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= Hero Abilities =
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= Ability Levels vs. Hero Levels =
 
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list.
 
Above some minimum level of experience, heroes unlock their [[:Category:Hero abilities|abilities]]. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list.
 
Most Hero abilities can be turned off in the audience link from the main menu page of the game.
 
Most Hero abilities can be turned off in the audience link from the main menu page of the game.
  
:: ''note'': 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!'. The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  
+
:: ''note'': 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!.  
:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy.  
+
The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.  
 +
:: ''example'': A level 10 [[Alchemist]] has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 [[Alchemist]] thus has 10 - (9) + 1 = LVL = 2 Alchemy.
 +
 
 +
Two types of hero abilities exist: battle and non-battle.
 +
* All [[:category:Nonbattle heroes|non-battle heroes]] have non-battle abilities only.
 +
* All [[:category:Battle heroes|battle heroes]] have at least one battle ability.
 +
** Some battle heroes have a non-battle ability in addition.
 +
 
 +
== Non-Battle Abilities ==
 +
<table width=90% align="center" border=1>
 +
<tr valign="top"><td width=25%>[[Alchemy]] ([[Alchemist]] Level 9)
 +
</td><td>
 +
Increases geld income by 6% + 3%/level.
 +
 
 +
Reduces MP income by 1%/level.
 +
</td></tr>
 +
 
 +
<tr><td>[[Brewing]] ([[Witch]] Level 20)
 +
</td><td>
 +
Increases item generation by 4% + 2%/level.
 +
</td></tr>
 +
 
 +
<tr><td>[[Building]] ([[Engineer]] Level 9)
 +
</td><td>
 +
Increases building rate by 6% + 3%/level. Effects all buildings except [[barriers]].
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Channeling]] ([[Shaman]] Level 16, [[Crypt Keeper]] Level 18)
 +
</td><td>
 +
Increases [[Mana]] Income by 2% + 1%/level.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Charisma]] ([[Bard]] Level 14, [[Warlord]] Level 16)
 +
</td><td>
 +
Increases recruit rate by 2% + 1%/level
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Contract]] ([[Devil Prince]])
 +
</td><td>
 +
The negative ability that prevents all rewards from pillages from being given to mage (including [[Battle Chant]] rewards). Ability is associated with the Nether spell [[Contract of the Soul]].
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Enchant Item]] ([[Enchantress]] Level 18)
 +
</td><td>
 +
Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Honor]] ([[White Knight]] Level 16)
 +
</td><td>
 +
A number of [[Knight]]s will join your army each turn, with that number doubling with every additional level. At level 1, 1-9 [[Knight]]s join your army. At level 2, 10-18 [[Knight]]s join your army.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Necromancy]] ([[Necromancer]] Level 14, [[Crypt Keeper]] Level 16)
 +
</td><td>
 +
Reduces the upkeep of all friendly undead units by 2% + 1%/level.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Peace with Nature]] ([[Shepherdess]] Level 16)
 +
</td><td>
 +
Increases the food production of each farm by 20 + 10/level.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Researching]] ([[Sage]] Level 9)
 +
</td><td>
 +
Reduces the research cost of each spell by 6% + 3%/level.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Shepherding]] ([[Shepherdess]] Level 9)
 +
</td><td>
 +
A number of [[Sheep]] will join your army each turn, equal to 30-60/level. A [[Shepherdess]] at level 11 (with level 3 [[Shepherding]]) will summon 90-180 [[Sheep]] every turn.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Spell Lore]] ([[Sage]] Level 16)
 +
</td><td>
 +
Reduces the casting cost of all spells by 2% + 1%/level.
 +
</td></tr>
 +
 
 +
 
 +
<tr><td>[[Summoning]] ([[Summoner]] Level 14)
 +
</td><td>
 +
Increases the amount of units summoned by 3% + 3%/level.
 +
</td></tr>
  
