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  • '''Random''' ...a completely random attack on someone else's kingdom? After all, the word "random" defines itself that each possible outcome has an equal probability of bein
    7 KB (1,218 words) - 04:49, 17 April 2008
  • Currently the wording "random stack" is slightly misleading - not all stacks get the same chance of being |+ "Random" stack selection
    533 bytes (71 words) - 04:47, 24 August 2014

Page text matches

  • ...r created signatures for some of the great UBB posters, including X-Sabre (Random), Arathorn, NuTam, Belizean and many more. Below are some of the signatures
    8 KB (1,370 words) - 21:34, 20 April 2008
  • ...art with the attacks of the top stacks with the first hitter determined at random. This scenario is repeated for all other stacks, from top to bottom in orde *The damage is equal to: (100,000 + [(random number between 1-3) x (numberofunitsinstack)].
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...[[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead|Undead]] units for ONE random friendly stack. (Based on spell level) | Raises Accuracy of one random owned stack. (Based on spell level)
    30 KB (4,557 words) - 02:39, 30 January 2023
  • ...e SOLO server anonymous play is enforced by hiding mage names and adding a random component on the ranking statistics. ...rver. Players that can't decide on a mage colour let the server pick it at random. Once the mage has come alive, its speciality cannot be changed. A player h
    6 KB (913 words) - 13:46, 21 February 2010
  • ...power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); mai ..., complete stacks of population consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks). Als
    17 KB (2,715 words) - 14:35, 2 August 2009
  • :: e.g. brought up after clicking on a mage name on a ranklist -- ''best for random target selection, also on SOLO servers'' ...stances against spells and attack types, repeated action in a battle and a random factor to keep some element of chance. The damage that a unit can take to s
    24 KB (4,073 words) - 15:32, 27 December 2009
  • ...on 'SOLO' servers, magenames are anonymized and ranking statistics have a random component. A pull down menu allows you to select what type of ranking list
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...d politics of the guild. Common examples are ‘our members only do single random attacks, unless in war time’; ‘1 attack – 1 counter’; ‘We are evi
    21 KB (3,539 words) - 10:49, 29 December 2009
  • ...o this equation. So simple in the end, but the appearance of a (seemingly) random rounding factor threw everyone for a loop.
    4 KB (649 words) - 07:03, 22 September 2008
  • ...o this equation. So simple in the end, but the appearance of a (seemingly) random rounding factor threw everyone for a loop.
    5 KB (791 words) - 21:59, 10 April 2008
  • ...art with attacks from the top stacks while the first hitter is selected at random. This scenario is repeated for all other stacks, from top to bottom in orde
    2 KB (237 words) - 06:06, 23 June 2021
  • ...for countering a proxy-counter, (which by Tarakian rules was considered a random), for an attack that happened several weeks earlier. Rymlen in turn agressi
    44 KB (7,719 words) - 21:44, 31 March 2010
  • ...DEM's kena. Alternatively, go like 90% Imps with maybe 3-4 small stacks of random junk after to soak fatigue and feed on FD greens. ...uiting 9999999999 militia and burn your newbie handbook. Start researching random simple spells (green first for web) until you have 8K units. Start attackin
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...ranklister (yes i know thats supposedly against the [[Decalogue]]), or do random arena archmages of 2-3 letter strings or if you want to take turns and grad ...the game easy, and doesn't depend on the wisdom (or foolhardiness) of the random mage that posts here with advice.
    44 KB (8,237 words) - 00:46, 21 April 2008
  • | valign="top" | '''Random''' | [[Random_attacks|Random attacks]] are landgrabs where the target supposedly is selected without tak
    25 KB (3,734 words) - 03:14, 8 July 2022
  • Random reward for getting [[God Favour| God]]'s favour.
    714 bytes (92 words) - 21:28, 14 April 2013
  • ...s it did (captured+destroyed acres) percent of target's land, with a ±20% random modifier. The pillaged amount is also scaled by SL in the same way as the b
    3 KB (403 words) - 18:54, 25 September 2023
  • *Paralyze has 4 different effects. Each effect independently targets a random enemy stack and can be resisted exclusively from each other. Note that some
    2 KB (229 words) - 14:17, 14 February 2020
  • ...t of your choice. you get a portion of it, but the portion that you get is random. ...spell is not ranged, the amounts of geld stolen, and lost, are completely random, within a range.
