Difference between revisions of "Items"

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=Lesser items=
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{{Navigation}}
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{{resourcesnav}}
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=Introduction=
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[[Item generation|See here for information on Item Generation, including the complex formula and what influences it]]
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[[Items|Lesser Items]] are a large part of a mage's daily activities and their effects can often have heavy influence on the outcome of certain situations, including battles. [[Items|Lesser Items]] come in many different shapes and sizes: there are battle items and non-battle items, of which the latter includes summon items, resource-granting items, resource-siphoning items, and the list goes on. Unlike [[Unique Items]], [[Items|Lesser Items]] are, for the most part, very common, and are generated invariably as a mage consumes [[turns]] according to the percentage of [[Guilds|Libraries]] that the mage has built in relation to their [[land|land size]]. Mages can hold an infinite quantity of [[Items|Lesser Items]], except for the two 'special' [[Items|Lesser Items]] ([[Magical Compass]] and [[Minor Indulgence]]), which mages can only have three of at any one time.
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 +
Other than [[Item generation]], there are several other actions that will produce [[Items|Lesser Items]] for a mage, all of which have their own chances of producing [[Items|Lesser Items]]:
 +
* Purchasing [[Items|Lesser Items]] from the [[Black Market]], which are either sold by other mages or generated naturally by the server at a rate that differs from server to server
 +
* As a reward from a [[God Favour|pleased God]]
 +
* Through the use of other [[Items|Lesser Items]] such as [[Treasure Chest]]s or [[Letters of the Thieves' Guild]]
 +
* Through the [[Pillage|pillaging]] of other mages
 +
* Through the use of [[Spells]] like {{Blue}} [[Steal Artifact]] or {{white}} [[Locate Artifact]]
 +
 
 +
[[Items|Lesser Items]] have many different purposes, but the three primary methods that mages use to employ [[Items|Lesser Items]] are the 'Use Item' function, the 'Assignment' function, and during battles. Using the 'Use Item' function will do exactly that: it will consume whatever item is chosen outside of battle, and the effects (or lack thereof) will be experienced immediately, whether the target was the user, or an enemy mage. On the other hand, the 'Assignment' function sets a [[Items|Lesser Item]] to be activated during defensive battles (at whatever set parameter) in order to improve the chances of defending ones' [[land]]. Offensive battles, on the other hand, offer mages the option of using a [[Items|Lesser Item]] in order to either strengthen their army, weaken the enemy army, or both.
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 +
There are, as detailed above, several ways to generate/earn [[Items|Lesser Items]]. There are also several ways to lose [[Items|Lesser Items]], of which the most common are being [[Pillage|pillaged]] by an enemy mage, being the target of certain [[Spells|spells]] listed above, and obviously, using the [[Items|Lesser Item]], which will consume it (even if blocked by a target's [[barriers]]). In addition, a mage always has the option to sell some or all of their [[Items|Lesser Item]] hoard in the [[Black Market]], trading their items for a varied amount of [[geld|gold]].
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=Lesser Items=
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<font size=-1>Note: [[Unique Items| Unique Items have their own page with shortlisted descriptions]]</font>
  
 
<table width=90% align="center">
 
<table width=90% align="center">
 
<tr valign="top"><td width=25%>[[Ash of Invisibility]]
 
<tr valign="top"><td width=25%>[[Ash of Invisibility]]
 
</td><td>
 
</td><td>
All of your units' Primary and Secondary attacks gain +6 Initiative. Anything above Initiative 6 after all modifiers are made are treated as having Initiative 6.  
+
The [[initiative]] of all of your units' [[Primary Attack|Primary]] and [[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing magic or items, too). Notes:
Note: Paralyze will nullify this effect, but the unit will still be able to attack as normal.  
+
* Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts.  
* All your units' Primary and Secondary attack gain +5 initiative.  
+
* [[Paralyze]] will cancel out the effect of [[Ash of Invisibility]] and vice-versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).  
* Sets all your units' Primary and Secondary attack initiative to 6.
+
* In the rare case of both the Attacker and the Defender using [[Ash of Invisibility]] at the same time (and no other [[initiative]] modifiers are used), both armies start with their [[initiative|initiatives]] set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Blood Stained Map]]
 
<tr><td>[[Blood Stained Map]]
 
</td><td>
 
</td><td>
You have a 10% chance of getting one of the 5 Holy Grails.
+
Grants a 3% chance of being awarded each of the five [[Holy Grail]]s, for the cumulative chance of receiving a [[Holy Grail|Grail]] of 15%.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Book of Golem Summoning ]]
 
<tr><td>[[Book of Golem Summoning ]]
 
</td><td>
 
</td><td>
Summons 7-25 Iron Golems.
+
Summons 7 - 25 [[Iron Golem]]s.
 
<td></tr>
 
<td></tr>
  
 
<tr><td>[[Book of Prophecy]]
 
<tr><td>[[Book of Prophecy]]
 
</td><td>
 
</td><td>
Steals 4,000-12,000 of targets population.  
+
Grants 5,000 - 10,000 [[population]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Bottle of Eversmoking]]
 
<tr><td>[[Bottle of Eversmoking]]
 
</td><td>
 
</td><td>
Increases accuracy of Orcs by 10% on both sides.  
+
Increases the [[accuracy]] of both friendly and enemy [[Orc]]s by 10%. This item is disabled on all servers.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Brooch of Protection]]
 
<tr><td>[[Brooch of Protection]]
 
</td><td>
 
</td><td>
All your units gain +50% to their melee resistance.  
+
All friendly units are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Arch server, this value is +50%.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Bubble Wine]]
 
<tr><td>[[Bubble Wine]]
 
</td><td>
 
</td><td>
All your units gain +20% to their [[Primary Attack]] and [[Counter Attack]], and +30% to their [[Health Points]]. No [[Accuracy]] decrease.
+
*All friendly units are granted an increase of 10% to their [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]], and 30% to their [[Health Points|HP]].
 +
*On the Arch Server, all friendly units are granted an increase of 20% to their [[Primary Attack|Primary]] and [[Counter]] [[AP]] and 30% to their [[Health Points|HP]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Candle of Sleeping]]
 
<tr><td>[[Candle of Sleeping]]
 
</td><td>
 
</td><td>
Lowers enemy units' [[attack resistance]]s by 10% and lowers their [[efficiency]] by 10%.
+
Reduces all enemy units' [[Damage Resistance]]s by 10% and reduces their [[efficiency]] by 10%.
 
