Spells
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
Work in progress: Spells Annotated
Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. |
Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.
Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
See also chapter on Magic of Player's Manual
Encyclopedia Magika: Volume II: The Book of Spells
Eradication
Spell | Effect |
---|---|
Battle Chant | Increases AP and decreases HP of own units in battle.
Takes home geld if attack is successful ( mages only) |
Blaze | Inflicts minor damage, twice as effective as Force Bolt. |
Call Dwarven Deathseeker | Summons Dwarven Deathseekers into your army. |
Call Lightning | Kills Population: between 5%-8% |
Call Lizardmen | Summons Lizardmen into your army. |
Chain Lightning | Is doing strong Lightning damage to one enemy group and is doing weak Lightning damage to all groups (own and enemies!)
Seems to do more damage to smaller units |
Destroy Artifacts | Destroys 1-5 random artifacts of targeted mage |
Disintergrate | Red's version of Gaze of Death |
Earthquake | It empties all mana of caster, and then from the target subtracts half that amount of mana |
Fireball | Inflicts major fire damage to random group. Efficient if used against units with Weakness to fire. |
Flame Arrow | Adds Fire attack type to all Missile attacks |
Flame Blade | Adds FIRE attack type to any MELEE stack. |
Flame Shield | Gives your units 100% FIRE Resistance, and gives them the ability Bursting Fire
Bursting is triggered by each enemy melee and holy primary attack. |
Force Bolt | Inflicts minor lightning damage to a random enemy stack |
Giant Strength | +20% AP to all stacks |
Gravity Pull | Pulls those enemy flying units that fail to resist the spell to the ground.
Grounded stacks are dealt an amount of Melee damage because of the impact, and are paired to ground stacks. |
Inferno | Inflicts major amounts of fire damage to all enemy stacks.
Smaller units suffer far more damage than big ones. |
Lightning Strike | Moderate lightning damage to 1 random enemy stack |
Meteor Storm | Destroys buildings and population each turn taken by the targeted mage.
Takes its upkeep mana from the casting mage, during every turn the targeted mage moves under the enchantment. |
Stun | Typically 30% reduction of both resistances and efficiency of enemy units that fail to resist Stun. |
Summon Chimera | Summons Chimera into your army |
Summon Efreeti | Summons Efreeti into your army. |
Summon Fire Elemental | Summons Fire Elementals into your army. |
Summon Hellhound | Summons Hell Hounds into your army. |
Summon Hydra | Summons Hydra into your army. |
Summon Red Dragon | Summons Red Dragons into your army. |
Summon Salamander | Summons Salamanders into your army. |
Summon Wyvern | Summons Wyverns into your army. |
Volcano Eruption | Kills target's units and population and destroys buildings, including forts |
Verdant
- Animal Summoning
- Call Creeping Vines
- Call Griffon
- Call Hurricane
- Call Mandrake
- Call Treants
- Cancellation
- Enlarge Animal
- Eye of the Eagle
- Nature's Cure
- Nature's Favor
- Nature's Lore
- Plant Growth
- Regeneration
- Rust Armor
- Serenity
- Stunning Beauty
- Summon Dryad
- Summon Earth Elemental
- Summon Locust Swarm
- Summon Nymph
- Summon Werebear
- Sunray
- Weather Summoning
- Web of the Spider Woman
- Wooden Soul
- Call Phoenix
Ascendant
- Armor of Light
- Bless
- Blinding Flash
- Descent of Holy Being
- Dispel Magic
- Gate
- Healing
- Heavenly Protection
- Holy Word
- Locate Artifact
- Love and Peace
- Miracle
- Platinum Hand of Healing
- Protection from Evil
- Protection from Missile
- Resist Elements
- Resurrection
- Summon Angel
- Summon Archangel
- Summon Astral Magician
- Summon Pegasus
- Summon Soul Speaker
- Summon Spirit Warrior
- Summon Titan
- Summon Unicorn
- Sword of Light
- The Holy Light
Phantasm
- Call Sirenes
- Concentration
- Confuse
- Conjure Elemental
- Double Time
- Feet of Hermes
- Flight
- Fog Cloud
- Fool's Gold
- Hallucination
- Invisibility
- Laziness
- Lovesick
- Mental Thrash
- Mind Bar
- Mirage Monster
- Paralyze
- Phantasm Magic
- Scrying Mirror
- Sleep
- Slow
- Steal Artifact
- Summon Djinni
- Summon Leviathan
- Summon Medusa
- Summon Mind Ripper
- Summon Psychic Wisp
- Summon Sprite
- Summon Sylph
- Temporal Stasis Field
- The Wall of Silence
- Wish
Nether
- Animate Ghouls
- Animate Skeletons
- Animate Zombie
- Battle Lust
- Black Death
- Black Sabbath
- Blacken Soul
- Blood Curse
- Blood Ritual
- Contract of the Soul
- Corruption
- Curse
- Death and Decay
- Dreams of Seduction
- Fear
- Foul Water
- Gaze of Death
- Kiss of the Vampire
- Night of the Living Dead
- Shroud of Darkness
- Summon Demon Knight
- Summon Horned Demon
- Summon Lich
- Summon Shadow
- Summon Unholy Reaver
- Summon Vampire
- Summon Wraith
- Touch of Necromancy
Plain
Heroes' spells
- Arcfire by Fire Elementalist
- Firestorm by Fire Elementalist
- Wall of Thorn by Shaman
- Chill Touch by Soul Reaper and Necromancer
- Icicle by Valkyrie