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  • '''Encyclopedia Magika: Volume I: The Book of Units'''
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  • #redirect [[:Category:Ranged Units]]
    36 bytes (4 words) - 04:06, 8 October 2007
  • 32 bytes (3 words) - 04:56, 8 October 2007
  • #REDIRECT [[:Category:Fallen Units]]
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Page text matches

  • ...encyclopedia of The Reincarnation. Don't post any contributions like 'This units rocks' or 'Treants stink'. Be objective, argue and present new insights. Pl
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  • ...ource of knowledge about the many different aspects of The Reincarnation's units, spells, items, heroes, and buildings. While this will not give you informa | align="center" | [[Units|Wiki of Units]]
    1 KB (210 words) - 19:21, 4 February 2021
  • '''Encyclopedia Magika: Volume I: The Book of Units'''
    21 KB (2,379 words) - 02:46, 11 June 2021
  • ...Mind_Ripper|Mind Ripper]]&nbsp;to trade favorably&nbsp;(works only if your units don't suffer from stun or oil flasks)</span> ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Dragons]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Poison Units]] [[Category:Nether Recruits]] [[Category:Trolls]]
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  • ...ategory:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]]
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  • Most units and buildings require the player to pay for their upkeep every turn. Depend ...yer ever runs out of the required resource to pay for his empire's upkeep, units will disband and then buildings will be destroyed until the player can affo
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  • * Introduction of beta units on all servers
    2 KB (299 words) - 20:21, 12 September 2009
  • ...Category:Melee Units]] [[Category:Ranged Secondary Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • *[[Healing (Spell)]], an Ascendant spell which heal units after battle.
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  • Units with Additional Strike ability - '''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...ts]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...gned to throw stones. The projectiles can inflict a lot of damage to enemy units when they hit. It is especially useful in any siege battle where the projec [[Category:Units]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Holy Units]] [[Category:Recruits]] [[Category:Ascendant Recruits]] [[Category:Humans]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Melee Units]] [[Category:Reptiles]]
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  • ((100/GeldCostToRecruit)*#ofBarracks*RecruitSpeed) = # of units recruited per turn '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...nit_Abilities|Unit Ability]] (giving some bonus in battles to some [[Units|Units]]) ...0 per acre taken, so an easy way to monitor if you have enough is to say 5 units per 1 acres of your opponent.
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...its]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Breath Units]] [[Category:Reptiles]]
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  • It greatly reduces the damage from units with Ranged-type attack. ...bute to the effectiveness of Ascendant barrack units, particularly against units with Ranged-type attack [http://www.the-reincarnation.com/viewtopic.php?p=1
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  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m All friendly units are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Ar
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  • ...] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...25% and 50% reduction in yield when summoning off color and opposite color units respectively</span>
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Giants
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  • ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Ultimates]] [[Category:Dragons]] [[Category:Undisbandable]]
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Sprites]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...[[Category:Eradication Units]] [[Category:Poison Units]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the '''same race and color '''(for instance, even if you only have
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  • ...oentje Players Manual Ch5|Chapter on MAGIC]]) and the [[:Category:Recruits|units they can recruit]] differ (see: [[Groentje Players Manual Ch4|Chapter on IN
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center>
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...ho like to focus more on stacking and strategy as the strongest spells and units are not present on this server. It is the home of [[Apprentice_Academy|Appr
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  • ...too (how much is specified in the Encyclopedia’s [[Encyclopedia|Book of Units]]), and that they eat first! ...arrack-troops) and for their upkeep (again: see the [[Encyclopedia|Book of Units]]).
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  • ...ities and the more powerful the effect of your spell casting will be (more units summoned, stronger enchantments). On the other hand, the effects of most sp ...f casting fails or is successful. You may for example use spells to summon units into your army; to enchant your kingdom for better economy or better defenc
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  • ...and central in this game. To fight you need an army, to be created from [[units]] that you may have recruited using your [[barracks]] and/or may have summo In his first 2000 [[turns]], a mage that has lost all of its units and has dropped below 1500 acres of land, will enter Council Protection sta
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  • ...Reincarnation are delineated in here. Note that upkeep costs of spells and units may differ between servers (e.g. ARCH server allowing oversummoning has hig ...le here. To purchase them, simply place a bid, click ‘Order’. When new units appear, they stay in the market for at least 2.5 hours. Thereafter they are
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  • ...nd your ally reinforcements, you need to maintain at least three different units in your army. The size of your army affects the reinforcements you can rece
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  • ...hey come cheap with [[Gate]], [[Werebear]] later. [[Medusa]] are very nice units, but can be countered hard. So if you use them, CHANGE THEIR POSITION after ...by [[RANGED]] stacks. You want your [[Spirit Warrior|SWs]] to be hit by [[units]] with high primary/low secondary and so on and so on.
