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  • *Raises 30% of slain units from opponents army as [[Zombie|Zombies]], which join your army *Raises 2.8% of slain units from opponents army as [[Wraith|Wraiths]] (with [[Undead_Mastery|Undead Mas
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  • ...ning fire attacks which can cause tremendous amount of damages to opposing units. However, they die easily to cold attacks.
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  • ...ep, etc. Of course the danger in fielding such damage-heavy/defense-light units is the enemy will match up against them and/or resist your spells and infli
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  • ...its]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Demons]] [[Category:Undisbandable]]
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  • ...its]] [[Category:Psychic Units]] [[Category:Demons]] [[Category:BattleOnly Units]]
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  • ...spells are used. Area of effect: all units with melee attack type, or all units if used with The Holy Light. *Affects all units with a [[MELEE|MELEE]] or [[HOLY|HOLY]] attack type in either Primary or Ex
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  • 7) Some of the barracks units are worth looking at -- elven magicians and swanmay in particular. I avoid ...three tools to achieve high power are 1) Barracks units, 2) Low MP upkeep units like efreeti and nymph (cast them first), 3) Adding ultimates to an already
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  • ...hantment, this works for casting {{Red}},{{Green}},{{Black}} and {{White}} units by Phantasm mages.
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  • [[Category:Units]] [[Category:Nether Units]]
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  • ...gory:Magic Units]] [[Category:Paralyze Units]] [[Category:Ranged Secondary Units]] [[Category:Undeads]] [[Category:Undisbandable]]
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  • ...its]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Fallen Units]] [[Category:Angels]] [[Category:Undisbandable]]
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  • ...tning, and Death and Decay. Eradication also has some of the most damaging units in the game, the 2 most well known being Salamanders and Chimera, making it ...f land, although it is not essential for a red to play and use most of its units, it is necessary if you plan to go anywhere besides catfishing/low spelling
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  • ...s]] [[Category:Magic Units]] [[Category:Paralyze Units]] [[Category:Flying Units]] [[Category:Undeads]] [[Category:Undisbandable]]
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  • ...s]] [[Category:Nether Units]] [[Category:Paralyze Units]] [[Category:Melee Units]] [[Category:Undeads]] [[Category:Undisbandable]]
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  • A number of units are vulnerable to elemental attacks, specifically fire, cold, and lightning A number of fire-associated [[Eradication|Eradication]] units have a weakness to [[COLD|COLD]]:
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  • [[Category:Units]] [[Category:Nether Units]]
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  • To minimise damage and protect your land, do not disband all your units to MP Charge/Geld/Summon/ etc. This kind of effecieny seeking involves the
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  • ...Ascendant units and on the plain unit [[Fanatic]], but it can be added to units of other colors. using spells and/or items. Units of the [[Undead]] race all have a [[Weakness to]] [[HOLY]].
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  • Increases damage dealt by your units to enemy Demon units by 10% + 5%/lvl.
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  • Increases Primary and Counter AP of all your Dragon units by 5%/lvl.
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  • Increases Primary and Counter AP of all your Mercenary units by 5%/lvl.
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  • Creates a stack of illusionary units worth 200k NP/lvl. The illusion stack contains the same type of units as one of your real stacks chosen at random, and can be affected by spells,
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  • *Increases all your units' FIRE resistance by 5% + 1%/lvl.
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  • ...] turns one stack of [[Basic|Basic]] or [[Special|Special]] Units into [[Frogs|Frogs]] if any are present. 2000 + Ability Level x (Random number between 0 and 1,000) of Units
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  • *Increases HP of all your units by 2% + 1%/lvl.
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  • Increases Primary and Counter AP of all your Treefolk Units by 5%/lvl.
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  • Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09.
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  • *Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
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  • A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 speci ...ts and spells, while it is opposing to Nether and Eradication making their units less available.