    789 bytes (124 words) - 15:44, 20 April 2024
  • *Steals 1 random artifact from target player.
    977 bytes (137 words) - 22:41, 8 June 2016
  • Destroys 1-9 random artifacts of target player
    4 KB (627 words) - 02:28, 30 January 2023
  • ...nerate the "static" mana that adds to your kingdom's upkeep. However, the "random" mana generated per turn taken will continue to be awarded. When the devil
    5 KB (853 words) - 06:19, 28 October 2022
  • ...d citizens will appear before your eyes. However the spell result is quite random, and can even create negative effects. **I got a bonus to skill 3 times in about 10 wishes, though it's obviously random. At skill lvl 8 it only gave me about 20% decrease in research time, maybe
    4 KB (668 words) - 04:19, 14 August 2014
  • *45% chance of a random enchantment for 15 turns. *5% chance to receive a random [[Heroes|hero]] of up to level 17.
    21 KB (3,139 words) - 00:28, 5 June 2023
  • ...power, complete stacks of m.p. consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks); mai *[[Mana_Crystal|Mana Crystal]] (lesser item) generates MP for your kingdom (random amount).
    8 KB (1,324 words) - 04:33, 4 June 2021
  • * [[Sage Stone]] (lesser item), generates 1-2 million of geld (random amount, always price) * [[Treasure Chest]] (lesser item) can generate 300k as one of the random results.
    5 KB (821 words) - 16:41, 24 January 2011
  • ..., complete stacks of population consuming units may disband themselves (in random order: you may be able to keep supporting some of your smaller stacks). Als
    7 KB (1,029 words) - 17:49, 1 September 2015
  • ...ategy is using Lizardmen only and the spell Flameshiled, which will give a random stack (i.e. the Lizmen) Fireburst ability. Because you tend to have many Li
    29 KB (5,233 words) - 00:41, 4 March 2008
  • ...l attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack. ...ast oncolor, it also adds +1 [[Initiative|initiative]] to a [[Random_stack|random]] friendly stack. These effects can target the same stack.
    746 bytes (94 words) - 14:16, 14 February 2020
  • ...phantasm spell is very effective against weak creatures. Area of effect: 1 random enemy group.
    932 bytes (127 words) - 10:01, 27 August 2010
  • Added the [[Swift]] ability to 1 of your stacks (random)<br>
    542 bytes (67 words) - 10:01, 27 August 2010
  • * Reduces all the [[Damage Resistance]]s of a [[random stack | random enemy stack]] * [[Fatigue]]s a [[random stack | random enemy stack]]
    926 bytes (110 words) - 04:05, 29 August 2014
  • ...fected by flight may become easy target for enemy units. Area of effect: 1 random group.
    631 bytes (94 words) - 19:53, 28 January 2023
  • ...n magical effect can also daze one of enemy unit groups. Area of effect: 1 random group. Sets 1 random stack [[Initiative]] to 6 AND doubles [[Fatigue]] to the enemy stack hit
    608 bytes (79 words) - 10:01, 27 August 2010
  • ...ons against you. This is truly powerful defensive spell. Area of effect: 1 random group. * Adds [[Charm]] and [[Beauty]] abilities to one random stack if {{blue}} on-color.
    615 bytes (80 words) - 10:01, 27 August 2010
  • ...isbelieve the illusion will fall dead and never recover. Area of effect: 1 random enemy group. [[PSYCHIC]] damage to one [[random stack | random enemy stack]]
    737 bytes (95 words) - 03:57, 29 August 2014
  • * Meditation lasts 3 days + a bit of random time, max 1 hr.
