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  • Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate a ...s the initiative of a [[Primary Attack|primary attack]] it will impact the extra attack the exact same way).
    856 bytes (125 words) - 03:01, 11 October 2006

Page text matches

  • ! [[Extra_Attack|Extra]] ! [[Extra_Attack|Extra]]
    21 KB (2,379 words) - 02:46, 11 June 2021
  • ...h its [[Primary_Attack|Primary Attack]] in a single battle. [[Extra_Attack|Extra Attack]] types are unaffected and will only be triggered once.
    683 bytes (95 words) - 15:38, 19 March 2021
  • Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate a ...s the initiative of a [[Primary Attack|primary attack]] it will impact the extra attack the exact same way).
    856 bytes (125 words) - 03:01, 11 October 2006
  • ...tive]] of all of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first i ...ted an increase of 10% to their [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]], and 30% to their [[Health Points|HP]].
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...s]], [[Skills|Skills]], and the [[Black_Market|Black Market]] can add some extra spell level. Every color's [[:Category:Simple_Spells|Simple]], [[:Category:
    30 KB (4,557 words) - 02:39, 30 January 2023
  • ...server, but one per server only. Creating a second account to reincarnate extra mages while you still have an old one is considered cheating (‘multi-magi
    13 KB (2,081 words) - 04:36, 4 June 2021
  • ...aster) and is effected by enchantments. There are also items that give you extra land. ...em outside battles or sell them on the [[Black Market]] in return for some extra [[geld|cash]].
    17 KB (2,715 words) - 14:35, 2 August 2009
  • ...tive]] and [[Health points|Health/resilience]]. Many [[units]] also have [[Extra Attack]]s and [[counter Attack]]s, [[Unit Abilities|special abilities]] and
    24 KB (4,073 words) - 15:32, 27 December 2009
  • === Extra Benefits for Supporting Guilds ===
    21 KB (3,539 words) - 10:49, 29 December 2009
  • ...calogue]]. Apparently, for many players it is very tempting to reincarnate extra characters on the same server, to twist the odds a bit. This form of cheayi
    6 KB (998 words) - 19:02, 16 April 2008
  • == Destroying Extra Forts== Troops needed to destroy X extra forts = X * 50 * (target's land) / (target's forts)
    4 KB (649 words) - 07:03, 22 September 2008
  • == Destroying Extra Forts== Troops needed to destroy X extra forts = X * 50 * (target's land) / (target's forts)
    5 KB (791 words) - 21:59, 10 April 2008
  • *Increases the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[Attack_Power|AP]], along with the [[Health_Poi ...Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|Extra]] [[Attack_Power|AP]].
    1 KB (186 words) - 04:54, 20 October 2019
  • ...don’t change that much. One has to decide at this point if he wants some extra speed or more preparations. After initial run resources will be scarce for
    15 KB (2,776 words) - 16:26, 20 April 2008
  • ...itiative|initiative]] to the [[Primary_Attack|Primary]] and [[Extra_Attack|Extra Attacks]] all friendly [[Units|units]].
    2 KB (237 words) - 06:06, 23 June 2021
  • ...s all friendly [[Units|units]]' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]] by 10%
    1 KB (189 words) - 06:14, 28 October 2022
  • Firstly, you will need some extra land, so explore until you have enough land ..., most recruitable units have a [[geld]] upkeep, and you may need to build extra farms/towns to cover it (thus making you more land-fat!).
    4 KB (769 words) - 19:30, 16 April 2008
  • ...rank 1 with 320 used. Drop a bid on some Renegade wizards or assassins for extra NP - though they come in smaller stack size after the change.
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...way your enjoying the benefit of the extra mana for a few extra turns, and extra geld, and not paying the upkeep until the end (i even charge before buildin ...oing to deal enough damage and only worried about not losing too much, the extra 25% hp is nice
    44 KB (8,237 words) - 00:46, 21 April 2008
  • ...it's not really necessary, but definately wouldn't hurt. You might get an extra attack out of it, so give it a try sometime.
