Difference between revisions of "Spells Annotated"
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== Nether {{Black}}== | == Nether {{Black}}== | ||
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− | + | {|border="0" cellpadding="5" | |
− | + | |-valign="top" | |
− | + | !width="300" align="left"| Spell | |
− | + | !width="760" align="left"| Effect | |
− | + | ||
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− | + | |'''[[Animate Ghouls]]''' || | |
− | + | |-valign="top" | |
− | + | |'''[[Animate Skeletons]]''' || | |
− | + | |-valign="top" | |
− | + | |'''[[Animate Zombie]]''' || | |
− | + | |-valign="top" | |
− | + | |'''[[Battle Lust]]'''|| | |
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− | + | |'''[[Black Death]]'''|| | |
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− | + | |'''[[Black Sabbath]]'''|| | |
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− | + | |'''[[Blacken Soul]]'''|| | |
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− | + | |'''[[Blood Curse]]'''|| | |
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− | + | |'''[[Blood Ritual]]'''|| | |
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− | + | |'''[[Contract of the Soul]]'''|| | |
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− | + | |'''[[Corruption]]'''|| | |
+ | |-valign="top" | ||
+ | |'''[[Curse]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Death and Decay]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Dreams of Seduction]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Fear]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Foul Water]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Gaze of Death]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Kiss of the Vampire]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Night of the Living Dead]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Shroud of Darkness]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Demon Knight]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Summon Horned Demon]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Lich]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Shadow]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Unholy Reaver]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Vampire]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Wraith]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Summon Wyvern]]'''|| | ||
+ | |-valign="top" | ||
+ | |'''[[Touch of Necromancy]]'''|| | ||
+ | |} | ||
== Plain {{Plain}}== | == Plain {{Plain}}== |
Revision as of 13:40, 16 December 2006
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. |
Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.
Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
See also chapter on Magic of Player's Manual
Encyclopedia Magika: Volume II: The Book of Spells
Eradication
Spell | Effect |
---|---|
Battle Chant | Increase AP, decrease HP
Pillage gold if attack is successful (Eradication mages only) |
Blaze | Inflicts minor damage, twice as effective as Force bolt. |
Call Dwarven Deathseeker | Summons Dwarven Deathseekers into your army. |
Call Lightning | Kills Population: between 5%-8% |
Call Lizardmen | Summons Lizardmen into your army. |
Chain Lightning | Is doing strong lightning damage to one enemy group and is doing weak lightning damage to all groups (own and enemies!)
Seems to do more damage to smaller units |
Destroy Artifacts | Destroys 1-5 random artifacts of target player |
Disintergrate | Red's version of Gaze of Death |
Earthquake | It empties all your mana, and then from the victim subtracts half of the mana it took from you |
Fireball | Inflicts major fire damage to random group. Efficient if used against units weak to fire. |
Flame Arrow | Adds "Fire" attribute to all Missile attacks |
Flame Blade | Adds FIRE attack type to any MELEE unit |
Flame Shield | Gives your units 100% Fire Resistance, and gives them the ability Bursting Fire
Burst is triggered by melee and holy primary attack and can be triggered multiple times |
Force Bolt | Inflicts minor lightning damage on random enemy unit |
Giant Strength | +20% AP to all units |
Gravity Pull | Pulls enemy flying units that fail to resist the spell down to the ground.
Each grounded stack is dealt an amount of Melee damage from the impact |
Inferno | Inflicts major fire damage on every enemy unit.
Smaller units recieve far more damage than big ones. |
Lightning Strike | Moderate lightning damage to 1 random enemy stack |
Meteor Storm | The enchantment destroys buildings and population every turn taken by the person on which the spell is cast
It takes upkeep mana from the person that has cast the spell, 2000 m.p. for every turn the enemy takes. If the caster runs out of mana, the enchantment dispells automatically. |
Stun | (0.066 x Spell Level)% reduction on both resistances and efficiency of enemy units failing to resist Stun. |
Summon Chimera | Summons Chimera units into your army |
Summon Efreeti | Summons Efreetis into your army. |
Summon Fire Elemental | Summons Fire Elementals into your army. |
Summon Hellhound | Summons Hellhounds into your army. |
Summon Hydra | Summons Hydras into your army. |
Summon Red Dragon | Summons Red Dragons into your army. |
Summon Salamander | Summons Salamanders into your army. |
Summon Wyvern | Summons Wyverns into your army. |
Volcano Eruption | It kills targets units, population and buildings, including forts |
Verdant
Spell | Effect |
---|---|
Animal Summoning | Summons Gorillas into your army |
Call Creeping Vines | Summons Creeping Vines into your army |
Call Griffon | Summons Griffons into your army |
Call Hurricane | All flying units will be grounded and suffer -1 initialtive |