= Annotated Overview =
+
<tr><td>[[Trading]] ([[Merchant]] Level 9)
''in alphabetic order''
+
</td><td>
----
+
Increases [[Geld]] Income by 20k + 20k/level.
[[Alchemy]] ([[Alchemist]] [Human] 9):
+
</td></tr>
* Increases geld income by 6% + 3%/lvl.
+
</TABLE>
* Reduces MP income by 1%/lvl.
+
 
----
+
== Battle Abilities ==
 
[[Animal Taming]] ([[Amazon]] [Animal] 12):  
 
[[Animal Taming]] ([[Amazon]] [Animal] 12):  
* Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.
+
* Reduces Primary and Counter AP of all enemy [[:category:Animals|Animal]] units by 5%/lvl.
 
----
 
----
 
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):
 
[[Animate Dead]] ([[Crypt Keeper]] [Undead] 9, [[Necromancer]] [Undead] 16):
* Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.
+
* Resurrects 3% + 1%/lvl of your slain [[:category:Undeads|undead]] units at the end of each battle.
 
----
 
----
 
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):
 
[[Arcfire]] ([[Fire Elementalist]] [Elemental] 9):
* Deals 80k/lvl FIRE damage to one random enemy stack.
+
* Deals 80k/lvl [[FIRE]] damage to one random enemy stack.
* Is an Eradication spell thus can be resisted.
+
* Is an {{red}} Eradication spell thus can be resisted.
 
----
 
----
 
[[Beast Master]] ([[Amazon]] [Animal] 14):
 
[[Beast Master]] ([[Amazon]] [Animal] 14):
* Increases Primary and Counter AP of all your Animal units by 5%/lvl.
+
* Increases Primary and Counter AP of all your [[:category:Animals|Animal]] units by 5%/lvl.
 
----
 
----
 
[[Berserk]] ([[Berserker]] [Dwarf] 14):
 
[[Berserk]] ([[Berserker]] [Dwarf] 14):
 
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
 
* Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
 
* Decreases HP of all your units by 3% + 3%/lvl.
 
* Decreases HP of all your units by 3% + 3%/lvl.
----
 
[[Brewing]] ([[Witch]] [Elf] 20):
 
* Generates items based on the number of guild. (Anyone know how it works?)
 
----
 
[[Building]] ([[Engineer]] [Human] 9):
 
* Increases building rate by 6% + 3%/lvl.
 
----
 
[[Channeling]] ([[Shaman]] [Treefolk] 16, [[Crypt Keeper]] [Undead] 18):
 
* Increases MP income by 2% + 1%/lvl.
 
----
 
[[Charisma]] ([[Bard]] [Sprite] 14, [[Warlord]] [Human] 16):
 
* Increases recruit rate by 2% + 1%/lvl.
 
 
----
 
----
 
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):
 
[[Chill Touch]] ([[Soul Reaper]] [Demon] 9, [[Necromancer]] [Undead] 9):
* Deals 4k + 2k/lvl COLD damage to one random enemy stack.
+
* Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.
 
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.  
 
* Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.  
* This is a Nether spell and thus can be resisted.
+
* This is a {{black}} Nether spell and thus can be resisted.
 
----
 
----
 
[[Cursing]] ([[Witch]] [Elf] 9):
 
[[Cursing]] ([[Witch]] [Elf] 9):
Line 52: Line 131:
 
----
 
----
 
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):
 
[[Demon Hunter]] ([[Vampire Hunter]] [Astral] 18):
* Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.
+
* Increases damage dealt by your units to enemy [[:category:Demons|Demon]] units by 10% + 5%/lvl.
 
----
 
----
 
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):
 
[[Dragon Rider]] ([[Dragon Knight]] [Dragon] 16):
* Increases Primary and Counter AP of all your Dragon units by 5%/lvl.
+
* Increases Primary and Counter AP of all your [[:category:Dragons|Dragon]] units by 5%/lvl.
 
