Difference between revisions of "Spells"

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Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more.  Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]] and [[:Category:Ultimate Spells|Ultimate]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. The spells in the spellbook are seen as one of mages basic [[resources|resource]], because the amount of spells that you have, determines your basic spell level ([[GodFavour|Gods]] and [[Skills]] can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
 
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more.  Each color can learn their own [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], [[:Category:Complex Spells|Complex]] and [[:Category:Ultimate Spells|Ultimate]] spells. They can learn their own adjacent color's [[:Category:Simple Spells|Simple]], [[:Category:Average Spells|Average]], and [[:Category:Complex Spells|Complex]] spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their [[spell level]] is the highest of all the colors. The spells in the spellbook are seen as one of mages basic [[resources|resource]], because the amount of spells that you have, determines your basic spell level ([[GodFavour|Gods]] and [[Skills]] can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
 
 
Work in progress: [[Spells Annotated]]
 
  
 
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Revision as of 17:57, 17 December 2006

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists


Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.

Spectrum.jpg Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. Spectrum.jpg
Icon PHANTASM.gif
Icon ASCENDANT.gifIcon PLAIN.gifIcon NETHER.gif
Icon VERDANT.gif   Icon ERADICATION.gif


Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.

Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.

See also chapter on Magic of Player's Manual


Encyclopedia Magika: Volume II: The Book of Spells


Eradication Icon ERADICATION.gif

Spell Effect
Battle Chant Increases AP and decreases HP of own units in battle.

Takes home geld if attack is successful (Icon ERADICATION.gif mages only)

Blaze Inflicts minor damage, twice as effective as Force Bolt.
Call Dwarven Deathseeker Summons Dwarven Deathseekers into your army.
Call Lightning Kills Population: between 5%-8%
Call Lizardmen Summons Lizardmen into your army.
Chain Lightning Is doing strong Lightning damage to one enemy group and is doing weak Lightning damage to all groups (own and enemies!)

Seems to do more damage to smaller units

Destroy Artifacts Destroys 1-5 random artifacts of targeted mage
Disintergrate Red's version of Gaze of Death
Earthquake It empties all mana of caster, and then from the target subtracts half that amount of mana
Fireball Inflicts major fire damage to random group. Efficient if used against units with Weakness to fire.
Flame Arrow Adds Fire attack type to all Missile attacks
Flame Blade Adds FIRE attack type to any MELEE stack.
Flame Shield Gives your units 100% FIRE Resistance, and gives them the ability Bursting Fire

Bursting is triggered by each enemy melee and holy primary attack.

Force Bolt Inflicts minor lightning damage to a random enemy stack
Giant Strength +20% AP to all stacks
Gravity Pull Pulls those enemy flying units that fail to resist the spell to the ground.

Grounded stacks are dealt an amount of Melee damage because of the impact, and are paired to ground stacks.

Inferno Inflicts major amounts of fire damage to all enemy stacks.

Smaller units suffer far more damage than big ones.

Lightning Strike Moderate lightning damage to 1 random enemy stack
Meteor Storm Destroys buildings and population each turn taken by the targeted mage.

Takes its upkeep mana from the casting mage, during every turn the targeted mage moves under the enchantment.

Stun Typically 30% reduction of both resistances and efficiency of enemy units that fail to resist Stun.
Summon Chimera Summons Chimera into your army
Summon Efreeti Summons Efreeti into your army.
Summon Fire Elemental Summons Fire Elementals into your army.
Summon Hellhound Summons Hell Hounds into your army.
Summon Hydra Summons Hydra into your army.
Summon Red Dragon Summons Red Dragons into your army.
Summon Salamander Summons Salamanders into your army.
Summon Wyvern Summons Wyverns into your army.
Volcano Eruption Kills target's units and population and destroys buildings, including forts

Verdant Icon VERDANT.gif

Spell Effect
Animal Summoning Summons Gorillas into your army.
Call Creeping Vines Summons Creeping Vines into your army.
Call Griffon Summons Griffons into your army.
Call Hurricane All flying units will be grounded and suffer -1 initiative.
Call Mandrake Summons Mandrakes into your army.
Call Treants Summons Treants into your army.
Call Phoenix Summons Phoenixes into your army.
Cancellation Removes all enchantments from the targetted mage, also cures global epidemics.
Enlarge Animal Increases HP, AP and counter attack for all animals you own.
Eye of the Eagle Elves get +10% accuracy.
Nature's Cure Restores HP.
Nature's Favor Summons Treants, Dryads and Nymphs every turn, gives bonus to population.
Nature's Lore Increase explore and gives a bonus to Elves.
Plant Growth Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines.
Regeneration Resurrects 10% of all your slain units in battle.
Rust Armor Lowers melee resistance of all enemy units by 30%.
Serenity Dispells a number of enchantments on a target. Can be used offensively but also to save a friend.
Stunning Beauty Elves and Humans in your army gain Beauty ability.
Summon Dryad Summons Dryads into your army.
Summon Earth Elemental Summons Earth Elementals into your army.
Summon Locust Swarm Decreases food production of farms of the target mage.
Summon Nymph Summons Nymphs into your army.
Summon Werebear Summons Werebears into your army.
Sunray Increases protection from Icon NETHER.gif Nether and Icon PHANTASM.gif Phantasm magic.
Weather Summoning Increase food production of farms.
Web of the Spider Woman Reduces 1 random enemy's stack initiative by 1.
Wooden Soul Increaes HP for one random stack in your army.

Ascendant Icon ASCENDANT.gif

Phantasm Icon PHANTASM.gif

Nether Icon NETHER.gif

Plain Icon PLAIN.gif

Heroes' spells