    4 KB (610 words) - 23:06, 30 November 2009
  • ...r forces. Their attack and counter attack are decreased. Area of effect: 1 random enemy group. ...13.63%{{white}}{{green}} penalty to primary, secondary and counter AP of a random enemy stack
    846 bytes (118 words) - 06:22, 28 October 2022
  • * Spell [[Flight]] makes one random stack fly (the spell can hit an already flying stack)
    810 bytes (124 words) - 03:20, 18 December 2009
  • ** The damage formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack]) *** For example, if the 'random number' rolls a 3, and there are 15,000 [[units]] in one of the stacks, tha
    944 bytes (149 words) - 20:22, 23 September 2015
  • **The damage formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack]) ***For example, if the 'random number' rolls a 3, and there are 15,000 [[units]] in one of the stacks, tha
    883 bytes (133 words) - 20:30, 23 September 2015
  • * Random amount of [[Geld]] ...ot be stolen; the attempt will fail if one of these items is chosen as the random item). In addition, it is more likely that an [[Items|item]] of higher quan
    3 KB (425 words) - 07:49, 19 September 2017
  • ...by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component. ...second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
    820 bytes (123 words) - 04:00, 15 July 2019
  • **The damage formula is as follows: ([random number between 1-3] * [number of units in stack]) ***For example, if the 'random number' rolls a 2, and there are 15,000 [[units]] in one of the stacks, tha
    830 bytes (123 words) - 20:04, 25 September 2015
  • ...en a mage recites the scroll, the scroll provides limited protection for a random unit from fire damage for an amount of time. Area of Effects: all units
    644 bytes (84 words) - 20:52, 25 September 2015
  • **The damage formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack]) ***For example, if the 'random number' rolls a 2, and there are 15,000 [[Units|units]] in one of the stack
    1 KB (170 words) - 06:21, 28 October 2022
  • Area of Effect: 1 random enemy group *Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]]
    5 KB (730 words) - 01:36, 5 September 2019
  • ...a roll occurs that grants a [[Unique_Items|Unique Item]], it is chosen at random from all [[Unique_Items|Unique Items]] currently found in the [[Unique_Pool
    2 KB (253 words) - 05:54, 30 January 2023
  • ...tion below, see what you like and if you can’t make up your mind: choose random! ...pensive. Often it is better to just buy items you need rather than rely on random generation from guilds.
    65 KB (11,130 words) - 04:02, 4 June 2021
  • * [[Mana Crystal]]: Generates Mana for your kingdom (random amount).<br> * [[Mana Vortex]]: Destroys Mana in target kingdom (random amount).<br>
    4 KB (612 words) - 01:25, 28 June 2009
  • <br>'''Letters of Thieves Guilds''' - Random effect (steals items or gold from target mage - rumored to have a small cha <br>'''Official List of Demands''' - Random Effect (Destroy Geld, Population, or Turns).
    5 KB (788 words) - 19:19, 16 April 2008
  • ...lence''' - Essentially Confuse in an epidemic form (random dispel failure, random casting failure). Epidemics spread through attacks, and can only be cast on ...;<br>'''Night of the Living Dead''' - Randomly creates a small number of a random nether undead units (can summon 1 of the following per cast: Shadows, Zombi
    11 KB (1,780 words) - 19:19, 16 April 2008
  • '''Random Effects of Favor''' <br>- Other Effects: Good Luck, Random Lesser Item, Extra Mana (20k-60k), Hero (lvl 8-18 reported), Fanatics.
    5 KB (831 words) - 13:20, 29 August 2008
  • ..., none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the [[Unique_Pool|Un ...easure_Chest|Treasure Chest]], on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other m
    26 KB (4,097 words) - 13:17, 23 September 2019
  • ...ow you to locate the location of a lost artifacts. It will give your small random amount of lesser artifacts. *<span style="color:#2ecc71;">ONCOLOR: (Random between 0.5 and&nbsp;2.5) x (1 + Item Bonus)</span>
    1 KB (157 words) - 06:18, 28 October 2022
  • ...glowing, as the blazes of fire fly cut through the sky. Area of effect: 1 random enemy stack. Deals fire damage to a [[random stack]] in the enemy's army.
    717 bytes (101 words) - 06:09, 24 August 2014
  • * Deal heavy [[LIGHTNING]] damage to one [[random stack | random enemy stack]]. Targets one [[random stack]].
    4 KB (582 words) - 03:41, 25 August 2014
  • Kills a number of units from one [[random stack | random enemy stack]].
    646 bytes (78 words) - 03:47, 25 August 2014
  • Inflicts major fire damage to a [[random stack]]. Efficient if used against units weak to fire.