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  • ...] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5%
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  • ...using lots of barrack troops and [[Mercenaries|buyable troops]] and own [[units|color troops]]. Basically he tries to get to top before anyone else and sta
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  • ...flect and bend light, thus rendering a unit invisible. Area of effect: all units ...y_Attack|Primary]] and [[Extra_Attack|Extra Attacks]] all friendly [[Units|units]].
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  • ...ars when the force field is broken by an enemy attack. Area of Effect: all units *Grants all friendly [[Units|units]] +40% to their [[Melee|Melee]] [[Damage_Resistance|Resistance]]
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  • ...ine can become a lot tougher and hit a little harder. Area of Effects: all units *Boosts all friendly [[Units|units]] [[Health_Points|HP]] by 30%
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  • ...hin its range drowsy and eventually fall asleep. Area of Effect: all enemy units * Reduces all enemy units' [[Damage Resistance]]s by 10% and their [[efficiency]] by 10%
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  • ...found among the ruins of those lost civilizations. Area of effect: create units ( battle only ) * The summoned [[units]] do not count towards any calculation of conquering [[land]]
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  • and units, that you will be using during your research period. If you are planning on using recruitable units during your research period, you should
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  • ...e, assume this means grabbing with 120 turns used. You rely heavily on rax units. Basic set up ...t researching random simple spells (green first for web) until you have 8K units. Start attacking, first build to 374 workshop, then start sinking all land
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  • ...troops and 20k mana, you can make attacks! you didnt deliberately cast bad units the last time u spent your turns did you? ...d of this document ive put in an appendix on offensive capabilities of all units.
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  • | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage. | [[Attack_Power|Attack Power]], the damage dealt by a [[Units|unit]] or [[Heroes|hero]]<br/> Sometimes used for Army Power (contribution
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  • [[Units]]: You need to have an army, and not one that's total crap. Even if you wip ...]] with [[flight]] as [[defense assignment]]. Not very costly and 500,000+ units is pretty easy to manage. The only opponents you'll need to worry about are
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  • ...] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Melee Units]] [[Category:Dwarves]]
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  • ...Units]] [[Category:Ranged Units]] [[Category:Fire Units]] [[Category:Magic Units]] [[Category:Elementals]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Holy Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Angels]]
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  • ...ry:Eradication Units]] [[Category:Fire Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...gory:Holy Units]] [[Category:Ranged Secondary Units]] [[Category:Lightning Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • ...Units]] [[Category:Melee Units]] [[Category:Fire Units]] [[Category:Breath Units]] [[Category:Demons]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Magic Units]] [[Category:Melee Units]] [[Category:Elementals]]
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  • [[Category:Units]] [[Category:Ascendant Units]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Melee Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Giants
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  • [[Category:Units]] [[Category:Eradication Units]]
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  • [[Category:Units]] [[Category:Eradication Units]] [[Category:Poison Units]] [[Category:Recruits]] [[Category:Eradication Recruits]] [[Category:Reptil
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  • ...ts]] [[Category:Flying Units]] [[Category:Breath Units]] [[Category:Poison Units]] [[Category:Dragons]]
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  • ...ng and countering enemy strikes. The fatigue effect is the main reason why units with a high [[initiative]] for their [[Primary Attack]] are so sought after * Reduction for each attack/counter: '''-15% for normal units'''.