----
 
----
 
[[Dragonslayer]] ([[White Knight]] [Human] 20):
 
[[Dragonslayer]] ([[White Knight]] [Human] 20):
* Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.
+
* Increases damage dealt by your units to enemy [[:category:Dragons|Dragon]] units by 10% + 5%/lvl.
----
 
[[Enchant Item]] ([[Enchantress]] [Elf] 18):
 
* Generates lesser items. The generation rate is independent of the number of Guilds. Items are generated approx once every 20-40 turns at skill level 1.
 
 
----
 
----
 
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):
 
[[Enchant Weapon]] ([[Enchantress]] [Elf] 14):
Line 67: Line 143:
 
----
 
----
 
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):
 
[[Firestorm]] ([[Fire Elementalist]] [Elemental] 16):
* Deals 40k/lvl FIRE damage to each enemy stack.
+
* Deals 40k/lvl [[FIRE]] damage to each enemy stack.
* Is an Eradication spell thus can be resisted.
+
* Is an {{red}} Eradication spell thus can be resisted.
 
----
 
----
 
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):
 
[[Healing]] ([[Priestess]] [Angel] 9, [[Shieldmaiden]] [Human] 14):
* It ressurrects 2% + 1% per level. Confirmed.  However it truncates the # of units healed instead of rounding up.  E.g.,
+
* It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded ''down'' to the nearest whole number.
93 Nymphs are slain during battle.
+
:: Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back.  
6 Nymphs are resurrected from death.  <--This is 6.45% healed on a Healing 5 (7%) hero.  7% should have been 7 Nymphs if you rounded, because 93x.07 = 6.51.
 
 
 
So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back. Which is why it's not often seen resurrecting ultimates.
 
 
 
----
 
[[Honor]] ([[White Knight]] [Human] 16):
 
* Creates 1-9 Knight/turn at lvl 16
 
*edit : 10-18 knight/turn at lvl 17
 
 
----
 
----
 
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):
 
[[Ice Shield]]  ([[Valkyrie]] [Elemental] 16):
Line 87: Line 155:
 
[[Icicle]] ([[Valkyrie]] [Elemental] 14):
 
[[Icicle]] ([[Valkyrie]] [Elemental] 14):
 
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
 
* Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
* This is a Phantasm spell and thus can be resisted.
+
* This is a {{blue}} Phantasm spell and thus can be resisted.
 
----
 
----
 
[[Illusion]] ([[Illusionist]] [Mindripper] 18):
 
[[Illusion]] ([[Illusionist]] [Mindripper] 18):
Line 103: Line 171:
 
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):
 
[[Mind Shield]] ([[Illusionist]] [Mindripper] 14):
 
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
 
* Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
----
 
[[Necromancy]] ([[Necromancer]] [Undead] 14, [[Crypt Keeper]] [Undead] 16):
 
* Reduces upkeep of your undead units by 2% + 1%/lvl.
 
----
 
[[Peace With Nature]] ([[Shepherdess]] [Human] 16):
 
* Increases Food Production per Farm by 20 + 10/lvl
 
 
----
 
----
 
[[Plant Control]] ([[Shaman]] [Treefolk] 14):
 
[[Plant Control]] ([[Shaman]] [Treefolk] 14):
Line 115: Line 177:
 
----
 
----
 
[[Polymorph]] ([[Witch]] [Elf] 16):
 
[[Polymorph]] ([[Witch]] [Elf] 16):
* Turns around 2000 enemy recruited units into frogs. (Exact numbers and formula?)
+
* Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs.  
level 20 witch have kill 5000 enemy unit.The amount die is not likly by hp but by number.See my url.
+
** typically 2000 for level 16-17 Witch, up to 5000 for level 20 [[Witch]].
 
+
** The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.
see my topic the one i have tested 3 age ago
 
http://ubb.the-reincarnation.com/viewtopic.php?p=145402&highlight=witch#145402
 
 
 
 
 
-this spell  can be resist.
 
-amount kill is random.there a max and min amount to be kill.
 
