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  • ...ms|Lesser Items]] such as [[Treasure Chest]]s or [[Letters of the Thieves' Guild]] * Through the use of [[Spells]] like {{Blue}} [[Steal Artifact]] or {{white}} [[Locate Artifact]]
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  • <tr><td width=150>'''Name:'''</td><td>The Oppressed Guild</td></tr> <tr><td>'''Server:'''</td><td>Guild Server</td></tr>
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  • === Heroes' spells and resistance === *If one of your heroes casts a [[Spells#Heroes'_spells|spell]] or uses an [[#Hero_Abilities|ability]], that can be
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  • * Researching spells * M.P. charging and using [[Spells]] and [[Items]]
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...help guild-mates to advice you on your army composition and your use of [[spells]] and [[items]]. Your battle reports from the last 72 hour are accessible t
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...the server and teach basic gameplay. Some sets, its higher-learning sister guild [[Apprentice_Academy#Advanced_Academy|Advanced Academy]] is also present.
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  • [[Nodes]] generate and store [[mana|magic power (m.p.)]]. Casting spells and the upkeep of [[enchantments]] draw upon [[mana|magic power]], and so d ...you more [[mana|m.p.]] than already gained with slightly less nodes. Some spells and enchantments influence the [[mana|m.p. production]] by your nodes.
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  • ...increasingly less powerful in the adjacent and opposing specialities’ [[spells]]. ...on their speciality and server settings (apprentice-server has no ultimate spells, the other servers do).
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  • ...ay have recruited using your [[barracks]] and/or may have summoned using [[spells]] and/or [[items]] (previous chapters); and/or may have obtained in the [[B Note that for mages casting [[Armageddon]] and their fellow guild members, the protection rules DO apply in The Reincarnation (in constrast t
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  • * If you are member of a supporting guild, you will see you enemies and allied guilds highlighted with icons in these ...to know who you are attacking, or you may find yourself in the middle of a guild war in no time. It is anonymized on SOLO servers.
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  • ...atures are deactivated. Most servers allow you to choose allies and pick a guild. Depending on server regulations, you can choose 1 (non-guild, non-solo servers) or 2 (guilded server) fellow mages to team up with you a
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  • 6. Killed by spells/items - Some spells and items make you lose geld, population, troops and buildings instantaneou ...Union of Honour – A board to locate potential allies and (if applicable) guild mates,
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  • ...n black mages you hit. The best would be if you do this together with your guild. I attack only blacks, and I siege most of the time. In the first month you ...n|Web]] can prevent a lot of nether stacks from hitting at all. Other nice spells if you need them or know he ain't got full bars are [[Call Hurricane]] and
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  • When piecing together the origins of the Guild known as Ronin Assassins the main difficulty you encounter is the lack of w ...ly used by Historians trying to piece together the history of this shadowy Guild.
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  • ...an start with ~200 SL and cast it again once before researching [[ultimate spells]]. ...t (more SL is better [[Concentration]]) and probably ultimates as the last spells.
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  • ** e.g. as part of a punishment to a whole guild *** e.g. participating in a guild coordinated attack (so-called [[BBQs]]) that included ND-mages/multi-mages.
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  • <tr><td width=100>'''Name:'''</td><td>The Tarakian Guild</td></tr> ...into pay-to-play mode. This caused the council to vote for disbanding the guild and leaving the game while still on top instead of slowly diminishing into
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  • ...f have a major fork here. Normally, if the top is friendly (PNAP or form a guild with the top 15 or something ) I plan to play defencive stacking junk. ...s needed. To go from all black complexes done to everything done with 1.8K guild requires about 800 turns. All things going smoothly you should finish at ar
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  • ...for part of a reset to test the effects of love and peace and a few other spells (largely bless and a few others) 1) no you wont, not unless you are smart or targeted for a bbq by a guild far stronger than any ive seen here. not if you powerup well at the end any
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  • ...oordinated wave of attacks, items, spells targetting a single mage (e.g. a guild enemy) ...ttack, usually by a guild, on one or more mages. Usually includes attacks, spells and items
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  • ...30-11-2005 and that ended 26-01-2006) Kaas transformed into a multilingual guild, open to any mage with a taste for cheese. It's RoE's were from then on: <br>2. spells/items = deathwish
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  • The Pacifists? guild was founded nearly at the beginning of AM. ...l and you gained 16 acres, while destroying 33 acres of land. <br>Then the guild would attack you until they had gained 49 acres and destroyed how ever many
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  • ...nforced by the guilds who create them. It is always wise to be aware of a guild's RoE before attacking one of their members. RoEs are usually listed or lin '''Spells or Items:''' RoEs often include the repercussions you should expect if you
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  • Node 1,334 Guild 6 <br> ...Category:Offensive Enchantments]] [[Category:Admin Spells]] [[Category:God Spells]]
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  • <td><b>[[Guild Server|Guild]] server</b></td> * There are spells and items that influence turn storage and turn usage.
