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  • *Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
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  • ...tes]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Elementals]]
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  • ...to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack. *Affects all units with a [[MELEE|MELEE]] or [[FIRE|FIRE]] attack type in
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  • * Rushing for land with relative simple units available in the beginning of the game (not discussed here; only advisable
    7 KB (1,150 words) - 22:09, 6 July 2016
  • *MP is consumed by many army [[Units|units]] and [[Heroes|heroes]], by magic (spell casting, [[:Category:Enchantments| ...mon, recruit or buy more troops and your enchantments will no longer yield units, and no beneficial enchants can be cast on yourself.
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  • * Geld is consumed by many army [[units]] and [[heroes]], by [[buildings]], and by going to war ([[war expense]]). ...s the case of fully depleting your geld, complete stacks of geld consuming units may disband themselves (in random order: you may be able to keep supporting
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  • ...c (most {{black}}, one {{red}}, one {{blue}}) and by recruiting. Some army-units occupy part of your population space ([[:Category:Recruits|recruits]] and [ * [[Volcano Eruption]] - destroys Population, [[Buildings]], [[Units]], and [[Geld]].
    7 KB (1,029 words) - 17:49, 1 September 2015
  • ...their weakness against cold attacks fairly quickly. Most other eradication units simply die in droves, which bodes ill for eradication mages defending again ...creatures almost necessitates that eradication mages seek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pu
    29 KB (5,233 words) - 00:41, 4 March 2008
  • ...er as they will have difficulty finding their enemies. Area of effect: all units. Decreases accuracy for all units in a battle, however every stack (friend and foe) gets a chance to resist o
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...l will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect:
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  • Totally awesome against units with no or low psychic resistance, can kill hundreds of [[Efreeti]] - usual MikeClough: Very good when fighting Red Units (Eradication).
    932 bytes (127 words) - 10:01, 27 August 2010
  • Awesome against a mono stacker if not resisted, especially against ultimate units which typically rely very heavily on resistances to soak damage.
    926 bytes (110 words) - 04:05, 29 August 2014
  • ...to attack at all for the duration of the battle. Area of effect: all enemy units. *Decrease all enemy units' initiative by 1
    956 bytes (141 words) - 19:36, 13 January 2011
  • ...cause of this the unit affected by flight may become easy target for enemy units. Area of effect: 1 random group.
    631 bytes (94 words) - 19:53, 28 January 2023
  • This spell will turn your units invisible and allow them to strike first. Such sudden magical effect can al
    608 bytes (79 words) - 10:01, 27 August 2010
  • ...painful for red mages as they rely heavily on their geld income to support units.
    815 bytes (115 words) - 10:01, 27 August 2010
  • ...through the air carrying whatever the magician wishes. Area of Effect: all units * Grants all friendly [[units]] the [[Flying]] [[:Category:Unit Abilities|ability]] (unless they already
    675 bytes (92 words) - 20:03, 23 September 2015
  • ...into a kingdom under Hallucination adds 10% fatigue to all the attacker's units. The fatigue effect is not SL dependent.
    1 KB (208 words) - 06:29, 28 October 2022
  • ...er]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Psychic Units]] [[Category:Undisbandable]]
    3 KB (366 words) - 22:41, 4 October 2021
  • * In the first 2000 turns, lost all units and dropped below 1500 acres of land
    4 KB (610 words) - 23:06, 30 November 2009
  • Units with Attdef Against ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    602 bytes (88 words) - 06:04, 20 December 2012
  • Units with Beauty ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    802 bytes (129 words) - 01:34, 30 September 2009
  • <center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center> Units with the [[Bursting]] ability are
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  • ...bsp;<span style="color:#2ecc71;">[[efficiency|efficiency]] reduced by 0.5 (Units normally start with 1.0 [[efficiency|efficiency]])</span>. Only affects [[P '''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''
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  • Units with Clumsiness ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    483 bytes (76 words) - 13:54, 5 May 2008
  • ...will deal 27.26% penalty to primary, secondary and counter AP of all enemy units instead
    846 bytes (118 words) - 06:22, 28 October 2022
  • ...ept by [[:Category:Ranged Units|units of Ranged attack type]] and by other units with [[Flying]]. '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    810 bytes (124 words) - 03:20, 18 December 2009
  • Normal units have ...y in [[Siege]] attacks (except [[:category:Flying Units|flying units]] and units with the [[SIEGE]] ability).