    6 KB (1,050 words) - 00:56, 4 March 2008
  • | description = Hell hounds are fire-breathing canines of extra-planar origin that guard the borders of Hell. They resemble huge hounds wit
    2 KB (229 words) - 03:26, 5 October 2021
  • * when a unit performs an [[Extra Attack]] ** nor for the receiver (Extra Attacks do not trigger counters).
    2 KB (383 words) - 18:38, 10 August 2018
  • ***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell ***<span style="color:#2ecc71;">Increases Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 10% x Spell
    3 KB (403 words) - 18:54, 25 September 2023
  • ...m/viewtopic.php?f=5&t=200&p=274868&hilit=Wish#p274868] (July 2008 with no extra spells or favor I always get 7 turns). (April 2010: with spell level 609, i ** lose an extra 100,000 [[mana]].
    4 KB (668 words) - 04:19, 14 August 2014
  • I prefer to use [[Battle Chant]] as well for the extra [[Attack Power|AP]], but some do not. This is a choice I leave up to you, d ...nt to substitute Lucifer for Satan instead. Moon will be essential for the extra [[mana]], and Lucifer will help with the summoning amounts. Satan is useful
    6 KB (1,047 words) - 00:55, 4 March 2008
  • ...Power, -15% Counter, -15% Summon Rate<br/> Hatred: -30% Attack Power, -30% Extra Attack Power, -30% Counter, -30% Summon Rate
    21 KB (3,139 words) - 00:28, 5 June 2023
  • | description = Phoenix is an large extra-planar bird related to the element of fire. It has a forty-foot wingspan wi
    2 KB (295 words) - 20:36, 3 October 2021
  • A: your Kingdom (land and a lot of extra stuff, listed below)<br> ** extra 19,360 per [[Fort|Fort]]
    904 bytes (119 words) - 13:12, 19 February 2019
  • ...E|MELEE]]&nbsp;or&nbsp;[[FIRE|FIRE]]&nbsp;attack type in either Primary or Extra attack *Increases Primary, Extra&nbsp;and Counter&nbsp;AP of affected units
    2 KB (261 words) - 06:23, 28 October 2022
  • ...ot keep an army as keeping an army is often a waste of land and resources (extra towns, farms, nodes are required) :* if your [[population]] is within 5-10% of its maximum value, build extra farms and towns
    7 KB (1,150 words) - 22:09, 6 July 2016
  • * [[Temporal Stasis Field]] subtracts extra turns as the target uses turns.
    5 KB (882 words) - 15:32, 18 October 2008
  • ...u gain nothing, and disbanding a bit of army before charging means you get extra mana as well. ...e is shifting a break even point where the hero's channeling produces more extra MP than its upkeep, causing it to only be paying off on big land (>5,000 ac
    8 KB (1,324 words) - 04:33, 4 June 2021
  • ...ere. Helpful items are [[Book of Prophecy|books of Prophecy]] to get some extra thousand people. This might get your pop income to a few hundred a turn, b ...support at least 350k pop. [[Weather Summoning]] helps; it is like having extra farms.
    7 KB (1,029 words) - 17:49, 1 September 2015
  • ==HEROES, EXTRA SPELLS, UNIQUES, AND "STUFF"== ...pell-caster, and can dispell offensive enchantments more easily. In short, extra spells are a good thing!
    29 KB (5,233 words) - 00:41, 4 March 2008
  • The ability [[Bursting]] allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RA
    3 KB (384 words) - 18:54, 15 July 2014
  • ...t deals. This term is commonly tied to the different unit attacks (Attack, Extra Attack, and Counter), and is not a very useful piece of information unless
    654 bytes (97 words) - 02:17, 16 January 2008
  • ...unit to unit, but even from [[Primary_Attack|Primary]] and [[Extra_Attack|Extra]] attacks.
    910 bytes (126 words) - 02:39, 5 September 2019
  • ...ts value carries across both [[Primary Attack|primary]] and [[Extra Attack|extra]] attacks.
