Difference between revisions of "Hero Abilities"
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− | {{ | + | {{heronav}} |
− | = Hero | + | = Ability Levels vs. Hero Levels = |
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list. | Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list. | ||
Most Hero abilities can be turned off in the audience link from the main menu page of the game. | Most Hero abilities can be turned off in the audience link from the main menu page of the game. | ||
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:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy. | :: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy. | ||
− | + | Two types of hero abilities exist: battle and non-battle. | |
− | + | * All [[:category:Nonbattle heroes|non-battle heroes]] have non-battle abilities only. | |
− | ---- | + | * All [[:category:Battle heroes|battle heroes]] have at least one battle ability. |
− | [[Alchemy]] ([[Alchemist]] | + | ** Some battle heroes have a non-battle ability in addition. |
− | + | ||
− | + | == Non-Battle Abilities == | |
− | ---- | + | <table width=90% align="center" border=1> |
+ | <tr valign="top"><td width=25%>[[Alchemy]] ([[Alchemist]] Level 9) | ||
+ | </td><td> | ||
+ | Increases geld income by 6% + 3%/level. | ||
+ | |||
+ | Reduces MP income by 1%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td>[[Brewing]] ([[Witch]] Level 20) | ||
+ | </td><td> | ||
+ | Increases item generation by 4% + 2%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td>[[Building]] ([[Engineer]] Level 9) | ||
+ | </td><td> | ||
+ | Increases building rate by 6% + 3%/level. Effects all buildings except [[barriers]]. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Channeling]] ([[Shaman]] Level 16, [[Crypt Keeper]] Level 18) | ||
+ | </td><td> | ||
+ | Increases [[Mana]] Income by 2% + 1%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Charisma]] ([[Bard]] Level 14, [[Warlord]] Level 16) | ||
+ | </td><td> | ||
+ | Increases recruit rate by 2% + 1%/level | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Contract]] ([[Devil Prince]]) | ||
+ | </td><td> | ||
+ | The negative ability that prevents all rewards from pillages from being given to mage (including [[Battle Chant]] rewards). Ability is associated with the Nether spell [[Contract of the Soul]]. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Enchant Item]] ([[Enchantress]] Level 18) | ||
+ | </td><td> | ||
+ | Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Honor]] ([[White Knight]] Level 16) | ||
+ | </td><td> | ||
+ | A number of [[Knight]]s will join your army each turn, with that number doubling with every additional level. At level 1, 1-9 [[Knight]]s join your army. At level 2, 10-18 [[Knight]]s join your army. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Necromancy]] ([[Necromancer]] Level 14, [[Crypt Keeper]] Level 16) | ||
+ | </td><td> | ||
+ | Reduces the upkeep of all friendly undead units by 2% + 1%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Peace with Nature]] ([[Shepherdess]] Level 16) | ||
+ | </td><td> | ||
+ | Increases the food production of each farm by 20 + 10/level. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Researching]] ([[Sage]] Level 9) | ||
+ | </td><td> | ||
+ | Reduces the research cost of each spell by 6% + 3%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Shepherding]] ([[Shepherdess]] Level 9) | ||
+ | </td><td> | ||
+ | A number of [[Sheep]] will join your army each turn, equal to 30-60/level. A [[Shepherdess]] at level 11 (with level 3 [[Shepherding]]) will summon 90-180 [[Sheep]] every turn. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Spell Lore]] ([[Sage]] Level 16) | ||
+ | </td><td> | ||
+ | Reduces the casting cost of all spells by 2% + 1%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | |||
+ | <tr><td>[[Summoning]] ([[Summoner]] Level 14) | ||
+ | </td><td> | ||
+ | Increases the amount of units summoned by 3% + 3%/level. | ||
+ | </td></tr> | ||
+ | |||
+ | <tr><td>[[Trading]] ([[Merchant]] Level 9) | ||
+ | </td><td> | ||
+ | Increases [[Geld]] Income by 20k + 20k/level. | ||
+ | </td></tr> | ||
+ | </TABLE> | ||
+ | |||
+ | == Battle Abilities == | ||
[[Animal Taming]] ([[Amazon]] [Animal] 12): | [[Animal Taming]] ([[Amazon]] [Animal] 12): | ||
− | * Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl. | + | * Reduces Primary and Counter AP of all enemy [[:category:Animals|Animal]] units by 5%/lvl. |
---- | ---- | ||
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16): | [[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16): | ||
− | * Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle. | + | * Resurrects 3% + 1%/lvl of your slain [[:category:Undeads|undead]] units at the end of each battle. |
---- | ---- | ||
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9): | [[Arcfire]] ([[Fire Elementalist]] [Elemental] 9): | ||
− | * Deals 80k/lvl FIRE damage to one random enemy stack. | + | * Deals 80k/lvl [[FIRE]] damage to one random enemy stack. |
− | * Is an Eradication spell thus can be resisted. | + | * Is an {{red}} Eradication spell thus can be resisted. |
---- | ---- | ||
