Difference between revisions of "Items"

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<tr valign="top"><td width=25%>[[Ash of Invisibility]]
 
<tr valign="top"><td width=25%>[[Ash of Invisibility]]
 
</td><td>
 
</td><td>
All of your units' [[Primary Attack|Primary]] and [[Extra Attack]]s are attributed [[initiative]]=6, making it almost sure that your units strike first in a battle (unless opponent uses [[initiative]] influencing magic too). Notes:
+
The [[initiative]] of all of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing magic or items, too). Notes:
 
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts.  
 
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts.  
 
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).  
 
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).  
* In case of Attacker and Defender use [[Ash of Invisibility]] (and no other [[initiative]] modifiers are used) both sides starts their attacks with highest [[initiative]]. It causes the battle to start with attacks of the top stacks while the first hitter is selected at random. Then the scenario repeats for next stacks which are chosen from the highest to the lowest ones.
+
* In case of Attacker and Defender using [[Ash of Invisibility]] at the same time (and no other [[initiative]] modifiers are used), both sides start with their [[initiative|initiatives]] set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
 
</td></tr>
 
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<tr><td>[[Book of Golem Summoning ]]
 
<tr><td>[[Book of Golem Summoning ]]
 
</td><td>
 
</td><td>
Summon 7-25 [[Iron Golem]]s.
+
Summons 7-25 [[Iron Golem]]s.
 
<td></tr>
 
<td></tr>
  
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<tr><td>[[Bottle of Eversmoking]]
 
<tr><td>[[Bottle of Eversmoking]]
 
</td><td>
 
</td><td>
Increases [[accuracy]] of [[Orc]]s by 10% on both sides.  
+
Increases [[accuracy]] of [[Orc]]s by 10% on both sides. Note that this item is disabled on several servers.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Brooch of Protection]]
 
<tr><td>[[Brooch of Protection]]
 
</td><td>
 
</td><td>
All your units gain  50% to their [[MELEE]] [[Damage Resistance|resistance]].  
+
All your units gain  40% to their [[Melee]] [[Damage Resistance|resistance]]. This value is 50% on Arch server.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Bubble Wine]]
 
<tr><td>[[Bubble Wine]]
 
</td><td>
 
</td><td>
All your units gain  20% to their [[Primary Attack]] and [[Counter Attack]], and  30% to their [[Health Points]]. No [[Accuracy]] decrease.
+
All of your units gain  10% to their [[Primary Attack]] and [[Counter Attack]], and  30% to their [[Health Points]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Candle of Sleeping]]
 
<tr><td>[[Candle of Sleeping]]
 
</td><td>
 
</td><td>
Lowers enemy units' [[Damage Resistance]]s by 10% and lowers their [[efficiency]] by 10%.
+
Lowers all of your enemy's units' [[Damage Resistance]]s by 10% and lowers their [[efficiency]] by 10%.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Capsule monster|Capsule Monster]]  
 
<tr><td>[[Capsule monster|Capsule Monster]]  
 
</td><td>
 
</td><td>
Summon 1,000 [[Capsule Monster]]s in battle that only last that fight.  
+
Summon 1,000 [[Capsule Monster]]s in battle that only last that fight. Surviving [[Capsule Monster]]s do not count towards any calculation of conquering land.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Carpet of Flying]]  
 
<tr><td>[[Carpet of Flying]]  
 
</td><td>
 
</td><td>
All your units gain the [[FLYING]] [[Unit Abilities|ability]] if they did not have it already.  
+
All your units gain [[Flying]] if they did not have it already.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Coffin]]  
 
<tr><td>[[Coffin]]  
 
</td><td>
 
</td><td>
The item version of [[Night of the Living Dead]], but it summon a set amount of units. 1000 [[Ghoul]]s or 500 [[Wraith]] or 20 [[Lich]]es or 20 [[Vampire]]s. Can also summon 2000 [[Zombie]]s.</td></tr>
+
Summons a set of units, either 2000 [[Zombie]]s, 1000 [[Ghoul]]s, 500 [[Wraith]]s, 20 [[Lich]]es, or 20 [[Vampire]]s. The chance is equal for each set of units (20%). Item is similar to the Nether spell [[Night of the Living Dead]].
 +
</td></tr>
  
 
<tr><td>[[Cosmetics]]  
 
<tr><td>[[Cosmetics]]  
 
</td><td>
 
</td><td>
Gives all [[:Category:Humans|Humans]] and [[:Category:Elves|Elves]] the [[Beauty]] [[Unit Abilities|ability]].
+
Gives all [[:Category:Humans|Humans]] and [[:Category:Elves|Elves]] the [[Beauty]] [[Unit Abilities|ability]]. Note that this item is disabled on several servers.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Crystal Ball]]  
 
<tr><td>[[Crystal Ball]]  
 
</td><td>
 
</td><td>
Spies on an enemy mage for information like the [[Scrying Mirror]] spell, but less efficient.  
+
Spies on an enemy mage for pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the Phantasm spell [[Scrying Mirror]], but is less effective.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Dozens of Silver-tipped Arrows]]  
 
<tr><td>[[Dozens of Silver-tipped Arrows]]  
 
</td><td>
 
</td><td>
Adds [[HOLY]] [[Attack_Types|attack type]] to units with a [[MISSILE]] [[Attack_Types|attack]].  
+
Adds [[Holy]] [[Attack_Types|attack type]] to units with a [[MISSILE]] [[Attack_Types|attack]]. Note that this item is disabled on several servers.
 