    628 bytes (81 words) - 06:25, 24 August 2014
  • ...nd stun enemy units, making them fight less effectively. Area of effect: 1 random enemy group. ...slightly decreases AP, Extra AP, and Counter AP of an enemy's stack (see [[random stack]]).
    864 bytes (113 words) - 06:21, 24 August 2014
  • ...ct will cause the enemy unit to attack less effectively. Area of effect: 1 random enemy group. Deals lightning damage to a [[random stack | random enemy stack]]. The damage is randomized and based on the number of units in
    986 bytes (140 words) - 06:49, 24 August 2014
  • *Destroys 27 * (1000 + 4*[SL] / 1000) * [random between 0.8 and 1.2] buildings per cast
    3 KB (413 words) - 06:03, 23 May 2023
  • ...effective spell in slowing down your enemies in defence. Area of effect: 1 random enemy stack. Reduces initiative by 1 of a [[random stack]] from the enemy's army, unless the stack resists.
    668 bytes (94 words) - 04:57, 24 August 2014
  • ...of a mighty oak or elm, its color turned slightly ashen. Area of Effect: 1 random group * Increase HP for ONE [[random stack]] in your army
    917 bytes (125 words) - 05:07, 24 August 2014
  • ...his is very effective spell when fighting undead beings. Area of effect: 1 random stack. Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead]] units for ONE random friendly stack. (Based on Spell Level)
    672 bytes (86 words) - 05:14, 4 September 2015
  • Raises [[Accuracy]] of one random owned stack:
    628 bytes (81 words) - 05:18, 4 September 2015
  • ...eflects, all ranged attacks on your troops by the enemy. Area of effect: 1 random stack. Adds ranged resistance to one random owned stack
    681 bytes (85 words) - 11:58, 4 September 2015
  • ...he Basin will reveal ALL information about the target enemy mage, not just random bits of information
    1 KB (171 words) - 09:45, 8 October 2015
  • *Grants the user an opportunity to steal a random [[Heroes|hero]] from target enemy mage (this includes bots) ...cc71">[[Heroes|hero]]</span><span style="color:#2ecc71">&nbsp;is chosen at random with no specific parameters however it can not steal the [[Devil_Prince|Dev
    2 KB (268 words) - 06:16, 28 October 2022
  • ...ing]], [[Cold|Cold]] or [[Fire|Fire]] damage in battle to a [[Random_stack|random enemy stack]] **The damage dealt is a random amount between 1,500,000 and 2,000,000
    1 KB (197 words) - 06:12, 28 October 2022
  • ...ic]], [[Paralyse|Paralyse]], or [[Magic|Magic]] damage to a [[Random_stack|random enemy stack]] during battle
    1 KB (171 words) - 06:12, 28 October 2022
  • *Grants the user one random female [[Heroes|heroine]] between the level of 16 and 19
    1 KB (220 words) - 07:15, 26 November 2022
  • ...e. This simple spell is quite effective on weaker units. Area of effect: 1 random enemy group. Deals [[Paralyze]] damage to a [[random stack | random enemy stack]]. This effect is halved and applies to all enemy stacks if a N
    758 bytes (104 words) - 04:28, 25 August 2014
  • Reduces accuracy of a [[random stack | random enemy stack]]. This spell effect changes for Nethers under the enchantment
    864 bytes (117 words) - 04:21, 25 August 2014
  • ...ether spell is extremally powerful against strong units. Area of effect: 1 random enemy group. Kills a specific number of units from a [[random stack | random enemy stack]].
    969 bytes (125 words) - 03:38, 29 August 2014
  • ...from the very fabric of Terra itself. The result of this spell is usually random, but can be controlled by experienced phantasm mages. ...ur spells and inflict serious losses. But the fear of running into such a random group of heavy-hitters makes blue a color that is sometimes avoided by atta
    1 KB (216 words) - 19:44, 31 July 2014
  • ...things (even though they kill it immensely in return). A bad roll on the 'random' multiplier will spell doom for these units, so minimize the effect of that
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...d, it can be slow, especially with large numbers of turns. Because it's a random process with local minima, you may get better results by running the progra
    2 KB (346 words) - 05:42, 20 December 2012
  • Deals 20k/lvl PSYCHIC damage to one random enemy stack.