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  • Units with [[Endurance]] are less susceptible to [[Fatigue]] than other units. [[Endurance]] ability is particularly good for low [[Initiative]] units with [[Counter|Counter Attack]], that likely are attacked a lot before they
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...s]] [[Category:Ascendant Units]] [[Category:Flying Units]] [[Category:Holy Units]] [[Category:Angels]]
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  • * [[Spells]], [[Units]], [[Heroes]], and [[Items]] are there - but the detail pages can use your
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  • ...]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Lightning Units]] [[Category:Astrals]]
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  • ...]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Flying Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Ascendant Units]] [[Category:Melee Units]] [[Category:Humans]]
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  • ...[[Category:Ascendant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Astrals]]
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  • [[Category:Units]] [[Category:Plain Units]]
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  • Units with the ''Basic'' attribute are universally recruitable to mages of any [[
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  • [[Category:Units]] [[Category:Plain Units]]
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  • ...icular battle may be resurrected to join in and fight. Area of effect: all units. Resurrects a portion of your units slain during battle, as long as at least one unit of the stack survives the
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  • Units 12,529 Turns left 125 <br> Engaged Units <br>
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  • ...ther, thus making most fliers a much more easier prey. Area of effect: all units in battle. * All natural [[FLYING]] units which fail to resist the spell are grounded and suffer -1 [[initiative]];
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  • ...dom whilst this spell is in effect. The only drawback of the spell is your units will be exhausted too easily and will not be able to last long in a battle. ...Attack Power, Extra Attack Power&nbsp;and Counter Attack Power&nbsp;of all units by 20% x Spell Level / Max Spell Level</span>
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  • ...when they hit the target, causing heavy fire damages. Area of effect: all units with missile attack.
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  • ...trongest fliers are able to fly to their safety. Area of effect: all enemy units Grounds [[flying]] units (similar to [[Call Hurricane]]), and also deals MELEE damage to them.
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  • ...worst nightmare, but each effect can be resisted. On the other hand, most units have little to no phantasm resistance.
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  • ...trying to kill a red mage considering how high the geld upkeep is for red units.
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  • This spell will drive your units berserk, causing them to inflict much more damage than they normally do. Bu Increases attack power of all units but also decreases HP by half of the increase.
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  • ...onsider playing black to be difficult because it relies on undisbandable [[units]] with heavy [[population]] upkeep. With proper preparation, and a keen eye ...more off-color [[units]], or more heavily on your own [[Units#Nether|black units]]. Obviously, the more you use population, the lesser you're going to want
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  • *Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
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  • ...tes]] [[Category:Flying Units]] [[Category:Magic Units]] [[Category:Ranged Units]] [[Category:Elementals]]
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  • ...to hit with higher accuracy and inflict fire damages. Area of effect: all units with melee attack. *Affects all units with a&nbsp;[[MELEE|MELEE]]&nbsp;or&nbsp;[[FIRE|FIRE]]&nbsp;attack type in
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  • * Rushing for land with relative simple units available in the beginning of the game (not discussed here; only advisable
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  • *MP is consumed by many army [[Units|units]] and [[Heroes|heroes]], by magic (spell casting, [[:Category:Enchantments| ...mon, recruit or buy more troops and your enchantments will no longer yield units, and no beneficial enchants can be cast on yourself.
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  • * Geld is consumed by many army [[units]] and [[heroes]], by [[buildings]], and by going to war ([[war expense]]). ...s the case of fully depleting your geld, complete stacks of geld consuming units may disband themselves (in random order: you may be able to keep supporting
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  • ...c (most {{black}}, one {{red}}, one {{blue}}) and by recruiting. Some army-units occupy part of your population space ([[:Category:Recruits|recruits]] and [ * [[Volcano Eruption]] - destroys Population, [[Buildings]], [[Units]], and [[Geld]].
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  • ...their weakness against cold attacks fairly quickly. Most other eradication units simply die in droves, which bodes ill for eradication mages defending again ...creatures almost necessitates that eradication mages seek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pu
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  • ...er as they will have difficulty finding their enemies. Area of effect: all units. Decreases accuracy for all units in a battle, however every stack (friend and foe) gets a chance to resist o
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Undeads]]
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  • ...l will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect:
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  • Totally awesome against units with no or low psychic resistance, can kill hundreds of [[Efreeti]] - usual MikeClough: Very good when fighting Red Units (Eradication).
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  • Awesome against a mono stacker if not resisted, especially against ultimate units which typically rely very heavily on resistances to soak damage.
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  • ...to attack at all for the duration of the battle. Area of effect: all enemy units. *Decrease all enemy units' initiative by 1
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  • ...cause of this the unit affected by flight may become easy target for enemy units. Area of effect: 1 random group.
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  • This spell will turn your units invisible and allow them to strike first. Such sudden magical effect can al
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  • ...painful for red mages as they rely heavily on their geld income to support units.
