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  • ...ms|Lesser Items]] such as [[Treasure Chest]]s or [[Letters of the Thieves' Guild]] * Through the use of [[Spells]] like {{Blue}} [[Steal Artifact]] or {{white}} [[Locate Artifact]]
    20 KB (3,185 words) - 04:24, 19 October 2015
  • <tr><td width=150>'''Name:'''</td><td>The Oppressed Guild</td></tr> <tr><td>'''Server:'''</td><td>Guild Server</td></tr>
    2 KB (408 words) - 01:21, 12 April 2008
  • === Heroes' spells and resistance === *If one of your heroes casts a [[Spells#Heroes'_spells|spell]] or uses an [[#Hero_Abilities|ability]], that can be
    7 KB (1,200 words) - 03:59, 4 June 2021
  • * Researching spells * M.P. charging and using [[Spells]] and [[Items]]
    3 KB (492 words) - 17:45, 8 November 2009
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...help guild-mates to advice you on your army composition and your use of [[spells]] and [[items]]. Your battle reports from the last 72 hour are accessible t
    7 KB (1,066 words) - 19:03, 16 April 2008
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...the server and teach basic gameplay. Some sets, its higher-learning sister guild [[Apprentice_Academy#Advanced_Academy|Advanced Academy]] is also present.
    13 KB (2,081 words) - 04:36, 4 June 2021
  • [[Nodes]] generate and store [[mana|magic power (m.p.)]]. Casting spells and the upkeep of [[enchantments]] draw upon [[mana|magic power]], and so d ...you more [[mana|m.p.]] than already gained with slightly less nodes. Some spells and enchantments influence the [[mana|m.p. production]] by your nodes.
    17 KB (2,715 words) - 14:35, 2 August 2009
  • ...increasingly less powerful in the adjacent and opposing specialities’ [[spells]]. ...on their speciality and server settings (apprentice-server has no ultimate spells, the other servers do).
    15 KB (2,454 words) - 15:05, 8 November 2009
  • ...ay have recruited using your [[barracks]] and/or may have summoned using [[spells]] and/or [[items]] (previous chapters); and/or may have obtained in the [[B Note that for mages casting [[Armageddon]] and their fellow guild members, the protection rules DO apply in The Reincarnation (in constrast t
    24 KB (4,073 words) - 15:32, 27 December 2009
  • * If you are member of a supporting guild, you will see you enemies and allied guilds highlighted with icons in these ...to know who you are attacking, or you may find yourself in the middle of a guild war in no time. It is anonymized on SOLO servers.
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...atures are deactivated. Most servers allow you to choose allies and pick a guild. Depending on server regulations, you can choose 1 (non-guild, non-solo servers) or 2 (guilded server) fellow mages to team up with you a
    21 KB (3,539 words) - 10:49, 29 December 2009
  • 6. Killed by spells/items - Some spells and items make you lose geld, population, troops and buildings instantaneou ...Union of Honour – A board to locate potential allies and (if applicable) guild mates,
    6 KB (998 words) - 19:02, 16 April 2008
  • ...n black mages you hit. The best would be if you do this together with your guild. I attack only blacks, and I siege most of the time. In the first month you ...n|Web]] can prevent a lot of nether stacks from hitting at all. Other nice spells if you need them or know he ain't got full bars are [[Call Hurricane]] and
    16 KB (2,803 words) - 00:54, 4 March 2008
  • When piecing together the origins of the Guild known as Ronin Assassins the main difficulty you encounter is the lack of w ...ly used by Historians trying to piece together the history of this shadowy Guild.
    19 KB (3,477 words) - 01:16, 12 April 2008
  • ...an start with ~200 SL and cast it again once before researching [[ultimate spells]]. ...t (more SL is better [[Concentration]]) and probably ultimates as the last spells.
    15 KB (2,776 words) - 16:26, 20 April 2008
  • ** e.g. as part of a punishment to a whole guild *** e.g. participating in a guild coordinated attack (so-called [[BBQs]]) that included ND-mages/multi-mages.
    1 KB (214 words) - 14:18, 8 November 2009
  • <tr><td width=100>'''Name:'''</td><td>The Tarakian Guild</td></tr> ...into pay-to-play mode. This caused the council to vote for disbanding the guild and leaving the game while still on top instead of slowly diminishing into
    44 KB (7,719 words) - 21:44, 31 March 2010
  • ...f have a major fork here. Normally, if the top is friendly (PNAP or form a guild with the top 15 or something ) I plan to play defencive stacking junk. ...s needed. To go from all black complexes done to everything done with 1.8K guild requires about 800 turns. All things going smoothly you should finish at ar
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...for part of a reset to test the effects of love and peace and a few other spells (largely bless and a few others) 1) no you wont, not unless you are smart or targeted for a bbq by a guild far stronger than any ive seen here. not if you powerup well at the end any
    44 KB (8,237 words) - 00:46, 21 April 2008
  • ...oordinated wave of attacks, items, spells targetting a single mage (e.g. a guild enemy) ...ttack, usually by a guild, on one or more mages. Usually includes attacks, spells and items
    25 KB (3,734 words) - 03:14, 8 July 2022
  • ...30-11-2005 and that ended 26-01-2006) Kaas transformed into a multilingual guild, open to any mage with a taste for cheese. It's RoE's were from then on: <br>2. spells/items = deathwish
    4 KB (777 words) - 19:12, 16 April 2008
  • The Pacifists? guild was founded nearly at the beginning of AM. ...l and you gained 16 acres, while destroying 33 acres of land. <br>Then the guild would attack you until they had gained 49 acres and destroyed how ever many
    887 bytes (146 words) - 01:11, 12 April 2008
  • ...nforced by the guilds who create them. It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or lin '''Spells or Items:''' RoEs often include the repercussions you should expect if you
    2 KB (358 words) - 03:48, 21 June 2009
  • Node 1,334 Guild 6 <br> ...Category:Offensive Enchantments]] [[Category:Admin Spells]] [[Category:God Spells]]
    6 KB (994 words) - 08:47, 27 August 2010
  • <td><b>[[Guild Server|Guild]] server</b></td> * There are spells and items that influence turn storage and turn usage.
