Difference between revisions of "Items"

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<tr><td>[[Oil Flasks]]  
 
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Reduces enemy units' [[Fire]] [[Damage_Resistance|resistance]] by 40%, which can put [[Damage_Resistance|fire resistance]] below 0%. On Arch Server, this reduction value is 50%. For example, [[Treant]]s have 0% [[Damage Resistance|Fire Resistance]] and [[Weakness to AttackType|Weakness to Fire]], which takes an additional -50% away. If [[Oil Flasks]] pass through Barriers, [[Treant]]s will have 0% - 50% - 40% = -90% [[Damage Resistance|Fire Resistance]], which essentially multiplies any [[Fire]] Attack against [[Treant]]s by 1.9x.
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Reduces enemy units' [[Fire]] [[Damage_Resistance|resistance]] by 40%, which can put [[Damage_Resistance|fire resistance]] below 0%. On Arch Server, this reduction value is 50%.
 
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Revision as of 17:47, 31 August 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Turns | Mana | Geld | Population | Land | Items | Spells

Lesser Items

Note: Unique Items have their own page with shortlisted descriptions

See here for information on Item generation

Ash of Invisibility

The initiative of all of your units' Primary and Extra Attack are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses initiative-influencing magic or items, too). Notes:

  • Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
  • Paralyze will cancel out the effect of Ash of Invisibility and vice-versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).
  • In the rare case of both the Attacker and the Defender using Ash of Invisibility at the same time (and no other initiative modifiers are used), both armies start with their initiatives set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
Blood Stained Map

Grants a 3% chance of being awarded each of the five Holy Grails, for the cumulative chance of receiving a Grail of 15%.

Book of Golem Summoning

Summons 7-25 Iron Golems.

Book of Prophecy

Grants 4,000-12,000 population.

Bottle of Eversmoking

Increases accuracy of Orcs by 10% on both sides. This item is disabled on all servers.

Brooch of Protection

All your units gain 40% to their Melee resistance. This value is 50% on Arch server.

Bubble Wine

All of your units gain 10% to their Primary Attack and Counter Attack, and 30% to their Health Points.

Candle of Sleeping

Reduces all enemy units' Damage Resistances by 10% and reduces their efficiency by 10%.

Capsule Monster

Summon 1,000 Capsule Monsters in battle that vanish once the battle is finished. Surviving Capsule Monsters do not count towards any calculation of conquering land.

Carpet of Flying

Grants Flying to all friendly units unless they already had Flying.

Coffin

Summons a set amount of a certain unit, either 2000 Zombies, 1000 Ghouls, 500 Wraiths, 20 Liches, or 20 Vampires. The chance is equal for each set of units (20%). Item is similar to the Nether spell Night of the Living Dead.

Cosmetics

Grants all Humans and Elves the Beauty ability. This item is disabled on all servers.

Crystal Ball

Spies on an enemy mage for pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the Phantasm spell Scrying Mirror, but is less effective.

Dozens of Silver-tipped Arrows

Adds Holy attack type to all friendly units with a Missile attack type. This item is disabled on all servers.

Drums of War

Reduces Primary AP, Counter AP and Extra AP of all enemy units by 10%. On the Arch Server, there is no reduction to Extra AP.

Figurine of Ice Queen

Deals a variable amount of Cold damage to all enemy stacks. The damage is equal to (100,000 + [(random number between 1-3) x (numberofunitsinstack)]. For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.

Flasks of Holy Water

Deals 100,000 Holy damage to all enemy undead units.

Horn of Valhalla

Summon 2,000-4,000 Knights.

Javelin of Lightning Bolt

Deals a variable amount of Lightning damage to all enemy stacks and reduces all enemy units' Counter AP by 25%. The damage is equal to (100,000 + [(random number between 1-3) x (numberofunitsinstack)]. For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.

Letters of the Thieves' Guild

Steal gold, an item, or a unique item from the target enemy. Item is the only way to steal a unique item from an opponent.

Magical Compass

Grants roughly 100-250 acres. Yields decrease as the user's land increases.

Mana Crystal

Grants 30,000-70,000 mana. Mana is given after upkeep is taken away.

Mana Vortex

Destroy 3,000-9,000 of the target's mana, or 6,000-18,000 of the target's mana on Arch. If a Mage has more than maximum mana, that mana is drained instead (i.e. a Mage has 1,000,000/800,000 mana. 200,000 mana is destroyed).

Minor Indulgence

Dispels spells cast by Gods, other mages, and spells that have the No Dispel attribute, like The Wall of Silence. Only dispels one spell at a time, and it will not dispel your own beneficial spells, like Concentration or The Holy Light. Inventories can only hold 3 of these items, and they can never be pillaged.

Missile shield

Increases Ranged resistance of all friendly units by 50%. Resistance is capped at 100%.

Monkey Brains

Doubles the Primary AP of all friendly units with a Psychic attack type.

Nets of Ensnarement

Grounds one random enemy stack. If the randomly-chosen stack has Flying, it also suffers -1 initiative. If the randomly-chosen stack does not have Flying, this item has no effect. This item is disabled on all servers except Arch.