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  • ...renity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance o ...the reset the previous setup tends to work better. Phoenix are very deadly units. This can be done similarly on the ground with Earth Elementals, Treants, N
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  • [[Category:Units]] [[Category:Phantasm Units]]
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  • ...ory:Paralyze Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Reptiles]]
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  • ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Elementals]]
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  • *Reduces HP, Primary and Counter AP of all enemy units by 2% + 1%/lvl. *Increases HP, Primary and Counter AP of all your Demon units by 2% + 1%/lvl.
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  • ...tegory:Magic Units]] [[Category:Flying Units]] [[Category:Ranged Secondary Units]] [[Category:Elementals]]
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  • ...] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Elementals]]
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  • ...ry:Paralyze Units]] [[Category:Ranged Secondary Units]] [[Category:Psychic Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
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  • ...]] [[Category:Psychic Units]] [[Category:Illusions]] [[Category:BattleOnly Units]]
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  • ...its]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Fallen Units]] [[Category:Angels]] [[Category:Undisbandable]]
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  • The first and easiest way is to keep no units and to keep your land below 1666 acres, which means that if someone attacks
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  • ...its]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Fallen Units]] [[Category:Angels]] [[Category:Undisbandable]]
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  • [[Category:Units]] [[Category:Nether Units]]
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  • [[Category:Units]] [[Category:Nether Units]]
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  • [[Category:Units]] [[Category:Nether Units]]
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  • ...ts]] [[Category:Flying Units]] [[Category:Nether Units]] [[Category:Poison Units]] [[Category:Demons]]
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  • Barracks are [[buildings]] used to recruit [[units]]. The more barracks you have in your country, the greater the recruit rate ...would not count against your maximum population in the "Food and Space for Units" category.)
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  • ...ependant to enchantments to operate effectively as say Green. Eradications units tend toward being much more geld dependant and less MP dependant which can *(Barracks only if using barrack units
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  • Units of attack type [[RANGED]] are special in battles: ...attacks, like [[MAGIC]] attacks, do NOT trigger the [[Bursting]] by enemy units.
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  • *Increases Primary and Counter AP of all your units by 3% + 1% per skill level *Increases Primary and Counter AP of all your Dragon units by 5% per skill level
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  • =Counter Attacking between units sent into battle: striking back= A unit which has "Counter Attack" (see [[Encyclopedia]], Book of [[Units]]) will attempt to 'counter attack' whenever they are struck by an enemy's
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  • ...ower in Djinni, and a moderate amount in sylph, the rest in all your other units adding to your numbers. ...ategy (similar stuff can be said for every other color - just the names of units and spells/items change).
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  • A somewhat rare attack type, found only on 9 units: [[Air Elemental]]s, [[Djinni]], [[Titan]]s, [[Naga Queen]]s, [[High Elf]],
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  • This is a very rare attack type, only appearing on 3 units: [[Ice_Elemental|Ice Elementals]], [[Lich|Lich]] and [[Demon_Knight|Demon K ...ly resisted for the most part, but several [[Units#eradication|eradication units]] are noteworthy for their weakness to [[COLD]]: [[Red_Dragon|Red Dragons]]
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  • ...crease the attack power and hitpoints of your [[:Category:Animals|Animal]] units. Higher levels give a bigger boost.
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  • ...r in the same way one might play Zerg on Star Craft: Lots of cheap crappy units that you can use to probe all enemies and find weak spots. If you're not m ...Sabbath researched. Either way you should have your mage set up with 10k units at 121 turns taken. There are always going to be free lands available that
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  • ...shows that this skill is most useful for colours who want to have opposite units!
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  • the units i found useful using constantly for multi-purpose stack are RD,FE,Efreeti. i usually don't summon other units other than fakes and fakes landgrabbers.
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  • *Increases Accuracy of all your units by 1% per skill level == Preferred Units ==
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  • When a stack is hit in the battle, units that have [[Counter attack]] can strike back and deal damage to the attacke - Counter attacks have no effect against [[:Category:Ranged_Units|Ranged Units]]. ('To distant - could not strike back' line in battle report)
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  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...details. Skip the latter part if you get the idea and just skip on to the Units and Maintaince sections. These sections help you extend your run.