</td></tr>
 
</td></tr>
  
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<tr><td>[[Figurine of Ice Queen]]  
 
<tr><td>[[Figurine of Ice Queen]]  
 
</td><td>
 
</td><td>
Deals a small amount of [[COLD]] damage to all enemy units.  
+
Deals a small amount of [[Cold]] damage to all enemy units.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Flasks of Holy Water]]  
 
<tr><td>[[Flasks of Holy Water]]  
 
</td><td>  
 
</td><td>  
Deals 100,000 [[HOLY]] damage to all enemy [[:Category:Undeads|undead]] units.  
+
Deals 100,000 [[Holy]] damage to all enemy [[:Category:Undeads|undead]] units.  
 
</td></tr>
 
</td></tr>
  
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<tr><td>[[Javelin of Lightning Bolt]]  
 
<tr><td>[[Javelin of Lightning Bolt]]  
 
</td><td>
 
</td><td>
Deals some [[LIGHTNING]] damage and reduces enemy units' [[Counter Attack]] damage by 25%.  
+
Deals 90-105k [[Lightning]] damage to each enemy stack and reduces all enemy units' [[Counter Attack]] damage by 25%.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Letters of the Thieves' Guild]]  
 
<tr><td>[[Letters of the Thieves' Guild]]  
 
</td><td>
 
</td><td>
Steal some [[Geld|gold]] or an item from the target. The only way to steal a [[Unique_Items|unique]] from an opponent (VERY low chance).
+
Steal [[Geld|gold]], an item, or a unique item from the target enemy. Item is the only way to steal a [[Unique_Items|unique item]] from an opponent.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Magical Compass]]  
 
<tr><td>[[Magical Compass]]  
 
</td><td>
 
</td><td>
Gain roughly 100-200 acres (usually on the less side). Yield decreases as the user's [[land]] increases.
+
Gain roughly 100-250 acres. Yields decrease as the user's [[land]] increases.
 
</td></tr>
 
</td></tr>
  

Revision as of 04:43, 12 August 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Turns | Mana | Geld | Population | Land | Items | Spells

Lesser Items

Note: Unique Items have their own page with shortlisted descriptions

See here for information on Item generation

Ash of Invisibility

The initiative of all of your units' Primary and Extra Attack are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses initiative-influencing magic or items, too). Notes:

  • Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
  • Paralyze will cancel out the effect of Ash of Invisibility and vice versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).
  • In case of Attacker and Defender using Ash of Invisibility at the same time (and no other initiative modifiers are used), both sides start with their initiatives set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
Blood Stained Map

You have a 10% chance of getting one of the five Holy Grails.

Book of Golem Summoning

Summons 7-25 Iron Golems.

Book of Prophecy

Creates 4,000-12,000 of population.

Bottle of Eversmoking

Increases accuracy of Orcs by 10% on both sides. Note that this item is disabled on several servers.

Brooch of Protection

All your units gain 40% to their Melee resistance. This value is 50% on Arch server.

Bubble Wine

All of your units gain 10% to their Primary Attack and Counter Attack, and 30% to their Health Points.

Candle of Sleeping

Lowers all of your enemy's units' Damage Resistances by 10% and lowers their efficiency by 10%.

Capsule Monster

Summon 1,000 Capsule Monsters in battle that only last that fight. Surviving Capsule Monsters do not count towards any calculation of conquering land.

Carpet of Flying

All your units gain Flying if they did not have it already.

Coffin

Summons a set of units, either 2000 Zombies, 1000 Ghouls, 500 Wraiths, 20 Liches, or 20 Vampires. The chance is equal for each set of units (20%). Item is similar to the Nether spell Night of the Living Dead.

Cosmetics

Gives all Humans and Elves the Beauty ability. Note that this item is disabled on several servers.

Crystal Ball

Spies on an enemy mage for pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the Phantasm spell Scrying Mirror, but is less effective.

Dozens of Silver-tipped Arrows

Adds Holy attack type to units with a MISSILE attack. Note that this item is disabled on several servers.

Drums of War

Reduces Primary Attack Power of all enemy units by 10%.

Figurine of Ice Queen

Deals a small amount of Cold damage to all enemy units.

Flasks of Holy Water

Deals 100,000 Holy damage to all enemy undead units.

Horn of Valhalla

Summon 2,000-4,000 Knights.

Javelin of Lightning Bolt

Deals 90-105k Lightning damage to each enemy stack and reduces all enemy units' Counter Attack damage by 25%.

