Difference between revisions of "Unique Items"

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{{Navigation}}
 
{{Navigation}}
  
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= Introduction =
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A Unique Item is an extremely rare item of which there is only a single one in the game at any time.
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Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the [[Black_Market|Black Market]], or the [[Unique_Pool|Unique Pool]]. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the [[Unique_Pool|Unique Pool]] (where they wait to be claimed via [[Treasure_Chest|Treasure Chests]] or other methods mentioned below), or they go straight to the [[Black_Market|Black Market]] to be sold to the highest bidder.
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Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a [[Heroes|Hero]] or [[Geld|Geld]]. Some grant the mage an ability for use during battles, such as randomly-dealt damage or [[Accuracy|Accuracy]]/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.
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Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through [[Treasure_Chest|Treasure Chests]] or the [[Black_Market|Black Market]], as mentioned above. Usable Unique Items which target enemy mages (such as a [[Holy_Hand_Grenade|Holy Hand Grenade]]) must go through [[Barriers|barriers]] just like non-Unique Items, and can be blocked.
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<br/> '''Notes:'''
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*[[Holy_Grail|Holy Grail]] - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
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*A Unique that is being sold on the [[Black_Market|Black Market]] is technically not in the game. If you happen to get that unique (via a [[Treasure_Chest|Treasure Chest]]) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the [[Efreeti_Bottle|Efreeti Bottle]] and the [[Holy_Grail|Holy Grails]] stay in your possession for a brief time only, sometimes less than an instant
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= Acquiring Unique Items =
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'''There are various ways to acquire a Unique Item:'''
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*Buy the unique on the [[Black_Market|Black Market]] once it is activated by the server
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*Find the unique in a [[Treasure_Chest|Treasure Chest]], which has a 2% chance to award a Unique upon use
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**As mentioned above, the Unique Item granted by a [[Treasure_Chest|Treasure Chest]] is taken from the [[Unique_Pool|Unique Pool]]. If there are no Unique Items currently in the [[Unique_Pool|Unique Pool]] (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
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***The only exception to this is on the Beta and Lightning Servers, where a [[Treasure_Chest|Treasure Chest]], on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)   
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*Steal them with [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]]. The Letters must pass through [[Barriers|Barriers]] before having a chance to steal a Unique
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**The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
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***The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)   
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*Become a [[Science_Favor|Most-Favoured Follower of Science]]. This will only grant items from the [[Unique_Pool|Unique Pool]]. It can award a [[Holy_Grail|Holy Grail]], so it is generally advised to collect all five before attempting to become [[Science_Favor|Most-Favoured]] to prevent being given a [[Holy_Grail|Grail]] in place of another Unique
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<br/> '''Miscellaneous Information:'''
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*[[Holy_Grail|Holy Grails]] are by far the most common Unique Item in Terra. Although the primary method of obtaining a [[Holy_Grail|Grail]] is a [[Blood_Stained_Map|Blood Stained Map]], [[Holy_Grail|Grails]] can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a [[Holy_Grail|Holy Grail]] via a [[Treasure_Chest|Treasure Chest]] or any method other than a [[Blood_Stained_Map|Blood Stained Map]], since the [[Holy_Grail|Holy Grails]] are common, cheap and short-lasting when compared to other Uniques
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*[[Efreeti_Bottle|Efreeti Bottles]] can be retrieved by [[Phantasm|Phantasm]] mages by using the spell [[Wish|Wish]]. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
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*[[Guilds|Guilds]] built on your land produce only [[Items|Lesser items]], not Uniques
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<br/> '''There are also unfortunately some ways to lose a Unique:'''
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*On the Beta and Lightning Servers, whenever a mage successfully uses a [[Treasure_Chest|Treasure Chest]], and all uniques are held by players, one will be taken at random from an enemy mage
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*Whenever a mage uses [[Letters_of_the_Thieves_Guild|Letters of the Thieves Guild]] on an enemy mage and it passes [[Barriers|barriers]], there is a chance of stealing a unique
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**The chance to steal a Unique via a [[Letters_of_the_Thieves_Guild|Letter]] is found above 
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= Unique Items =
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'''Note by Zero:''' '''This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.'''
  
'''[[Unique Items#Unique Items|Unique Item Shortlist]] down below'''
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{| align="center" border="1" width="90%"
=Introduction=
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|- valign="top"
A Unique Item is an extremely rare item of which there is only a single one in the game at any time.
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| width="25%" | [[Altar_of_Blood|Altar of Blood]]
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|
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Increases [[Mana|mana]] production by 2,500 mp (5,000 mp on Over-Summoning Servers)&nbsp;with an upkeep of 5,000 [[Population|population]]. Both upkeeps do not show on status report, and the [[Mana|mana]] bonus is independent of the population upkeep (if at 0 population, mana is still given)
  
They are released through [[Treasure Map]] and [[Treasure Chest]] (at the beginning of a reset, none of them are present) and once in the game, each one can be sold, stolen, lost, or used (they cannot be pillaged). When no one owns the item, it has a chance to get back into the game through [[Treasure Map]], [[Treasure Chest]] or the [[Black Market]]. Useable Unique items (such as a [[Holy Hand Grenade]]) go through [[barriers]] just like non-unique items, and can be blocked.
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|-
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| [[Ancient_Staff_of_Pure_Quartz|Ancient Staff of Pure Quartz]]
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|
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Multiplies spell&nbsp;casting cost by 30%. Increases [[Primary_Attack|Primary]] AP, Extra AP and [[Counter|Counter]] AP, and [[Hit_Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP
  
Possessing some [[Unique Items]] is very comparable to having an [[enchantments|enchantment]] running. Other [[Unique Items]] need to be used in battle. Others are operated using ''Use item''. Others charge and can only be used once every hundred or so [[turns]].
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|-
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| [[Ancient_Tome|Ancient Tome]]
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|
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Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill
  
Notes:
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* [[Holy Grail]] - There are five unique holy grails, one for each color. This means that there can be FIVE items with this title in existence at any one time (one of each color).
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| [[Apparatus|Apparatus]]
* A Unique that is being sold on the [[Black Market]] is technically not in the game. If you happen to get that unique (via a [[Treasure Chest]]) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the [[Efreeti Bottle]] and the [[Holy Grail]]s stay in your possession for a brief time only, sometimes less than an instant.
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Summons 100 [[Hell_Hound|Hell Hounds]], 100 [[Salamander|Salamanders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Level]]
  
=Acquiring Unique Items=
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There are various ways to get Unique Items:
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| [[Archmage_Strategic_Guide|Archmage Strategic Guide]]
* Buy the unique on the [[Black Market]]  
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* Get the unique from a [[Treasure Map]] or [[Treasure Chest]] (around 1% chance each time)
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<span style="color:#2ecc71;">Increase chance of casting success by 200%</span>
** At the beginning of a reset, no one has any uniques. [[Treasure Map]]s and/or [[Treasure Chest|Chests]] hand them out randomly. When you are awarded one, nobody loses it.
 
** After a bit of time passes into a reset, all or most of the uniques are in the possession of mages. When a [[Treasure Map]] gives a mage a unique, another mage loses it.
 
  
* Steal them with [[Letters of the Thieves Guild]]
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<span style="color:#2ecc71;">Multiplies&nbsp;dispel cost by 80%</span>
* Miscellaneous:
 
** [[Holy Grail]]s are retrieved from [[Blood Stained Map]]s, but can also be obtained just like any other unique. It is generally considered a disappointment is a mage is awarded a [[Holy Grail]] via a [[Treasure Chest]] or any method other than a [[Blood Stained Map]], since the [[Holy Grail]]s are fairly common and cheap when compared to other uniques.
 
** [[Efreeti Bottle]]s can be retrieved by Phantasm mages by using the spell [[Wish]].
 
* [[guilds|Guilds]] built on your land produce only [[Items|Lesser items]], not uniques.
 