    866 bytes (142 words) - 20:28, 6 March 2013
  • ...the first attack that a stack does in a battle: if your unit also has an [[Extra Attack]], and that is of higher [[Initiative]], that one is done first.
    1,016 bytes (162 words) - 11:04, 13 December 2012
  • * Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle * On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[AP]], only to [[Primary Attack|Primary]] and [[Counter]] [[AP]]
    682 bytes (100 words) - 20:18, 23 September 2015
  • ...chic]] [[Attack Type|attack type]] in either their [[Primary Attack]] or [[Extra Attack]] [[Attack Type|types]] ** On the Arch Server, this bonus does not apply to [[Extra Attack]] [[AP]], only to [[Primary Attack|Primary]] and [[Counter]] [[AP]]
    1 KB (185 words) - 05:18, 24 September 2015
  • * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20% ...d only applies to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack]] [[AP]]
    894 bytes (131 words) - 18:59, 25 September 2015
  • ...ll enemy stacks and reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5% ...s to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack|Extra]] [[AP]]
    830 bytes (123 words) - 20:04, 25 September 2015
  • * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] * Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all enemy [[:category:animals|animal units]] by
    1 KB (185 words) - 20:11, 25 September 2015
  • ...der's Web|Web]] will NOT attack with their [[Primary Attack|Primary]] or [[Extra Attack]] when their [[initiative]]s are reduced to 0
    1 KB (179 words) - 09:57, 6 October 2015
  • ...nge for turns ofcourse!). Alternatively, there are items that give a quick extra dose of m.p.. If you run out of M.P. you will not be able to sustain enchan ...also decide to sell them. When used in this way, you may consider items an extra form of cash.
    65 KB (11,130 words) - 04:02, 4 June 2021
  • <br>- Other Effects: Good Luck, Random Lesser Item, Extra Mana (20k-60k), Hero (lvl 8-18 reported), Fanatics.
    5 KB (831 words) - 13:20, 29 August 2008
  • ...g rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP ...a [[Cold|Cold]] [[Unit_Attacktype|attack type]] in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-ov
    26 KB (4,097 words) - 13:17, 23 September 2019
  • * ONCOLOR only: decrease all enemy stacks attack power (Primary/Extra/Counter).
    4 KB (582 words) - 03:41, 25 August 2014
  • Deals lightning damage based on [[spell level]] and slightly decreases AP, Extra AP, and Counter AP of an enemy's stack (see [[random stack]]).
    864 bytes (113 words) - 06:21, 24 August 2014
  • Increases all your units' AP / Extra AP / Counter AP.
    601 bytes (67 words) - 02:32, 18 September 2014
  • ** -32% to AP / Extra AP / Counter AP (indexed to SL).
    986 bytes (140 words) - 06:49, 24 August 2014
  • * (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment) or inc
    1 KB (215 words) - 22:50, 25 February 2014
  • Extra spell level allegedly helps Serenity... buy [[:category:Ancient_Spells|anci
    4 KB (614 words) - 09:39, 25 March 2020
  • *Increases the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of all units, both friendly a *Reduces the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of all units, both friendly a
    1 KB (186 words) - 04:28, 22 September 2019
  • ...tyle="color:#2ecc71;">, </span><span style="color:#2ecc71;">[[Extra_Attack|Extra]]</span><span style="color:#2ecc71;">&nbsp;and </span><span style="color:#2
    729 bytes (101 words) - 06:17, 28 October 2022
  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] by 15%
    912 bytes (152 words) - 06:16, 28 October 2022
  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] without a [[Fire|Fire]] [[Att ...color:#2ecc71;">Increases all friendly units' [[Primary|Primary]], [[Extra|Extra]] and [[Counter_AP|Counter AP]] with a [[Fire_Attack_Type|Fire Attack Type]
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  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] with a [[Psychic|Psychic]] [[
    501 bytes (74 words) - 06:16, 28 October 2022
  • ...its have the [[AP|AP]] of their [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] reduced by 10% '''of their base value'''
    837 bytes (130 words) - 06:13, 28 October 2022
  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]] by 10%