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  • * [[Letters of the Thieves Guild]] (lesser item) can steal geld <b>[[:Category:Spells|Spells]]</b>
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  • ...ek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pull, a surprisingly effective strategy (many opponents, pa ..., limit its use). Whether you are defending or attacking, you can use both spells. When you go up against blacks & blues, it's good to use inferno or flamesh
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  • * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage.
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  • ...te slow (1 turn / 8 minutes), and where the most powerful (‘ultimate’) spells are not in use (making guildwars last long and play very different from the ...y, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual|Game Manual]] explai
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  • ...Turns generate based on the server (Apprentice: 1 turn/15 minutes, Server Guild: 1 turn/10 minutes, Blitz: 1 turn/5 minutes)<br> ...only be stored up to the current turn cap. (Apprentice: 150 turns, Server Guild: 180 turns, Blitz: 200 turns)<br>
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  • Server Guild Server: Server, Guild, S1<br> Blitz Guild: Blitz, BG, B2<br>
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  • *Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chan *Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance o
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  • ...store the balance of everything, thus dispelling most existing enchantment spells, beneficial or harmful, in a specific place. **Serenity can be blocked like any other [[Spells|spell]], e.g. because of [[Barriers|barriers]].
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  • ...llen_Archangel|Fallen Archangels]] for me. Blitz Oct 2008 //Confirmed 2009/Guild server ...[Category:Nether Spells]] [[Category:Summoning Spells]] [[Category:Ancient Spells]]
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  • *The Armageddon spell can be researched after all other spells. ...ust be a member of a sufficiently powerful guild, and be authorized by the guild's leader to do so. Unguilded mages cannot cast at this time.
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  • ...archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welcomes new mages to teach them the fundame ...y advertise this on the UBB prior to the start of the reset though. Server Guild generates 1 turn every 10 minutes, a mage can store up to 180 turns on this
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  • ...ly be there do to the work of your guild mates in the higher ranks through Spells, items and attacks. So when finishing a mage you are just taking the final ...to attack you for 48 hours but is possible for others to use items or cast spells on you while your in CP. CP will also end at anytime if you take a turn. Th
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  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
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  • ...most powerful Spell Masters can reduce the number of turns needed to cast spells as well. ...spell casting turn cost by a percentage (1% per level). E.g., at level 20, spells that take 5 turns will only take 4 turns to cast.
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  • ...blitz.the-reincarnation.com Blitz] and [http://guild.the-reincarnation.com Guild Server]. Any other form of playing nether is faggotry and probably involve ...you can easily get to 50 attacks per run. Sounds absurd? There are three spells that make this possible which will be discussed shortly. First things firs
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  • ...op stacks due to the ease of resummoning and the lower cost of casting the spells. You can imagine how frustrating it is to resummon an off-colour and to los ...nce they're enchanted, they receive effective protection against elemental spells.). Your mage will not receive resistance to Eradication magic, rather your
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  • Spells like BS and BR allow amazing land allocation and turn efficiency. Having SL dependent, they aren’t easily nullified by spells and they can soak/damage.