Letters of the Thieves' Guild

Steal gold, an item, or a unique item from the target enemy. Item is the only way to steal a unique item from an opponent.

Magical Compass

Gain roughly 100-250 acres. Yields decrease as the user's land increases.

Mana Crystal

Gain 30,000-70,000 mana.

Mana Vortex

Destroy 3,000-9,000 of the target's mana. Unless they have more mana then their nodes can hold, in which case it causes his/her mana reserves to equal the maximum amount of mana his nodes can hold. (e.g. johny has reserves of 1,000,000 but only has 500 nodes( 500,000 max mana reserves) now you use a vortex on him, and he loses 500,000 mana)

Minor Indulgence

Dispels spells cast by Gods, other mages and spells that have the No Dispel attribute. Only dispels one spell at a time.

Missile shield

Increases RANGED resistance for your units by 50%.

Monkey Brains

Doubles the Primary Attack power of all units with a PSYCHIC attack.

Nets of Ensnarement

Grounds one random enemy stack.

Official List of Demands

Has a random effect of one of the following items' effects: {Book of Prophecy, Letters of the Thieves Guild, Mana Vortex, Pipes of the Sewer, Rotten Food, Voodoo Doll}

Oil Flasks

Reduces the enemy's FIRE resistance by 50%, which CAN put resistances BELOW 0.

Ointment of Healing

Acts like the White mage spell "Healing" and heals a set amount of hit points. Also gives some POISON resistance to all your units.

Peaches

Summon 1,500-5,000 Gorillas

Pipes of the Sewer

Use on a target to destroy 500,000 gold and 15,000 population (unless they have less).

Pixie Dust

Pixie Dust reduces the Damage Resistance of all enemy units by 20% / number of stacks.

Potion of Valor

25% AP to Primary Attack and Counter Attack only (not to Extra Attack)

Pouch of Herbs

Resurrects 10% of your casualties (barring ultimates). Acts like a weakened Platinum Hand of Healing.

Powder Keg

Deals a small amount of FIRE damage to all enemy units and reduces the AP of their Primary Attack and Counter Attack by 5%.

Ring of Animal Command

Increases the AP of Primary Attack and Counter Attack of your animal units by 100% while reducing the AP of Primary Attack and Counter Attack of your opponent's animal units by 100%.

Rotten Food

Destroys 10,000-30,000k of the target's population.

Sage Stone

You gain 1,000,000-2,000,000 geld.

Satchel of Mist

Reduces the accuracy of all units on both sides by 10%.

Scroll of Protection from Fire

Gives all units a 50% bonus to their FIRE resistance.

Sogrom's Binding

Reduces the attack initiatives of a random enemy stack to 0.

Staff of Illusion

Deal a small amount of MAGIC damage.

Strange Metallic Can

Reduces your units Attack Power by 10% but resurrects 25% of your casualties.

The Head of Medusa

Kills 1-10 units of one random enemy stack.

The Spider's Web

Reduces all enemy unit's initiatives by 1.

Total Newbie Handbook

Summon 5,000 frogs or squirrels.

Treasure Chest

Gets you either nothing, 300,000 geld, 3 lesser items, or a unique.

Treasure Map

Get either nothing, 1,000,000 geld, 5 lesser items, or the location of a unique.

Vial of Venom

Adds the POISON Attack Type to the Primary Attack of units with a MELEE Attack Type.

Voodoo Doll

Destroys 2-8 turns from the targeted mage. Target's turns can not go negative by using this item.

Wine of the Three Whips

You increase your current population by 10%.

Unique Items

Note: Unique Items have their own page with shortlisted descriptions

Unique items go through barriers just like non-unique items. E.g.: an atomic bomb can be blocked.


Ancient Staff of Pure QuartzAncient Tome
Archmage Strategic GuideAtomic Bomb
Basin of Far SeeingBlack Ankh
Blood KnifeBlue Ice
Book of GeologyBurning Incense
Chaos WardDragon Slayer
Efreeti BottleEgg of Time
ExcaliburHell Fire
Helm of ESPHoly Grail
Holy Hand GrenadeLipstick of Enslavement
Love Potion #9Lucky Charm
Nether ParchmentOrb of Protection
Pan's FlutePandora's Box
Phoenix PendantPouch of Infinite Wealth
Ring of Djinni SummoningSceptre of Rulership
Scroll of CancellationScroll of Insight
Skull RingSoul Eater
Spectacles of True SeeingSt. Nara's Lock of Hair
Staff of the ArchmageThe Altar of Blood
The Amulet of KaelThe Apparatus
The Assassin's CloakThe Crimson Banner
The Crystal of TearThe Dead Sea Scroll
The Golden CrownThe Hand of Negation
The Iron GolemThe Last Defense
The Magic MirrorThe Mirror of the Grey Witch
The ProtectorThe Ring of Amethyst
The Searing StoneThe Sinner
The Wings of GloryThor's Hammer
Thunder BladeWand of the Moon
World Peace