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  • ...through the air carrying whatever the magician wishes. Area of Effect: all units * Grants all friendly [[units]] the [[Flying]] [[:Category:Unit Abilities|ability]] (unless they already
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  • ...into a kingdom under Hallucination adds 10% fatigue to all the attacker's units. The fatigue effect is not SL dependent.
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  • ...er]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Psychic Units]] [[Category:Undisbandable]]
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  • * In the first 2000 turns, lost all units and dropped below 1500 acres of land
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  • Units with Attdef Against ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • Units with Beauty ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • <center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center> Units with the [[Bursting]] ability are
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  • ...bsp;<span style="color:#2ecc71;">[[efficiency|efficiency]] reduced by 0.5 (Units normally start with 1.0 [[efficiency|efficiency]])</span>. Only affects [[P '''[[Unit_Abilities|Unit Abilities]]''' | '''[[Units|Units]]'''
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  • Units with Clumsiness ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...will deal 27.26% penalty to primary, secondary and counter AP of all enemy units instead
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  • ...ept by [[:Category:Ranged Units|units of Ranged attack type]] and by other units with [[Flying]]. '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • Normal units have ...y in [[Siege]] attacks (except [[:category:Flying Units|flying units]] and units with the [[SIEGE]] ability).
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  • '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...back together with tiny vines and mossy bandages. Area of effect: all your units. Regenerates (heals) a percentage of slain units.
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  • Units with Scales ability - '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • ...er acre taken, so an easy way to monitor if you have enough is to say 5000 units per 1000 acres of your opponent (Because 10% of the 1000 acres equals 100,
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  • This ability makes a unit create new units in battles (offense, defense, reinforcements). ...oints]]), 5% is taken and that is allocated to [[health points]] for new [[units]].
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  • Units attacking SWIFT units, suffer a 10% [[accuracy]] penalty. '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
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  • Accuracy is one of the factors, that determines how much damage your [[Units|troops]] actually do in a battle: their numbers in your army and their [[At Normally [[Units|units]] have 30% (base) accuracy.
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  • <tr><td>'''[[Endurance|ENDURANCE]]'''</td><td>Units with endurance suffer -10% [[efficiency]] penalty after every attack/counte ...'''[[Flying|FLYING]]'''</td><td>Flying units will not be attacked by melee units, and have no siege penalty
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  • A Primary Attack causes enemy units to attempt to [[Counter]] (even if it fails due to being paralyzed, too far
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  • In a [[pillage]] attack, you send one stack of your [[Units|units]] into another kingdom. ...y, pillaging is a way to 'disband' [[:Category:Undisbandable|undisbandable units]].
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  • *Randomly reveals information about target player (units, population, MP, barriers, etc.). The higher the spell level, the more info
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  • ...will reduce their attack power and resistances. Area of effect: all enemy units.
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  • ...ch as number of [[buildings]], [[units]] in army, stack order, number of [[units]], etc.
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  • ...ndead creatures are immune to a normal attack.Area of Effects: all missile units * Grants the [[Holy]] [[Attack Type|attack type]] to all friendly [[units]] with a [[Missile]] [[Attack Type|attack]]
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  • ...e, producing chaos wherever the drum is present. Area of Effect: all enemy units. ...k|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle
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  • ...s an effect on a limited amount of enemy troops.Area of effects: all enemy units ...ormula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
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  • * Deals 100,000 [[Holy]] damage to all enemy [[:Category:Undeads|Undead units]] during a battle
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  • ...olt of lightning that strikes those in its path.Area of Effect : all enemy units ...e amount of [[Lightning]] damage to all enemy stacks and reduces all enemy units' [[Counter]] [[AP]] by 25%
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  • ...after it has been struck by a large number of arrows. Area of Effects: all units * Grants all friendly [[units]] +50% [[Damage Resistance|resistance]] to all [[Ranged]]-[[Attack Type|typ
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  • ...ain power, thus enhancing psychic attacks of any kind.Area of effects: all units with psychic attack type ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[
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  • ...oil spills out, making it easier to ignite them.Area of Effects: all enemy units * Reduces the [[Fire]] [[Damage Resistance|resistance]] of all enemy [[units]] by 40% during battle, which can put [[Fire]] [[Damage Resistance|resistan
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  • *Heals 1 - 5 [[Health_Points|HP]] for each [[Units|unit]] in each stack at the end of battle for each stack that survives the **For example, if there are 1,000 [[Units|units]] in a stack, it will heal between 1,000 and 5,000 [[Health_Points|HP]]
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  • ...and enhancing their performance for a period of time. Area of Effect: all units. ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20%