Official List of Demands

Has an equal chance to trigger an effect of one of the four following items against target enemy mage:

Oil Flasks

Reduces enemy units' Fire resistance by 40%, which can put fire resistance below 0%. On Arch Server, this reduction value is 50%.

Ointment of Healing

Heals 1-5 HP for each unit in a each stack. For example, if there are 1,000 units in a stack, it will heal between 1,000 and 5,000 HP. It is similar to the Ascendant Spell Healing, albeit a bit more varied.

Peaches

Summon 1,500-5,000 Gorillas.

Pipes of the Sewer

Destroys exactly 500,000 gold and 7,500 population, unless these values are higher than what the target mage currently has.

Pixie Dust

Reduces all Damage Resistances of the enemy army by a total of 20% divided by the number of stacks. This item differs from Candle of Sleeping because it assigns this penalty to each stack equally. For example, if the enemy mage has 10 stacks, then it will reduce each stacks' Damage Resistance by 2%. If the enemy mage has 2 stacks, it will reduce each stacks' Damage Resistance by 10%.

Potion of Valor

Increases the Primary, Extra and Counter AP by 20%. On Arch Server, the increase is 30% with no increase to Extra AP.

Pouch of Herbs

Resurrects 15% of losses after battle from all stacks who survived the battle, and increases Poison Resistance of all friendly units by 10%.

Powder Keg

Deals a variable amount of Fire damage to all enemy stacks and reduces the AP of their Primary, Extra and Counter attacks by 5%. Damage is equal to (random number between 1-3) * (numberofunitsinstack). On Arch Server, there is no reduction in Extra AP.

Ring of Animal Command

Increases the base AP of the Primary, Extra and Counter attacks of all friendly Animal units by 100% while reducing the base AP of the Primary, Extra and Counter attacks of all enemy Animal units by 100%. Note that this item's increase and decrease are to base unit values, so Enlarge Animal will still improve statistics significantly and will distort the reduction results. Also note that on the Arch Server, there is no increase or reduction to Extra AP.

Rotten Food

Destroys 5,000 - 15,000 of the target enemy mage's population. On Arch Server, this value is 10,000 - 30,000.

Sage Stone

Grants 1,000,000-2,000,000 geld to user.

Satchel of Mist

Reduces the accuracy of all units on both sides by 10%.

Scroll of Protection from Fire

Gives all friendly units a 40% bonus to their Fire resistance. On the Arch Server, this bonus value is 50%.

Sogrom's Binding

Sets the initiative of a random enemy stack to 0. This item is disabled on all servers except Arch.

Staff of Illusion

Deals a variable amount of Magic damage to all enemy stacks. The damage is equal to (100,000 + [(random number between 1-3) x (numberofunitsinstack)]. For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.

Strange Metallic Can

Resurrects 25% of the user's casualties at the end of battle for all stacks that were not completely annihilated.

The Head of Medusa

Destroys 1-10 units of one random enemy stack.

The Spider's Web

Reduces the initiative of all enemy units by 1.

Total Newbie Handbook

Summons 5,000 frogs or 5,000 squirrels.

Treasure Chest

Grants either 500,000 geld, 3 lesser items, a Unique Item, or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently present in the Unique Pool. If there are no Unique Items in the Pool, then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless of if it was owned or not (it is capable of stealing).

Treasure Map

Grants either 1,000,000 geld, 5 lesser items, the location of a Unique Item (displays the mage who possesses the Unique, or nothing. This item is disabled on all servers except Arch and Guildwar.

Vial of Venom

Adds the Poison Attack Type to the Primary Attack of all friendly units with a Melee Attack Type. This item is disabled on the Solo Server.

Voodoo Doll

Destroys 2-8 turns from the target enemy mage. The target enemy mage's turns cannot go into negative by using this item.

Wine of the Three Whips

Increase your population by 10% or the delta between your current population and your population limit, whichever is lower.

Unique Items

Note: Unique Items have their own page with shortlisted descriptions

Unique Items go through barriers just like Lesser Items (i.e. an atomic bomb can be blocked by barriers).


Ancient Staff of Pure QuartzAncient Tome
Archmage Strategic GuideAtomic Bomb
Basin of Far SeeingBlack Ankh
Blood KnifeBlue Ice
Book of GeologyBurning Incense
Chaos WardDragon Slayer
Efreeti BottleEgg of Time
ExcaliburHell Fire
Helm of ESPHoly Grail
Holy Hand GrenadeLipstick of Enslavement
Love Potion #9Lucky Charm
Nether ParchmentOrb of Protection
Pan's FlutePandora's Box
Phoenix PendantPouch of Infinite Wealth
Ring of Djinni SummoningSceptre of Rulership
Scroll of CancellationScroll of Insight
Skull RingSoul Eater
Spectacles of True SeeingSt. Nara's Lock of Hair
Staff of the ArchmageThe Altar of Blood
The Amulet of KaelThe Apparatus
The Assassin's CloakThe Crimson Banner
The Crystal of TearThe Dead Sea Scroll
The Golden CrownThe Hand of Negation
The Iron GolemThe Last Defense
The Magic MirrorThe Mirror of the Grey Witch
The ProtectorThe Ring of Amethyst
The Searing StoneThe Sinner
The Wings of GloryThor's Hammer
Thunder BladeWand of the Moon
World Peace