  
There are unfortunately also some ways to lose a Unique:
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* Whenever a mage successfully uses [[Treasure Map]] or [[Treasure Chest]], and all uniques are held by players, another mage in Terra will lose his unique to the user, if the first mage is within a certain [[Net Power]] range of the mage holding the unique. If not, you get a rather crushing message detailing that there are no uniques currently available to you.
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| [[Atomic_Bomb|Atomic Bomb]]
* Whenever a mage uses [[Letters of the Thieves Guild]] on another mage, there is a chance of stealing a unique.
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** If a mage has ''N'' number of uniques, then the approximate chance of stealing a unique from that mage is ''N''%. For example, if a mage has 5 unique items, then there is a 5% chance to steal a unique from that mage by using [[Letters of the Thieves Guild]].
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Destroys exactly 25% of target's [[Mana|mana]], buildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all land without buildings built on it ([[Wilderness|Wilderness]]). Capable of completely annihilating a mage of lesser strength (under 3k land).
** On the Arch Server, the chance to steal a unique from a target is the number of uniques held squared. For example, if a mage has 6 uniques, then the chance of stealing a unique from that target is 36% (6*6=36). This chance is capped at 99% (10 or more uniques held by the target).
 
  
=Unique Items=
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|-
'''Note by Zero:'''
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| [[Basin_of_Far_Seeing|Basin of Far Seeing]]
'''This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.'''
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<table width=90% align="center" border=1>
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Gives information about an enemy mage, similar to [[Phantasm|Phantasm]] spell [[Scrying_Mirror|Scrying Mirror]], but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.
<tr valign="top"><td width=25%>[[Altar of Blood]]
 
</td><td>
 
Increases [[mana]] production by 2,500 mp with an upkeep of 5,000 [[population]]. Both upkeeps do not show on status report, and the [[mana]] bonus is independent of the population upkeep (if at 0 population, mana is still given).
 
</td></tr>
 
  
<tr><td>[[Ancient Staff of Pure Quartz]]
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|-
</td><td>
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| [[Black_Ankh|Black Ankh]]
Reduces casting cost by 30%. Increases Primary AP, Counter AP, and [[Hit Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep.
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|
</td></tr>
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Increases [[Ascendant|Ascendant]] Resistance by +50
  
<tr><td>[[Ancient Tome]]
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|-
</td><td>
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| [[Blood_Knife|Blood Knife]]
Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill.
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| Prevents all healing and resurrecting abilities, such as [[Strange_Metallic_Can|Strange Metallic Can]] or [[Ascendant|Ascendant]] Spell [[Resurrection|Resurrection]]. This effect cannot be resisted. No upkeep.
</td></tr>
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|-
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| [[Blue_Ice|Blue Ice]]
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|
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Non-Arch: Reduces all units [[Attack_Power|Attack Power]] by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a [[Cold|Cold]] [[Unit_Attacktype|attack type]] in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).<br/> <span style="color:#2ecc71;">[[Beta_Server|Beta Server]]: Does not reduce </span><span style="color:#2ecc71;">[[Attack_Power|Attack Power]]</span><span style="color:#2ecc71;">&nbsp;of Non [[Cold_attack_type|Cold attack type]] units</span>
  
<tr><td>[[Apparatus]]
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|-
</td><td>
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| [[Book_of_Geology|Book of Geology]]
Summons 100 [[Hell Hound]]s, 100 [[Salamander]]s, 50 [[Hydra]] or 50 [[Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell Level]]. No upkeep.
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|
</td></tr>
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For [[Eradication|Eradication]] Mages, it will grant the [[Ancient|Ancient]] spell [[Earthquake|Earthquake]]. For mages of all other colors, there is a 50% chance of being granted [[Earthquake|Earthquake]], and a 50% chance of failing, in which case all mana is drained
  
<tr><td>[[Archmage Strategic Guide]]
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|-
</td><td>
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| [[Burning_Incense|Burning Incense]]
Essentially removes the chance of spell failure, increasing casting success by an extreme degree. Reduces dispel cost by 20%.
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|
</td></tr>
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<span style="color:#2ecc71;">Multiplies spell casting cost by 80%</span>
  
<tr><td>[[Atomic Bomb]]
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<span style="color:#2ecc71;">Multiplies dispel costs by 90%</span>
</td><td>
 
Destroys approximately 25-33% of target's [[mana]], buildings (including [[forts]]), [[land]] (permanently), [[units]], [[geld]], and [[population]]. Capable of completely annihilating a mage of lesser strength (under 3k land).
 
</td></tr>
 
  
<tr><td>[[Basin of Far Seeing]]
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<span style="color:#2ecc71;">Increases the chance of casting success by 100%</span>
</td><td>
 
Gives information about an enemy mage, similar to [[Phantasm]] spell [[Scrying Mirror]], but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs one turn to use, and twenty turns to charge.
 
</td></tr>
 
  
<tr><td>[[Black Ankh]]
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|-
</td><td>
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| [[Chaos_Ward|Chaos Ward]]
Increases [[Ascendant]] Resistance by +50. No upkeep.
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|
</td></tr>
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Increases [[Eradication|Eradication]] Resistance by +50
  
<tr><td>[[Blood Knife]]
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|-
</td><td>
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| [[Cloak_of_Concealment|Cloak of Concealment]]
Prevents all healing and resurrecting abilities, such as [[Strange Metallic Can]] or [[Ascendant]] Spell [[Resurrection]]. This effect cannot be resisted. No upkeep. </td></tr>
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Conceals information from enemy mages about the mage's kingdom (from spells such as [[Scrying_Mirror|Scrying Mirror]] and items like a [[Crystal_Ball|Crystal Ball]]). The [[Basin_of_Far_Seeing|Basin of Far Seeing]] is still capable of revealing information despite the Cloak's concealment
  
<tr><td>[[Blue Ice]]
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|-
</td><td>
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| [[Crimson_Banner|Crimson Banner]]
Non-AW/arch: Reduces all units [[Attack Power]] by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a [[Cold]] [[Unit Attacktype|attack type]], which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).
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|  
<br>AW/arch: Reduces all units [[Attack Power]] by 25%, yours and your opponents, except for all units (both yours and your opponents) having [[COLD]] [[Unit Attacktype|attack]], which is increased by 50%. Reduces MP income by 10% (5% for non-oversummoning servers).
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<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra, and Counter AP by 20%</span>
</td></tr>
 
  
<tr><td>[[Book of Geology]]
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|-
</td><td>
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| [[Crystal_of_Tear|Crystal of Tear]]
For [[Eradication]] Mages, it will grant the [[Ancient]] spell [[Earthquake]]. For mages of all other colors, there is a 50% chance of being granted [[Earthquake]], and a 50% chance of failing, in which case all mana is drained.
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</td></tr>
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Increases [[Mana|Mana]] production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers
  
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|-
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| [[Dead_Sea_Scroll|Dead Sea Scroll]]
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|
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For [[Ascendant|Ascendant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Heavenly_Protection|Heavenly Protection]]. For mages of all other colors, there is a 50% chance of being granted [[Heavenly_Protection|Heavenly Protection]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Burning Incense]]
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|-
</td><td>
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| [[Dragon_Slayer|Dragon Slayer]]
Reduces spell casting cost by 20% and dispel costs by 10%. Increases the chance of casting success, making it extremely rare to fail casting a spell. No upkeep.
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|
</td></tr>
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<span style="color:#2ecc71;">Reduces HP of all enemy dragon-type units by 30%</span>
  
<tr><td>[[Chaos Ward]]
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|-
</td><td>
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| [[Deck_of_Many_Things|Deck of Many Things]]
Increases [[Eradication]] Resistance by +50. No upkeep.
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|
</td></tr>
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A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the [[Unique_Pool|Unique Pool]] (on 4 draws), but it can be returned to the [[Unique_Pool|Unique Pool]] on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:
  