    764 bytes (93 words) - 10:05, 11 November 2006
  • '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...back together with tiny vines and mossy bandages. Area of effect: all your units. Regenerates (heals) a percentage of slain units.
    533 bytes (64 words) - 05:15, 24 August 2014
  • Units with Scales ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    447 bytes (72 words) - 08:45, 6 May 2008
  • ...er acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100,
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  • This ability makes a unit create new units in battles (offense, defense, reinforcements). ...oints]]), 5% is taken and that is allocated to [[health points]] for new [[units]].
    709 bytes (119 words) - 03:40, 29 August 2014
  • Units attacking SWIFT units, suffer a 10% [[accuracy]] penalty. '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
    183 bytes (24 words) - 12:46, 5 March 2006
  • Accuracy is one of the factors, that determines how much damage your [[Units|troops]] actually do in a battle: their numbers in your army and their [[At Normally [[Units|units]] have 30% (base) accuracy.
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  • <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counte ...'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty
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  • A Primary Attack causes enemy units to attempt to [[Counter]] (even if it fails due to being paralyzed, too far
    1,016 bytes (162 words) - 11:04, 13 December 2012
  • In a [[pillage]] attack, you send one stack of your [[Units|units]] into another kingdom. ...y, pillaging is a way to 'disband' [[:Category:Undisbandable|undisbandable units]].
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  • *Randomly reveals information about target player (units, population, MP, barriers, etc.). The higher the spell level, the more info
    650 bytes (85 words) - 10:01, 27 August 2010
  • ...will reduce their attack power and resistances. Area of effect: all enemy units.
    715 bytes (89 words) - 03:55, 25 August 2014
  • ...ch as number of [[buildings]], [[units]] in army, stack order, number of [[units]], etc.
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  • ...ndead creatures are immune to a normal attack.Area of Effects: all missile units * Grants the [[Holy]] [[Attack Type|attack type]] to all friendly [[units]] with a [[Missile]] [[Attack Type|attack]]
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  • ...e, producing chaos wherever the drum is present. Area of Effect: all enemy units. ...k|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle
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  • ...s an effect on a limited amount of enemy troops.Area of effects: all enemy units ...ormula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
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  • * Deals 100,000 [[Holy]] damage to all enemy [[:Category:Undeads|Undead units]] during a battle
    509 bytes (72 words) - 20:23, 23 September 2015
  • ...olt of lightning that strikes those in its path.Area of Effect : all enemy units ...e amount of [[Lightning]] damage to all enemy stacks and reduces all enemy units' [[Counter]] [[AP]] by 25%
    883 bytes (133 words) - 20:30, 23 September 2015
  • ...after it has been struck by a large number of arrows. Area of Effects: all units * Grants all friendly [[units]] +50% [[Damage Resistance|resistance]] to all [[Ranged]]-[[Attack Type|typ
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  • ...ain power, thus enhancing psychic attacks of any kind.Area of effects: all units with psychic attack type ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[
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  • ...oil spills out, making it easier to ignite them.Area of Effects: all enemy units * Reduces the [[Fire]] [[Damage Resistance|resistance]] of all enemy [[units]] by 40% during battle, which can put [[Fire]] [[Damage Resistance|resistan
    646 bytes (89 words) - 05:31, 24 September 2015
  • *Heals 1 - 5 [[Health_Points|HP]] for each [[Units|unit]] in each stack at the end of battle for each stack that survives the **For example, if there are 1,000 [[Units|units]] in a stack, it will heal between 1,000 and 5,000 [[Health_Points|HP]]
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  • ...and enhancing their performance for a period of time. Area of Effect: all units. ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20%
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  • ...d refresh a person and increase his/her healing powers.Area of Effect: all units ...[[Poison|Poison]] [[Damage_Resistance|Resistance]] of all friendly [[Units|units]] by 10%
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  • ...of powder and will blow out fire upon command . Area of effect: all enemy units ...ack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
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  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
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  • ...acker and the defender by 10 percent. Area of Effect: all units, all enemy units * Reduces the [[accuracy]] of both friendly and enemy [[units]] by 10% during battle
    608 bytes (80 words) - 20:22, 25 September 2015
  • ...a random unit from fire damage for an amount of time. Area of Effects: all units * Grants all friendly [[units]] +40% [[Fire]] [[Damage Resistance|resistance]] during battle
    644 bytes (84 words) - 20:52, 25 September 2015
  • ...ng its effectiveness and thus becoming obsolete. Area of Effect: all enemy units ...formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