[[Beast Master]] ([[Amazon]] [Animal] 14): | [[Beast Master]] ([[Amazon]] [Animal] 14): | ||
− | * Increases Primary and Counter AP of all your Animal units by 5%/lvl. | + | * Increases Primary and Counter AP of all your [[:category:Animals|Animal]] units by 5%/lvl. |
---- | ---- | ||
[[Berserk]] ([[Berserker]] [Dwarf] 14): | [[Berserk]] ([[Berserker]] [Dwarf] 14): | ||
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl. | * Increases Primary and Counter AP of all your units by 10% + 5%/lvl. | ||
* Decreases HP of all your units by 3% + 3%/lvl. | * Decreases HP of all your units by 3% + 3%/lvl. | ||
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---- | ---- | ||
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9): | [[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9): | ||
− | * Deals 4k + 2k/lvl COLD damage to one random enemy stack. | + | * Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack. |
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. | * Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl. | ||
− | * This is a Nether spell and thus can be resisted. | + | * This is a {{black}} Nether spell and thus can be resisted. |
---- | ---- | ||
[[Cursing]] ([[Witch]] [Elf] 9): | [[Cursing]] ([[Witch]] [Elf] 9): | ||
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---- | ---- | ||
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18): | [[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18): | ||
− | * Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl. | + | * Increases damage dealt by your units to enemy [[:category:Demons|Demon]] units by 10% + 5%/lvl. |
---- | ---- | ||
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16): | [[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16): | ||
− | * Increases Primary and Counter AP of all your Dragon units by 5%/lvl. | + | * Increases Primary and Counter AP of all your [[:category:Dragons|Dragon]] units by 5%/lvl. |
---- | ---- | ||
[[Dragonslayer]] ([[White Knight]] [Human] 20): | [[Dragonslayer]] ([[White Knight]] [Human] 20): | ||
− | * Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl | + | * Increases damage dealt by your units to enemy [[:category:Dragons|Dragon]] units by 10% + 5%/lvl. |
− | |||
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---- | ---- | ||
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14): | [[Enchant Weapon]] ([[Enchantress]] [Elf] 14): | ||
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---- | ---- | ||
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16): | [[Firestorm]] ([[Fire Elementalist]] [Elemental] 16): | ||
− | * Deals 40k/lvl FIRE damage to each enemy stack. | + | * Deals 40k/lvl [[FIRE]] damage to each enemy stack. |
− | * Is an Eradication spell thus can be resisted. | + | * Is an {{red}} Eradication spell thus can be resisted. |
---- | ---- | ||
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14): | [[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14): | ||
− | * It ressurrects 2% + 1% | + | * It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded ''down'' to the nearest whole number. |
− | + | :: Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. | |
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---- | ---- | ||
[[Ice Shield]] ([[Valkyrie]] [Elemental] 16): | [[Ice Shield]] ([[Valkyrie]] [Elemental] 16): | ||
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[[Icicle]] ([[Valkyrie]] [Elemental] 14): | [[Icicle]] ([[Valkyrie]] [Elemental] 14): | ||
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) | * Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?) | ||
− | * This is a Phantasm spell and thus can be resisted. | + | * This is a {{blue}} Phantasm spell and thus can be resisted. |
---- | ---- | ||
[[Illusion]] ([[Illusionist]] [Mindripper] 18): | [[Illusion]] ([[Illusionist]] [Mindripper] 18): | ||
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[[Mind Shield]] ([[Illusionist]] [Mindripper] 14): | [[Mind Shield]] ([[Illusionist]] [Mindripper] 14): | ||
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl. | * Increases all your units' PSYCHIC resistance by 5% + 1%/lvl. | ||
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---- | ---- | ||
[[Plant Control]] ([[Shaman]] [Treefolk] 14): | [[Plant Control]] ([[Shaman]] [Treefolk] 14): | ||
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---- | ---- | ||
[[Polymorph]] ([[Witch]] [Elf] 16): | [[Polymorph]] ([[Witch]] [Elf] 16): | ||
− | * Turns | + | * Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs. |
− | level | + | ** typically 2000 for level 16-17 Witch, up to 5000 for level 20 [[Witch]]. |
− | + | ** The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ** The created frogs temporarily join your army as an additional stack for the duration of the battle. | ||
** Polymorphed units are considered killed in battle and cannot be resurrected. | ** Polymorphed units are considered killed in battle and cannot be resurrected. | ||
− | + | * [[Polymorph]] is a {{blue}} Phantasm spell and can be resisted. | |
+ | :: see this [http://ubb.the-reincarnation.com/viewtopic.php?p=145402&highlight=witch#145402 UBB topic from 3 years ago] | ||
---- | ---- | ||
[[Rally]] ([[Shieldmaiden]] [Human] 9): | [[Rally]] ([[Shieldmaiden]] [Human] 9): | ||