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  • ...d refresh a person and increase his/her healing powers.Area of Effect: all units ...[[Poison|Poison]] [[Damage_Resistance|Resistance]] of all friendly [[Units|units]] by 10%
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  • ...of powder and will blow out fire upon command . Area of effect: all enemy units ...ack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
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  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
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  • ...acker and the defender by 10 percent. Area of Effect: all units, all enemy units * Reduces the [[accuracy]] of both friendly and enemy [[units]] by 10% during battle
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  • ...a random unit from fire damage for an amount of time. Area of Effects: all units * Grants all friendly [[units]] +40% [[Fire]] [[Damage Resistance|resistance]] during battle
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  • ...ng its effectiveness and thus becoming obsolete. Area of Effect: all enemy units ...formula is as follows: 100,000 + ([random number between 1-3] * [number of units in stack])
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  • *Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]] *[[Legendary_Artificer|Legendary Artificer]] increases the number of units destroyed
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  • ...b itself, suggest an alien origin for this item. Area of Effect: all enemy units * Reduces the [[initiative]] of all enemy units by 1 during battle
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  • ...ded weapon or claw to make them into poisonous weapons.Area of Effect: all units ...] [[Attack Type|attack type]] to the [[Primary Attack]]s of all friendly [[units]] with a [[Melee]] [[Attack Type|attack type]]
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  • * Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]] ** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • Units with the ''Special'' attribute are obtainable only via recruitment and only
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  • [[Category:Units]] [[Category:Verdant Units]]
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  • ...ates]] [[Category:Melee Units]] [[Category:Magic Units]] [[Category:Ranged Units]]
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  • ...ts]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Elves]]
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  • ...ecruits]] [[Category:Recruits]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Elves]]
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  • [[Category:Units]] [[Category:Flying Units]] [[Category:Verdant Units]]
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  • ...its]] [[Category:Verdant Recruits]] [[Category:Recruits]] [[Category:Melee Units]] [[Category:Humans]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Treefolk]]
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  • ...ts]] [[Category:Verdant Units]] [[Category:Flying Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Animals]]
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  • [[Category:Units]] [[Category:Verdant Units]] [[Category:Melee Units]] [[Category:Humans]] [[Category:Animals]]
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  • ...]] [[Category:Verdant Units]] [[Category:Ranged Units]] [[Category:Psychic Units]] [[Category:Sprites]]
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  • ...] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:BattleOnly Units]] [[Category:Ultimates]] [[Category:Demons]] [[Category:Undisbandable]]
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  • [[Category:Units]] [[Category:Nether Units]] [[Category:Lightning Units]] [[Category:Elves]]
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  • ...]] [[Category:Phantasm Units]] [[Category:Ranged Units]] [[Category:Poison Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...its]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Elementals]]
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  • ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
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  • ...osing the speciality, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual| ...more basic units and spells of their opposite specialities. There are also units in the game, that are of no speciality at all (‘plain’), to which all s
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  • 3. You have [[guides|general understanding]] of information such as [[units|unit]] [[attack power]], [[health points|unit life]], [[net power]], [[resi
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  • '''Neutral Units'''<br> '''Ascendant Units'''<br>
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  • <br>'''Ash of Invisibility''' - Sets all your units base initiative to 6. <br>'''Brooch of Protection''' - Raises the Melee resistances of all your units.
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  • ...ccuracy of all units that fail to resist the spell (this includes your own units). <br>&nbsp;<br>'''Lovesick''' - Gives units the abilities Beauty and Charm (1 stack only).
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  • <br>Sun = +6% accuracy for all your units <br>Lucifer = +20% Summon Rate, +20% AP for your units.
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  • <br>1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %) <br>''Units Killed'' = Damage/Life</span>
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  • <br>- Occurs when a mage is attacked, and sent below 1,500 acres with 0 units.
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  • ...Result: Gain Land from Siege/Regular - or item/geld/pop from pillage, also units that die are removed from your stacks, and pay the "war expense"<br> ...upkeep for the two turns here (notice - you do not pay the upkeep for the units that died in battle)</span></tr></td></table>
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  • ...anders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Le ...uildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all l
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  • ...Units]] [[Category:Ranged Units]] [[Category:Cold Units]] [[Category:Magic Units]] [[Category:Undeads]] [[Category:Undisbandable]]
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  • Units with the ability perform better in [[Siege]] attacks, than other units. Normal units have
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  • *Applies [[Blood Curse]] to your own units. ...t]] [[Spells|spell]] [[Resurrection]]) for any enemy units damaged by your units.