</td></tr>
 
</td></tr>
  
<tr><td>[[Capsule Monster]]  
+
<tr><td>[[Capsule monster|Capsule Monster]]  
 
</td><td>
 
</td><td>
Summons 1,000 [[Capsule Monsters]] in battle that only last that fight.  
+
Summons 1,000 [[Capsule Monster]]s in battle that vanish once the battle is finished. Surviving [[Capsule Monster]]s do not count towards any calculation of conquering [[land]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Carpet of Flying]]  
 
<tr><td>[[Carpet of Flying]]  
 
</td><td>
 
</td><td>
All your units gain the flying ability if they did not have it already.  
+
Grants [[Flying]] to all friendly units (unless they already had [[Flying]]).  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Coffin]]  
 
<tr><td>[[Coffin]]  
 
</td><td>
 
</td><td>
The item version of [[Night of the Living Dead]], but it summons a set amount of units. 1000 [[Ghoul]]s or 500 [[wraith]] or 20 [[lich]]es or 20 [[vampire]]s. Can also summon 2000 [[zombie]]s.</td></tr>
+
Summons a set amount of a certain [[units|unit]], either 2000 [[Zombie]]s, 1000 [[Ghoul]]s, 500 [[Wraith]]s, 20 [[Lich]]es, or 20 [[Vampire]]s. The chance is equal for each set of units (20%). The [[Coffin]] is similar to the {{black}} [[Spells|spell]] [[Night of the Living Dead]].
 +
</td></tr>
  
 
<tr><td>[[Cosmetics]]  
 
<tr><td>[[Cosmetics]]  
 
</td><td>
 
</td><td>
Gives all Human and Elven units the "Beauty" ability.  
+
Grants all [[:Category:Humans|Humans]] and [[:Category:Elves|Elves]] the [[Beauty]] [[Unit Abilities|ability]]. This item is disabled on all servers.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Crystal Ball]]  
 
<tr><td>[[Crystal Ball]]  
 
</td><td>
 
</td><td>
Spies on an enemy mage for information like the [[Scrying Mirror]] spell, but less efficient.  
+
Spies on an enemy mage and reveals pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the {{blue}} [[Spells|spell]] [[Scrying Mirror]], albeit less effective.  
 
</td></tr>
 
</td></tr>
  
<tr><td>[[Dozens of Silver-Tipped Arrows]]  
+
<tr><td>[[Dozens of Silver-tipped Arrows]]  
 
</td><td>
 
</td><td>
Adds Holy attack type to [[units]] with a MISSILE attack.  
+
Adds the [[Holy]] [[Attack_Types|attack type]] to all friendly units with a [[Missile]] [[Attack_Types|attack type]]. This item is disabled on all servers.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Drums of War]]  
 
<tr><td>[[Drums of War]]  
 
</td><td>
 
</td><td>
Reduces all enemy attack power by 10%.  
+
Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[Attack Power|AP]] of all enemy units by 10%. On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[Attack Power|AP]].
 
</td></tr>
 
</td></tr>
  
<tr><td>[[Figurine of the Ice Queen]]  
+
<tr><td>[[Figurine of Ice Queen]]  
 
</td><td>
 
</td><td>
Deals a small amount of cold damage to all enemy units.  
+
*Deals a variable amount of [[Cold]] damage to all enemy stacks.
 +
*The damage is equal to:    (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
 +
*For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Flasks of Holy Water]]  
 
<tr><td>[[Flasks of Holy Water]]  
 
</td><td>  
 
</td><td>  
Deals 100,000 Holy damage to all enemy undead units.  
+
Deals 100,000 [[Holy]] damage to all enemy [[:Category:Undeads|Undead]] units.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Horn of Valhalla]]  
 
<tr><td>[[Horn of Valhalla]]  
 
</td><td>  
 
</td><td>  
Summon 2,000-4,000 knights.  
+
Grants the user 2,000 - 4,000 [[Knight]]s.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Javelin of Lightning Bolt]]  
 
<tr><td>[[Javelin of Lightning Bolt]]  
 
</td><td>
 
</td><td>
Deals some Lightning damage and reduces enemy units' counterattack damage by 25%.  
+
*Deals a variable amount of [[Lightning]] damage to all enemy stacks and reduces all enemy units' [[Counter]] [[Attack Power|AP]] by 25%.
 +
*The damage is equal to:      (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
 +
*For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.
 
</td></tr>
 
</td></tr>
  
<tr><td>[[Letters of the Thieves Guild]]  
+
<tr><td>[[Letters of the Thieves' Guild]]  
 
</td><td>
 
</td><td>
Steal some gold or an item or some population from the target, or destroys some of the target's turns. The only way to steal an unique from an opponent (VERY low chance)
+
Enables the user to steal [[Geld]], an item, or a [[Unique Items|Unique Item]] from the target enemy mage, if the item passes through [[barriers]]. The [[Letters of the Thieves' Guild|Letters]] are the only way to steal a [[Unique_Items|unique item]] from an opponent.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Magical Compass]]  
 
<tr><td>[[Magical Compass]]  
 
</td><td>
 
</td><td>
Gain roughly 100-200 acres (usually on the less side).  
+
Grants roughly 100 - 250 [[land|acres]] of [[Wilderness]]. Yields decrease as the user's [[land]] increases.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Mana Crystal]]  
 
<tr><td>[[Mana Crystal]]  
 
</td><td>
 
</td><td>
Gain 30,000-70,000 mana.  
+
Grants 30,000 - 70,000 [[Mana|mana]]. [[Mana]] is granted after upkeep is taken away.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Mana Vortex]]  
 
<tr><td>[[Mana Vortex]]  
 
</td><td>
 
</td><td>
Destroy 3,000-9,000 of the target's mana. Unless they have more mana then their nodes can hold, in which case it causes his/her mana reserves to equal the maximum amount of mana his nodes can hold. (e.g. johny has reserves of 1,000,000 but only has 500 nodes( 500,000 max mana reserves) now you use a vortex on him, and he loses 500,00 mana)
+
*Destroy 3,000 - 9,000 of the target's [[Mana|mana]], or 6,000 - 18,000 of the target's [[Mana|mana]] on Arch.  
 +
*If a Mage has more than maximum [[mana]], that [[mana]] is drained instead (i.e. a Mage has 1,000,000/800,000 [[Mana|mana]]. 200,000 [[Mana|mana]] is destroyed).
 
