Difference between revisions of "Spells"
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Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve. | Every color's Simple, Average, Complex spells are available on the [[Black Market]] under [[Exotic Mageware]]. This is one of two places [[:Category:Ancient Spells|Ancient]] spells can be learned; the other method is from using specific Unique [[items]] that have a fixed percentage chance of allowing your mage to learn an [[:Category:Ancient Spells|Ancient]] spell. Bidding on the spells on the [[Black Market]] is a guaranteed way to learn the spell if you have the highest bid, while the [[Unique Items]] carry a risk of destroying your entire [[mana]] reserve. | ||
− | Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the [[:Category: | + | Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the [[:Category:Phantasm Spells|Phantasm]] average spell [[Concentration]], a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells. |
See also chapter on [[Groentje_Players_Manual_Ch5#Magic|Magic]] of [[Groentje_Players_Manual|Player's Manual]] | See also chapter on [[Groentje_Players_Manual_Ch5#Magic|Magic]] of [[Groentje_Players_Manual|Player's Manual]] |
Revision as of 17:06, 12 October 2006
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors.
Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. |
Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.
Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
See also chapter on Magic of Player's Manual
Encyclopedia Magika: Volume II: The Book of Spells
Eradication
- Battle Chant
- Blaze
- Call Dwarven Deathseeker
- Call Lightning
- Call Lizardmen
- Chain Lightning
- Destroy Artifacts
- Disintergrate
- Earthquake
- Fireball
- Flame Arrow
- Flame Blade
- Flame Shield
- Force Bolt
- Giant Strength
- Gravity Pull
- Inferno
- Lightning Strike
- Meteor Storm
- Stun
- Summon Chimera
- Summon Efreeti
- Summon Fire Elemental
- Summon Hellhound
- Summon Hydra
- Summon Red Dragon
- Summon Salamander
- Summon Wyvern
- Volcano Eruption
Verdant
- Animal Summoning
- Call Creeping Vines
- Call Griffon
- Call Hurricane
- Call Mandrake
- Call Treants
- Cancellation
- Enlarge Animal
- Eye of the Eagle
- Nature's Cure
- Nature's Favor
- Nature's Lore
- Plant Growth
- Regeneration
- Rust Armor
- Serenity
- Stunning Beauty
- Summon Dryad
- Summon Earth Elemental
- Summon Locust Swarm
- Summon Nymph
- Summon Werebear
- Sunray
- Weather Summoning
- Web of the Spider Woman
- Wooden Soul
- Call Phoenix
Ascendant
- Armor of Light
- Bless
- Blinding Flash
- Descent of Holy Being
- Dispel Magic
- Gate
- Healing
- Heavenly Protection
- Holy Word
- Locate Artifact
- Love and Peace
- Miracle
- Platinum Hand of Healing
- Protection from Evil
- Protection from Missile
- Resist Elements
- Resurrection
- Summon Angel
- Summon Archangel
- Summon Astral Magician
- Summon Pegasus
- Summon Soul Speaker
- Summon Spirit Warrior
- Summon Titan
- Summon Unicorn
- Sword of Light
- The Holy Light
Phantasm
- Call Sirenes
- Concentration
- Confuse
- Conjure Elemental
- Double Time
- Feet of Hermes
- Flight
- Fog Cloud
- Fool's Gold
- Hallucination
- Invisibility
- Laziness
- Lovesick
- Mental Thrash
- Mind Bar
- Mirage Monster
- Paralyze
- Phantasm Magic
- Scrying Mirror
- Sleep
- Slow
- Steal Artifact
- Summon Djinni
- Summon Leviathan
- Summon Medusa
- Summon Mind Ripper
- Summon Psychic Wisp
- Summon Sprite
- Summon Sylph
- Temporal Stasis Field
- The Wall of Silence
- Wish
Nether
- Animate Ghouls
- Animate Skeletons
- Animate Zombie
- Battle Lust
- Black Death
- Black Sabbath
- Blacken Soul
- Blood Curse
- Blood Ritual
- Contract of the Soul
- Corruption
- Curse
- Death and Decay
- Dreams of Seduction
- Fear
- Foul Water
- Gaze of Death
- Kiss of the Vampire
- Night of the Living Dead
- Shroud of Darkness
- Summon Demon Knight
- Summon Horned Demon
- Summon Lich
- Summon Shadow
- Summon Unholy Reaver
- Summon Vampire
- Summon Wraith
- Touch of Necromancy