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  • ...enemy and never misses, though it does not do much damage to more powerful units. At night you can see bright light glowing, as the blazes of fire fly cut t
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  • ...eak units, although it has to be used with care. Area of effect: all enemy units. * Deal weak [[LIGHTNING]] damage to all enemy stacks, based on number of units in the stack.
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  • ...units into a pile of dust. This spell is extremely powerful against strong units. Area of effect: 1 enemy group. Kills a number of units from one [[random stack | random enemy stack]].
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  • Inflicts major fire damage to a [[random stack]]. Efficient if used against units weak to fire.
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  • *Gives all your units 100% Fire Resistance, ...the Power Rank of the unit and the number of them in the stack. (eg. PR * #Units = DMG -- See the [[Bursting]] page for more info)
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  • ...tning bolts to fly towards your enemy. The impact will kill and stun enemy units, making them fight less effectively. Area of effect: 1 random enemy group.
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  • ...trength of giants, increasing their attack power. Area of effect: all your units. Increases all your units' AP / Extra AP / Counter AP.
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  • ...save those creatures without resistance to fire. Area of effect: all enemy units. ...o 0.4 * SL * NumberOfUnitsInStack = '''~94k to ~188k damage for every 1000 units'''.
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  • ...random enemy stack]]. The damage is randomized and based on the number of units in the stack. Also reduces AP of that stack (if cast by a red mage). * ONCOLOR {{red}}: 0.06 to 0.12 * SL = ~28.2hp to ~56.4hp per unit (1000 units = 28.2k-56.4k dmg)
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  • *Units killed starts from 10%, pop killed from 20%. Unit kill effectiveness is red ...mage casting VE on a 5m NP mage will destroy 75% of the maximum number of units and pop.
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  • ...spell when used on army with many animals. Area of effect: all your animal units.
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  • ...their natural energy to heal all lost hit points. Area of effect: all your units. **~4.14hp per unit in the stack (1000 units = 4140hp healed)
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  • * Gives a bonus to [[:category:Elves|Elven units]] * Gives a bonus to [[:category:Animals|Animal units]]
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  • ...[[Counter Attack|counter]] and Primary [[Attack Power|AP]] of all treefolk units: [[Treant]], [[Mandrake]], and [[Creeping Vines]] [http://ubb.the-reincarna ...tats of a unit, PGed tree units are improved <i>less</i> relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectiv
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  • Lowers [[MELEE]] resistance of ALL of opponent's units that fail to resist the spell by ~30%.
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  • This spell will only affect elven units. By showering them with the sparkling beauty of nature, they will shine wit
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  • ...webs. Fast units will have to struggle to pass through the web, while slow units will be helplessly caught within the web. It is a very effective spell in s
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  • ...unholy beings. Armor of light also grants them certain immunity to undead units attacks. This is very effective spell when fighting undead beings. Area of Provides [[Racial_Enemy_Against|Racial Enemy]]% vs [[Undead]] units for ONE random friendly stack. (Based on Spell Level)
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  • A basic spell of priestly magic, grants God's blessing on your units; Your troops are fighting with better accuracy when blessed with this spell
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  • ...ty to fight well for the duration of the battle. Area of effect: all enemy units. * Reduces Enemy Units accuracy by a % based on SL/MaxAscendantSL
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  • ...e effective, but only affects the undead. Area of Effect: all enemy undead units.
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  • *Increases all your units [[Hit Points]] by 25% and decreases all their [[Attack Power]] by 20% *Reduces base [[geld]] upkeep of your units by ([[Spell Level]] / 8)% (or for those of us that hate fractions, SL*.125%
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  • ...cause direct intervention of God and will bring back to life many of your units that have fallen during the battle. *Revives 50% of the caster's units, except stacks that were wiped out completely.
