Difference between revisions of "Spells Annotated"

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(Eradication {{red}})
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|'''[[Meteor Storm]]'''|| The enchantment destroys buildings and population every turn taken by the person on which the spell is cast
 
|'''[[Meteor Storm]]'''|| The enchantment destroys buildings and population every turn taken by the person on which the spell is cast
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It takes upkeep mana from the person that has cast the spell, 2000 m.p. for every turn the enemy takes.
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If the caster runs out of mana, the enchantment dispells automatically.
 
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|'''[[Stun]]'''|| (0.066 x [[Spell Level]])% reduction on both resistances and efficiency of enemy units failing to resist Stun.
 
|'''[[Stun]]'''|| (0.066 x [[Spell Level]])% reduction on both resistances and efficiency of enemy units failing to resist Stun.
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|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells
 
|'''[[Concentration]]''' ||    Decreases the chance of failure in casting off-color spells
Reduces research time  
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Reduces research time  
 
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|'''[[Confuse]]''' ||  Decreases target's chance for spell success and descreases dispelling capabilities
 
|'''[[Confuse]]''' ||  Decreases target's chance for spell success and descreases dispelling capabilities

Revision as of 13:15, 16 December 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists


Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.


Spectrum.jpg Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. Spectrum.jpg
Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.

Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.

See also chapter on Magic of Player's Manual


Encyclopedia Magika: Volume II: The Book of Spells


Eradication Icon ERADICATION.gif

Spell Effect
Battle Chant Increase AP, decrease HP

Pillage gold if attack is successful (Eradication mages only)

Blaze Inflicts minor damage, twice as effective as Force bolt.
Call Dwarven Deathseeker Summons Dwarven Deathseekers into your army.
Call Lightning Kills Population: between 5%-8%
Call Lizardmen Summons Lizardmen into your army.
Chain Lightning Is doing strong lightning damage to one enemy group and is doing weak lightning damage to all groups (own and enemies!)

Seems to do more damage to smaller units

Destroy Artifacts Destroys 1-5 random artifacts of target player
Disintergrate Red's version of Gaze of Death
Earthquake It empties all your mana, and then from the victim subtracts half of the mana it took from you
Fireball Inflicts major fire damage to random group. Efficient if used against units weak to fire.
Flame Arrow Adds "Fire" attribute to all Missile attacks
Flame Blade Adds FIRE attack type to any MELEE unit
Flame Shield Gives your units 100% Fire Resistance, and gives them the ability Bursting Fire

Burst is triggered by melee and holy primary attack and can be triggered multiple times

Force Bolt Inflicts minor lightning damage on random enemy unit
Giant Strength +20% AP to all units
Gravity Pull Pulls enemy flying units that fail to resist the spell down to the ground.

Each grounded stack is dealt an amount of Melee damage from the impact

Inferno Inflicts major fire damage on every enemy unit.

Smaller units recieve far more damage than big ones.

Lightning Strike Moderate lightning damage to 1 random enemy stack
Meteor Storm The enchantment destroys buildings and population every turn taken by the person on which the spell is cast

It takes upkeep mana from the person that has cast the spell, 2000 m.p. for every turn the enemy takes. If the caster runs out of mana, the enchantment dispells automatically.

Stun (0.066 x Spell Level)% reduction on both resistances and efficiency of enemy units failing to resist Stun.
Summon Chimera Summons Chimera units into your army
Summon Efreeti Summons Efreetis into your army.
Summon Fire Elemental Summons Fire Elementals into your army.
Summon Hellhound Summons Hellhounds into your army.
Summon Hydra Summons Hydras into your army.
Summon Red Dragon Summons Red Dragons into your army.
Summon Salamander Summons Salamanders into your army.
Summon Wyvern Summons Wyverns into your army.
Volcano Eruption It kills targets units, population and buildings, including forts