</td></tr>
 
</td></tr>
  
<tr><td>[[Missile Shield]]  
+
<tr><td>[[Minor Indulgence]]
 +
</td><td>
 +
Dispels [[spells]] cast by [[God Favour|Gods]], other mages, and spells that have the No Dispel attribute, such as {{blue}} [[The Wall of Silence]]. Only dispels one spell at a time, and it will not dispel a mage's own beneficial spells, like {{blue}} [[Concentration]] or {{white}} [[The Holy Light]]. A mage can only hold 3 of these items, and they can never be pillaged.
 +
</td></tr>
 +
 
 +
<tr><td>[[Missile shield]]  
 
</td><td>  
 
</td><td>  
Increases [[RANGED]] resistance for your units by 50%.  
+
Increases [[Ranged]] [[Damage_Resistance|Resistance]] of all friendly units by 50%. [[Damage Resistance|Resistance]] is capped at 100%.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Monkey Brains]]  
 
<tr><td>[[Monkey Brains]]  
 
</td><td>  
 
</td><td>  
Doubles the [[Primary Attack]] [[Attack Power|power]] of all [[units]] with a [[PSYCHIC]] attack.  
+
*Doubles the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly units that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[Primary Attack]] or [[Extra Attack]] types. On the Arch Server, this double bonus does not apply to [[Extra Attack]].
 +
*For example, an [[Unholy Reaver]] possesses a [[Psychic]] [[Ranged]] [[Attack Type|attack type]] as its [[Extra Attack]]. For this reason, [[Unholy Reaver]]s will receive the bonus from [[Monkey Brains]], and the bonus will apply to [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]].
 +
</td></tr>
 +
 
 +
<tr><td>[[Nets of Ensnarement]]
 +
</td><td>
 +
Grounds one [[random stack|random enemy stack]]. If the randomly-chosen stack has [[Flying]], it also suffers -1 [[Initiative|initiative]]. If the randomly-chosen stack does not have [[Flying]], this item has no effect. This item is only active on Arch Server.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Official List of Demands]]  
 
<tr><td>[[Official List of Demands]]  
 
</td><td>  
 
</td><td>  
Destroys some [[geld]] or [[population]] or some [[turns]] of the target.
+
Has an equal chance to trigger an effect of one of the four following items against target enemy mage:
 +
*[[Letters of the Thieves Guild]]
 +
*[[Mana Vortex]]
 +
*[[Rotten Food]]
 +
*[[Voodoo Doll]]
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Oil Flasks]]  
 
<tr><td>[[Oil Flasks]]  
 
</td><td>  
 
</td><td>  
Reduces the enemy's fire resistance by 30%, which CAN put resistances BELOW 0.
+
Reduces all enemy units' [[Fire]] [[Damage_Resistance|resistance]] by 40%, which can put [[Damage_Resistance|fire resistance]] below 0%. On Arch Server, this reduction value is 50%.
 
 
Gives the [[Unit Ability]] "[[Weakness To]] [[FIRE]]" to all enemy units.  
 
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Ointment of Healing]]  
 
<tr><td>[[Ointment of Healing]]  
 
</td><td>  
 
</td><td>  
Acts like the White mage spell "[[Healing]]" and heals a set amount of [[hit points]]. Also gives some [[POISON]] [[resistance]] to all your units.  
+
Heals 1 - 5 [[Health Points|HP]] for each unit in each stack. For example, if there are 1,000 units in a stack, it will heal between 1,000 and 5,000 [[Health Points|HP]]. It is similar to the {{white}} [[Spells|Spell]] [[Healing]], albeit a bit more varied in its healing.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Peaches]]  
 
<tr><td>[[Peaches]]  
 
</td><td>  
 
</td><td>  
Summons 1,500-5,000 [[Gorilla]]s  
+
Grants the user 1,500 - 5,000 [[Gorilla]]s.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Pipes of the Sewer]]  
 
<tr><td>[[Pipes of the Sewer]]  
 
</td><td>  
 
</td><td>  
Use on a target to destroy 500,000 gold and 15,000 population (unless they have less).  
+
Destroys exactly 500,000 [[Geld|gold]] and 7,500 [[population]], unless these values are higher than what the target mage currently has. On the Arch Server, the [[Pipes of the Sewer|Pipes]] destroy 15,000 [[population]] rather than 7,500.
 +
</td></tr>
 +
 
 +
<tr><td>[[Pixie Dust]]
 +
</td><td>
 +
Reduces all [[Damage Resistance]]s of the enemy army by a total of 20% divided by the number of stacks. This item differs from [[Candle of Sleeping]] because it assigns this penalty to each stack equally. For example, if the enemy mage has 10 stacks, then it will reduce each stacks' [[Damage Resistance]] by 2%. If the enemy mage has 2 stacks, it will reduce each stacks' [[Damage Resistance]] by 10%.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Potion of Valor]]  
 
<tr><td>[[Potion of Valor]]  
 
</td><td>  
 
</td><td>  
+25% [[Attack Power|AP]] to [[Primary Attack]] and [[Counter Attack]] only (not to [[Extra Attack]])
+
Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[Attack Power|AP]] of all friendly [[units]] by 20%. On Arch Server, the increase is 30% with no effect to [[Extra Attack|Extra]] [[AP]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Pouch of Herbs]]  
 
<tr><td>[[Pouch of Herbs]]  
 
</td><td>
 
</td><td>
Ressurects 10% of your casualties (barring ultimates). Acts like a weakened [[Platinum Hand of Healing]].  
+
Resurrects 15% of losses after a battle of all friendly stacks who survived the battle, and increases [[Poison]] [[Damage Resistance|Resistance]] of all friendly units by 10%.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Powder Keg]]  
 
<tr><td>[[Powder Keg]]  
 
</td><td>
 
</td><td>
Deals only a small ammount [[FIRE]] damage to all enemy units
+
*Deals a variable amount of [[Fire]] damage to all enemy stacks and reduces the [[Attack Power|AP]] of their [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter Attack|Counter]] attacks by 5%.
 +
*Damage is equal to:    (random number between 1-3) * (numberofunitsinstack).
 +
*On Arch Server, there is no reduction to [[Extra Attack|Extra]] [[Attack Power|AP]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Ring of Animal Command]]  
 