** The created frogs temporarily join your army as an additional stack for the duration of the battle.
 
 
** Polymorphed units are considered killed in battle and cannot be resurrected.
 
** Polymorphed units are considered killed in battle and cannot be resurrected.
 
+
* [[Polymorph]] is a {{blue}} Phantasm spell and can be resisted.
 +
:: see this [http://ubb.the-reincarnation.com/viewtopic.php?p=145402&highlight=witch#145402 UBB topic from 3 years ago]
 
----
 
----
 
[[Rally]] ([[Shieldmaiden]] [Human] 9):
 
[[Rally]] ([[Shieldmaiden]] [Human] 9):
 
* Increases HP of all your units by 3% + 1%/lvl.
 
* Increases HP of all your units by 3% + 1%/lvl.
----
 
[[Researching]] ([[Sage]] [Human] 9):
 
* Reduces research cost of each spell by 6% + 3%/lvl.
 
 
----
 
----
 
[[Selfressurection]] ([[Priestess]] [Angel] 17):
 
[[Selfressurection]] ([[Priestess]] [Angel] 17):
* If the priestess is killed in battle, she loses 1 level and resurrects (i.e. comes back to your army after about 48 hours).  
+
* If the priestess is killed in battle, she loses 1 level and resurrects  
** If the priestess leave your country because of mana problem (mana crash), the hero won't come back.
+
** The [[Priestess]] will return after about 48 hours.  
----
+
** If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.
[[Shepherding]] ([[Shepherdess]] [Human] 9):
 
* Summons sheep into your army by 30-60/lvl per turn. On average 45/lvl.
 
** Seems not to be influenced by Summon skills/modifiers.
 
 
----
 
----
 
[[Song]] ([[Bard]] [Sprite] 9):
 
[[Song]] ([[Bard]] [Sprite] 9):
Line 149: Line 199:
 
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
 
* Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
 
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.
 
* Increases HP, Primary and Counter AP of all your [[:category:Demons|Demon units]] by 2% + 1%/lvl.
----
 
[[Spell Lore]] ([[Sage]] [Human] 16):
 
* Reduces casting cost of each spell by 2% + 1%/lvl.
 
 
----
 
----
 
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):
 
[[Squirrel Dance]] ([[Summoner]] [Elemental] 9):
Line 157: Line 204:
 
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
 
** The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
 
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.
 
** The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.
----
 
[[Summoning]] ([[Summoner]] [Elemental] 14):
 
* Increases amount of units summoned by 3% + 3%/lvl.
 
 
----
 
----
 
[[Tactics]] ([[Warlord]] [Human] 14):
 
[[Tactics]] ([[Warlord]] [Human] 14):
Line 166: Line 210:
 
[[Terror]] ([[Dread Knight]] [Demon] 16):
 
[[Terror]] ([[Dread Knight]] [Demon] 16):
 
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.
 
* Reduces Accuracy of all enemy units by ???% + 1%/lvk.
----
 
[[Trading]] ([[Merchant]] [Human] 9):
 
* Increase Geld Income by 20k + 20k/lvl.
 
 
----
 
----
 
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):
 
[[Turn Undead]] ([[Vampire Hunter]] [Astral] 9, [[Priestess]] [Angel] 14):
Line 185: Line 226:
 
* Reduces [[initiative]] of one random enemy stack by 1.
 
* Reduces [[initiative]] of one random enemy stack by 1.
 
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.
 
* Deals 4k + 2k/lvl [[POISON]] damage to the affected stack.
* Is a Verdant spell thus can be resisted.
+
* Is a {{Green}} Verdant spell thus can be resisted.
 
----
 
----
 
{{navigation}}
 
{{navigation}}
 +
[[Category:Main Pages]]

Latest revision as of 21:22, 20 August 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells

Ability Levels vs. Hero Levels

Above some minimum level of experience, heroes unlock their abilities. When the hero increases in level, the unlocked ability also becomes more powerful. Most heroes have two abilities, one unlocking in the level 8-10 range, and one unlocking in the level 13-17 range. The abilities are briefly described in the encyclopedia. Below you find an annotated list. Most Hero abilities can be turned off in the audience link from the main menu page of the game.

note: 'When in the list below an ability is denoted as (Does Something/LVL), it does NOT mean the hero level, but the level of the ability!.