Verdant Icon VERDANT.gif

Spell Effect
Animal Summoning Summons Gorillas into your army
Call Creeping Vines Summons Creeping Vines into your army
Call Griffon Summons Griffons into your army
Call Hurricane All flying units will be grounded and suffer -1 initialtive
Call Mandrake Summons Mandrakes into your army
Call Treants Summons Treants into your army
Call Phoenix Summons Phoenixes into your army
Cancellation Removes all enchantments from the targetted mage, also removes global epidemics
Enlarge Animal Increases HP, AP and counter attack for all animals you own
Eye of the Eagle Elves get +10% accuracy
Nature's Cure Restores HP
Nature's Favor Summons Treants, Dryads and Nymphs every turn, gives bonus to population
Nature's Lore Increase explore and gives a bonus to Elven units
Plant Growth Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines
Regeneration Resurrects 10% of all your slain units in battle
Rust Armor Lowers melee resistance of all of opponent's units by 30%
Serenity Dispells enchantments on target
Stunning Beauty Elves and Humans gain beauty ability
Summon Dryad Summons Dryads into your army
Summon Earth Elemental Summons Earth Elementals into your army
Summon Locust Swarm Decreases food production of farms of the target mage
Summon Nymph Summons Nymphs into your army
Summon Werebear Summons Werebears into your army
Sunray Increases protection from Nether and Phantasm magic
Weather Summoning Increase food production of farms
Web of the Spider Woman Reduces 1 random enemy's stack initiative by 1
Wooden Soul Increaes HP for one random stack in your army

Ascendant Icon ASCENDANT.gif

Spell Effect
Armor of Light Increases hit points of one stack by 10%.
Bless Rises primary attacks accuracy of one stack by 7%. Secondary attack by 6%. Counter by 3%.
Blinding Flash Reduces enemy units accuracy
Descent of Holy Being Summons Dominions into your army
Dispel Magic Adds to chance to dispel enchantments
Gate Summons Archangels, Angels, Unicorns or Knights into your army
Healing Ressurects units in end of battle
Heavenly Protection Gives a chance to reflect a spell back to the caster
Holy Word Destroys some of the enemy's undead.
Locate Artifact Finds items
Love and Peace Increase HP and decrease AP of own units for 200 turns. Preachers join your army every turn.
Miracle Revives all units, except stacks that were wiped out completely
Platinum Hand of Healing Ressurects 15% of slain units
Protection from Evil Grants your kingdom shielding vs black spells, casted in combat or directly on you
Protection from Missile Protects random group from all missle attacks.
Resist Elements Adds resistance to fire, cold and lightning
Resurrection Resurrects units slain during battle
Summon Angel Summons Angels into your army
Summon Archangel Summons Archangels into your army
Summon Astral Magician Summons Astral Magicians into your army
Summon Pegasus Summons Pegasus into your army
Summon Soul Speaker Summons Soul Speakers into your army
Summon Spirit Warrior Summons Spirit Warriors into your army
Summon Titan Summons Titans into your army
Summon Unicorn Summons Unicorns into your army
Sword of Light Adds HOLY attack type and increased AP to MELEE units
The Holy Light Adds HOLY attack type to MELEE units

Phantasm Icon PHANTASM.gif

Spell Effect
Call Sirenes Summons Sirenes into your army
Concentration Decreases the chance of failure in casting off-color spells

Reduces research time

Confuse Decreases target's chance for spell success and descreases dispelling capabilities
Conjure Elemental Summons Elementals into your army
Double Time Increase accuracy and iniciative to one of your stacks
Feet of Hermes Adds the SWIFT ability to one of your stacks
Flight Adds Flying ability to one of your stacks
Fog Cloud Decrease accuracy for yous and your enemies army
Fool's Gold Removes a random amount of geld from a target, giving some of it back to you
Hallucination When a mage attacks you, theres a chance the attacker cannot find your country
Invisibility Sets 1 random stack Initiative to 6 and doubles Fatigue to the enemy stack that hits it
Laziness Decreases the base geld income of the target
Lovesick Adds Charm and beauty abilities to your units if on-color. Beauty only for non-color casters
Mental Thrash Deals psychic damage to one enemy stack
Mind Bar Increases spell resistance to all five spell types
Mirage Monster Summons 6666 Shadow monsters into your army for 1 battle
Paralyze Lowers initiative, AP and counter-attack
Phantasm Magic Low-level psychic damage to your enemy
Scrying Mirror Randomly reveals information about target player
Sleep Reduces all the resistances of a single enemy stack
Slow Decrease Enemy Unit's Initiative by 1
Steal Artifact Steals 1 random artifact from target player
Summon Djinni Summons Djinnies into your army
Summon Leviathan Summons Leviathans into your army
Summon Medusa Summons Medusas into your army
Summon Mind Ripper Summons Mind Rippers into your army
Summon Psychic Wisp Summons Psychic Wisps into your army
Summon Sprite Summons Sprites into your army
Summon Sylph Summons Sylphs into your army
Temporal Stasis Field Doubles the amount of turns target needs to do things
The Wall of Silence Makes casting of spells very hard both for the mage casted on and those who try to spell him further
Wish Can gain geld, population, lesser items, turns, Efreeti Bottle, Skills point or nothing

Can also make you lose turns or mana

Nether Icon NETHER.gif

Plain Icon PLAIN.gif

Heroes' spells