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  • *Increases Primary and Counter AP of all your units by 3% + 1% per skill level *Increases Primary and Counter AP of all your Mercenary units by 5% per skill level
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  • ...r in the same way one might play Zerg on Star Craft: Lots of cheap crappy units that you can use to probe all enemies and find weak spots. If you're not m ...Sabbath researched. Either way you should have your mage set up with 10k units at 121 turns taken. There are always going to be free lands available that
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  • ...aling spell, but much more expensive then Healing Area of effect: all your units. Resurrects a portion of slain units during battle
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  • ...cher]], [[Orcish Archer]], [[Bounty Hunter]], [[Catapult]]). No summonable units have "Missile" attack type.<br> ...of Silver-Tipped Arrows]] Adds [[HOLY|Holy]] to the [[Primary Attack]] of units with a [[MISSILE|Missile]] attack.<br>
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  • ...e enough numbers to be fodders at below 3k land, and you can use the basic units (under Fodder and Fatigue) until you reach higher land and can afford mass ...and from a siege (3% of the victim’s lands); you must have at least 5000 units surviving AFTER the battle for every 1000 acres the defender has! Like Phan
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  • ...mages, couple the game's strongest defensive spells with the most healing units. A strong defense is simple for a decent white mage - the true challenge of
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  • ...ter which units you send or don't send, "Unit Upkeep" is the upkeep of ALL units):
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  • few barrack units able of beating faerie dragon early on. An early cast Battle Chant will help boost your gold income. On the downside, your units are gold
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  • ...Blue units dominate, but black has access to the highest number of PSYCHIC units. ...ability [[Mind_Shield|Mind Shield]] raises [[PSYCHIC]] resistances of your units.
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  • ...tain level also give a bonus to the [[Health points|health points]] of all units in a defending army. A base HP bonus of 10% on [[regular|regular attacks]]
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  • Spell resistance is units' ability to resist offensive spells such as stun/slow etc. the skill [[Spell Penetration]] lowers units resistance.
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  • - Copy entire "Disband" List of units<br> ...n use this tool to see the upkeep of your stack ideas, as well as how many units you need to get it in a specific order.
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  • ...too, concentration is a good spell for any color you'll be using off-color units with). ...ers. If you can get ranged, get ranged, otherwise just get a slew of small units.
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  • ...cher]], [[Orcish Archer]], [[Bounty Hunter]], [[Catapult]]). No summonable units have "Missile" attack type. ...item [[Dozens of Silver-Tipped Arrows]] Adds Holy to the primary attack of units with a Missile attack.
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  • Increases Primary and Counter AP of all your Animal units by 5%/lvl.
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  • *Increases Primary and Counter AP of all your units by 10% + 5%/lvl. *Decreases HP of all your units by 5% + 2.5%/lvl.
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  • *Increases Primary and Counter AP of all your units by 3% + 1% per skill level *Reduces Primary and Counter AP of all enemy Animal units by 5% per skill level
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  • ...he Berserker's ability to increase your army's attack power. However, your units achieve this power with the loss of defense. Armies with high initiative be *Increases Primary and Counter AP of all your units by 3% + 1% per skill level
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  • *Transforms enemy [[Special|Special]] or [[Basic|Basic]] units&nbsp;into a stack of temporary [[Frogs|Frogs]] in your army *Number of units transformed is 2000 + Random (0 to 1,000) x per skill level
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  • *Increases Primary and Counter AP of all friendly units by 2% + 1% per skill level *Reduces Primary and Counter AP of all enemy units by 2% + 1% per skill level
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  • *Increases damage dealt by all of your units to enemy Undead units by 10% + 5% per skill level *Increases damage dealt by all of your units to enemy Demon units by 10% + 5% per skill level
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  • *Increases Primary and Counter AP of all your [[Treefolk|Treefolk]] Units by 5% per skill level == Preferred Units ==
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  • Reduces Primary and Counter AP of all enemy [[:Category:Animals|Animal]] units by 5%/lvl.