    142 bytes (22 words) - 16:50, 22 February 2008
  • Deals 10k + 5k/lvl COLD damage to one random enemy stack. (can anyone confirm?)
    210 bytes (32 words) - 18:46, 15 March 2008
  • ...stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as
    398 bytes (69 words) - 16:50, 22 February 2008
  • {{navigation}}Each turn Random number (between 1 to 9) x Ability Level of [[Knights|Knights]] are created Random Dice Roll of 7 is produced from 1 to 9, then multiplied by 3 = 21
    616 bytes (90 words) - 23:52, 26 August 2019
  • 2000 + Ability Level x (Random number between 0 and 1,000) of Units ...onnects<br/> <br/> 3,770 Archers were killed [2000 + 590 x 3] (590 was the Random Dice Roll between 0 and 1,000)
    2 KB (268 words) - 17:11, 23 November 2021
  • * You need to choose a colour (or choose Random).
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ===Random list of possible entries to write===
    4 KB (710 words) - 00:19, 9 November 2011
  • * The gods only cast it (at random), when there are enemy enchantments over your country in the first place. [
    1 KB (154 words) - 08:48, 27 August 2010
  • *Guilds usually 0 but maybe a few for random item generation
    15 KB (2,675 words) - 04:16, 17 April 2008
  • ...ouch|Chill Touch]] makes these [[Heroes|heroes]] deal [[COLD]] damage to a random stack at begin of battle.
    792 bytes (113 words) - 09:18, 14 June 2021
  • --The mp you get is random when charging.
    68 KB (11,984 words) - 00:49, 4 March 2008
  • ...c always causes a 'critical strike' - in terms of the damage formula, the "Random Multiplier" is always 1 (other attack types it randomly varies between .2 a ...tacks cause 'critical strike', same effect as listed in Magic (scroll up), random multiplier = 1.<br>
    6 KB (933 words) - 05:00, 26 July 2018
  • Catfish of Terra declared war on GoAP a random day. The excuse was a war for fun as that time
    7 KB (1,183 words) - 19:10, 16 April 2008
  • or two and random geld newbies sitting at 10 mill NP with 2K land purely on
    18 KB (3,250 words) - 04:47, 14 April 2008
  • ...both have a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09) *in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
    2 KB (240 words) - 01:06, 9 December 2020
  • * Guilds also generate magical [[items]] at random intervals.
    2 KB (355 words) - 23:07, 13 June 2016
  • Pillage protection only protects against '''random''' pillages by new enemies. Protected Mages can still be pillaged by mages
    2 KB (329 words) - 00:25, 13 May 2020
  • ...a 1 way NAP. You can still random them, with in the RoE, but they can NOT random you while the nap is in place. They can however, counter you, but this will
    2 KB (329 words) - 15:23, 13 November 2010
  • *Deals 80k*LVL FIRE damage to one random enemy stack.
    392 bytes (58 words) - 23:12, 6 April 2008
  • *Reduces Accuracy of one random enemy stack by 2% + 1%/lvl.
    106 bytes (13 words) - 11:09, 7 August 2007
  • *Reduces [[Accuracy|Accuracy]] of one [[Random_stack|random enemy stack]] by 5% + 1% per skill level *Number of units transformed is 2000 + Random (0 to 1,000) x per skill level
    1 KB (187 words) - 23:35, 27 October 2022
  • *Reduces initiative of one random enemy stack by 1
    1 KB (194 words) - 23:35, 27 October 2022
  • ...same initiative they will 'randomly' choose which goes first (a 'weighted' random based on stack net power). Initiative effects impact both PRIMARY and SECON Rand (Random Multiplier) and Other Multipliers (weakness, scales) are left off of this l
    58 KB (9,630 words) - 03:48, 30 April 2010
  • ...0mp per turn. Sadly, YES, you’re mp charging per turn. The mp you get is random when charging. For some reason, you can get more mana doing per turn chargi
    22 KB (3,917 words) - 21:54, 10 April 2008
  • *Deals 4k + 2k per skill level&nbsp;COLD damage to one random enemy stack
    1 KB (192 words) - 15:42, 19 March 2021
  • *Deals 80k&nbsp;FIRE damage per skill level to one random enemy stack
    1 KB (143 words) - 10:44, 24 April 2020
  • *Each effect independently targets one or more&nbsp;[[Random_stack|random stack(s)]]. Some or all of the effects may target a single stack. ...d counter bonuses. Each component triggers separately and affects only one random stack. Since there are three components, the enchant weapon buff shows up t
    1 KB (210 words) - 23:34, 27 October 2022
  • ...led in battle , the hero will come back to the player after 200-300 Turns (random roll), one level less
    1 KB (204 words) - 23:34, 27 October 2022
  • *Deals 10k + 5k per skill level&nbsp;cold damage to one random enemy stack
    1 KB (183 words) - 23:34, 27 October 2022
  • *Deals 20k per skill level&nbsp;PSYCHIC damage to one random enemy stack ...stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells, items, and abilities in the same manner as
    1 KB (217 words) - 23:33, 27 October 2022
  • Reduces initiative of one random enemy stack by 1.
