Difference between revisions of "Spells"

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== Eradication {{red}}==
 
== Eradication {{red}}==
*[[Battle Chant]]
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{|border="0" cellpadding="5"
*[[Blaze]]
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|-valign="top"
*[[Call Dwarven Deathseeker]]
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!width="300" align="left"| Spell
*[[Call Lightning]]
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!width="760" align="left"| Effect 
*[[Call Lizardmen]]
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*[[Chain Lightning]]
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|-valign="top"     
*[[Destroy Artifacts]]
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|'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
*[[Disintergrate]]
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Takes home [[geld]] if attack is successful ({{red}} mages only)
*[[Earthquake]]
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|-valign="top"                                   
*[[Fireball]]
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|'''[[Blaze]]''' ||                    Inflicts minor damage, twice as effective as [[Force Bolt]].         
*[[Flame Arrow]]
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|-valign="top"
*[[Flame Blade]]
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|'''[[Call Dwarven Deathseeker]]''' ||  Summons [[Dwarven Deathseeker]]s into your army.
*[[Flame Shield]]
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|-valign="top"
*[[Force Bolt]]
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|'''[[Call Lightning]]'''|| Kills [[Population]]: between 5%-8%
*[[Giant Strength]]
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|-valign="top"
*[[Gravity Pull]]
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|'''[[Call Lizardmen]]'''|| Summons [[Lizard Man|Lizardmen]] into your army.
*[[Inferno]]
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|-valign="top"
*[[Lightning Strike]]
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|'''[[Chain Lightning]]'''||Is doing strong [[LIGHTNING|Lightning]] damage to one enemy group and is doing weak [[LIGHTNING|Lightning]] damage to all groups (own and enemies!)
*[[Meteor Storm]]
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Seems to do more damage to smaller units
*[[Stun]]
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|-valign="top"
*[[Summon Chimera]]
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|'''[[Destroy Artifacts]]'''|| Destroys 1-5 random [[items|artifacts]] of targeted mage
*[[Summon Efreeti]]
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|-valign="top"
*[[Summon Fire Elemental]]
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|'''[[Disintergrate]]'''||Red's version of [[Gaze of Death]]
*[[Summon Hellhound]]
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|-valign="top"
*[[Summon Hydra]]
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|'''[[Earthquake]]'''|| It empties all [[mana]] of caster, and then from the target subtracts half that amount of [[mana]]
*[[Summon Red Dragon]]
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|-valign="top"
*[[Summon Salamander]]
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|'''[[Fireball]]'''|| Inflicts major [[FIRE|fire]] damage to random group. Efficient if used against units with [[Weakness to]] [[FIRE|fire]].
*[[Summon Wyvern]]
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|-valign="top"
*[[Volcano Eruption]]
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|'''[[Flame Arrow]]'''|| Adds [[FIRE|Fire]] [[Attack Types|attack type]] to all [[MISSILE|Missile]] attacks
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|-valign="top"
 +
|'''[[Flame Blade]]'''||  Adds [[FIRE]] [[Attack Types|attack type]] to any [[MELEE]] stack.
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|-valign="top"
 +
|'''[[Flame Shield]]'''|| Gives your units 100% [[FIRE]] Resistance, and gives them the ability [[Bursting|Bursting]] [[FIRE|Fire]]
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Bursting is triggered by each enemy [[MELEE|melee]] and [[HOLY|holy]] primary attack.
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|-valign="top"
 +
|'''[[Force Bolt]]'''|| Inflicts minor [[LIGHTNING|lightning]] damage to a random enemy stack
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|-valign="top"
 +
|'''[[Giant Strength]]'''|| +20% AP to all stacks
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|-valign="top"
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|'''[[Gravity Pull]]'''|| Pulls those enemy [[FLYING|flying]] units that fail to resist the spell to the ground.
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Grounded stacks are dealt an amount of [[MELEE|Melee]] damage because of the impact, and are paired to ground stacks.
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|-valign="top"
 +
|'''[[Inferno]]'''||  Inflicts major amounts of [[FIRE|fire]] damage to all enemy stacks.
 +
Smaller units suffer far more damage than big ones.
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|-valign="top"
 +
|'''[[Lightning Strike]]'''|| Moderate [[LIGHTNING|lightning]] damage to 1 random enemy stack
 +
|-valign="top"
 +
|'''[[Meteor Storm]]'''|| Destroys [[buildings]] and [[population]] each turn taken by the targeted mage.
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Takes its upkeep [[mana]] from the casting mage, during every turn the targeted mage moves under the [[enchantments|enchantment]].
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|-valign="top"
 +
|'''[[Stun]]'''|| Typically 30% reduction of both [[resistance]]s and [[efficiency]] of enemy units that fail to resist [[Stun]].
 +
|-valign="top"
 +
|'''[[Summon Chimera]]'''|| Summons [[Chimera]] into your army
 +
|-valign="top"
 +
|'''[[Summon Efreeti]]'''||  Summons [[Efreeti]] into your army.
 +
|-valign="top"
 +
|'''[[Summon Fire Elemental]]'''||  Summons [[Fire Elemental]]s into your army.
 +
|-valign="top"
 +
|'''[[Summon Hellhound]]'''||  Summons [[Hell Hound]]s into your army.
 +
|-valign="top"
 +
|'''[[Summon Hydra]]'''||  Summons [[Hydra]] into your army.
 +
|-valign="top"
 +
|'''[[Summon Red Dragon]]'''||  Summons [[Red Dragon]]s into your army.
 +
|-valign="top"
 +
|'''[[Summon Salamander]]'''||  Summons [[Salamander]]s into your army.
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|-valign="top"
 +
|'''[[Summon Wyvern]]'''||  Summons [[Wyvern]]s into your army.
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|-valign="top"
 +
|'''[[Volcano Eruption]]'''|| Kills target's [[units]] and [[population]] and destroys [[buildings]], including [[forts]]
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|}
  