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  • Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.
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  • ...se units come in lesser numbers than the zombies, but are much more useful units. The +1 initiative effect of this skill at level 20 is in the process of be ...n't give additional effects, but it is nice in that it effects ALL of your units regardless of race. This skill works much like the hero ability [[Heroes|Va
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  • This skill will increase your primary and secondary AP of all your units. ...in combat is rounded to the nearest whole percent. (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)
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  • ...land, and [[Regular|regulars]] up to 5% (depending on amount of surviving units).
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  • This [[Skills|skill]] will improve your ability to summon units. Higher levels give a bigger boost. * Level 1-5 : increases the amount of units summoned by any spell/enchantment by 1%, -0.2% mana upkeep per level.
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  • ...ill]] will greatly empower all of your [[Undeads|Undead]] and nether Demon units. Higher levels give a bigger boost. Trained Undead Masters are able to crea * Level 20 : gives +1 init to simple and average units*
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  • "Stack" is a commonly used term to refer to a group of units, a stack could be anything from 1 Unicorn to 10,000 Unicorns. "Stacking" is '''(( Unit Power Rank * # of Units ) / Total Army Power )'''
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  • #REDIRECT [[Fallen Units]]
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  • ...joke to see what would happen if Battle Lust (BL), certain items, and some units were used for a black army. Its goal is to provide any black mage, who will ...greens. Whites will aim for holy damage and lighting damage against your units with doms, unicorns, spirit warriors (SW’s), knight templars (KT’s), c
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  • *Reduces HP, Primary and Counter AP of all enemy units by 2% + 1% per skill level *Increases HP, Primary and Counter AP of all your Demon units by 2% + 1% per skill level
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  • == Preferred Units ==
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  • *Increases Primary and Counter AP of all your units by 3% + 1% per skill level ...eases damage dealt to Dragons by 10% + 5% per skill level&nbsp;by all your units
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  • ...ve. When present in an army they can improve not only the power of certain units, but the accuracy as well. Unlike druids, advanced enchantresses can infuse == Preferred Units ==
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  • *Resurrects 2% + 1% per skill level&nbsp;of your slain units == Preferred Units ==
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  • *Increases HP of all your units by 2% + 1% per skill level *Resurrects 2% + 1% per skill level&nbsp;of your slain units
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  • *Increases Primary and Counter AP of all your units by 3% + 1% per skill level *Increases all your units' HOLY resistance by 5% + 1% per skill level
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  • ...to fight. The strongest valkyries can even project a heat shield over your units. *Increases Primary and Counter AP of all your units by 3% + 1% per skill level
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  • *Increases all your units' PSYCHIC resistance by 5% + 1% per skill level *Creates a stack of illusionary units worth 200k NP per skill level
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  • *Increases amount of units summoned by <span style="color:#2ecc71;">5</span>% + <span style="color:#2e == Preferred Units ==
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  • :▪&nbsp; Fallen units lightning resistance increased by 5% ...lls]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroes]] ▪&nbsp;[[Buildings|Buildings]] ▪&nbsp;[[Re
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  • *Resurrects 3% + 1% per skill level&nbsp;of your slain undead units at the end of each battle *Reduces upkeep of your undead units by 2% + 1% per skill level
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  • Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl. Is a phantasm spell and can be resisted.
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  • *Increases [[Primary|Primary]] and [[Counter|Counter]] [[AP|AP]] of all your units by 3% + 1%/lvl. *Valor effects of multiple heroes stacks for all your units' [[Primary|Primary]] and [[Counter|Counter]] attacks.
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  • *Increases all your units' HOLY resistance by 5% + 1%/lvl
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  • Reduces Accuracy of all enemy units by 1%/lvl.