Call Mandrake | Summons Mandrakes into your army |
Call Treants | Summons Treants into your army |
Call Phoenix | Summons Phoenixes into your army |
Cancellation | Removes all enchantments from the targetted mage, also removes global epidemics |
Enlarge Animal | Increases HP, AP and counter attack for all animals you own |
Eye of the Eagle | Elves get +10% accuracy |
Nature's Cure | Restores HP |
Nature's Favor | Summons Treants, Dryads and Nymphs every turn, gives bonus to population |
Nature's Lore | Increase explore and gives a bonus to Elven units |
Plant Growth | Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines |
Regeneration | Resurrects 10% of all your slain units in battle |
Rust Armor | Lowers melee resistance of all of opponent's units by 30% |
Serenity | Dispells enchantments on target |
Stunning Beauty | Elves and Humans gain beauty ability |
Summon Dryad | Summons Dryads into your army |
Summon Earth Elemental | Summons Earth Elementals into your army |
Summon Locust Swarm | Decreases food production of farms of the target mage |
Summon Nymph | Summons Nymphs into your army |
Summon Werebear | Summons Werebears into your army |
Sunray | Increases protection from Nether and Phantasm magic |
Weather Summoning | Increase food production of farms |
Web of the Spider Woman | Reduces 1 random enemy's stack initiative by 1 |
Wooden Soul | Increaes HP for one random stack in your army |
Ascendant
Spell | Effect |
---|---|
Armor of Light | Increases hit points of one stack by 10%. |
Bless | Rises primary attacks accuracy of one stack by 7%. Secondary attack by 6%. Counter by 3%. |
Blinding Flash | Reduces enemy units accuracy |
Descent of Holy Being | Summons Dominions into your army |
Dispel Magic | Adds to chance to dispel enchantments |
Gate | Summons Archangels, Angels, Unicorns or Knights into your army |
Healing | Ressurects units in end of battle |
Heavenly Protection | Gives a chance to reflect a spell back to the caster |
Holy Word | Destroys some of the enemy's undead. |
Locate Artifact | Finds items |
Love and Peace | Increase HP and decrease AP of own units for 200 turns. Preachers join your army every turn. |
Miracle | Revives all units, except stacks that were wiped out completely |
Platinum Hand of Healing | Ressurects 15% of slain units |
Protection from Evil | Grants your kingdom shielding vs black spells, casted in combat or directly on you |
Protection from Missile | Protects random group from all missle attacks. |
Resist Elements | Adds resistance to fire, cold and lightning |
Resurrection | Resurrects units slain during battle |
Summon Angel | Summons Angels into your army |
Summon Archangel | Summons Archangels into your army |
Summon Astral Magician | Summons Astral Magicians into your army |
Summon Pegasus | Summons Pegasus into your army |
Summon Soul Speaker | Summons Soul Speakers into your army |
Summon Spirit Warrior | Summons Spirit Warriors into your army |
Summon Titan | Summons Titans into your army |
Summon Unicorn | Summons Unicorns into your army |
Sword of Light | Adds HOLY attack type and increased AP to MELEE units |
The Holy Light | Adds HOLY attack type to MELEE units |
Phantasm
Spell | Effect |
---|---|
Call Sirenes | Summons Sirenes into your army |
Concentration | Decreases the chance of failure in casting off-color spells
Reduces research time |
Confuse | Decreases target's chance for spell success and descreases dispelling capabilities |
Conjure Elemental | Summons Elementals into your army |
Double Time | Increase accuracy and iniciative to one of your stacks |
Feet of Hermes | Adds the SWIFT ability to one of your stacks |
Flight | Adds Flying ability to one of your stacks |
Fog Cloud | Decrease accuracy for yous and your enemies army |
Fool's Gold | Removes a random amount of geld from a target, giving some of it back to you |
Hallucination | When a mage attacks you, theres a chance the attacker cannot find your country |
Invisibility | Sets 1 random stack Initiative to 6 and doubles Fatigue to the enemy stack that hits it |
Laziness | Decreases the base geld income of the target |
Lovesick | Adds Charm and beauty abilities to your units if on-color. Beauty only for non-color casters |
Mental Thrash | Deals psychic damage to one enemy stack |
Mind Bar | Increases spell resistance to all five spell types |
Mirage Monster | Summons 6666 Shadow monsters into your army for 1 battle |
Paralyze | Lowers initiative, AP and counter-attack |
Phantasm Magic | Low-level psychic damage to your enemy |
Scrying Mirror | Randomly reveals information about target player |
Sleep | Reduces all the resistances of a single enemy stack |
Slow | Decrease Enemy Unit's Initiative by 1 |
Steal Artifact | Steals 1 random artifact from target player |
Summon Djinni | Summons Djinnies into your army |
Summon Leviathan | Summons Leviathans into your army |
Summon Medusa | Summons Medusas into your army |
Summon Mind Ripper | Summons Mind Rippers into your army |
Summon Psychic Wisp | Summons Psychic Wisps into your army |
Summon Sprite | Summons Sprites into your army |
Summon Sylph | Summons Sylphs into your army |
Temporal Stasis Field | Doubles the amount of turns target needs to do things |
The Wall of Silence | Makes casting of spells very hard both for the mage casted on and those who try to spell him further |
Wish | Can gain geld, population, lesser items, turns, Efreeti Bottle, Skills point or nothing
Can also make you lose turns or mana |
Nether
Plain
Heroes' spells
- Arcfire by Fire Elementalist
- Firestorm by Fire Elementalist
- Wall of Thorn by Shaman
- Chill Touch by Soul Reaper and Necromancer
- Icicle by Valkyrie