Difference between revisions of "Items"

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<tr><td>[[Treasure Chest]]  
 
<tr><td>[[Treasure Chest]]  
 
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Grants either 500,000 [[geld]], 3 [[items#lesser items|lesser items]], a [[Unique Items|Unique Item]], or nothing. The chances for a Unique are very small.
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Grants either 500,000 [[geld]], 3 [[items#lesser items|lesser items]], a [[Unique Items|Unique Item]], or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently found in the Unique Pool. If there are no Uniques in the Pool, then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless if it was owned.
 
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<tr><td>[[Treasure Map]]  
 
<tr><td>[[Treasure Map]]  
 
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Grants either 1,000,000 [[geld]], 5 [[items#lesser items|lesser items]], the location of a [[Unique Items|Unique Item]] (displays the mage who possesses the [[Unique Items|Unique]], or nothing. This item is disabled on all servers except Arch.
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Grants either 1,000,000 [[geld]], 5 [[items#lesser items|lesser items]], the location of a [[Unique Items|Unique Item]] (displays the mage who possesses the [[Unique Items|Unique]], or nothing. This item is disabled on all servers except Arch and Guildwar.
 
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Revision as of 00:53, 23 August 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Turns | Mana | Geld | Population | Land | Items | Spells

Lesser Items

Note: Unique Items have their own page with shortlisted descriptions

See here for information on Item generation

Ash of Invisibility

The initiative of all of your units' Primary and Extra Attack are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses initiative-influencing magic or items, too). Notes:

  • Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
  • Paralyze will cancel out the effect of Ash of Invisibility and vice-versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).
  • In the rare case of both the Attacker and the Defender using Ash of Invisibility at the same time (and no other initiative modifiers are used), both armies start with their initiatives set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
Blood Stained Map

Grants a 10% chance of being awarded one of the five Holy Grails.

Book of Golem Summoning

Summons 7-25 Iron Golems.

Book of Prophecy

Grants 4,000-12,000 population.

Bottle of Eversmoking

Increases accuracy of Orcs by 10% on both sides. Note that this item is disabled on the majority of servers.

Brooch of Protection

All your units gain 40% to their Melee resistance. This value is 50% on Arch server.

Bubble Wine

All of your units gain 10% to their Primary Attack and Counter Attack, and 30% to their Health Points.

Candle of Sleeping

Reduces all enemy units' Damage Resistances by 10% and reduces their efficiency by 10%.

Capsule Monster

Summon 1,000 Capsule Monsters in battle that vanish once the battle is finished. Surviving Capsule Monsters do not count towards any calculation of conquering land.

Carpet of Flying

Grants Flying to all friendly units unless they already had Flying.

Coffin

Summons a set amount of a certain unit, either 2000 Zombies, 1000 Ghouls, 500 Wraiths, 20 Liches, or 20 Vampires. The chance is equal for each set of units (20%). Item is similar to the Nether spell Night of the Living Dead.

Cosmetics

Grants all Humans and Elves the Beauty ability. Note that this item is disabled on the majority of servers.

Crystal Ball

Spies on an enemy mage for pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the Phantasm spell Scrying Mirror, but is less effective.

Dozens of Silver-tipped Arrows

Adds Holy attack type to all friendly units with a Missile attack type. Note that this item is disabled on the majority of servers.

Drums of War

Reduces Primary Attack Power of all enemy units by 10%.

Figurine of Ice Queen

Deals a small amount of Cold damage to all enemy units.

Flasks of Holy Water

Deals 100,000 Holy damage to all enemy undead units.

Horn of Valhalla

Summon 2,000-4,000 Knights.

Javelin of Lightning Bolt

Deals 90,000-105,000 Lightning damage to each enemy stack and reduces all enemy units' Counter Attack damage by 25%.

Letters of the Thieves' Guild

Steal gold, an item, or a unique item from the target enemy. Item is the only way to steal a unique item from an opponent.

Magical Compass

Grants roughly 100-250 acres. Yields decrease as the user's land increases.

Mana Crystal

Grants 30,000-70,000 mana. Mana is given after upkeep is taken away.

Mana Vortex

Destroy 3,000-9,000 of the target's mana, or 6,000-18,000 of the target's mana on Arch. If a Mage has more than maximum mana, that mana is drained (i.e. a Mage has 1,000,000/800,000 mana. 200,000 mana is destroyed).

Minor Indulgence

Dispels spells cast by Gods, other mages, and spells that have the No Dispel attribute, like The Wall of Silence. Only dispels one spell at a time, and it will not dispel your own beneficial spells, like Concentration or The Holy Light. Inventories can only hold 3 of these items, and they can never be pillaged.

Missile shield

Increases Ranged resistance for your units by 50%. Resistance is capped at 100%.

Monkey Brains

Doubles the Primary AP of all friendly units with a Psychic attack type.

Nets of Ensnarement

Grounds one random enemy stack. If the randomly-chosen stack has Flying, it also suffers -1 initiative. If the randomly-chosen stack does not have Flying, this item has no effect. This item is disabled on all servers except Arch.