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  • ...[[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early i ** The amount of skill points produced by your guild depends solely on the absolute number of guilds you have. Land size is not
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  • ...l penetration it is also a great aid on defense allowing many powerful red spells (stun, gravity pull, etc.) to effect enemies more often, improving your arm ...t in this - so if you're black, it reduces the casting cost of white/green spells the most - while as blue it reduces the cost of red/green the most)
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  • ...to the units' natural abilities. This is important, because some items and spells can e.g. make your unit fly. But no item, spell, enchantment or hero will i * your heroes, items and spells can create temporarily extra stacks in battle (see dummy stacks section bel
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  • ...on your land, people working in them can not only help in researching new spells or uncovering ancient artifacts - they will also spend their time on mentio | On 600 land<br/> with 5% guild
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  • ...-align: right; font-size: 0.8em; font-style: italic; margin: 0.3em 1em;">[[Guild Wars 2 Wiki:Projects/Featured pages|Featured pages project]] • [[Main Pag :▪&nbsp;[[Skills|Skills]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroe
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  • I put a green in the Ager-Non-Guild Hall of Immortals finishing 6th, and last reset, in spite of massive proble * {{blue}} It can't resist blue spells,
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  • ..., each with full turns, to attack/disrupt/harass certain target mage(s) or guild(s), with the purpose of causing irredeemable losses to those parties while ...get their mages killed, most commonly running turns under god's or enemy's spells, or destroying down to 1 fort to attract a final blow. Some players claimed
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  • ...military force. Players could build up armies by summoning them with magic spells or items, or by hiring them as mercenaries. These forces could then be used ...s allowed. Most servers came had two variants: ''Guild'' and ''NonGuild''. Guild server encouraged players to cooperate as teams of indefinite size, whilst
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  • ...esources – mana, geld, population. Constantly check your mages for enemy spells when using turns<br> ...d who have a low net power. They are also the most vunerable mages in your guild. A catfisher needs to be extremely experienced and very good at taking care
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  • ...ines that they follow when issuing punishments. See also [[:category:Admin Spells]].<br><br> ..."Serenity" on a non-ally/non-member of your guild/non-member of an allied guild in order to save them from a spell lock.
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  • ==Guild Management== ...uilds]] have the ability to restrict or allow access to certain supporting guild features.
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  • ...rting_Guild_Features | Supporting Guilds]]. It allows guilds to track the spells that they place on mages. ...are automatically removed from the spell tracker. There is no need for a guild member to do anything other that play the game, and the spell tracker will
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  • ...enced mages some of the basic skills necesssary for survival on Terra. Non-Guild is the place you go to hone those skills. ...ion is the single most important skill you will learn on Terra (other than spells, and strategy, and etc…) Use your message function and arrows and try to
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  • <span style="color:#2ecc71;">Guild Alliances do not need to be disclosed</span> *Changed spells, units, items for balance issues
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  • * You can still receive mass-guild messages Related: [[:Category:Admin Spells|Other admin punishments]] such as [[Time Twister]] and [[Frozen Hell]]
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  • Generates lesser items independent of Guild item generation. Items are generated every 20-40 turns at level 1. Reduces the casting cost of all spells by 2% + 1%/level.
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  • <tr><td>'''Server:'''</td><td>Guild</td></tr> Harmful Spells and/or Items = Deathlist
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  • MoN was founded in August of 2007 by members of the disbanded guild ArchEnemy who still wished to play together including Diabolus, ThanatosRX, MoN is a small active war guild. MoN avoids alliances and NAPs whenever possible. MoN wars random targets
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  • *lvl20 UM wraiths boosts init to 4 (guild 2-11) ...]] [[Category:Plain Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]]
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  • ...s first, in order to get [[Concentration]], or research some of the easier spells in order to get a higher spell level. Your spell level determines how strong your spells are, the chance of casting spells(especially off color ones) and how many units you summon per spell. Without
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  • Up-to-date Statistics on units, spells, items and heroes for Guild Server. | '''[[:Category:Units (Guild)|Vol. I The Book of Units]]'''
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  • *TR Tutorial Batch #3 - Skills & Spells (The Basics) ...yers and have to be respected. For NDs, I will personally advise to join a guild.
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  • This page shows you all the spells that you can cast, organized by the spell's color. You can buy more spells or research them via the research button, which will be explained briefly.
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  • :Research your colour spells first.<br> *Guild
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  • =Guild Supremacy= *A new system unique to guilds called "Guild Supremacy" has been added to the [[Beta_Server|Beta Server]].
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  • *Can be purchased via the [[Guild_Supremacy|Guild Supremacy]] perk of the same name. *The enchantment will be removed from any mage that leaves the guild.
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