 4 February 2021
  • '''Encyclopedia Magika: Volume I: The Book of Units'''
    21 KB (2,379 words) - 02:46, 11 June 2021
  • ...Mind_Ripper|Mind Ripper]]&nbsp;to trade favorably&nbsp;(works only if your units don't suffer from stun or oil flasks)</span> ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Dragons]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Poison Units]] [[Category:Nether Recruits]] [[Category:Trolls]]
    1 KB (179 words) - 23:19, 4 October 2021
  • ...ategory:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]]
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  • Most units and buildings require the player to pay for their upkeep every turn. Depend ...yer ever runs out of the required resource to pay for his empire's upkeep, units will disband and then buildings will be destroyed until the player can affo
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  • * Introduction of beta units on all servers
    2 KB (299 words) - 20:21, 12 September 2009
  • ...Category:Melee Units]] [[Category:Ranged Secondary Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • *[[Healing (Spell)]], an Ascendant spell which heal units after battle.
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  • Units with Additional Strike ability - '''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...ts]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...gned to throw stones. The projectiles can inflict a lot of damage to enemy units when they hit. It is especially useful in any siege battle where the projec [[Category:Units]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Melee Units]] [[Category:Reptiles]]
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  • ((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...nit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) ...0 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent.
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  • [[Category:Units]] [[Category:Plain Units]]
    394 bytes (57 words) - 17:29, 6 August 2011
  • ...its]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Breath Units]] [[Category:Reptiles]]
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  • It greatly reduces the damage from units with Ranged-type attack. ...bute to the effectiveness of Ascendant barrack units, particularly against units with Ranged-type attack [http://www.the-reincarnation.com/viewtopic.php?p=1
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  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m All friendly units are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Ar
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...25% and 50% reduction in yield when summoning off color and opposite color units respectively</span>
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Giants
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  • ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Ultimates]] [[Category:Dragons]] [[Category:Undisbandable]]
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Sprites]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...[[Category:Eradication Units]] [[Category:Poison Units]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the '''same race and color '''(for instance, even if you only have
    7 KB (1,200 words) - 03:59, 4 June 2021
  • ...oentje Players Manual Ch5|Chapter on MAGIC]]) and the [[:Category:Recruits|units they can recruit]] differ (see: [[Groentje Players Manual Ch4|Chapter on IN
    6 KB (913 words) - 13:46, 21 February 2010
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center>
    7 KB (1,066 words) - 19:03, 16 April 2008
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...ho like to focus more on stacking and strategy as the strongest spells and units are not present on this server. It is the home of [[Apprentice_Academy|Appr
    13 KB (2,081 words) - 04:36, 4 June 2021
  • ...too (how much is specified in the Encyclopedia’s [[Encyclopedia|Book of Units]]), and that they eat first! ...arrack-troops) and for their upkeep (again: see the [[Encyclopedia|Book of Units]]).
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  • ...ities and the more powerful the effect of your spell casting will be (more units summoned, stronger enchantments). On the other hand, the effects of most sp ...f casting fails or is successful. You may for example use spells to summon units into your army; to enchant your kingdom for better economy or better defenc
    15 KB (2,454 words) - 15:05, 8 November 2009
  • ...and central in this game. To fight you need an army, to be created from [[units]] that you may have recruited using your [[barracks]] and/or may have summo In his first 2000 [[turns]], a mage that has lost all of its units and has dropped below 1500 acres of land, will enter Council Protection sta
    24 KB (4,073 words) - 15:32, 27 December 2009
  • ...Reincarnation are delineated in here. Note that upkeep costs of spells and units may differ between servers (e.g. ARCH server allowing oversummoning has hig ...le here. To purchase them, simply place a bid, click ‘Order’. When new units appear, they stay in the market for at least 2.5 hours. Thereafter they are
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...nd your ally reinforcements, you need to maintain at least three different units in your army. The size of your army affects the reinforcements you can rece
    21 KB (3,539 words) - 10:49, 29 December 2009
  • ...hey come cheap with [[Gate]], [[Werebear]] later. [[Medusa]] are very nice units, but can be countered hard. So if you use them, CHANGE THEIR POSITION after ...by [[RANGED]] stacks. You want your [[Spirit Warrior|SWs]] to be hit by [[units]] with high primary/low secondary and so on and so on.
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  • ...] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5%
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  • ...using lots of barrack troops and [[Mercenaries|buyable troops]] and own [[units|color troops]]. Basically he tries to get to top before anyone else and sta
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  • ...flect and bend light, thus rendering a unit invisible. Area of effect: all units ...y_Attack|Primary]] and [[Extra_Attack|Extra Attacks]] all friendly [[Units|units]].