<tr><td>[[Crimson Banner]]
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*Positive Cards:
</td><td>
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**Recharge: Restores 200% of maximum [[Mana|mana]]
Increases all friendly units' Primary, Extra, and Counter AP by 20%. This value is 30% on Arch Server with no increase to Extra AP. No upkeep.
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**Wisdom: Raises a random friendly [[Heroes|hero's]] level by 1
</td></tr>
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**Supplication: Grants the [[God_Favour|favor of two random Gods]]
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**Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing [[Red_Dragon|Red Dragons]] into [[Phoenix|Phoenixes]])
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**Nookie: Grants an increase in [[Population|population]] up to 300% of maximum [[Population|population]]
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**Life: Grants the user 4 beneficial [[Enchantment|enchantments]]
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**Sage: Grants the user a random number of skill points
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**Banker: Grants a random amount of [[Geld|geld]]
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**Explorer: Grants 10% of mage's current [[Land|land]] total in [[Wilderness|Wilderness]]
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**Jackpot: Grants the user 30 of 1 [[Items|Lesser Items]]
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**Fate: Grants the user [[Luck|Lady Luck]]
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**The Hero: Grants the user a random [[Heroes|hero]] between the levels of 14 and 19 
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*Negative Cards:
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**Wasteland: 20% of all the user's [[Buildings|buildings]] turn into [[Wilderness|Wilderness]]
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**Jack: No effect, wasted draw
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**Befuddlement: Reduces a random [[Heroes|hero's]] level by 1
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**Loneliness: A random [[Heroes|hero]] retires from your service
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**Penance: Draws the fury of two Gods, causing [[God_Favour|disfavour]]
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**Drain: Drains 100% of the user's remaining [[Mana|mana]]
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**Rot: The user's farmland turns into [[Wilderness|wilderness]]
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**Lazy: The user loses 5 skill points
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**Anti-Magic: [[Cancellation|Cancellation]] is cast upon the user
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**Deserter: Disbands one [[Random_stack|random stack]] in the user's army
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**Fool: [[Destroy_Artifacts|Destroy Artifacts]] is cast upon the user
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**Fate: The [[Luck|Star of Luck]] avoids the user
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**Escape: The Deck of Many Things returns to the [[Unique_Pool|Unique Pool]]. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws.  
  
<tr><td>[[Crystal of Tear]]
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|-
</td><td>
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| [[Efreeti_Bottle|Efreeti Bottle]]
Increases [[Mana]] production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers. No upkeep.
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|
</td></tr>
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Grants either 2,000,000 [[Mana|mana]], 200,000,000 [[Geld|geld]], or 30 of one [[Items|Lesser Item]]. This is often a result of the [[Phantasm|Phantasm]] spell [[Wish|Wish]]. There can only be one Efreeti Bottle in Terra at any one time, so the spell [[Wish|Wish]] will often take the Bottle from another mage's possession if it is not used or sold.
  
<tr><td>[[Dead Sea Scroll]]
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|-
</td><td>
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| [[Egg_of_Time|Egg of Time]]
For [[Ascendant]] Mages, it will grant the [[Ancient]] spell [[Heavenly Protection]]. For mages of all other colors, there is a 50% chance of being granted [[Heavenly Protection]], and a 50% chance of failing, in which case all mana is drained.
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|
</td></tr>
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Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the [[Egg_of_Time|Egg of Time]] grants you 127 turns. You will only be granted 100).
  
<tr><td>[[Dragon Slayer]]
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|-
</td><td>
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| [[Excalibur|Excalibur]]
Reduces HP of all enemy dragon-type units by 30%. This value is 50% on Arch Server. No upkeep.
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|
</td></tr>
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<span style="color:#2ecc71;">Increases all friendly units' Primary, Extra and Counter AP by 15%</span>
  
<tr><td>[[Efreeti Bottle]]
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|-
</td><td>
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| [[Hell_Fire|Hell Fire]]
Grants either 2,000,000 [[mana]], 200,000,000 [[geld]], or 30 of one [[Items|Lesser Item]]. This is often a result of the [[Phantasm]] spell [[Wish]]. There can only be one Efreeti Bottle in Terra at any one time, so the spell [[Wish]] will often take the Bottle from another mage's possession if it is not used or sold.
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|
</td></tr>
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Increases all friendly units' Primary, Extra and Counter without a [[Fire|Fire]] [[Attack_Type|Attack Type]] by 10%. Increases all friendly units' Primary, Extra and Counter with a [[Fire|Fire]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack by 30%.&nbsp;
  
<tr><td>[[Egg of Time]]
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<br/> Reduces MP income by 5% (2.5% on non-oversummoning servers).
</td><td>
 
Grants the user 50-150 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the [[Egg of Time]] grants you 127 turns. You will only be granted 100).
 
</td></tr>
 
  
<tr><td>[[Excalibur]]
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|-
</td><td>
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| [[Helm_of_ESP|Helm of ESP]]
Increases all friendly units' Primary, Extra and Counter AP by 15%. This value is 25% on Arch Server with no increase to Extra AP. No upkeep.
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|
</td></tr>
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Increases AP of Primary, Extra and Counter by 50% for all friendly units with a [[Psychic|Psychic]] [[Attack_Type|Attack Type]] in either their Primary or Extra attack.
  
<tr><td>[[Hell Fire]]
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|-
</td><td>
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| [[Holy_Grail|Holy Grail]]
Increases all friendly units' Primary, Extra and Counter without a [[Fire]] [[Attack Type]] by 10%. Increases all friendly units' Primary, Extra and Counter with a [[Fire]] [[Attack Type]] by 30%. These values are 25% and 75% on Arch Server, respectively, with no increase to Extra AP.
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|
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There are five different [[Holy_Grail|Holy Grails]] in Terra; each is unique in its own right, and serves a purpose for mages of each color.
  
Reduces MP income by 5% (2.5% on non-oversummoning servers).
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*{{white}} [[Holy_Grail_(Copper_Chalice)|The dull looking copper chalice]]: Ascendant
</td></tr>
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*{{green}} [[Holy_Grail_(Shimmering_Golden_Chalice)|Shimmering golden chalice]]: Verdant
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*{{red}} [[Holy_Grail_(Blood_Stained_Golden_Chalice)|The blood stained golden chalice]]: Eradication
 +
*{{black}} [[Holy_Grail_(Human_Skull)|The human skull]]: Nether
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*{{blue}} [[Holy_Grail_(Silver_Chalice)|Gemstudded silver chalice]]: Phantasm
  
<tr><td>[[Helm of ESP]]
+
If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 [[Mana|Mana]] (500 on non-oversummoning servers). The [[Holy_Grail|Holy Grails]] that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since [[Holy_Grail|Holy Grails]] are the most common Unique Items and are easily obtainable through the usage of [[Blood_Stained_Map|Blood Stained Maps]], mages tend to only hold on to a [[Holy_Grail|Holy Grail]] for a short time before they are taken away and granted to another mage.
</td><td>
 
Increases AP by 50% for any friendly units with a [[Psychic]] [[Attack Type]]. This value is 100% on Arch Server. No upkeep.
 
</td></tr>
 
  
<tr><td>[[Holy Grail]]
+
|-
</td><td>
+
| [[Holy_Hand_Grenade|Holy Hand Grenade]]
There are five different [[Holy Grail]]s in Terra; each is unique in its own right, and serves a purpose for mages of each color.
+
|  
* {{white}} [[Holy Grail (Copper Chalice)|The dull looking copper chalice]]: Ascendant
+
Destroys one [[Random_stack|random enemy stack]]. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.
* {{green}} [[Holy Grail (Shimmering Golden Chalice)|Shimmering golden chalice]]: Verdant
 
* {{red}} [[Holy Grail (Blood Stained Golden Chalice)|The blood stained golden chalice]]: Eradication
 
* {{black}} [[Holy Grail (Human Skull)|The human skull]]: Nether
 
* {{blue}} [[Holy Grail (Silver Chalice)|Gemstudded silver chalice]]: Phantasm
 
If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 [[Mana]] (500 on non-oversummoning servers). The [[Holy Grail]]s that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since [[Holy Grail]]s are the most common Unique Items and are easily obtainable through the usage of [[Blood Stained Map]]s, mages tend to only hold on to a [[Holy Grail]] for a short time before they are taken away and granted to another mage.
 