<tr><td>[[Ring of Animal Command]]  
 
</td><td>
 
</td><td>
Increase the stats of your [[animals|animal units]] while decreasing the stats of the opponent's [[animals|animal units]].  
+
Increases the base [[Attack Power|AP]] of the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] attacks of all friendly [[:Category:Animals|Animal units]] by 100% while reducing the base [[Attack Power|AP]] of the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] attacks of all enemy [[:Category:Animals|Animal units]] by 100%. Note that this item's increase and decrease are to base unit values, so [[Enlarge Animal]] will still improve statistics significantly and will distort the reduction results. Also note that on the Arch Server, there is no increase or reduction to [[Extra Attack|Extra]] [[Attack Power|AP]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Rotten Food]]  
 
<tr><td>[[Rotten Food]]  
 
</td><td>
 
</td><td>
Destroys 10,000-30,000k of the target's [[population]].  
+
Destroys 5,000 - 15,000 of the target enemy mage's [[population]]. On Arch Server, this value is 10,000 - 30,000.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Sage Stone]]  
 
<tr><td>[[Sage Stone]]  
 
</td><td>
 
</td><td>
You gain 1,000,000-2,000,000 [[geld]].  
+
Grants the user 1,000,000 - 2,000,000 [[geld]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Satchel of Mist]]  
 
<tr><td>[[Satchel of Mist]]  
 
</td><td>
 
</td><td>
Reduces the [[accuracy]] of all units on both sides with 10%.  
+
Reduces the [[accuracy]] of both friendly and enemy units by 10%.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Scroll of Protection from Fire]]  
 
<tr><td>[[Scroll of Protection from Fire]]  
 
</td><td>  
 
</td><td>  
Gives all units a 30% bonus to their [[FIRE]] [[Unit Resistance|Resistance]].  
+
Grants all friendly units +40% [[Fire]] [[Damage Resistance|Resistance]]. On the Arch Server, this bonus value is 50%.
 +
</td></tr>
 +
 
 +
<tr><td>[[Sogrom's Binding]]
 +
</td><td>
 +
Sets the [[initiative]] of a [[random stack|random enemy stack]] to 0. This item is only active on Arch Server.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Staff of Illusion]]  
 
<tr><td>[[Staff of Illusion]]  
 
</td><td>  
 
</td><td>  
Deal a small ammount of [[PSYCHIC]] damage.  
+
*Deals a variable amount of [[Magic]] damage to all enemy stacks.
 +
*The damage is equal to:        (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
 +
*For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Strange Metallic Can]]  
 
<tr><td>[[Strange Metallic Can]]  
 
</td><td>  
 
</td><td>  
Reduces your units [[Attack Power]] by 10% but ressurects 15% of your casualties.  
+
Resurrects 25% of the user's casualties at the end of battle for all stacks that were not completely annihilated.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[The Head of Medusa]]  
 
<tr><td>[[The Head of Medusa]]  
 
</td><td>  
 
</td><td>  
Kills 0-9 units of one random enemy stack.  
+
Destroys 1 - 10 [[units]] of one [[random stack|random enemy stack]].  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[The Spider's Web]]  
 
<tr><td>[[The Spider's Web]]  
 
</td><td>  
 
</td><td>  
Reduces all enemy unit's [[initiative]]s by 1.  
+
Reduces the [[initiative]] of all enemy [[units]] by 1.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Total Newbie Handbook]]  
 
<tr><td>[[Total Newbie Handbook]]  
 
</td><td>  
 
</td><td>  
Summons 5,000 [[frog]]s or [[squirrel]]s.  
+
Summons 5,000 [[frog]]s or 5,000 [[squirrel]]s.  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Treasure Chest]]  
 
<tr><td>[[Treasure Chest]]  
 
</td><td>  
 
</td><td>  
Gets you either nothing, 300,000 [[geld]], 2-3 [[items#lesser items|lesser items]], or a [[items#unique item|unique]].  
+
Grants either 500,000 [[geld]], 5 [[items#lesser items|lesser items]], a [[Unique Items|Unique Item]], or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently present in the [[Unique Pool]]. If there are no [[Unique Items]] in the [[Unique Pool|Pool]], then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless of if it was owned or not (it is capable of stealing).  
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Treasure Map]]  
 
<tr><td>[[Treasure Map]]  
 
</td><td>  
 
</td><td>  
Get either nothing, 500,000 [[geld]], 5 [[items#lesser items|lesser items]], or a [[items#unique item|unique]].
+
Grants either 1,000,000 [[geld]], 5 [[items#lesser items|lesser items]], the location of a [[Unique Items|Unique Item]] (displays the mage who possesses the [[Unique Items|Unique]]), or nothing. This item is disabled on all servers except Arch and Guildwar.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Vial of Venom]]  
 
<tr><td>[[Vial of Venom]]  
 
</td><td>  
 
</td><td>  
Adds [[POISON]] [[Unit Attacktype|attack]] to ALL your units [[Primary Attack]]s.  
+
Adds the [[Poison]] [[Attack Types|attack type]] to the [[Primary Attack]] of all friendly units with a [[Melee]] [[Attack Types|attack type]]. This item is disabled on the Solo Server.
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Voodoo Doll]]  
 
<tr><td>[[Voodoo Doll]]  
 
</td><td>  
 
</td><td>  
Destroy's 4-8 [[turns]] from the targetted mage. Turns can not go negative from this item.
+
Destroys 2-8 [[turns]] from target enemy mage. The target enemy mage's [[turns]] cannot go into negative by being targeted by the [[Voodoo Doll|Doll]].
 
</td></tr>
 
</td></tr>
  
 
<tr><td>[[Wine of the Three Whips]]  
 
<tr><td>[[Wine of the Three Whips]]  
 
</td><td>  
 
</td><td>  
You increase your current [[population]] by 10%.
+
Increase your [[population]] by 10% or the delta between your current [[population]] and your [[population]] limit, whichever is lower.
 
<td></tr>
 
<td></tr>
 
</table>
 
</table>
  
== '''Unique Item Effects:''' ==
+
=Unique Items=
 
 
-------------------------
 
 
 
 
 
Altar of Blood -
 
Increases mana production by 5,000 mp Upkeep: 5,000 pop Both are hidden, and does not show on status report.
 