Official List of Demands

Has an equal chance to trigger an effect of one of the following items against target enemy mage: Letters of the Thieves Guild, Mana Vortex, Pipes of the Sewer, Rotten Food, Voodoo Doll.

Oil Flasks

Reduces enemy units' Fire resistance by 40%, which can put fire resistance below 0%. On Arch Server, this reduction value is 50%. For example, Treants have 0% Fire Resistance and Weakness to Fire, which takes an additional -50% away. If Oil Flasks pass through Barriers, Treants will have 0% - 50% - 40% = -90% Fire Resistance, which essentially multiplies any Fire Attack against Treants by 1.9x.

Ointment of Healing

Acts like the Ascendant Spell Healing, which heals a set amount of hit points. In addition, it grants a small amount of Poison resistance to all friendly units.

Peaches

Summon 1,500-5,000 Gorillas.

Pipes of the Sewer

Destroys exactly 500,000 gold and 7,500 population, unless these values are higher than what the target mage currently has.

Pixie Dust

Reduces all Damage Resistances of the enemy army by a total of 20% divided by the number of stacks. This item differs from Candle of Sleeping because it assigns this penalty to each stack equally. For example, if the enemy mage has 10 stacks, then it will reduce each stacks' Damage Resistance by 2%. If the enemy mage has 2 stacks, it will reduce each stacks' Damage Resistance by 10%.

Potion of Valor

Increases AP of Primary Attack and Counter Attack by 16.75%.

Pouch of Herbs

Resurrects 10% of your casualties (except Ultimate units). Similar to the Ascendant Spell Platinum Hand of Healing, albeit much weaker.

Powder Keg

Deals a small amount of Fire damage to all enemy units and reduces the AP of their Primary Attack and Counter Attack by 5%. Damage is equal to 1.5 * Number of Units in Stack.

Ring of Animal Command

Increases the base AP of the Primary Attack and Counter Attack of all friendly Animal units by 100% while reducing the base AP of the Primary Attack and Counter Attack of all enemy Animal units by 100%. Note that this item's increase and decrease are to base unit values, so Enlarge Animal will still improve statistics significantly and will distort the reduction results.

Rotten Food

Destroys 5,000-15,000 of the target enemy mage's population.

Sage Stone

Grants 1,000,000-2,000,000 geld to user.

Satchel of Mist

Reduces the accuracy of all units on both sides by 10%.

Scroll of Protection from Fire

Gives all friendly units a 40% bonus to their Fire resistance. On the Arch Server, this bonus value is 50%.

Sogrom's Binding

Sets the initiative of a random enemy stack to 0. Note that this item is disabled on the majority of servers.

Staff of Illusion

Deals approximately 100,000 Magic damage to each individual enemy stack. Damage increases as the number of units in a stack increases.

Strange Metallic Can

Resurrects 25% of the user's casualties at the end of battle.

The Head of Medusa

Destroys 1-10 units of one random enemy stack.

The Spider's Web

Reduces the initiative of all enemy units by 1.

Total Newbie Handbook

Summons 5,000 frogs or 5,000 squirrels.

Treasure Chest

Grants either 500,000 geld, 3 lesser items, a Unique Item, or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently found in the Unique Pool. If there are no Uniques in the Pool, then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless if it was owned.

Treasure Map

Grants either 1,000,000 geld, 5 lesser items, the location of a Unique Item (displays the mage who possesses the Unique, or nothing. This item is disabled on all servers except Arch and Guildwar.

Vial of Venom

Adds the Poison Attack Type to the Primary Attack of all friendly units with a Melee Attack Type.

Voodoo Doll

Destroys 2-8 turns from the target enemy mage. The target enemy mage's turns cannot go into negative by using this item.

Wine of the Three Whips

Increase your population by 10% or the delta between your current population and your population limit, whichever is lower.

Unique Items

Note: Unique Items have their own page with shortlisted descriptions

Unique Items go through barriers just like Lesser Items (i.e. an atomic bomb can be blocked by barriers).


Ancient Staff of Pure QuartzAncient Tome
Archmage Strategic GuideAtomic Bomb
Basin of Far SeeingBlack Ankh
Blood KnifeBlue Ice
Book of GeologyBurning Incense
Chaos WardDragon Slayer
Efreeti BottleEgg of Time
ExcaliburHell Fire
Helm of ESPHoly Grail
Holy Hand GrenadeLipstick of Enslavement
Love Potion #9Lucky Charm
Nether ParchmentOrb of Protection
Pan's FlutePandora's Box
Phoenix PendantPouch of Infinite Wealth
Ring of Djinni SummoningSceptre of Rulership
Scroll of CancellationScroll of Insight
Skull RingSoul Eater
Spectacles of True SeeingSt. Nara's Lock of Hair
Staff of the ArchmageThe Altar of Blood
The Amulet of KaelThe Apparatus
The Assassin's CloakThe Crimson Banner
The Crystal of TearThe Dead Sea Scroll
The Golden CrownThe Hand of Negation
The Iron GolemThe Last Defense
The Magic MirrorThe Mirror of the Grey Witch
The ProtectorThe Ring of Amethyst
The Searing StoneThe Sinner
The Wings of GloryThor's Hammer
Thunder BladeWand of the Moon
World Peace