The easy way to derive the skill level is to take the level of the hero then subtract the level that you get the skill, then add one.

example: A level 10 Alchemist has 2 LVL in his Alchemy ability. Alchemy is unlocked at level (9). A level 10 Alchemist thus has 10 - (9) + 1 = LVL = 2 Alchemy.

Two types of hero abilities exist: battle and non-battle.

  • All non-battle heroes have non-battle abilities only.
  • All battle heroes have at least one battle ability.
    • Some battle heroes have a non-battle ability in addition.

Non-Battle Abilities

Alchemy (Alchemist Level 9)

Increases geld income by 6% + 3%/level.

Reduces MP income by 1%/level.

Brewing (Witch Level 20)

Increases item generation by 4% + 2%/level.

Building (Engineer Level 9)

Increases building rate by 6% + 3%/level. Effects all buildings except barriers.

Channeling (Shaman Level 16, Crypt Keeper Level 18)

Increases Mana Income by 2% + 1%/level.

Charisma (Bard Level 14, Warlord Level 16)

Increases recruit rate by 2% + 1%/level

Contract (Devil Prince)

The negative ability that prevents all rewards from pillages from being given to mage (including Battle Chant rewards). Ability is associated with the Nether spell Contract of the Soul.

Enchant Item (Enchantress Level 18)

Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1.

Honor (White Knight Level 16)

A number of Knights will join your army each turn, with that number doubling with every additional level. At level 1, 1-9 Knights join your army. At level 2, 10-18 Knights join your army.

Necromancy (Necromancer Level 14, Crypt Keeper Level 16)

Reduces the upkeep of all friendly undead units by 2% + 1%/level.

Peace with Nature (Shepherdess Level 16)

Increases the food production of each farm by 20 + 10/level.

Researching (Sage Level 9)

Reduces the research cost of each spell by 6% + 3%/level.

Shepherding (Shepherdess Level 9)

A number of Sheep will join your army each turn, equal to 30-60/level. A Shepherdess at level 11 (with level 3 Shepherding) will summon 90-180 Sheep every turn.

Spell Lore (Sage Level 16)

Reduces the casting cost of all spells by 2% + 1%/level.

Summoning (Summoner Level 14)

Increases the amount of units summoned by 3% + 3%/level.

Trading (Merchant Level 9)

Increases Geld Income by 20k + 20k/level.

Battle Abilities

Animal Taming (Amazon [Animal] 12):

  • Reduces Primary and Counter AP of all enemy Animal units by 5%/lvl.

Animate Dead (Crypt Keeper [Undead] 9, Necromancer [Undead] 16):

  • Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.

Arcfire (Fire Elementalist [Elemental] 9):

  • Deals 80k/lvl FIRE damage to one random enemy stack.
  • Is an Icon ERADICATION.gif Eradication spell thus can be resisted.

Beast Master (Amazon [Animal] 14):

  • Increases Primary and Counter AP of all your Animal units by 5%/lvl.

Berserk (Berserker [Dwarf] 14):

  • Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
  • Decreases HP of all your units by 3% + 3%/lvl.

Chill Touch (Soul Reaper [Demon] 9, Necromancer [Undead] 9):

  • Deals 4k + 2k/lvl COLD damage to one random enemy stack.
  • Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl.
  • This is a Icon NETHER.gif Nether spell and thus can be resisted.

Cursing (Witch [Elf] 9):

  • Reduces Accuracy of one random enemy stack by 2% + 1%/lv.

Demon Hunter (Vampire Hunter [Astral] 18):

  • Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.

Dragon Rider (Dragon Knight [Dragon] 16):

  • Increases Primary and Counter AP of all your Dragon units by 5%/lvl.

Dragonslayer (White Knight [Human] 20):

  • Increases damage dealt by your units to enemy Dragon units by 10% + 5%/lvl.

Enchant Weapon (Enchantress [Elf] 14):

  • Increases Accuracy, Primary and Counter AP of one of your stacks by +5% + 1%/lvl.