-------------------------
 
 
 
Ancient Staff of Pure Quartz -
 
Reduce casting cost by 20% Raises Attack Power by 5% Increases summon results by 5%
 
-------------------------
 
 
 
Ancient Tome  -
 
Instantly finishes researching current spell
 
-------------------------
 
 
 
Apparatus -
 
Summons 100 Hellhounds, 100 Salamander, 50 Hydra or 50 Chimera per turn.
 
-------------------------
 
 
 
Archmage Strategic Guide -
 
reduce casting cost by 10% and reduces chance of failure.
 
-------------------------
 
 
 
Atomic Bomb -
 
Destroys 25% of target's mana, buildings forts, land, units, gold and population.
 
think buildings is 25% but units is 33%
 
-------------------------
 
 
 
Basin of Far Seeing -
 
Gives information about a country like scrying Mirror spell
 
OR
 
Grants owner unlimited scrying.
 
-------------------------
 
 
 
Black Ankh -
 
Raises holy attack resistance by 50%. Raises ascendant magic resistance by 50%. Raise undead HP by 10%
 
-------------------------
 
 
 
Blue Ice -
 
Reduces all units attack power by 30%, yours and your opponents. In return all units, again both yours and your opponents ice attack is increased by 50% instead of decreased by 30%.
 
-------------------------
 
 
 
Burning Incense -
 
Reduces casting failure. Reduces casting cost by 10%
 
-------------------------
 
 
 
Chaos Ward -
 
Reduces damage from Eradication spells, but does not block them.
 
-------------------------
 
 
 
Crimson Banner -
 
Increases Units' Attack Power. (Same effect as Bloodlust)
 
-------------------------
 
 
 
The Crystal of Tear -
 
Increases mana production by 5,000
 
OR
 
Has the same effect on enemy army in battle as the Figurine of the Ice Queen.
 
-------------------------
 
 
 
Dead Sea Scroll -
 
There is a minute chance of learning the 'Heavenly Protection' spell if used by a white mage, others lose all of their mana.
 
-------------------------
 
 
 
Dragon Slayer -
 
Increases Attack Power by 10%. Gives high efficiency vs dragons.
 
-------------------------
 
 
 
Efreeti Bottle -
 
Gives 2 heroes, 2 million mana, 200 million gold or 30 lesser items
 
-------------------------
 
 
 
Egg of Time -
 
Gives you 25 to 50 turns.
 
Egg of time gives 1-100 turns. Don't use when you allready have max turns or you won't get them.
 
-------------------------
 
 
 
Excalibur -
 
Increases units' attack power by 15%.
 
-------------------------
 
 
 
Hand of Negation -
 
Dispels target's enchantments reguardless of barriers. Assume this item is a charged item meaning you can't use it again for 200 turns after using it.
 
It CAN be blocked... a week ago I lost the hand of negation when it fizzled after use on a blue mage with BD. This is what is probably the fact. The hand of negation can be blocked ONLY by SPELL LEVEL DIFFERENCE (this mage had 0 barriers!!).
 
chance to be blocked: (targets SL - your SL) / 10 %
 
-------------------------
 
 
 
Hell Fire -
 
Gives you resistance to fire, increases fire magic power, but adds weakness to cold.
 
OR
 
Doubles the PRIMARY ATTACK of units which deal fire damage with any attack
 
5% less mana income
 
-------------------------
 
 
 
Helm of ESP -
 
Believed to increase Psychic attacks by 50%
 
-------------------------
 
 
 
Holy Grail -
 
The dull copper Holy Grail is the real one. It will resurrect 15% of dead units. It is rumored to increase Knights attack power. It is rumored to increase your recruit rate It is rumored to double the knights gained from horn of Valhalla. Hidden Upkeep: Lowers mana production by 10% Hidden Upkeep: Will disappear whenever someone successfully uses Blood Stained Map
 
-------------------------
 
 
 
Iron Golem -
 
User gains 3 acres of farm per turn Upkeep: mana upkeep increases as User's land increases
 
-------------------------
 
 
 
Lipstick of Enslavement -
 
Allows you to steal an opponents male hero
 
-------------------------
 
 
 
Love Potion #9 -
 
Grants 2 random female heroes.
 
-------------------------
 
 
 
Lucky Charm -
 
You will gain 10% resistance to each color and increased chance of casting success, item generation, and accuracy.
 
The resistances are all 10% except phantasm, which was 5%
 
Also, cursed items such as blood altar or skull ring (which i had) takes 1/3 of non-nether units HP.
 
 
 
-------------------------
 
 
 
Magic Mirror -
 
Summons two female heroines with an upkeep of 5,000 for the mirror...use it fast.
 
The Magic Mirror only gave one female hero
 
and had no upkeep this reset when I used it.
 
-------------------------
 
 
 
Minor Indulgence -
 
It has a chance to remove all "dispellable" enchantments cast upon you, offensive & defensive. It can also dispel the undispellable Blessings and Curses cast by the gods. 'Fury of God', the soul trademark power of Mercy, cannot be dispelled. It is unknown if this item dispells normal undispellables such as "Contract of Souls".
 
-------------------------
 
 
 
Mirror of the Grey Witch -
 
Reflects 33% of spells cast on you back to the caster at a cost of 5,000 mana per turn, which is taken from the base income (not net income) so mana charging effectiveness is reduced considerably. Believed to force the enemies top stack to attack it's own army 1/3 of the time.
 
-------------------------
 
 
 
Nether Parchment -
 
There is a minute chance of learning the 'Corruption' spell if used by a Black Mage, others lose all of their mana.
 
-------------------------
 
 
 
Orb of Protection -
 
Gives 24 hrs protection from all attacks
 
-------------------------
 
 
 
Pandora's Box -
 
 
 
 
 
-------------------------
 
 
 
Pan's Flute -
 
Decreases enemies initiative by 10%. Good with Fog Cloud, or Satchel of Mist.
 
-------------------------
 
 
 
Pouch of Infinite Wealth -
 
It adds 500k geld income
 
-------------------------
 
 
 
Protector -
 
All units gain 100% resistance to breath attacks.
 
-------------------------
 
 
 
Ring of Amethyst -
 
Reduces research turns in half.
 
-------------------------
 
 
 
Ring of Djinni Summoning -
 
Casts a very improved version of Wish (like 3 wish at a time)
 
-------------------------
 
 
 
Sceptre of Rulership -
 
Increases your units' Primary Attack, Counterattack, and Hit Points by 10% in every battle.
 