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  • ...ars when the force field is broken by an enemy attack. Area of Effect: all units *Grants all friendly [[Units|units]] +40% to their [[Melee|Melee]] [[Damage_Resistance|Resistance]]
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  • ...ine can become a lot tougher and hit a little harder. Area of Effects: all units *Boosts all friendly [[Units|units]] [[Health_Points|HP]] by 30%
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  • ...hin its range drowsy and eventually fall asleep. Area of Effect: all enemy units * Reduces all enemy units' [[Damage Resistance]]s by 10% and their [[efficiency]] by 10%
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  • ...found among the ruins of those lost civilizations. Area of effect: create units ( battle only ) * The summoned [[units]] do not count towards any calculation of conquering [[land]]
    1,022 bytes (167 words) - 19:58, 23 September 2015
  • and units, that you will be using during your research period. If you are planning on using recruitable units during your research period, you should
    4 KB (769 words) - 19:30, 16 April 2008
  • ...e, assume this means grabbing with 120 turns used. You rely heavily on rax units. Basic set up ...t researching random simple spells (green first for web) until you have 8K units. Start attacking, first build to 374 workshop, then start sinking all land
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...troops and 20k mana, you can make attacks! you didnt deliberately cast bad units the last time u spent your turns did you? ...d of this document ive put in an appendix on offensive capabilities of all units.
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  • | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage. | [[Attack_Power|Attack Power]], the damage dealt by a [[Units|unit]] or [[Heroes|hero]]<br/> Sometimes used for Army Power (contribution
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  • [[Units]]: You need to have an army, and not one that's total crap. Even if you wip ...]] with [[flight]] as [[defense assignment]]. Not very costly and 500,000+ units is pretty easy to manage. The only opponents you'll need to worry about are
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  • ...] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...Units]] [[Category:Ranged Units]] [[Category:Fire Units]] [[Category:Magic Units]] [[Category:Elementals]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Holy Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Angels]]
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  • ...ry:Eradication Units]] [[Category:Fire Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...gory:Holy Units]] [[Category:Ranged Secondary Units]] [[Category:Lightning Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Demons]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Magic Units]] [[Category:Melee Units]] [[Category:Elementals]]
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  • [[Category:Units]] [[Category:Ascendant Units]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Giants
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  • [[Category:Units]] [[Category:Eradication Units]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Poison Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Reptil
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  • ...ts]] [[Category:Flying Units]] [[Category:Breath Units]] [[Category:Poison Units]] [[Category:Dragons]]
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  • ...ng and countering enemy strikes. The fatigue effect is the main reason why units with a high [[initiative]] for their [[Primary Attack]] are so sought after * Reduction for each attack/counter: '''-15% for normal units'''.
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  • Units with [[Endurance]] are less susceptible to [[Fatigue]] than other units. [[Endurance]] ability is particularly good for low [[Initiative]] units with [[Counter|Counter Attack]], that likely are attacked a lot before they
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • * [[Spells]], [[Units]], [[Heroes]], and [[Items]] are there - but the detail pages can use your
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  • ...]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Lightning Units]] [[Category:Astrals]]
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  • ...]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Flying Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Humans]]
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  • ...[[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Astrals]]
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  • [[Category:Units]] [[Category:Plain Units]]
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  • Units with the ''Basic'' attribute are universally recruitable to mages of any [[
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...icular battle may be resurrected to join in and fight. Area of effect: all units. Resurrects a portion of your units slain during battle, as long as at least one unit of the stack survives the
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  • Units 12,529 Turns left 125 <br> Engaged Units <br>
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  • ...ther, thus making most fliers a much more easier prey. Area of effect: all units in battle. * All natural [[FLYING]] units which fail to resist the spell are grounded and suffer -1 [[initiative]];
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  • ...dom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle. ...Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell Level / Max Spell Level</span>
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  • ...when they hit the target, causing heavy fire damages. Area of effect: all units with missile attack.
    431 bytes (54 words) - 10:03, 27 August 2010
  • ...trongest fliers are able to fly to their safety. Area of effect: all enemy units Grounds [[flying]] units (similar to [[Call Hurricane]]), and also deals MELEE damage to them.
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  • ...worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance.
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  • ...trying to kill a red mage considering how high the geld upkeep is for red units.
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  • This spell will drive your units berserk, causing them to inflict much more damage than they normally do. Bu Increases attack power of all units but also decreases HP by half of the increase.
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  • ...onsider playing black to be difficult because it relies on undisbandable [[units]] with heavy [[population]] upkeep. With proper preparation, and a keen eye ...more off-color [[units]], or more heavily on your own [[Units#Nether|black units]]. Obviously, the more you use population, the lesser you're going to want
    6 KB (1,047 words) - 00:55, 4 March 2008

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