    217 bytes (33 words) - 16:55, 22 February 2008
  • * Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.
    351 bytes (49 words) - 15:02, 5 April 2008
  • *Deals 4k + 2k per skill level&nbsp;COLD damage to one random enemy stack
    1 KB (203 words) - 14:33, 24 March 2021
  • Catfish of Terra declared war on GoAP a random day. The excuse was a war for fun as that time
    7 KB (1,183 words) - 19:10, 16 April 2008
  • ...use it has a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09) * in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
    1,016 bytes (161 words) - 05:15, 24 November 2009
  • |'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage |'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].
    19 KB (2,813 words) - 16:32, 20 April 2008
  • '''Random''' ...a completely random attack on someone else's kingdom? After all, the word "random" defines itself that each possible outcome has an equal probability of bein
    7 KB (1,218 words) - 04:49, 17 April 2008
  • *Using Pandora's Box in battle causes the occurrence of one of four random effects:
    2 KB (243 words) - 23:32, 27 October 2022
  • * Instantly destroys one [[random stack|random enemy stack]]
    889 bytes (136 words) - 09:55, 8 October 2015
  • ...nd strike at unsuspecting enemies with greater ferocity. Area of effect: 1 random group. Gives [[Critical_Strike|Critical Strike]]&nbsp;to one of your [[Random_stack|random stacks]]&nbsp;(blue only)
    615 bytes (85 words) - 09:15, 9 March 2021
  • ...in theory, block 75% of incoming spells and items, though it is based on a random roll and therefore may block far more (or far less) than that in practice. ...efender's Barrier Resistance, that is the minimum number required from the random roll to bypass the Defender's Barriers and have your spell and/or item affe
    57 KB (9,781 words) - 04:06, 4 June 2021
  • Pacifists? <b>DON'T</b> random!
    755 bytes (130 words) - 01:11, 12 April 2008
  • **<span style="color:#2ecc71;">If a) + b) > 20 million gold, then a random value between 19 to 20 million gold</span>
    770 bytes (104 words) - 02:23, 30 January 2023
  • *If you are a Eradication (Red) Mage, try casting Volcano Eruption on random mages. This a great spell because it allows you to make enemies that are mu ...that matter)on someone without a good reason." Mr. Newbie using items on a random opponent means you've declared war. Don't use them if you don't intend to g
    26 KB (4,696 words) - 16:06, 20 April 2008
  • **What stack (3rd or lower) is send is picked random, but follows the rules below. ...e="color:#2ecc71;">One of the 3rd, 4th or 5th biggest stack is selected as random for reinforcement</span>
    2 KB (405 words) - 03:18, 12 October 2021
  • * Deals 80k/lvl [[FIRE]] damage to one random enemy stack. * Deals 4k + 2k/lvl [[COLD]] damage to one random enemy stack.
    10 KB (1,467 words) - 21:22, 20 August 2015
  • Had such a random effect that it was abused a lot, trolling top mages. The random effect was simple: 50% of the time your units lost all their resists, 50% o
    485 bytes (78 words) - 17:19, 27 August 2008
  • The spell has random effect from a number of possible effects.