Increases Gold Income by 10%.
 
-------------------------
 
 
 
Scroll of Insight -
 
There is a minute chance of learning the 'Wall of Silence' spell if used by a Blue Mage, others lose all of their mana.
 
-------------------------
 
 
 
Skull Ring -
 
Gives 9-10% more mana and have a hidden 1% pop upkeep
 
-------------------------
 
 
 
The Sinner  -
 
Increases resistance to magic while lessening your ability to use it.
 
-------------------------
 
 
 
Soul Eater -
 
Believed to reduce your armies hp by 5% for undead and 20% for the rest and grants random % of resistance to fire, magic, missile, melee, ranged, and cold attacks for your units and sometimes the enemies.
 
-------------------------
 
 
 
Spectacles of True Seeing -
 
Grants country 75% resistance to Phantasm magic
 
-------------------------
 
 
 
St. Nara's Lock of Hair -
 
Grants 10% to each Magic Speciality. Turns small amount of Undead in Battle
 
OR
 
Bestows Holy Word and Protection from Undead on wielder. (10% resistance to all colors)
 
OR
 
I also have had this one. It does *not* kill any undead, but rather reduces their AP and counter by 20% (only seen proof on offense, but I assume it works on defense too). The 10% resistance to all colours is right though.
 
-------------------------
 
 
 
Staff of the Archmage -
 
Inflicts (randomly) Lightning, Cold, Fire, or Psychic Damage in Battle.
 
-------------------------
 
 
 
Thor Hammer -
 
Said to reduce Target Army's Attack Power by 25% and HP by 5%.
 
OR
 
Kills a small amount of your enemies non-flying units in battle, and in return drains your mana.
 
-------------------------
 
  
Thunder Blade -
+
Note: [[Unique Items| Unique Items have their own page with shortlisted descriptions]]
Adds lightning to your units attacks (adding 50% more to Air Elem.) while adding/increasing Lightning resistance.
 
Upkeep is 5k a turn
 
-------------------------
 
  
Wand of the Moon -
+
[[Unique Items]] go through [[barriers]] just like Lesser Items (i.e. an atomic bomb can be blocked by barriers).  
Inflicts (randomly) Lightning, Cold, Fire, or Psychic Damage in Battle.
 
-------------------------
 
  
Wings of Glory -
 
Increases the attack power of Angels by 15% (white mages) and 10% for non-white mages
 
-------------------------
 
  
World Peace -
+
<TABLE BORDER = 0 CELLSPACING = 6 CELLPADDING = 6 align=center>
Increases Income by 40% and decreases your and enemy units attack power by 40%
+
<FONT FACE="times new roman"><tr><td align="left">[[Ancient Staff of Pure Quartz]]</td><td align="right">[[Ancient Tome]]</td></tr>
OR
+
<tr><td align="left">[[Archmage Strategic Guide]]</td><td align="right">[[Atomic Bomb]]</td></tr>
Gain 40% more gold per turn, and reduces attack power of you and enemy by 5%
+
<tr><td align="left">[[Basin of Far Seeing]]</td><td align="right">[[Black Ankh]]</td></tr>
-------------------------
+
<tr><td align="left">[[Blood Knife]]</td><td align="right">[[Blue Ice]]</td></tr>
-------------------------
+
<tr><td align="left">[[Book of Geology]]</td><td align="right">[[Burning Incense]]</td></tr>
 +
<tr><td align="left">[[Chaos Ward]]</td><td align="right">[[Dragon Slayer]]</td></tr>
 +
<tr><td align="left">[[Efreeti Bottle]]</td><td align="right">[[Egg of Time]]</td></tr>
 +
<tr><td align="left">[[Excalibur]]</td><td align="right">[[Hell Fire]]</td></tr>
 +
<tr><td align="left">[[Helm of ESP]]</td><td align="right">[[Holy Grail]]</td></tr>
 +
<tr><td align="left">[[Holy Hand Grenade]]</td><td align="right">[[Lipstick of Enslavement]]</td></tr>
 +
<tr><td align="left">[[Love Potion #9]]</td><td align="right">[[Lucky Charm]]</td></tr>
 +
<tr><td align="left">[[Nether Parchment]]</td><td align="right">[[Orb of Protection]]</td></tr>
 +
<tr><td align="left">[[Pan's Flute]]</td><td align="right">[[Pandora's Box]]</td></tr>
 +
<tr><td align="left">[[Phoenix Pendant]]</td><td align="right">[[Pouch of Infinite Wealth]]<td></tr>
 +
<tr><td align="left">[[Ring of Djinni Summoning]]</td><td align="right">[[Sceptre of Rulership]]</td></tr>
 +
<tr><td align="left">[[Scroll of Cancellation]]</td><td align="right">[[Scroll of Insight]]</td></tr>
 +
<tr><td align="left">[[Skull Ring]]</td><td align="right">[[Soul Eater]]</td></tr>
 +
<tr><td align="left">[[Spectacles of True Seeing]]</td><td align="right">[[St. Nara's Lock of Hair]]</td></tr>
 +
<tr><td align="left">[[Staff of the Archmage]]</td><td align="right">[[Altar of Blood|The Altar of Blood]]</td></tr>
 +
<tr><td align="left">[[The Amulet of Kael]]</td><td align="right">[[Apparatus|The Apparatus]]</td></tr>
 +
<tr><td align="left">[[The Assassin's Cloak]]</td><td align="right">[[Crimson Banner|The Crimson Banner]]</td></tr>
 +
<tr><td align="left">[[Crystal of Tear|The Crystal of Tear]]</td><td align="right">[[Dead Sea Scroll|The Dead Sea Scroll]]</td></tr>
 +
<tr><td align="left">[[The Golden Crown]]</td><td align="right">[[Hand of Negation|The Hand of Negation]]</td></tr>
 +
<tr><td align="left">[[The Iron Golem]]</td><td align="right">[[The Last Defense]]</td></tr>
 +
<tr><td align="left">[[The Magic Mirror]]</td><td align="right">[[The Mirror of the Grey Witch]]</td></tr>
 +
<tr><td align="left">[[Protector|The Protector]]</td><td align="right">[[Ring of Amethyst|The Ring of Amethyst]]</td></tr>
 +
<tr><td align="left">[[The Searing Stone]]</td><td align="right">[[The Sinner]]</td></tr>
 +
<tr><td align="left">[[Wings of Glory|The Wings of Glory]]</td><td align="right">[[Thor's Hammer]]</td></tr>
 +
<tr><td align="left">[[Thunder Blade]]</td><td align="right">[[Wand of the Moon]]</td></tr>
 +
<tr><td align="left">[[World Peace]]</td></FONT>
 +
</TABLE>
 +
[[Category:Resources]]