</td></tr>
 
  
<tr><td>[[Holy Hand Grenade]]
+
|-
</td><td>
+
| [[Lipstick_of_Enslavement|Lipstick of Enslavement]]
Destroys one [[random stack|random enemy stack]]. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.
+
|
</td></tr>
+
Allows a mage to steal a target enemy mage's [[Heroes|hero]]. This item is only useable once and must penetrate barriers first.
  
<tr><td>[[Lipstick of Enslavement]]
+
|-
</td><td>
+
| [[Love_Potion#9|Love Potion #9]]
Allows a mage to steal a target enemy mage's male [[heroes|hero]]. This item is only useable once and must penetrate barriers first.
+
|
edit: I stole an Amazon on beta
+
Grants the user a random male [[Heroes|hero]] between the levels of 16 and 19.
</td></tr>
 
  
<tr><td>[[Love Potion #9]]
+
|-
</td><td>
+
| [[Lucky_Charm|Lucky Charm]]
Grants the user a random male [[heroes|hero]] between the levels of 16 and 19.  
+
|
</td></tr>
+
Grants the owner permanent [[Luck|Luck]] status along with other positive effects. The cumulative results are as follows:
  
<tr><td>[[Lucky Charm]]
+
*+10 to each color [[Resistance|resistance]]  
</td><td>
+
*Accuracy +3%
Grants permanent Luck status, along with increasing the resistance to each color by +10. In addition, it increases summoning yields by 5%, it grants a concentration bonus by 5%, it reduces dispel cost by 10%, it increases accuracy in battle by 3%, and it prevents [[God Favour|God]] disfavor effects. There is no upkeep.
+
*Summoning rate +5%  
</td></tr>
+
*Concentration +5%  
 +
*Item generation +2%
 +
*Increased land exploration by 10%  
 +
*Dispel cost reduction of 10%  
 +
*The Charm also prevents any [[God_Favour|disfavour effects from angry Gods]]  
 +
*Improved odds with the [[Unique Item]] [[Deck_of_Many_Things|Deck of Many Things]]
 +
*There is no upkeep  
  
<tr><td>[[Nether Parchment]]
+
|-
</td><td>
+
| [[Nether_Parchment|Nether Parchment]]
For [[Nether]] Mages, it will grant the [[Ancient]] spell [[Corruption]]. For mages of all other colors, there is a 50% chance of being granted [[Corruption]], and a 50% chance of failing, in which case all mana is drained.
+
|
</td></tr>
+
For [[Nether|Nether]] Mages, it will grant the [[Ancient|Ancient]] spell [[Corruption|Corruption]]. For mages of all other colors, there is a 50% chance of being granted [[Corruption|Corruption]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Orb of Protection]]
+
|-
</td><td>
+
| [[Orb_of_Protection|Orb of Protection]]
Grants the user [[Council Protection]] for a period of 48 hours. This item has no effect during [[Armageddon]].
+
|
</td></tr>
+
Grants the user [[Council_Protection|Council Protection]] for a period of 48 hours. This item has no effect during [[Armageddon|Armageddon]].
  
<tr><td>[[Pan's Flute]]
+
|-
</td><td>
+
| [[Pan's_Flute|Pan's Flute]]
Reduces all enemy units' Primary and Counter AP by 10%. No upkeep.
+
|
</td></tr>
+
Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep
  
<tr><td>[[Pandora's Box]]
+
|-
</td><td>
+
| [[Pandora's_Box|Pandora's Box]]
Causes random effects to take place during battle. There is an equal chance of each effect occurring. These effects are:
+
|
* Increases all friendly units' OR enemy units' Primary and Extra AP by 25%. This value is 50% on Arch Server, and only affects Primary AP.
+
Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:
* Decreases all friendly units' OR enemy units' Primary and Extra AP by 25%. This value is 50% on Arch Server, and only affects Primary AP.
 
* Blood Curse (eliminates all healing and resurrection effects during battle).
 
* Adds 15% Regeneration to all friendly units
 
</td></tr>
 
  
<tr><td>[[Phoenix Pendant]]
+
*Increases all friendly units' Primary, Extra and Counter AP by 25%
</td><td>
+
*Decreases all friendly units' Primary, Extra and Counter AP by 25%
Resurrects killed mage. This item does not work during [[Armageddon]].
+
*Blood Curse (eliminates all healing and resurrection effects during battle)
</td></tr>
+
*Adds 15% Regeneration to all friendly units
  
<tr><td>[[Pouch of Infinite Wealth]]
+
|-
</td><td>
+
| [[Phoenix_Pendant|Phoenix Pendant]]
Increases raw [[geld]] generation by 500,000. No upkeep.
+
|
</td></tr>
+
Resurrects killed mage. This item does not work during [[Armageddon|Armageddon]]. When resurrected, the mage comes back with 10 [[Fortress|forts]] and [[Council_Protection|Council Protection]]. [[Land|Land]], [[Buildings|buildings]], [[Geld|geld]], and [[Mana|mana]] stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:
  
<tr><td>[[Protector]]
+
*600 acres
</td><td>
+
*100 [[Nodes|nodes]], 50 [[Workshops|workshops]]  
Increases the [[Damage Resistance|resistance]] to [[Breath]] attacks of all friendly units by +50. No upkeep.
+
*5,000,000 [[Geld|geld]]  
</td></tr>
+
*100,000 [[Mana|mana]]  
  
<tr><td>[[Ring of Amethyst]]
+
|-
</td><td>
+
| [[Pouch_of_Infinite_Wealth|Pouch of Infinite Wealth]]
Reduces spell casting cost by 20%. Increases the chance of casting success, making it extremely rare to fail casting a spell. No upkeep.
+
|
</td></tr>
+
Increases raw [[Geld|geld]] generation by 500,000
  
<tr><td>[[Ring of Djinni Summoning]]
+
|-
</td><td>
+
| [[Protector|Protector]]
Casts the [[Phantasm]] spell [[Wish]] 1 to 3 times on the user.
+
|
</td></tr>
+
Increases the [[Damage_Resistance|resistance]] to [[Breath|Breath]] attacks of all friendly units by +50
  
<tr><td>[[Sceptre of Rulership]]
+
|-
</td><td>
+
| [[Ring_of_Amethyst|Ring of Amethyst]]
Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases [[geld]] income by 10%. The AP value on the Arch Server is 20% with no bonus to Extra AP. No upkeep.
+
|
</td></tr>
+
Multiplies spell casting cost by 80%
  
<tr><td>[[Scroll of Cancellation]]
+
Increases the chance of casting success by 100%
</td><td>
 
For [[Verdant]] Mages, it will grant the [[Ancient]] spell [[Cancellation]]. For mages of all other colors, there is a 50% chance of being granted [[Cancellation]], and a 50% chance of failing, in which case all mana is drained.
 