    337 bytes (48 words) - 05:29, 23 April 2008
  • ...ive war guild. MoN avoids alliances and NAPs whenever possible. MoN wars random targets for fun. MoN has absolutely no interest in ranking or in helping a
    3 KB (529 words) - 15:28, 18 December 2010
  • Mage specialty : Random
    143 bytes (25 words) - 13:16, 26 January 2009
  • Area of effect: 1 random enemy group. *Reduces the [[Initiative|initiative]] of a [[Random_stack|random enemy stack]]&nbsp;<span style="color:#2ecc71;">by 6</span>&nbsp;at the beg
    851 bytes (127 words) - 04:44, 15 July 2023
  • ...in the nets will become tangled and fall to the ground. Area of Effect: 1 random enemy group *Grounds one [[Random_stack|random enemy stack]] during battle, removing the [[Flying|Flying]] [[:Category:Uni
    631 bytes (92 words) - 04:45, 15 July 2023
  • * Grants one [[random stack|random friendly stack]] +5% [[Accuracy]] and +15% [[Efficiency]] during battle * Decreases the [[efficiency]] of one [[random stack|random enemy stack]] by -15% during battle
    792 bytes (120 words) - 05:24, 5 September 2015
  • ...chance of them casting an enchantment at all(and of the type you want) is random.
    7 KB (1,301 words) - 23:01, 4 March 2010
  • ...ique that avoids targeting the top stack) that is described as targeting a random stack(s) will prefer to target the largest stack(s) by NP instead (usually |+ "Random" stack selection
    839 bytes (121 words) - 15:44, 7 July 2015
  • *Chooses a [[heroes|hero]] at random that the user owns and tests them. There are five possible outcomes, all wi
    768 bytes (117 words) - 23:46, 4 September 2015
  • *<span style="color:#2ecc71;">Wisdom: Raises a random friendly </span>[[Heroes|hero's]]<span style="color:#2ecc71;">&nbsp;level b *Supplication: Grants the [[God_Favour|favor of two random Gods]]
    4 KB (549 words) - 23:29, 27 October 2022
  • ** The Wand will choose a random number of negative [[enchantments]] to cast on the target; it can be one [[
    2 KB (254 words) - 02:24, 8 September 2015
  • ...ter the specific exodus server (or another one you like) since many of the random servers it will otherwise try and connect to may not work.
    2 KB (398 words) - 17:43, 21 February 2012
  • *Grants the user a random male [[Heroes|hero]] between the levels of 16 and 19
    253 bytes (35 words) - 23:30, 27 October 2022
  • ...you built 30 WS; after it's 316 WS instead of 329 WS due to spell damage (random number) *Increased chance of a higher random modifier unit's attack.
    50 KB (8,814 words) - 10:27, 2 April 2013
  • ...will bring up a page showing three distinct headings - “Counters”, “Random targets”, “Military Orders” The random targets line shows a list of mages within ??%--??% of your net power. It wa
    10 KB (1,732 words) - 17:27, 31 May 2012
  • * Random [[Unique Items|unique item]] (including Holy Grails).
    2 KB (362 words) - 21:46, 24 May 2019
  • *A level 18-24 random [[:Category:Heroes|hero]] (with normal upkeep).
    3 KB (557 words) - 21:50, 2 August 2023
  • ...style="color:#2ecc71;">Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have
    5 KB (690 words) - 06:54, 13 August 2023
  • *'''UnitA_damage_modifier''' is typically a random number between 0.2 and 0.8, but the average of 0.5 is usually used
    8 KB (1,028 words) - 16:15, 6 July 2016
  • Currently the wording "random stack" is slightly misleading - not all stacks get the same chance of being |+ "Random" stack selection
    533 bytes (71 words) - 04:47, 24 August 2014
  • Critical Strike increases the Random&nbsp;[[Damage_Modifier|Damage Modifier]] of an [[Attack_Type|attack]]&nbsp;
    423 bytes (62 words) - 11:41, 23 August 2023
  • ...e Beta and Lightning Servers, where the mage will claim any Unique Item at random, regardless of who possessed it.
    1 KB (204 words) - 00:20, 6 August 2018
  • *6x random lesser items (88%) *Random level 8-13 hero (4.25%)
    3 KB (401 words) - 23:36, 16 August 2023