Latest revision as of 04:24, 19 October 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Turns | Mana | Geld | Population | Land | Items | Spells


Introduction

See here for information on Item Generation, including the complex formula and what influences it

Lesser Items are a large part of a mage's daily activities and their effects can often have heavy influence on the outcome of certain situations, including battles. Lesser Items come in many different shapes and sizes: there are battle items and non-battle items, of which the latter includes summon items, resource-granting items, resource-siphoning items, and the list goes on. Unlike Unique Items, Lesser Items are, for the most part, very common, and are generated invariably as a mage consumes turns according to the percentage of Libraries that the mage has built in relation to their land size. Mages can hold an infinite quantity of Lesser Items, except for the two 'special' Lesser Items (Magical Compass and Minor Indulgence), which mages can only have three of at any one time.

Other than Item generation, there are several other actions that will produce Lesser Items for a mage, all of which have their own chances of producing Lesser Items:

Lesser Items have many different purposes, but the three primary methods that mages use to employ Lesser Items are the 'Use Item' function, the 'Assignment' function, and during battles. Using the 'Use Item' function will do exactly that: it will consume whatever item is chosen outside of battle, and the effects (or lack thereof) will be experienced immediately, whether the target was the user, or an enemy mage. On the other hand, the 'Assignment' function sets a Lesser Item to be activated during defensive battles (at whatever set parameter) in order to improve the chances of defending ones' land. Offensive battles, on the other hand, offer mages the option of using a Lesser Item in order to either strengthen their army, weaken the enemy army, or both.

There are, as detailed above, several ways to generate/earn Lesser Items. There are also several ways to lose Lesser Items, of which the most common are being pillaged by an enemy mage, being the target of certain spells listed above, and obviously, using the Lesser Item, which will consume it (even if blocked by a target's barriers). In addition, a mage always has the option to sell some or all of their Lesser Item hoard in the Black Market, trading their items for a varied amount of gold.

Lesser Items

Note: Unique Items have their own page with shortlisted descriptions

Ash of Invisibility

The initiative of all of your units' Primary and Extra Attack are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses initiative-influencing magic or items, too). Notes:

  • Any unit having an initiative above 6 (from multiple modifiers) is treated as having initiative 6 when the battle starts.
  • Paralyze will cancel out the effect of Ash of Invisibility and vice-versa (i.e. invisible paralysed unit will have its original initiative; no init=0 nor init=6).
  • In the rare case of both the Attacker and the Defender using Ash of Invisibility at the same time (and no other initiative modifiers are used), both armies start with their initiatives set to 6. This causes the battle to start with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in order.
Blood Stained Map

Grants a 3% chance of being awarded each of the five Holy Grails, for the cumulative chance of receiving a Grail of 15%.

Book of Golem Summoning

Summons 7 - 25 Iron Golems.

Book of Prophecy

Grants 5,000 - 10,000 population.

Bottle of Eversmoking

Increases the accuracy of both friendly and enemy Orcs by 10%. This item is disabled on all servers.

Brooch of Protection

All friendly units are granted +40% to their Melee Resistance. On Arch server, this value is +50%.

Bubble Wine
  • All friendly units are granted an increase of 10% to their Primary, Extra, and Counter AP, and 30% to their HP.
  • On the Arch Server, all friendly units are granted an increase of 20% to their Primary and Counter AP and 30% to their HP.
Candle of Sleeping

Reduces all enemy units' Damage Resistances by 10% and reduces their efficiency by 10%.

Capsule Monster

Summons 1,000 Capsule Monsters in battle that vanish once the battle is finished. Surviving Capsule Monsters do not count towards any calculation of conquering land.

Carpet of Flying

Grants Flying to all friendly units (unless they already had Flying).

Coffin

Summons a set amount of a certain unit, either 2000 Zombies, 1000 Ghouls, 500 Wraiths, 20 Liches, or 20 Vampires. The chance is equal for each set of units (20%). The Coffin is similar to the Icon NETHER.gif spell Night of the Living Dead.

Cosmetics

Grants all Humans and Elves the Beauty ability. This item is disabled on all servers.

Crystal Ball

Spies on an enemy mage and reveals pieces of information, such as number of buildings, stack order, number of units in a stack, etc. Item is similar to the Icon PHANTASM.gif spell Scrying Mirror, albeit less effective.

Dozens of Silver-tipped Arrows

Adds the Holy attack type to all friendly units with a Missile attack type. This item is disabled on all servers.

Drums of War

Reduces the Primary, Extra, and Counter AP of all enemy units by 10%. On the Arch Server, there is no reduction to Extra AP.

Figurine of Ice Queen
  • Deals a variable amount of Cold damage to all enemy stacks.
  • The damage is equal to: (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
  • For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.
Flasks of Holy Water

Deals 100,000 Holy damage to all enemy Undead units.

Horn of Valhalla

Grants the user 2,000 - 4,000 Knights.

Javelin of Lightning Bolt
  • Deals a variable amount of Lightning damage to all enemy stacks and reduces all enemy units' Counter AP by 25%.
  • The damage is equal to: (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
  • For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.
Letters of the Thieves' Guild

Enables the user to steal Geld, an item, or a Unique Item from the target enemy mage, if the item passes through barriers. The Letters are the only way to steal a unique item from an opponent.

Magical Compass

Grants roughly 100 - 250 acres of Wilderness. Yields decrease as the user's land increases.

Mana Crystal

Grants 30,000 - 70,000 mana. Mana is granted after upkeep is taken away.

Mana Vortex
  • Destroy 3,000 - 9,000 of the target's mana, or 6,000 - 18,000 of the target's mana on Arch.
  • If a Mage has more than maximum mana, that mana is drained instead (i.e. a Mage has 1,000,000/800,000 mana. 200,000 mana is destroyed).
Minor Indulgence

Dispels spells cast by Gods, other mages, and spells that have the No Dispel attribute, such as Icon PHANTASM.gif The Wall of Silence. Only dispels one spell at a time, and it will not dispel a mage's own beneficial spells, like Icon PHANTASM.gif Concentration or Icon ASCENDANT.gif The Holy Light. A mage can only hold 3 of these items, and they can never be pillaged.