</td></tr>
 
  
<tr><td>[[Scroll of Insight]]
+
|-
</td><td>
+
| [[Ring_of_Djinni_Summoning|Ring of Djinni Summoning]]
For [[Phantasm]] Mages, it will grant the [[Ancient]] spell [[The Wall of Silence]]. For mages of all other colors, there is a 50% chance of being granted [[The Wall of Silence]], and a 50% chance of failing, in which case all mana is drained.
+
|
</td></tr>
+
Casts the [[Phantasm|Phantasm]] spell [[Wish|Wish]] 3 times based on the user's own [[Spell_Level|Spell Level]]
  
<tr><td>[[Skull Ring]]
+
|-
</td><td>
+
| [[Rod_of_Testing|Rod of Testing]]
Increases [[mana]] income by 10%. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% [[population]] sacrifice per turn. The mana income value on the Arch Server is 20%.
+
|
</td></tr>
+
Chooses a [[Heroes|hero]] at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:
  
<tr><td>[[Soul Eater]]
+
*5%: The [[Heroes|hero]] loses 2 levels
</td><td>
+
*15%: The [[Heroes|hero]] loses 1 level
Increases the HP and Primary, Extra and Counter AP of all [[Demon]] units by 10%, while reducing the HP, Primary, Extra and Counter of all non-[[Demon]] units by 10%. These values are 25% on the Arch Server, with no bonus to Extra AP. Both effects apply to both friendly and enemy units.
+
*10%: The [[Heroes|hero]] is tested, but is left unaffected
 +
*60%: The [[Heroes|hero]] gains 1 level
 +
*10%: The [[Heroes|hero]] gains 2 levels
  
Mana Income is reduced by 10% (5% on non-oversummoning servers).
+
|-
</td></tr>
+
| [[Sceptre_of_Rulership|Sceptre of Rulership]]
 +
|
 +
Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases [[Geld|geld]] income by 10%
  
<tr><td>[[Spectacles of True Seeing]]
+
|-
</td><td>
+
| [[Scroll_of_Cancellation|Scroll of Cancellation]]
Increases [[Phantasm]] Resistance by +75. No upkeep.
+
|
</td></tr>
+
For [[Verdant|Verdant]] Mages, it will grant the [[Ancient|Ancient]] spell [[Cancellation|Cancellation]]. For mages of all other colors, there is a 50% chance of being granted [[Cancellation|Cancellation]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[St. Nara's Lock of Hair]]
+
|-
</td><td>
+
| [[Scroll_of_Insight|Scroll of Insight]]
Increases Resistance to all colors by +10. In addition, it kills [[undead]] in battle, similar to the [[Items|item]] [[Flask of Holy Water]]. This effect is not stopped by [[barriers]]. No upkeep.
+
|
</td></tr>
+
For [[Phantasm|Phantasm]] Mages, it will grant the [[Ancient|Ancient]] spell [[The_Wall_of_Silence|The Wall of Silence]]. For mages of all other colors, there is a 50% chance of being granted [[The_Wall_of_Silence|The Wall of Silence]], and a 50% chance of failing, in which case all mana is drained.
  
<tr><td>[[Staff of the Archmage]]
+
|-
</td><td>
+
| [[Skull_Ring|Skull Ring]]
Inflicts either [[Lightning]], [[Cold]], [[Fire]] or [[Psychic]] damage to one [[random stack|random enemy stack]] in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.  
+
|
</td></tr>
+
Increases [[Mana|mana]] income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% [[Population|population]] sacrifice per turn.
  
<tr><td>[[The Amulet of Kael]]
+
|-
</td><td>
+
| [[Soul_Eater|Soul Eater]]
Doubles the experience earned by [[heroes]] in battle. No upkeep.
+
|
</td></tr>
+
Increases the HP and Primary, Extra and Counter AP of all [[Demon|Demon]] units by 10%, while reducing the HP, Primary, Extra and Counter of all non-[[Demon|Demon]] units by 10%. Both effects apply to both friendly and enemy units.
  
<tr><td>[[The Assassin's Cloak]]
+
Mana Income is reduced by 5% (10% on non-oversummoning servers).
</td><td>
 
Grants one [[random stack|random friendly stack]] +5% [[Accuracy]] and +15% [[Efficiency]]. To one [[random stack|random enemy stack]], it decreases [[Efficiency]] by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.
 
</td></tr>
 
  
<tr><td>[[The Golden Crown]]
+
|-
</td><td>
+
| [[Spectacles_of_True_Seeing|Spectacles of True Seeing]]
 +
|
 +
Increases [[Phantasm|Phantasm]] Resistance by +75
 +
 
 +
|-
 +
| [[St._Nara's_Lock_of_Hair|St. Nara's Lock of Hair]]
 +
|
 +
Increases Resistance to all colors by +10. In addition, it kills [[Undead|undead]] in battle, similar to the [[Items|item]] [[Flask_of_Holy_Water|Flask of Holy Water]]. This effect is not stopped by [[Barriers|barriers]]. No upkeep.
 +
 
 +
|-
 +
| [[Staff_of_the_Archmage|Staff of the Archmage]]
 +
|
 +
Inflicts 1,500,000 - 2,000,000 of [[Lightning|Lightning]], [[Cold|Cold]], or [[Fire|Fire]] damage to one [[Random_stack|random enemy stack]] in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.
 +
 
 +
|-
 +
| [[The_Amulet_of_Kael|The Amulet of Kael]]
 +
|
 +
Doubles the experience earned by [[Heroes|heroes]] in battle
 +
 
 +
|-
 +
| [[The_Assassin's_Cloak|The Assassin's Cloak]]
 +
|
 +
Grants one [[Random_stack|random friendly stack]] +5% [[Accuracy|Accuracy]] and +15% [[Efficiency|Efficiency]]. To one [[Random_stack|random enemy stack]], it decreases [[Efficiency|Efficiency]] by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.
 +
 
 +
|-
 +
| [[The_Golden_Crown|The Golden Crown]]
 +
|
 
Increases skill point generation by 15%. No upkeep.
 
Increases skill point generation by 15%. No upkeep.
</td></tr>
 
  
<tr><td>[[The Hand of Negation]]
+
|-
</td><td>
+
| [[The_Hand_of_Negation|The Hand of Negation]]
[[Cancellation|Cancels]] all of the target enemy mage's [[enchantments]]. It can be blocked by [[barriers]]. It is rechargeable and takes 200 turns to charge.
+
|
</td></tr>
+
[[Cancellation|Cancels]] all of the target enemy mage's [[Enchantments|enchantments]]. It can be blocked by [[Barriers|barriers]]. It is rechargeable and takes 200 turns to charge.
  
<tr><td>[[The Iron Golem]]
+
|-
</td><td>
+
| [[The_Iron_Golem|The Iron Golem]]
User gains 1-5 acres of [[farms|farmland]] per turn. It has a [[mana]] upkeep that increases as total [[land]] increases:
+
|
* at 4k acres, 10% MP reduction
+
User gains 1-5 acres of [[Farms|farmland]] per turn. It has a [[Mana|mana]] upkeep that increases as total [[Land|land]] increases:
* at 5k acres, 20% MP reduction
 
* at 6k acres, 30% MP reduction
 
* at 7k acres, 40% MP reduction
 
* at 8k acres, 50% MP reduction
 
  
Not to be confused with [[Iron Golem|Iron Golem, the plain unit]].
+
*at 4k acres, 10% MP reduction
</td></tr>
+
*at 5k acres, 20% MP reduction
 +
*at 6k acres, 30% MP reduction
 +
*at 7k acres, 40% MP reduction
 +
*at 8k acres, 50% MP reduction
  
<tr><td>[[The Last Defense]]
+
Not to be confused with [[Iron_Golem|Iron Golem, the plain unit]].
</td><td>
+
 
 +
|-
 +
| [[The_Last_Defense|The Last Defense]]
 +
|
 
Reduces building damage from offensive enchantments by 75%. No upkeep.
 
Reduces building damage from offensive enchantments by 75%. No upkeep.
</td></tr>
 
  
<tr><td>[[The Magic Mirror]]
+
|-
</td><td>
+
| [[The_Magic_Mirror|The Magic Mirror]]
Grants the user a female [[heroes|heroine]] between the levels of 16 and 19.
+
|
</td></tr>
+
Grants the user a female [[Heroes|heroine]] between the levels of 16 and 19.
  