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  • Increases amount of units summoned by <span style="color:#2ecc71;">5</span>% + <span style="color:#2e
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  • Increases the [[Accuracy]] of all friendly units by 1% per lvl.
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  • *Reduces upkeep of your undead units by 2% + 1% per skill level *Resurrects 3% + 1% per skill level&nbsp;of your slain undead units at the end of each battle
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  • Fire is an attack type that is found on Eradication units and on the on the nether unit [[Devil]].<br> Several units have [[Weakness to]] [[FIRE]]:
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  • ...ation, and nether [[units]]. It is most prevalent on [[units#nether|nether units]].<br> * the item [[Vial of Venom]] adds POISON to the [[primary attack]]s of units with [[MELEE]] attack.
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  • ...een e.g. BREATH FIRE and FIRE attacktype is only in unit resistances. Some units may suffer more when an attack is BREATH FIRE, then when an equally strong
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  • ...attack type. A downside is that MELEE attacks are highly resisted by most units. You can circumvent that by adding additional attack types to lower overall ...Brooch of Protection]] raises resistance against MELEE attacks for all own units.
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  • ...r of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of bat |'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
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  • ...egenerate itself. That is not the case on apprentice. You have no ultimate units. You have to rely on the [[Treant]] more to win battles, and be smarter wit ...you know what this is already... but perhaps its better to know why other units are not suitable. For the veterans, I only recommend reading the [[Treant]]
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  • ...er yours. Maybe I believe my particular stacking could be very damaging to units your specialization typically uses. It is also possible that you have much
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  • ...hard to play. One of reason I have heard is Nether has too many pop eating units and you get pop spiral too fast. Another is that it is hard to play Nether ='''Units'''=
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  • ...no longer any safe combos Moon gives +10% mana income Lucifer gives + 10% units when you summon Donate at least 10mil geld or 10% of your total geld whiche
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  • **Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] **Decreases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]]
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  • ** Units with the RANGED attack type which stack pair with a FLYING stack will also * On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
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  • ...Light]] affected all units, and not [[:Category:Ascendant Units|Ascendant Units]] only.
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  • Where you buy units in the [[Black Market]]
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  • ...et]] allows the purchase of a number of [[Plain]] [[Mercenary]] units. The units cost nothing to recruit, but have an upkeep and take some population space. The units that can be purchased this way are as follows:
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  • #redirect [[:Category:Ranged Units]]
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  • <nowiki><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center></nowiki><br> === Units ===
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  • * Beta units first introduced
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  • This spell will give your units the ability to walk through walls and strike at unsuspecting enemies with g
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  • *-15 ; units is *2 tougher to beat
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  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
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  • It resurrects 2% + 1% per level; However it always rounds down the number of units resurrected instead of rounding up. So it only resurrects a full whole number of units. I.e., at lvl 1 (3%) of Healing, you need to lose 34 of a unit to gain one
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  • ...to be indispensable in the case of an emergency. Area of effect: all your units. Heals a fixed number of hit points to all units in your army. Similar to the {{green}} Verdant spell, [[Nature's_Cure|Natur
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  • ...providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards [[Net Power]]
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  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
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  • ...y heavily on pop upkeep units (Black, Red, Blue with Mind Ripper and Black units). Gold is directly effected by pop, so reducing pop will also reduce your o ...igh here for the quantity, but it is your money. The Doctor also finds the units from Swords for Hire to be limited in effectiveness (well Renegede Wizards
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  • *Changed spells, units, items for balance issues *New spells, items, units
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  • [[Reinforcements]] are extra stacks of units, that come to help in battles. *Have ultimate units 3rd/4rd in power - stack/disband to make that happen ({{green}}, {{blue}},
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  • Reduces the upkeep of all friendly undead units by 2% + 1%/level. Increases the amount of units summoned by 3% + 3%/level.
