Difference between revisions of "Spells"

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Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm Average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
 
Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm Average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
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See also chapter on [[Groentje_Players_Manual_Ch5|Magic]] of [[Groentje_Players_Manual|Player's Manual]]
  
  

Revision as of 22:06, 5 March 2006

Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex skills, so their spell level is the highest of all the colors.

Spectrum.jpg Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. Spectrum.jpg
Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif

Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique items carry a risk of destroying your entire mana reserve.

Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm Average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.

See also chapter on Magic of Player's Manual


Encyclopedia Magika: Volume II: The Book of Spells


Eradication Icon ERADICATION.gif


Verdant Icon VERDANT.gif


Ascendant Icon ASCENDANT.gif


Phantasm Icon PHANTASM.gif


Nether Icon NETHER.gif

Plain Icon PLAIN.gif