<tr><td>[[The Mirror of the Grey Witch]]
+
|-
</td><td>
+
| [[The_Mirror_of_the_Grey_Witch|The Mirror of the Grey Witch]]
Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and [[Heavenly Protection]], if the user has it active. There is an upkeep of 5k [[mana]] (2.5k on non-oversummoning servers) per turn.
+
|
</td></tr>
+
Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and [[Heavenly_Protection|Heavenly Protection]], if the user has it active. There is an upkeep of 5k [[Mana|mana]] (2.5k on non-oversummoning servers) per turn.
  
<tr><td>[[The Searing Stone]]
+
|-
</td><td>
+
| [[The_Searing_Stone|The Searing Stone]]
Destroys 200 or 25% of target enemy mage's [[nodes]], whichever is higher.
+
|
</td></tr>
+
Destroys 25% of target enemy mage's [[Nodes|nodes]], with a minimum of 200 [[Nodes|nodes]] destroyed.
  
<tr><td>[[The Sinner]]
+
|-
</td><td>
+
| [[The_Sinner|The Sinner]]
 +
|
 
Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.
 
Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.
</td></tr>
 
  
<tr><td>[[Thor's Hammer]]
+
|-
</td><td>
+
| [[Thor's_Hammer|Thor's Hammer]]
Reduces the HP and Primary, Extra and Counter AP of all enemy non-[[Flying|flying]] units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 5% (10% on non-oversummoning servers).  
+
|
</td></tr>
+
Reduces the HP and Primary, Extra and Counter AP of all enemy non-[[Flying|flying]] units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).
  
<tr><td>[[Thunder Blade]]
+
|-
</td><td>
+
| [[Thunder_Blade|Thunder Blade]]
* Arch: Increases Primary and Counter AP by 50% for all friendly units with a [[Lightning]] attack and increases [[Lightning]] resistance by 50% for all friendly units
+
|
* Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% for all friendly units with a [[Lightning]] attack and increases [[Lightning]] resistance by 15% for all friendly units
+
*Arch: Increases Primary and Counter AP by 50% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 50% of all friendly units.
* Guild, Solo: Increases Primary, Extra and Counter AP by 30% for all friendly units with a [[Lightning]] attack and increases [[Lightning]] resistance by 30% for all friendly units
+
*Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 15% of all friendly units.
 +
*Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a [[Lightning|Lightning]] attack and increases [[Lightning|Lightning]] resistance by 30% of all friendly units.
  
 
There is no upkeep.
 
There is no upkeep.
</td></tr>
 
  
<tr><td>[[Wand of the Moon]]
+
|-
</td><td>
+
| [[Wand_of_Cursing|Wand of Cursing]]
Randomly inflicts large amounts (3 to 4 million) of [[Psychic]], [[Paralyze]], or [[Magic]] damage in battle. There is a near equal chance for damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.
+
|
</td></tr>
+
Inflicts negative [[Enchantments|enchantment(s)]] on the target, as long as the Wand passes [[Barriers|barriers]], for the cost of 125% [[Mana|mana]] of the sum of the chosen [[Enchantments|enchantments']] cost(s) with a minimum of 50,000 [[Mana|mana]]. If, by chance, the user does not have sufficient [[Mana|mana]] to cast the chosen [[Enchantments|enchantment(s)]], then all [[Mana|mana]] will be drained and there will be no effect. The [[Enchantments|enchantment(s)]] will last 49 [[Turns|turns]] and will have a [[Spell_level|spell level]] equal to the [[Spell_level|spell level]] of the user +50. The number of [[Enchantments|enchantments]] inflicted is random, and it is capable of casting any or all of the following [[Enchantments|enchantments]], as long as the target was not previously inflicted by them before being targeted:
 +
 
 +
*[[Confuse|Confuse]]
 +
*[[Death_and_Decay|Death and Decay]]
 +
*[[Meteor_Storm|Meteor Storm]]
 +
*[[Temporal_Stasis_Field|Temporal Stasis Field]]
 +
*[[Laziness|Laziness]]
 +
*[[Summon_Locust_Swarm|Summon Locust Swarm]]
 +
*[[Pacifism|Pacifism]]
 +
 
 +
|-
 +
| [[Wand_of_the_Moon|Wand of the Moon]]
 +
|
 +
Inflicts 3,000,000 - 4,000,000 of [[Psychic|Psychic]], [[Paralyze|Paralyze]], or [[Magic|Magic]] damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.
 +
 
 +
|-
 +
| [[Wings_of_Glory|Wings of Glory]]
 +
|
 +
Increases the HP and the Primary, Extra and Counter AP of all friendly [[Angel|Angel]] units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.
 +
 
 +
|-
 +
| [[Wizard's_Hat_and_Robe|Wizard's Hat and Robe]]
 +
|
 +
Increases the mage's [[Spell_level|spell level]] by +25. No upkeep.
  
<tr><td>[[Wings of Glory]]
+
|-
</td><td>
+
| [[World_Peace|World Peace]]
Increases the HP and the Primary, Extra and Counter AP of all friendly [[Angel]] units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.
+
|
</td></tr>
+
Increases [[Geld|geld]] production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.
  
<tr><td>[[World Peace]]
+
|}
</td><td>
 
Increases [[geld]] production by 25%. Increases the HP and the Primary, Extra and Counter AP of all friendly units by 10% and 5%, respectively. This bonus is only active during defensive battles. There is no increase to Extra AP on the Arch Server. No upkeep.
 
</td></tr>
 
</TABLE>
 
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 13:17, 23 September 2019

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Introduction

A Unique Item is an extremely rare item of which there is only a single one in the game at any time.

Unique Items are released into the game via two methods, with an equal (50%) chance for either method: the Black Market, or the Unique Pool. At the beginning of a reset, none of the items are present. When they are activated (which happens at random times dictated by the server), they are either sent to the Unique Pool (where they wait to be claimed via Treasure Chests or other methods mentioned below), or they go straight to the Black Market to be sold to the highest bidder.

Unique Items are accompanied by bonuses, abilities, uses, and in some cases, upkeeps. Some Uniques grant the mage an Enchantment-like blessing (which show up when viewing the current Enchantments affecting ones Kingdom). Some grant a one-time blessing, such as a Hero or Geld. Some grant the mage an ability for use during battles, such as randomly-dealt damage or Accuracy/AP bonuses. Some must be charged before using once more. Some demand upkeep which can grow increasingly difficult to satisfy. Unique Items vary greatly, and the advantage they provide cannot be understated.

Each Unique Item can be used, sold, stolen, or lost; they cannot be pillaged. When no one owns the item, it has a chance to get back into the game through Treasure Chests or the Black Market, as mentioned above. Usable Unique Items which target enemy mages (such as a Holy Hand Grenade) must go through barriers just like non-Unique Items, and can be blocked.


Notes:

  • Holy Grail - There are five unique holy grails, one for each color. This means that there can be FIVE items with this item name in existence at any one time (one of each color)
  • A Unique that is being sold on the Black Market is technically not in the game. If you happen to get that unique (via a Treasure Chest) while the same one is being sold, you will lose it as soon as the sale ends and the item officially enters the game. This makes the Efreeti Bottle and the Holy Grails stay in your possession for a brief time only, sometimes less than an instant

Acquiring Unique Items

There are various ways to acquire a Unique Item:

  • Buy the unique on the Black Market once it is activated by the server
  • Find the unique in a Treasure Chest, which has a 2% chance to award a Unique upon use
    • As mentioned above, the Unique Item granted by a Treasure Chest is taken from the Unique Pool. If there are no Unique Items currently in the Unique Pool (due to all Uniques being possessed OR being VERY early in the reset), no Unique will be awarded on a successful roll
      • The only exception to this is on the Beta and Lightning Servers, where a Treasure Chest, on a successful roll, will take a Unique at random whether it is currently possessed or not (it CAN steal Uniques from other mages)
  • Steal them with Letters of the Thieves Guild. The Letters must pass through Barriers before having a chance to steal a Unique
    • The chance to steal a Unique from target mage is n%, where n=the number of Uniques owned by target mage
      • The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number of Uniques owned by target mage (i.e. mage has 6 uniques. there is a 36% chance to steal one)
  • Become a Most-Favoured Follower of Science. This will only grant items from the Unique Pool. It can award a Holy Grail, so it is generally advised to collect all five before attempting to become Most-Favoured to prevent being given a Grail in place of another Unique