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  • ...e time your units lost all their resists, 50% of the time your opponent´s units lost all their resists. Think of what it did with blue common units (sprites), mono flying zombies, mono pegasus... it was fun to be honest and
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  • ...ed by enchantments like Plant Growth (see below), and that your opponent's units do not have many defensive accuracy-affecting abilities (fear, swift, beaut ...or performs well, especially in regular attacks. For complex and ultimate units with powerful secondary attacks and sieges, Tactics is superior.
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  • [[:Category:Undisbandable|Undisbandable units]] cannot be voluntarily dismissed. They can only be killed in battle, or lo All units that require population upkeep, as well as all [[Fallen Units]], are undisbandable.
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  • ...as [[Ghoul]]s, [[Wraith]], [[Unholy Reaver]]s and [[Vampire]]s. Paralyzed units are unable to counter attack.
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  • Units with the ''No Market'' attribute will never be purchasable via the [[Spawni
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  • ...ed [[attack power]] from a stack of enemy units' hit points. The amount of units killed in an attack is the damage dealt divided by the hit points of a unit ...help units recover damage taken during the fight, reviving or creating new units.
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  • ...are obtained through summoning spells have the attribute ''Summon''. These units are sometimes purchaseable in the [[Spawning Hatchery]] in the [[Black Mark
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  • Some units and heroes are not associated with any magic speciality and called ''Plain'
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Poison Units]] [[Category:Treefolk]]
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  • *Reduces the [[Damage_Resistance|damage resistances]] of all enemy [[Units|units]] during battle by 20% divided by the number of enemy stacks and weighted b
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  • Gives all your units:
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  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the <b>same race and color </b>(for instance, even if you only hav
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  • *Disband all units ...are, the chance of casting spells(especially off color ones) and how many units you summon per spell. Without a max spell level, you essentially cannot com
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  • ...maximum efficiency as most of the turns are spent MP charging/resummoning units. ...order to gain a positive gold/MP income. I find that disbanding sufficient units to have a MP income of approx 0(plus or minus a few) works well, and genera
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  • Up-to-date Statistics on units, spells, items and heroes for Beta Server. | '''[[:Category:Units (Beta)|Vol. I The Book of Units]]'''
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  • ...amage Resistance]] penalty to the combined (averaged) resistance of undead units against any attack with a HOLY type. Example: ignoring HOLY resistance boos
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  • 20% of slain units with regeneration will be resurrected after battle, as long as there are su
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  • *Reduces HP of all units in the target mage's kingdom by 15% (normal nether SL.)
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  • **Exception: If target has no units, chance is always 100% == Preferred Units ==
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  • ...you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle.
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  • ...you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle.
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  • ...you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle.
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  • ...you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle.
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  • ...you have the right one for your color, it will resurrect up to 15% of dead units, as long as at least one unit of the stack survives the battle.
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  • Up-to-date Statistics on units, spells, items and heroes for Guild Server. | '''[[:Category:Units (Guild)|Vol. I The Book of Units]]'''
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  • Up-to-date Statistics on units, spells, items and heroes for Arch Server. | '''[[:Category:Units (Arch)|Vol. I The Book of Units]]'''
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  • Up-to-date Statistics on units, spells, items and heroes for Archwar Server. | '''[[:Category:Units (Archwar)|Vol. I The Book of Units]]'''
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  • Up-to-date Statistics on units, spells, items and heroes for Solo Server. | '''[[:Category:Units (Solo)|Vol. I The Book of Units]]'''
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  • Up-to-date Statistics on units, spells, items and heroes for Blitz Server. | '''[[:Category:Units (Blitz)|Vol. I The Book of Units]]'''
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  • *'''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synerg ...as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
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  • Pairing refers to how different stacks of units pair up with each other in battle, or in other words, who attacks what.
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  • ...provided window, and you will recruit the max/turn. The number of barrack units that you can recruit increases with each barrack you have. -Disband button – The disband page allows you to disband your units for whatever reason necessary. The power % line shows the percentage of the
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