    5 KB (882 words) - 15:32, 18 October 2008
  • * [[Letters of the Thieves Guild]] (lesser item) can steal geld <b>[[:Category:Spells|Spells]]</b>
    5 KB (821 words) - 16:41, 24 January 2011
  • ...ek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pull, a surprisingly effective strategy (many opponents, pa ..., limit its use). Whether you are defending or attacking, you can use both spells. When you go up against blacks & blues, it's good to use inferno or flamesh
    29 KB (5,233 words) - 00:41, 4 March 2008
  • * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage.
    4 KB (610 words) - 23:06, 30 November 2009
  • ...te slow (1 turn / 8 minutes), and where the most powerful (‘ultimate’) spells are not in use (making guildwars last long and play very different from the ...y, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual|Game Manual]] explai
    65 KB (11,130 words) - 04:02, 4 June 2021
  • ...Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)<br> ...only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)<br>
    4 KB (612 words) - 01:25, 28 June 2009
  • Server Guild Server: Server, Guild, S1<br> Blitz Guild: Blitz, BG, B2<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • *Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chan *Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance o
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  • ...store the balance of everything, thus dispelling most existing enchantment spells, beneficial or harmful, in a specific place. **Serenity can be blocked like any other [[Spells|spell]], e.g. because of [[Barriers|barriers]].
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  • ...llen_Archangel|Fallen Archangels]] for me. Blitz Oct 2008 //Confirmed 2009/Guild server ...[Category:Nether Spells]] [[Category:Summoning Spells]] [[Category:Ancient Spells]]
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  • *The Armageddon spell can be researched after all other spells. ...ust be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.
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  • ...archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welcomes new mages to teach them the fundame ...y advertise this on the UBB prior to the start of the reset though. Server Guild generates 1 turn every 10 minutes, a mage can store up to 180 turns on this
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...ly be there do to the work of your guild mates in the higher ranks through Spells, items and attacks. So when finishing a mage you are just taking the final ...to attack you for 48 hours but is possible for others to use items or cast spells on you while your in CP. CP will also end at anytime if you take a turn. Th
    15 KB (2,675 words) - 04:16, 17 April 2008
  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
    6 KB (1,118 words) - 00:55, 4 March 2008
  • ...most powerful Spell Masters can reduce the number of turns needed to cast spells as well. ...spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
    7 KB (981 words) - 01:02, 7 January 2023
  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
    6 KB (984 words) - 15:15, 20 April 2008
  • ...op stacks due to the ease of resummoning and the lower cost of casting the spells. You can imagine how frustrating it is to resummon an off-colour and to los ...nce they're enchanted, they receive effective protection against elemental spells.). Your mage will not receive resistance to Eradication magic, rather your
    18 KB (3,076 words) - 00:54, 4 March 2008
  • Spells like BS and BR allow amazing land allocation and turn efficiency. Having SL dependent, they aren’t easily nullified by spells and they can soak/damage.
    18 KB (3,250 words) - 04:47, 14 April 2008
  • ...[[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early i ** The amount of skill points produced by your guild depends solely on the absolute number of guilds you have. Land size is not
    2 KB (355 words) - 23:07, 13 June 2016
  • ...l penetration it is also a great aid on defense allowing many powerful red spells (stun, gravity pull, etc.) to effect enemies more often, improving your arm ...t in this - so if you're black, it reduces the casting cost of white/green spells the most - while as blue it reduces the cost of red/green the most)
    12 KB (1,829 words) - 19:17, 16 April 2008
  • ...to the units' natural abilities. This is important, because some items and spells can e.g. make your unit fly. But no item, spell, enchantment or hero will i * your heroes, items and spells can create temporarily extra stacks in battle (see dummy stacks section bel
    58 KB (9,630 words) - 03:48, 30 April 2010
  • ...on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentio | On 600 land<br/> with 5% guild
    7 KB (1,145 words) - 04:37, 4 June 2021
  • ...-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;">[[Guild Wars 2 Wiki:Projects/Featured pages|Featured pages project]] • [[Main Pag :▪&nbsp;[[Skills|Skills]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroe
    20 KB (2,614 words) - 23:32, 27 October 2022
  • I put a green in the Ager-Non-Guild Hall of Immortals finishing 6th, and last reset, in spite of massive proble * {{blue}} It can't resist blue spells,
    31 KB (5,233 words) - 00:57, 4 March 2008
  • ..., each with full turns, to attack/disrupt/harass certain target mage(s) or guild(s), with the purpose of causing irredeemable losses to those parties while ...get their mages killed, most commonly running turns under god's or enemy's spells, or destroying down to 1 fort to attract a final blow. Some players claimed
    2 KB (309 words) - 04:45, 17 April 2008
  • ...military force. Players could build up armies by summoning them with magic spells or items, or by hiring them as mercenaries. These forces could then be used ...s allowed. Most servers came had two variants: ''Guild'' and ''NonGuild''. Guild server encouraged players to cooperate as teams of indefinite size, whilst
    7 KB (1,057 words) - 21:27, 22 January 2010

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