Firestorm (Fire Elementalist [Elemental] 16):

  • Deals 40k/lvl FIRE damage to each enemy stack.
  • Is an Icon ERADICATION.gif Eradication spell thus can be resisted.

Healing (Priestess [Angel] 9, Shieldmaiden [Human] 14):

  • It ressurrects 2% + 1%/lvl of the slain units in the stack that it lead, rounded down to the nearest whole number.
Because of the rounding down, it is not often seen to resurrect ultimate units. E.g.: at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one back.

Ice Shield (Valkyrie [Elemental] 16):

  • Increases all your units' FIRE resistance by 5% + 1%/lvl.

Icicle (Valkyrie [Elemental] 14):

  • Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
  • This is a Icon PHANTASM.gif Phantasm spell and thus can be resisted.

Illusion (Illusionist [Mindripper] 18):

  • Creates a stack of illusionary units worth 200k NP/lvl.
    • The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as real stacks.
    • The illusion stack is never commanded by a hero, and does not count towards total army power or total power loss.

Leadership (Veteran [Human] 14):

  • Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.

Mind Blast (Illusionist [Mindripper] 9):

  • Deals 20k/lvl PSYCHIC damage to one random enemy stack.
  • Is a Phantasm spell thus can be resisted.

Mind Shield (Illusionist [Mindripper] 14):

  • Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.

Plant Control (Shaman [Treefolk] 14):

  • Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.

Polymorph (Witch [Elf] 16):

  • Turns (lvl-1) * 1000 + a random 1-1000 units enemy recruited units into frogs.
    • typically 2000 for level 16-17 Witch, up to 5000 for level 20 Witch.
    • The created frogs temporarily join your army as an additional stack for the duration of the battle, not lead by a hero.
    • Polymorphed units are considered killed in battle and cannot be resurrected.
  • Polymorph is a Icon PHANTASM.gif Phantasm spell and can be resisted.
see this UBB topic from 3 years ago

Rally (Shieldmaiden [Human] 9):

  • Increases HP of all your units by 3% + 1%/lvl.

Selfressurection (Priestess [Angel] 17):

  • If the priestess is killed in battle, she loses 1 level and resurrects
    • The Priestess will return after about 48 hours.
    • If the priestess leaves your country because of mana problem (mana crash), the hero won't come back.

Song (Bard [Sprite] 9):

  • Increases Primary and Counter AP of all your units by 2% + 1%/lvl.
  • Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl.

Soul Devour (Soul Reaper [Demon] 14):

  • Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl.
  • Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.

Squirrel Dance (Summoner [Elemental] 9):

  • Summons a stack of 20k + 10k/lvl Squirrels, that will last for the duration of the battle only.
    • The squirrel stack can be affected by spells, items, and abilities in the same manner as real stacks.
    • The squirrel stack is never commanded by a hero, and does not count towards total army power or total power loss.

Tactics (Warlord [Human] 14):

  • Increases Accuracy of all your units by + 1%/lvl.

Terror (Dread Knight [Demon] 16):

  • Reduces Accuracy of all enemy units by ???% + 1%/lvk.

Turn Undead (Vampire Hunter [Astral] 9, Priestess [Angel] 14):

  • Deals 5k + 2k/lvl HOLY damage to each enemy Undead stack. However, since Undead are weak to holy, damage is doubled.

Unholy Aura (Dread Knight [Demon] 14):

  • Increases all your units' HOLY resistance by 5% + 1%/lvl. (?)

Valor (many at level 9):

  • Increases Primary and Counter AP of all your units by 3% + 1%/lvl.

Vampire Hunter (Vampire Hunter [Astral] 16):

  • Increases damage dealt by your units to enemy Undead units by 10% + 5%/lvl.

Wall of Thorn (Shaman [Treefolk] 18):

  • Reduces initiative of one random enemy stack by 1.
  • Deals 4k + 2k/lvl POISON damage to the affected stack.
  • Is a Icon VERDANT.gif Verdant spell thus can be resisted.

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