    716 bytes (110 words) - 06:12, 28 October 2022
  • *Increases [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for a ...a_Server|Beta Server]], reduces [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter]] [[AP|AP]], as well as [[Health_Points|HP]] for a
    1 KB (168 words) - 23:02, 26 February 2020
  • ...he [[Health Points|HP]] and the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all non-[[flying]] enemy units by -10% ...y [[Health Points|HP]] and [[AP]] is -25% with no effect on [[Extra Attack|Extra]] [[AP]]
    928 bytes (143 words) - 02:06, 8 September 2015
  • * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly units with a [[Lightning]] [[Atta * Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly units with a [[Lightning]] [[Atta
    1 KB (189 words) - 02:11, 8 September 2015
  • ...he [[Health Points|HP]] and the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[:Category:Angels|Angel]] units ** On the Arch Server, there is no increase to [[Extra Attack|Extra]] [[AP]]
    586 bytes (86 words) - 02:35, 8 September 2015
  • * Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of ALL units, both friendly and enemy, by 5% ** On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[AP]]
    738 bytes (110 words) - 04:16, 19 October 2015
  • ...ximately 3000 acres as a black running Black Sabbath, which gives a lot of extra mana. Below that, it is nearly impossible to support the mana requirements
    3 KB (482 words) - 06:10, 28 October 2022
  • ...th a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary or Extra attack *Increases Primary<span style="color:#2ecc71;">, Extra and Counter AP</span>&nbsp;by&nbsp;0.3384 * SL / MaxNetherSL = '''~34% '''(
    1 KB (173 words) - 06:10, 28 October 2022
  • ...s with a [[MELEE|MELEE]] or [[HOLY|HOLY]] attack type in either Primary or Extra attack
    2 KB (253 words) - 06:11, 28 October 2022
  • &nbsp;&nbsp;&nbsp;&nbsp; For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells<br/> &nbsp;
    1 KB (153 words) - 06:11, 28 October 2022
  • ...stance, you will likely want to use Giant Strength to give your units that extra damage, against units with little or no eradication resistance Stun works w
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...just like every day is a new day, you'll get enough crap without carrying extra baggage. This page allows you to generate extra geld based on your "Geld Income", it provides you with an amount of geld eq
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...by a student on the Academy forums, they are encouraged to instead take an extra minute or two and write the text in a general form, and save it on the Hand
    4 KB (710 words) - 00:19, 9 November 2011
  • ...some workshops to pillages, attacks and dispelling spells. So having a few extra makes it much easier to recover to 299 quickly.
    15 KB (2,675 words) - 04:16, 17 April 2008
  • ...un the next day, disband djinni down to somewhat positive income, build on extra land to let mana come in, cast gate/sylph/sprite a few times, and then atta ...he longrun - but in your first few runs they're great for filling in those extra numbers (they're like gorillas with a shield).
    32 KB (5,733 words) - 00:57, 4 March 2008
  • ...ck is only triggered by a [[Primary Attack]] of an enemy stack (i.e. the [[Extra Attack]] does not trigger Counter attack). ...mage from a counter attack is usually smaller than that unit's primary and extra attack.
    904 bytes (159 words) - 16:22, 20 April 2008
  • ...antages of Sabbath and/or moon’s favor by mp charging per turn to get an extra 1000mp per turn. <br>
    68 KB (11,984 words) - 00:49, 4 March 2008
  • ...can also use the multi purpose [[Potion of Valor]], one can always use the extra AP provided by the potions.
    18 KB (3,076 words) - 00:54, 4 March 2008
  • if you can. Allies are good to have if for nothing more then extra fatigue.
    18 KB (3,250 words) - 04:47, 14 April 2008
  • ...ains]]&nbsp;adds +100%&nbsp;the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of any unit with PSYCHIC atta ...]]&nbsp;adds&nbsp;+50%&nbsp;the [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of any unit with PSYCHIC atta
    2 KB (240 words) - 01:06, 9 December 2020
  • ...correct. If attacking a target in the normal 125%-80% range GC still gives extra land.