 
== Verdant {{Green}}==
 
== Verdant {{Green}}==

Revision as of 17:56, 17 December 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists


Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.


Work in progress: Spells Annotated

Spectrum.jpg Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. Spectrum.jpg
Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.

Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.

See also chapter on Magic of Player's Manual


Encyclopedia Magika: Volume II: The Book of Spells


Eradication Icon ERADICATION.gif

Spell Effect
Battle Chant Increases AP and decreases HP of own units in battle.

Takes home geld if attack is successful (Icon ERADICATION.gif mages only)

Blaze Inflicts minor damage, twice as effective as Force Bolt.
Call Dwarven Deathseeker Summons Dwarven Deathseekers into your army.
Call Lightning Kills Population: between 5%-8%
Call Lizardmen Summons Lizardmen into your army.
Chain Lightning Is doing strong Lightning damage to one enemy group and is doing weak Lightning damage to all groups (own and enemies!)

Seems to do more damage to smaller units

Destroy Artifacts Destroys 1-5 random artifacts of targeted mage
Disintergrate Red's version of Gaze of Death
Earthquake It empties all mana of caster, and then from the target subtracts half that amount of mana
Fireball Inflicts major fire damage to random group. Efficient if used against units with Weakness to fire.
Flame Arrow Adds Fire attack type to all Missile attacks
Flame Blade Adds FIRE attack type to any MELEE stack.
Flame Shield Gives your units 100% FIRE Resistance, and gives them the ability Bursting Fire

Bursting is triggered by each enemy melee and holy primary attack.

Force Bolt Inflicts minor lightning damage to a random enemy stack
Giant Strength +20% AP to all stacks
Gravity Pull Pulls those enemy flying units that fail to resist the spell to the ground.

Grounded stacks are dealt an amount of Melee damage because of the impact, and are paired to ground stacks.

Inferno Inflicts major amounts of fire damage to all enemy stacks.

Smaller units suffer far more damage than big ones.

Lightning Strike Moderate lightning damage to 1 random enemy stack
Meteor Storm Destroys buildings and population each turn taken by the targeted mage.

Takes its upkeep mana from the casting mage, during every turn the targeted mage moves under the enchantment.

Stun Typically 30% reduction of both resistances and efficiency of enemy units that fail to resist Stun.
Summon Chimera Summons Chimera into your army
Summon Efreeti Summons Efreeti into your army.
Summon Fire Elemental Summons Fire Elementals into your army.
Summon Hellhound Summons Hell Hounds into your army.
Summon Hydra Summons Hydra into your army.
Summon Red Dragon Summons Red Dragons into your army.
Summon Salamander Summons Salamanders into your army.
Summon Wyvern Summons Wyverns into your army.
Volcano Eruption Kills target's units and population and destroys buildings, including forts

Verdant Icon VERDANT.gif

Ascendant Icon ASCENDANT.gif

Phantasm Icon PHANTASM.gif

Nether Icon NETHER.gif

Plain Icon PLAIN.gif

Heroes' spells