Miscellaneous Information:

  • Holy Grails are by far the most common Unique Item in Terra. Although the primary method of obtaining a Grail is a Blood Stained Map, Grails can also be obtained by any other method outlined above (like any other unique). It is generally considered a great disappointment if a mage is awarded a Holy Grail via a Treasure Chest or any method other than a Blood Stained Map, since the Holy Grails are common, cheap and short-lasting when compared to other Uniques
  • Efreeti Bottles can be retrieved by Phantasm mages by using the spell Wish. As there can only be one Bottle in existence, they are often lost if kept for too long without using it
  • Guilds built on your land produce only Lesser items, not Uniques


There are also unfortunately some ways to lose a Unique:

  • On the Beta and Lightning Servers, whenever a mage successfully uses a Treasure Chest, and all uniques are held by players, one will be taken at random from an enemy mage
  • Whenever a mage uses Letters of the Thieves Guild on an enemy mage and it passes barriers, there is a chance of stealing a unique
    • The chance to steal a Unique via a Letter is found above

Unique Items

Note by Zero: This list has been updated as of August 2015. This list can now be considered completely accurate, barring any changes to server rules after new resets, which in case the list will be updated accordingly.

Altar of Blood

Increases mana production by 2,500 mp (5,000 mp on Over-Summoning Servers) with an upkeep of 5,000 population. Both upkeeps do not show on status report, and the mana bonus is independent of the population upkeep (if at 0 population, mana is still given)

Ancient Staff of Pure Quartz

Multiplies spell casting cost by 30%. Increases Primary AP, Extra AP and Counter AP, and HP by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP

Ancient Tome

Reduces the number of turns needed to get to the next skill level. It is capable of instantly leveling up current skill

Apparatus

Summons 100 Hell Hounds, 100 Salamanders, 50 Hydra or 50 Chimera per turn. Number of units given is not affected by external influences such as Spell Level

Archmage Strategic Guide

Increase chance of casting success by 200%

Multiplies dispel cost by 80%

Atomic Bomb

Destroys exactly 25% of target's mana, buildings (including forts), land (permanently), units, geld, and population. The bomb will scorch all land without buildings built on it (Wilderness). Capable of completely annihilating a mage of lesser strength (under 3k land).

Basin of Far Seeing

Gives information about an enemy mage, similar to Phantasm spell Scrying Mirror, but if it passes through barriers, it will display all information about the target, including active enchantments, stack order, number of units in stack, building numbers, along with other information. Costs 1 turn to use, and 20 turns to charge.

Black Ankh

Increases Ascendant Resistance by +50

Blood Knife Prevents all healing and resurrecting abilities, such as Strange Metallic Can or Ascendant Spell Resurrection. This effect cannot be resisted. No upkeep.
Blue Ice

Non-Arch: Reduces all units Attack Power by 15%, yours and your opponents, except for units (both yours and your opponents) that possess a Cold attack type in either their Primary or Extra attacks, which is increased by 30%. Reduces MP income by 10% (5% for non-oversummoning servers).
Beta Server: Does not reduce Attack Power of Non Cold attack type units

Book of Geology

For Eradication Mages, it will grant the Ancient spell Earthquake. For mages of all other colors, there is a 50% chance of being granted Earthquake, and a 50% chance of failing, in which case all mana is drained

Burning Incense

Multiplies spell casting cost by 80%

Multiplies dispel costs by 90%

Increases the chance of casting success by 100%

Chaos Ward

Increases Eradication Resistance by +50

Cloak of Concealment

Conceals information from enemy mages about the mage's kingdom (from spells such as Scrying Mirror and items like a Crystal Ball). The Basin of Far Seeing is still capable of revealing information despite the Cloak's concealment

Crimson Banner

Increases all friendly units' Primary, Extra, and Counter AP by 20%

Crystal of Tear

Increases Mana production by 2,500 on non-oversummoning servers, and 5,000 on oversummoning servers

Dead Sea Scroll

For Ascendant Mages, it will grant the Ancient spell Heavenly Protection. For mages of all other colors, there is a 50% chance of being granted Heavenly Protection, and a 50% chance of failing, in which case all mana is drained.

Dragon Slayer

Reduces HP of all enemy dragon-type units by 30%

Deck of Many Things

A reusable Unique Item, the owner 'draws a card' by using the Deck, causing either a positive or negative effect to occur. These effects vary wildly. The Deck is capable of producing 3 separate effects before being returned to the Unique Pool (on 4 draws), but it can be returned to the Unique Pool on the first, second, or third draw as well, in which case it is possible that the Deck will produce no effects (drawing 'Escape' on the first draw). The following are the 'cards' available to draw:

  • Positive Cards:
    • Recharge: Restores 200% of maximum mana
    • Wisdom: Raises a random friendly hero's level by 1
    • Supplication: Grants the favor of two random Gods
    • Jester: Changes 1 random stack in the friendly army to a different random stack of equal power (i.e. changing Red Dragons into Phoenixes)
    • Nookie: Grants an increase in population up to 300% of maximum population
    • Life: Grants the user 4 beneficial enchantments
    • Sage: Grants the user a random number of skill points
    • Banker: Grants a random amount of geld
    • Explorer: Grants 10% of mage's current land total in Wilderness
    • Jackpot: Grants the user 30 of 1 Lesser Items
    • Fate: Grants the user Lady Luck
    • The Hero: Grants the user a random hero between the levels of 14 and 19
  • Negative Cards:
    • Wasteland: 20% of all the user's buildings turn into Wilderness
    • Jack: No effect, wasted draw
    • Befuddlement: Reduces a random hero's level by 1
    • Loneliness: A random hero retires from your service
    • Penance: Draws the fury of two Gods, causing disfavour
    • Drain: Drains 100% of the user's remaining mana
    • Rot: The user's farmland turns into wilderness
    • Lazy: The user loses 5 skill points
    • Anti-Magic: Cancellation is cast upon the user
    • Deserter: Disbands one random stack in the user's army
    • Fool: Destroy Artifacts is cast upon the user
    • Fate: The Star of Luck avoids the user
    • Escape: The Deck of Many Things returns to the Unique Pool. This is ALWAYS the fourth card drawn; it is also a possible outcome of the first, second, and third draws.
Efreeti Bottle

Grants either 2,000,000 mana, 200,000,000 geld, or 30 of one Lesser Item. This is often a result of the Phantasm spell Wish. There can only be one Efreeti Bottle in Terra at any one time, so the spell Wish will often take the Bottle from another mage's possession if it is not used or sold.

Egg of Time

Grants the user 51-151 turns. It will not allow turns to surpass the maximum turn limit for the particular server (you have 100 turns, and the maximum amount of turns is 200. Using the Egg of Time grants you 127 turns. You will only be granted 100).

Excalibur

Increases all friendly units' Primary, Extra and Counter AP by 15%

Hell Fire

Increases all friendly units' Primary, Extra and Counter without a Fire Attack Type by 10%. Increases all friendly units' Primary, Extra and Counter with a Fire Attack Type in either their Primary or Extra attack by 30%. 


Reduces MP income by 5% (2.5% on non-oversummoning servers).

Helm of ESP

Increases AP of Primary, Extra and Counter by 50% for all friendly units with a Psychic Attack Type in either their Primary or Extra attack.

Holy Grail

There are five different Holy Grails in Terra; each is unique in its own right, and serves a purpose for mages of each color.