    2 KB (287 words) - 19:47, 13 February 2021
  • * your allies can send you an extra stack (see reinforcements section below) * your heroes, items and spells can create temporarily extra stacks in battle (see dummy stacks section below)
    58 KB (9,630 words) - 03:48, 30 April 2010
  • ...antages of Sabbath and/or moon’s favor by mp charging per turn to get an extra 1000mp per turn. Sadly, YES, you’re mp charging per turn. The mp you get
    22 KB (3,917 words) - 21:54, 10 April 2008
  • | '''[[Attack_Power|Extra Attack Power]]''' | '''[[Attack_Type|Extra Attack Type]]'''
    20 KB (2,614 words) - 23:32, 27 October 2022
  • *Does not affect Secondary/[[Extra_Attack|Extra Attacks]].
    2 KB (283 words) - 23:32, 27 October 2022
  • ...nes your basic spell level ([[GodFavour|Gods]] and [[Skills]] can add some extra spell level). Once acquired, you'll never lose the spell and never lower ba
    19 KB (2,813 words) - 16:32, 20 April 2008
  • ...mon units at the end, thanks to wonders such as [[Nature's Favor]] and the extra [[barracks]] it creates space for. Green can play so efficiently that some ...The [[Mandrake]] will win, since it gets the extra hit points, and has the extra [[MAGIC]] attack, unless both sides are severely boosted by heroes...
    31 KB (5,233 words) - 00:57, 4 March 2008
  • ...ives you 3k extra mana in your income. 3k extra mana. In low lands that 3k extra mana is like a mana from heaven. You can summon more stuff with it. If you ...are the breaks of the game. But as you get more lands around 5k up, the 3k extra mana you get from Black Sabbath won’t be as good as it was when it was in
    43 KB (7,049 words) - 14:18, 3 August 2008
  • **Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[AP|AP]] by 25% **Decreases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] [[AP|AP]] by 25%
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  • <nowiki><tr><td>'''Extra Attack Power:'''</td><td>4,000</td></tr></nowiki><br> <nowiki><tr><td>'''Extra Attack Type:'''</td><td>RANGED COLD</td></tr></nowiki><br>
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  • ...d to say only 20 but theres a lot of good snipers out there and I like the extra 5.<br>
    10 KB (1,914 words) - 18:53, 16 April 2008
  • ...res that will gain any kind of advantages ingame. So, NO, there will be no extra resource bonuses for paying players or guilds.<br><br>
    6 KB (1,067 words) - 18:14, 23 April 2008
  • ...decrease the accuracy of the opposing army's units; Illusionists create an extra illusory stack; and so on. In some cases, these hero abilities must pass a ...f the Chimera. However, the Hydras have a weakness to FIRE. This causes an extra 50% reduction in resists from the Hydra’s 25% averaged resist, resulting
    57 KB (9,781 words) - 04:06, 4 June 2021
  • [[Reinforcements]] are extra stacks of units, that come to help in battles.
    2 KB (405 words) - 03:18, 12 October 2021
  • ...land) and is effected by enchantments. There are also items that give you extra land.
    2 KB (398 words) - 07:18, 9 September 2019
  • ...ed off of their base values. At the same level (14), a Warlord provides 1% extra accuracy to all attacks.
    3 KB (375 words) - 10:44, 14 January 2021
  • *+10% AP/Counter/Extra AP
    1 KB (158 words) - 23:31, 27 October 2022
  • *Reduces target's Attack Power, Extra Attack Power and Counter Attack by %.
    797 bytes (101 words) - 18:11, 1 August 2018
  • ...casualties. So with offensive advantage (PRB < 1), the attacker is allowed extra losses. And conversely, with defensive advantage (PRB > 1), the defender is
    5 KB (829 words) - 05:03, 13 August 2014
  • •Base chance is 10%, each level of the skill gives 3% extra.
    389 bytes (60 words) - 05:31, 20 December 2012