Missile shield

Increases Ranged Resistance of all friendly units by 50%. Resistance is capped at 100%.

Monkey Brains
Nets of Ensnarement

Grounds one random enemy stack. If the randomly-chosen stack has Flying, it also suffers -1 initiative. If the randomly-chosen stack does not have Flying, this item has no effect. This item is only active on Arch Server.

Official List of Demands

Has an equal chance to trigger an effect of one of the four following items against target enemy mage:

Oil Flasks

Reduces all enemy units' Fire resistance by 40%, which can put fire resistance below 0%. On Arch Server, this reduction value is 50%.

Ointment of Healing

Heals 1 - 5 HP for each unit in each stack. For example, if there are 1,000 units in a stack, it will heal between 1,000 and 5,000 HP. It is similar to the Icon ASCENDANT.gif Spell Healing, albeit a bit more varied in its healing.

Peaches

Grants the user 1,500 - 5,000 Gorillas.

Pipes of the Sewer

Destroys exactly 500,000 gold and 7,500 population, unless these values are higher than what the target mage currently has. On the Arch Server, the Pipes destroy 15,000 population rather than 7,500.

Pixie Dust

Reduces all Damage Resistances of the enemy army by a total of 20% divided by the number of stacks. This item differs from Candle of Sleeping because it assigns this penalty to each stack equally. For example, if the enemy mage has 10 stacks, then it will reduce each stacks' Damage Resistance by 2%. If the enemy mage has 2 stacks, it will reduce each stacks' Damage Resistance by 10%.

Potion of Valor

Increases the Primary, Extra and Counter AP of all friendly units by 20%. On Arch Server, the increase is 30% with no effect to Extra AP.

Pouch of Herbs

Resurrects 15% of losses after a battle of all friendly stacks who survived the battle, and increases Poison Resistance of all friendly units by 10%.

Powder Keg
  • Deals a variable amount of Fire damage to all enemy stacks and reduces the AP of their Primary, Extra and Counter attacks by 5%.
  • Damage is equal to: (random number between 1-3) * (numberofunitsinstack).
  • On Arch Server, there is no reduction to Extra AP.
Ring of Animal Command

Increases the base AP of the Primary, Extra and Counter attacks of all friendly Animal units by 100% while reducing the base AP of the Primary, Extra and Counter attacks of all enemy Animal units by 100%. Note that this item's increase and decrease are to base unit values, so Enlarge Animal will still improve statistics significantly and will distort the reduction results. Also note that on the Arch Server, there is no increase or reduction to Extra AP.

Rotten Food

Destroys 5,000 - 15,000 of the target enemy mage's population. On Arch Server, this value is 10,000 - 30,000.

Sage Stone

Grants the user 1,000,000 - 2,000,000 geld.

Satchel of Mist

Reduces the accuracy of both friendly and enemy units by 10%.

Scroll of Protection from Fire

Grants all friendly units +40% Fire Resistance. On the Arch Server, this bonus value is 50%.

Sogrom's Binding

Sets the initiative of a random enemy stack to 0. This item is only active on Arch Server.

Staff of Illusion
  • Deals a variable amount of Magic damage to all enemy stacks.
  • The damage is equal to: (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
  • For example, if the random number turns out to be 2 and there are 1,000 units in a stack, the damage would be 102,000.
Strange Metallic Can

Resurrects 25% of the user's casualties at the end of battle for all stacks that were not completely annihilated.

The Head of Medusa

Destroys 1 - 10 units of one random enemy stack.

The Spider's Web

Reduces the initiative of all enemy units by 1.

Total Newbie Handbook

Summons 5,000 frogs or 5,000 squirrels.

Treasure Chest

Grants either 500,000 geld, 5 lesser items, a Unique Item, or nothing. The chances for a Unique are 2%. The Unique comes from the Unique Items currently present in the Unique Pool. If there are no Unique Items in the Pool, then the mage will get a message stating that there are no Uniques available. On Beta and Lightning Server, it will take a random Unique and give it to the mage, regardless of if it was owned or not (it is capable of stealing).

Treasure Map

Grants either 1,000,000 geld, 5 lesser items, the location of a Unique Item (displays the mage who possesses the Unique), or nothing. This item is disabled on all servers except Arch and Guildwar.

Vial of Venom

Adds the Poison attack type to the Primary Attack of all friendly units with a Melee attack type. This item is disabled on the Solo Server.

Voodoo Doll

Destroys 2-8 turns from target enemy mage. The target enemy mage's turns cannot go into negative by being targeted by the Doll.

Wine of the Three Whips

Increase your population by 10% or the delta between your current population and your population limit, whichever is lower.

Unique Items

Note: Unique Items have their own page with shortlisted descriptions

Unique Items go through barriers just like Lesser Items (i.e. an atomic bomb can be blocked by barriers).


Ancient Staff of Pure QuartzAncient Tome
Archmage Strategic GuideAtomic Bomb
Basin of Far SeeingBlack Ankh
Blood KnifeBlue Ice
Book of GeologyBurning Incense
Chaos WardDragon Slayer
Efreeti BottleEgg of Time
ExcaliburHell Fire
Helm of ESPHoly Grail
Holy Hand GrenadeLipstick of Enslavement
Love Potion #9Lucky Charm
Nether ParchmentOrb of Protection
Pan's FlutePandora's Box
Phoenix PendantPouch of Infinite Wealth
Ring of Djinni SummoningSceptre of Rulership
Scroll of CancellationScroll of Insight
Skull RingSoul Eater
Spectacles of True SeeingSt. Nara's Lock of Hair
Staff of the ArchmageThe Altar of Blood
The Amulet of KaelThe Apparatus
The Assassin's CloakThe Crimson Banner
The Crystal of TearThe Dead Sea Scroll
The Golden CrownThe Hand of Negation
The Iron GolemThe Last Defense
The Magic MirrorThe Mirror of the Grey Witch
The ProtectorThe Ring of Amethyst
The Searing StoneThe Sinner
The Wings of GloryThor's Hammer
Thunder BladeWand of the Moon
World Peace