If a mage possesses the correct Holy Grail for his color, it will resurrect 15% of battle losses. It has an upkeep of 1,000 Mana (500 on non-oversummoning servers). The Holy Grails that do not correspond to a mage's color will offer no bonus, but the upkeep will still be taken. Since Holy Grails are the most common Unique Items and are easily obtainable through the usage of Blood Stained Maps, mages tend to only hold on to a Holy Grail for a short time before they are taken away and granted to another mage.

Holy Hand Grenade

Destroys one random enemy stack. It does not deal damage, it simply destroys the entire stack; this also means that any hero leading that stack will not perish in the process.

Lipstick of Enslavement

Allows a mage to steal a target enemy mage's hero. This item is only useable once and must penetrate barriers first.

Love Potion #9

Grants the user a random male hero between the levels of 16 and 19.

Lucky Charm

Grants the owner permanent Luck status along with other positive effects. The cumulative results are as follows:

Nether Parchment

For Nether Mages, it will grant the Ancient spell Corruption. For mages of all other colors, there is a 50% chance of being granted Corruption, and a 50% chance of failing, in which case all mana is drained.

Orb of Protection

Grants the user Council Protection for a period of 48 hours. This item has no effect during Armageddon.

Pan's Flute

Reduces all enemy units' Primary, Extra and Counter AP by 10%. No upkeep

Pandora's Box

Causes random effects to take place during battle. There is an equal chance (25%) of each effect occurring. These effects are:

  • Increases all friendly units' Primary, Extra and Counter AP by 25%
  • Decreases all friendly units' Primary, Extra and Counter AP by 25%
  • Blood Curse (eliminates all healing and resurrection effects during battle)
  • Adds 15% Regeneration to all friendly units
Phoenix Pendant

Resurrects killed mage. This item does not work during Armageddon. When resurrected, the mage comes back with 10 forts and Council Protection. Land, buildings, geld, and mana stay the same as they were before the mage's death, unless the mage had less than the minimum, in which case they are resurrected with:

Pouch of Infinite Wealth

Increases raw geld generation by 500,000

Protector

Increases the resistance to Breath attacks of all friendly units by +50

Ring of Amethyst

Multiplies spell casting cost by 80%

Increases the chance of casting success by 100%

Ring of Djinni Summoning

Casts the Phantasm spell Wish 3 times based on the user's own Spell Level

Rod of Testing

Chooses a hero at random that the user owns and tests them. There are five possible outcomes, all with their own chances of occurring:

  • 5%: The hero loses 2 levels
  • 15%: The hero loses 1 level
  • 10%: The hero is tested, but is left unaffected
  • 60%: The hero gains 1 level
  • 10%: The hero gains 2 levels
Sceptre of Rulership

Increases all friendly units' HP and Primary, Extra and Counter AP by 10%. Increases geld income by 10%

Scroll of Cancellation

For Verdant Mages, it will grant the Ancient spell Cancellation. For mages of all other colors, there is a 50% chance of being granted Cancellation, and a 50% chance of failing, in which case all mana is drained.

Scroll of Insight

For Phantasm Mages, it will grant the Ancient spell The Wall of Silence. For mages of all other colors, there is a 50% chance of being granted The Wall of Silence, and a 50% chance of failing, in which case all mana is drained.

Skull Ring

Increases mana income by 10% on Non Oversummoning Servers and 20% on Oversummoning Servers. Reduces non-undead units' HP by 25%. Hidden upkeep of 1% population sacrifice per turn.

Soul Eater

Increases the HP and Primary, Extra and Counter AP of all Demon units by 10%, while reducing the HP, Primary, Extra and Counter of all non-Demon units by 10%. Both effects apply to both friendly and enemy units.

Mana Income is reduced by 5% (10% on non-oversummoning servers).

Spectacles of True Seeing

Increases Phantasm Resistance by +75

St. Nara's Lock of Hair

Increases Resistance to all colors by +10. In addition, it kills undead in battle, similar to the item Flask of Holy Water. This effect is not stopped by barriers. No upkeep.

Staff of the Archmage

Inflicts 1,500,000 - 2,000,000 of Lightning, Cold, or Fire damage to one random enemy stack in battle with an equal chance for each damage type. It is rechargeable and takes 8 turns to charge.

The Amulet of Kael

Doubles the experience earned by heroes in battle

The Assassin's Cloak

Grants one random friendly stack +5% Accuracy and +15% Efficiency. To one random enemy stack, it decreases Efficiency by -15%. The positive effect will never effect the top stack in a friendly army; if there is only one stack in the friendly army, no bonus is granted. No upkeep.

The Golden Crown

Increases skill point generation by 15%. No upkeep.

The Hand of Negation

Cancels all of the target enemy mage's enchantments. It can be blocked by barriers. It is rechargeable and takes 200 turns to charge.

The Iron Golem

User gains 1-5 acres of farmland per turn. It has a mana upkeep that increases as total land increases:

  • at 4k acres, 10% MP reduction
  • at 5k acres, 20% MP reduction
  • at 6k acres, 30% MP reduction
  • at 7k acres, 40% MP reduction
  • at 8k acres, 50% MP reduction

Not to be confused with Iron Golem, the plain unit.

The Last Defense

Reduces building damage from offensive enchantments by 75%. No upkeep.

The Magic Mirror

Grants the user a female heroine between the levels of 16 and 19.

The Mirror of the Grey Witch

Grants the user a 50% chance to reflect all spells, including battle spells, back to the original caster. This reflection chance is rolled after barrier resistance, color resistance, and Heavenly Protection, if the user has it active. There is an upkeep of 5k mana (2.5k on non-oversummoning servers) per turn.

The Searing Stone

Destroys 25% of target enemy mage's nodes, with a minimum of 200 nodes destroyed.

The Sinner

Increases Resistance to all colors by +20. Increases dispel cost by 20%. It also increases the chance of spell failure (the penalty is -20% to concentration). There is no upkeep.

Thor's Hammer

Reduces the HP and Primary, Extra and Counter AP of all enemy non-flying units by 10%. These values are -25% on Arch Server with no penalty to Extra AP. There is a hidden mana upkeep of 10% (5% on non-oversummoning servers).

Thunder Blade
  • Arch: Increases Primary and Counter AP by 50% of all friendly units with a Lightning attack and increases Lightning resistance by 50% of all friendly units.
  • Blitz, Lightning, Beta: Increases Primary, Extra and Counter AP by 15% of all friendly units with a Lightning attack and increases Lightning resistance by 15% of all friendly units.
  • Guild, Solo: Increases Primary, Extra and Counter AP by 30% of all friendly units with a Lightning attack and increases Lightning resistance by 30% of all friendly units.

There is no upkeep.

Wand of Cursing

Inflicts negative enchantment(s) on the target, as long as the Wand passes barriers, for the cost of 125% mana of the sum of the chosen enchantments' cost(s) with a minimum of 50,000 mana. If, by chance, the user does not have sufficient mana to cast the chosen enchantment(s), then all mana will be drained and there will be no effect. The enchantment(s) will last 49 turns and will have a spell level equal to the spell level of the user +50. The number of enchantments inflicted is random, and it is capable of casting any or all of the following enchantments, as long as the target was not previously inflicted by them before being targeted:

Wand of the Moon

Inflicts 3,000,000 - 4,000,000 of Psychic, Paralyze, or Magic damage in battle. There is an equal chance for each damage type. The item is reusable. No upkeep. It is rechargeable and takes 30 turns to charge.

Wings of Glory

Increases the HP and the Primary, Extra and Counter AP of all friendly Angel units by 25%. There is no increase to Extra AP on the Arch Server. No upkeep.

Wizard's Hat and Robe

Increases the mage's spell level by +25. No upkeep.

World Peace

Increases geld production by 25%. Decreases the Primary, Extra and Counter AP of all enemy units by 5%; this bonus is only active during defensive battles. There is no decrease to Extra AP on the Arch Server. No upkeep.