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  • ...ation, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receiv Adds Eradication Spell Resistance to all units (not Kingdom)
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  • ...[[Counter|Counter]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 12.63)% ...Accuracy|accuracy]] of ALL {{white}} [[:category:Ascendant_Units|Ascendant units]] by ([current SL] / [base SL] * 6.315)%
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  • ...hat passes from mage to mage in battles or pillages. The enchantment kills units and population every turn. Casting [[Black Death]] starts of the epidemic. *About 1% of the units of each stack is killed per turn
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  • ...ton|Skeletons]] gained per turn is affected by factors affecting number of units summoned * In battle, doubles units' [[Steal Life]] ability (Steal Life is hard capped at 10%).
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  • ...lling altar. Otherwise they'll have to stack heavy amounts of red and blue units, which is inefficient.
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  • ** The number of units granted is unaffected by summoning rate bonuses, [[spell level]], or any ot
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  • ...target enemy mage's [[mana]], [[buildings]] (including [[fortress]]es), [[units]], [[geld]], and [[population]]. It will also annihilate all [[Wilderness]]
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  • ...bout the target enemy mage, such as [[units]], stack order and number of [[units]], [[buildings]], active [[enchantments]], among other information
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  • ...[[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of all units, both friendly and enemy, with a [[Cold|Cold]] [[Attack_Type|Attack Type]] ...[[Extra_Attack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] of all units, both friendly and enemy, without a [[Cold|Cold]] [[Attack_Type|Attack Type
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  • ...pan style="color:#2ecc71">&nbsp;</span><span style="color:#2ecc71">[[Units|units]]</span><span style="color:#2ecc71">&nbsp;by 30%</span>
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  • This large crimson banner carries on it a strange mark. All of your units become incredibly bloodthirsty when you hold the banner up high. *<span style="color:#2ecc71;">Increases all friendly units' </span><span style="color:#2ecc71;">[[Primary_Attack|Primary]]</span><span
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  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]]
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  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] *<span style="color:#2ecc71;">Increases all friendly units' [[Primary|Primary]], [[Extra|Extra]] and [[Counter_AP|Counter AP]] with a
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  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]]
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  • *All enemy units have the [[AP|AP]] of their [[Primary_Attack|Primary]], [[Extra_Attack|Extr ...l not affect [[Treefolk|Treefolk]] or [[Animals|Animals]] as much as other units because of the massive boost granted to them by [[Enchantments|enchantments
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  • * Grants all friendly units in the owner's army +50 [[resistance]] to all [[Breath]]-[[Attack Type|type
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  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]], and [[Counter|Counter] *Increases all friendly units' [[Health_Points|HP]] by 10%
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  • ...ces the [[Health_Points|HP]] of all friendly non-[[Undead|undead]] [[Units|units]] by 25%
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  • ...as [[Health_Points|HP]] for all friendly and enemy [[Demon|Demon]] [[Units|units]] by 10%. ...[Health_Points|HP]] for all friendly and enemy non-[[Demon|Demon]] [[Units|units]] by 10%.
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  • ...ause small earthquake whenever it hits the ground, stunning all non-flying units in the battlefield. However, it drains the magical energy of the wielder to ...[[Extra Attack|Extra]], and [[Counter]] [[AP]] of all non-[[flying]] enemy units by -10%
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  • ...ases the [[Primary Attack|Primary]] and [[Counter]] [[AP]] of all friendly units with a [[Lightning]] [[Attack Type|attack type]] by 50% * Increases the [[Lightning]] [[Resistance]] of all friendly units by 50%
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  • ...Extra]], and [[Counter]] [[AP]] of all friendly [[:Category:Angels|Angel]] units by 25%
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  • ...ry Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of ALL units, both friendly and enemy, by 5%
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  • ...a part of their life force. This simple spell is quite effective on weaker units. Area of effect: 1 random enemy group.
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  • Adds the Blood Curse to ALL friendly units, preventing their damage from being healed.
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  • ...elow that, it is nearly impossible to support the mana requirements of the units summoned, and they are undisbandable.
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  • ...bi in combat, they will go to their respective positions of combat. Flying units have an effective multiplier of 2.25, melee 1.5 and ranged 1.
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  • ...units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type. *Affects all units with a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary o
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  • ...certainty. This complex nether spell is extremally powerful against strong units. Area of effect: 1 random enemy group. Kills a specific number of units from a [[random stack | random enemy stack]].
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  • ...ce of your enemy when they deliver a mortal blow. Area of effect: all your units. *All units gain ability of [[Steal Life]] 10% on-color, 5% off-color.
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  • By performing this dark ritual, undead units will rise from the oblivion to join your forces. **Higher # of Units w/ summoning bonuses
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