* Increases HP of all your units by 3% + 1%/lvl. | * Increases HP of all your units by 3% + 1%/lvl. | ||
− | |||
− | |||
− | |||
---- | ---- | ||
[[Selfressurection]] ([[Priestess]] [Angel] 17): | [[Selfressurection]] ([[Priestess]] [Angel] 17): | ||
− | * If the priestess is killed in battle, she loses 1 level and resurrects | + | * If the priestess is killed in battle, she loses 1 level and resurrects |
− | ** If the priestess | + | ** The [[Priestess]] will return after about 48 hours. |
− | + | ** If the priestess leaves your country because of mana problem (mana crash), the hero won't come back. | |
− | |||
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---- | ---- | ||
[[Song]] ([[Bard]] [Sprite] 9): | [[Song]] ([[Bard]] [Sprite] 9): | ||
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* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl. | * Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl. | ||
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl. | * Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl. | ||
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---- | ---- | ||
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9): | [[Squirrel Dance]] ([[Summoner]] [Elemental] 9): | ||
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** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. | ** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks. | ||
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss. | ** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss. | ||
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---- | ---- | ||
[[Tactics]] ([[Warlord]] [Human] 14): | [[Tactics]] ([[Warlord]] [Human] 14): | ||
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[[Terror]] ([[Dread Knight]] [Demon] 16): | [[Terror]] ([[Dread Knight]] [Demon] 16): | ||
* Reduces Accuracy of all enemy units by ???% + 1%/lvk. | * Reduces Accuracy of all enemy units by ???% + 1%/lvk. | ||
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---- | ---- | ||
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14): | [[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14): | ||
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* Reduces [[initiative]] of one random enemy stack by 1. | * Reduces [[initiative]] of one random enemy stack by 1. | ||
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack. | * Deals 4k + 2k/lvl [[POISON]] damage to the affected stack. | ||
− | * Is a Verdant spell thus can be resisted. | + | * Is a {{Green}} Verdant spell thus can be resisted. |
---- | ---- | ||
{{navigation}} | {{navigation}} | ||
+ | [[Category:Main Pages]] |
Latest revision as of 21:22, 20 August 2015
Ability Levels vs. Hero Levels
Above some minimum level of experience, heroes unlock their abilities. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list. Most Hero abilities can be turned off in the audience link from the main menu page of the game.
- note: 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!.
The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.
Two types of hero abilities exist: battle and non-battle.
- All non-battle heroes have non-battle abilities only.
- All battle heroes have at least one battle ability.
- Some battle heroes have a non-battle ability in addition.
Non-Battle Abilities
Alchemy (Alchemist Level 9) |
Increases geld income by 6% + 3%/level. Reduces MP income by 1%/level. |
Brewing (Witch Level 20) |
Increases item generation by 4% + 2%/level. |
Building (Engineer Level 9) |
Increases building rate by 6% + 3%/level. Effects all buildings except barriers. |
Channeling (Shaman Level 16, Crypt Keeper Level 18) |
Increases Mana Income by 2% + 1%/level. |
Charisma (Bard Level 14, Warlord Level 16) |
Increases recruit rate by 2% + 1%/level |
Contract (Devil Prince) |
The negative ability that prevents all rewards from pillages from being given to mage (including Battle Chant rewards). Ability is associated with the Nether spell Contract of the Soul. |
Enchant Item (Enchantress Level 18) |
Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1. |
Honor (White Knight Level 16) |
A number of Knights will join your army each turn, with that number doubling with every additional level. At level 1, 1-9 Knights join your army. At level 2, 10-18 Knights join your army. |
Necromancy (Necromancer Level 14, Crypt Keeper Level 16) |
Reduces the upkeep of all friendly undead units by 2% + 1%/level. |
Peace with Nature (Shepherdess Level 16) |
Increases the food production of each farm by 20 + 10/level. |
Researching (Sage Level 9) |
Reduces the research cost of each spell by 6% + 3%/level. |
Shepherding (Shepherdess Level 9) |
A number of Sheep will join your army each turn, equal to 30-60/level. A Shepherdess at level 11 (with level 3 Shepherding) will summon 90-180 Sheep every turn. |
Spell Lore (Sage Level 16) |
Reduces the casting cost of all spells by 2% + 1%/level. |
Summoning (Summoner Level 14) |
Increases the amount of units summoned by 3% + 3%/level. |
Trading (Merchant Level 9) |
Increases Geld Income by 20k + 20k/level. |
Battle Abilities
Animal Taming (Amazon [Animal] 12):
- Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.