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  • *Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]] *[[Legendary_Artificer|Legendary Artificer]] increases the number of units destroyed
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  • ...b itself, suggest an alien origin for this item. Area of Effect: all enemy units * Reduces the [[initiative]] of all enemy units by 1 during battle
    1 KB (179 words) - 09:57, 6 October 2015
  • ...ded weapon or claw to make them into poisonous weapons.Area of Effect: all units ...] [[Attack Type|attack type]] to the [[Primary Attack]]s of all friendly [[units]] with a [[Melee]] [[Attack Type|attack type]]
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  • * Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]] ** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • Units with the ''Special'' attribute are obtainable only via recruitment and only
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  • [[Category:Units]] [[Category:Verdant Units]]
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  • ...ates]] [[Category:Melee Units]] [[Category:Magic Units]] [[Category:Ranged Units]]
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  • ...ts]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Elves]]
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  • ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • [[Category:Units]] [[Category:Flying Units]] [[Category:Verdant Units]]
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  • ...its]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Melee Units]] [[Category:Humans]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • ...ts]] [[Category:Verdant Units]] [[Category:Flying Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Humans]] [[Category:Animals]]
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  • ...]] [[Category:Verdant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Sprites]]
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  • ...] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:BattleOnly Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Lightning Units]] [[Category:Elves]]
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  • ...]] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Poison Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...its]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • ...osing the speciality, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual| ...more basic units and spells of their opposite specialities. There are also units in the game, that are of no speciality at all (‘plain’), to which all s
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  • 3. You have [[guides|general understanding]] of information such as [[units|unit]] [[attack power]], [[health points|unit life]], [[net power]], [[resi
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  • '''Neutral Units'''<br> '''Ascendant Units'''<br>
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  • <br>'''Ash of Invisibility''' - Sets all your units base initiative to 6. <br>'''Brooch of Protection''' - Raises the Melee resistances of all your units.
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  • ...ccuracy of all units that fail to resist the spell (this includes your own units). <br>&nbsp;<br>'''Lovesick''' - Gives units the abilities Beauty and Charm (1 stack only).
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  • <br>Sun = +6% accuracy for all your units <br>Lucifer = +20% Summon Rate, +20% AP for your units.
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  • <br>1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %) <br>''Units Killed'' = Damage/Life</span>
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  • <br>- Occurs when a mage is attacked, and sent below 1,500 acres with 0 units.
    3 KB (531 words) - 19:18, 16 April 2008
  • ...Result: Gain Land from Siege/Regular - or item/geld/pop from pillage, also units that die are removed from your stacks, and pay the "war expense"<br> ...upkeep for the two turns here (notice - you do not pay the upkeep for the units that died in battle)</span></tr></td></table>
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  • ...anders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Le ...uildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all l
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  • ...Units]] [[Category:Ranged Units]] [[Category:Cold Units]] [[Category:Magic Units]] [[Category:Undeads]] [[Category:Undisbandable]]
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  • Units with the ability perform better in [[Siege]] attacks, than other units. Normal units have
    607 bytes (81 words) - 00:18, 24 February 2008
  • *Applies [[Blood Curse]] to your own units. ...t]] [[Spells|spell]] [[Resurrection]]) for any enemy units damaged by your units.
    871 bytes (137 words) - 06:46, 27 October 2015
  • ...enemy and never misses, though it does not do much damage to more powerful units. At night you can see bright light glowing, as the blazes of fire fly cut t
    717 bytes (101 words) - 06:09, 24 August 2014
  • ...eak units, although it has to be used with care. Area of effect: all enemy units. * Deal weak [[LIGHTNING]] damage to all enemy stacks, based on number of units in the stack.
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  • ...units into a pile of dust. This spell is extremely powerful against strong units. Area of effect: 1 enemy group. Kills a number of units from one [[random stack | random enemy stack]].
    646 bytes (78 words) - 03:47, 25 August 2014
  • Inflicts major fire damage to a [[random stack]]. Efficient if used against units weak to fire.
    628 bytes (81 words) - 06:25, 24 August 2014

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