Animate Dead (Crypt Keeper [Undead] 9, Necromancer [Undead] 16):
- Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.
Arcfire (Fire Elementalist [Elemental] 9):
- Deals 80k/lvl FIRE damage to one random enemy stack.
- Is an Eradication spell thus can be resisted.
Beast Master (Amazon [Animal] 14):
- Increases Primary and Counter AP of all your Animal units by 5%/lvl.
Berserk (Berserker [Dwarf] 14):
- Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
- Decreases HP of all your units by 3% + 3%/lvl.
Chill Touch (Soul Reaper [Demon] 9, Necromancer [Undead] 9):
- Deals 4k + 2k/lvl COLD damage to one random enemy stack.
- Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.
- This is a Nether spell and thus can be resisted.
- Reduces Accuracy of one random enemy stack by 2% + 1%/lv.
Demon Hunter (Vampire Hunter [Astral] 18):
- Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.
Dragon Rider (Dragon Knight [Dragon] 16):
- Increases Primary and Counter AP of all your Dragon units by 5%/lvl.
Dragonslayer (White Knight [Human] 20):
- Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.
Enchant Weapon (Enchantress [Elf] 14):
- Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.
Firestorm (Fire Elementalist [Elemental] 16):
- Deals 40k/lvl FIRE damage to each enemy stack.
- Is an Eradication spell thus can be resisted.
Healing (Priestess [Angel] 9, Shieldmaiden [Human] 14):
- It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded down to the nearest whole number.
- Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back.
Ice Shield (Valkyrie [Elemental] 16):
- Increases all your units' FIRE resistance by 5% + 1%/lvl.
Icicle (Valkyrie [Elemental] 14):
- Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
- This is a Phantasm spell and thus can be resisted.
Illusion (Illusionist [Mindripper] 18):
- Creates a stack of illusionary units worth 200k NP/lvl.
- The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.
- The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.
Leadership (Veteran [Human] 14):
- Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.
Mind Blast (Illusionist [Mindripper] 9):
- Deals 20k/lvl PSYCHIC damage to one random enemy stack.
- Is a Phantasm spell thus can be resisted.
Mind Shield (Illusionist [Mindripper] 14):
- Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
Plant Control (Shaman [Treefolk] 14):
- Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.
- This bonus adds to the effects of Plant Growth.
- Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs.
- typically 2000 for level 16-17 Witch, up to 5000 for level 20 Witch.
- The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.
- Polymorphed units are considered killed in battle and cannot be resurrected.
- Polymorph is a Phantasm spell and can be resisted.
- see this UBB topic from 3 years ago
Rally (Shieldmaiden [Human] 9):
- Increases HP of all your units by 3% + 1%/lvl.
Selfressurection (Priestess [Angel] 17):
- If the priestess is killed in battle, she loses 1 level and resurrects
- The Priestess will return after about 48 hours.
- If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.
- Increases Primary and Counter AP of all your units by 2% + 1%/lvl.
- Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.
Soul Devour (Soul Reaper [Demon] 14):
- Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
- Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.
Squirrel Dance (Summoner [Elemental] 9):
- Summons a stack of 20k + 10k/lvl Squirrels, that will last for the duration of the battle only.
- The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
- The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.
- Increases Accuracy of all your units by + 1%/lvl.
Terror (Dread Knight [Demon] 16):
- Reduces Accuracy of all enemy units by ???% + 1%/lvk.
Turn Undead (Vampire Hunter [Astral] 9, Priestess [Angel] 14):
- Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled.
Unholy Aura (Dread Knight [Demon] 14):
- Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)
Valor (many at level 9):
- Increases Primary and Counter AP of all your units by 3% + 1%/lvl.
Vampire Hunter (Vampire Hunter [Astral] 16):
- Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.
Wall of Thorn (Shaman [Treefolk] 18):
- Reduces initiative of one random enemy stack by 1.
- Deals 4k + 2k/lvl POISON damage to the affected stack.
- Is a Verdant spell thus can be resisted.