Spells Annotated
Spells are the bread and butter of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of battle, allocation of resources, and more. Each color can learn their own Simple, Average, Complex and Ultimate spells. They can learn their own adjacent color's Simple, Average, and Complex spells, and finally can learn their opposite color's Simple and Average spells. Phantasm is the exception: they can learn every color's Simple, Average, and Complex spells, so their spell level is the highest of all the colors. The spells in the spellbook are seen as one of mages basic resource, because the amount of spells that you have, determines your basic spell level (Gods and Skills can add some extra spell level). Once acquired, you'll never lose the spell and never lower basic spell level, as long as you keep your mage alive.
Each color has two adjacent and opposite colors, which you can imagine as adjacent and opposite points of the pentegram diagram below, or as the diagrams to the side, looped. |
Every color's Simple, Average, Complex spells are available on the Black Market under Exotic Mageware. This is one of two places Ancient spells can be learned; the other method is from using specific Unique items that have a fixed percentage chance of allowing your mage to learn an Ancient spell. Bidding on the spells on the Black Market is a guaranteed way to learn the spell if you have the highest bid, while the Unique Items carry a risk of destroying your entire mana reserve.
Casting the spells of adjacent colors carries a risk of failure, depending on the complexity of the spell, so the turns and mana required for the spell will be consumed with no benefit. The risk of failure increases with the complexity of the spell. Opposite color casting carries an even greater risk of failure. Failure rate can be reduced by the Phantasm average spell Concentration, a spell which also carries the benefits of reducing research time for spells and increasing summoning rates on spells.
See also chapter on Magic of Player's Manual
Encyclopedia Magika: Volume II: The Book of Spells
Eradication
Spell | Effect |
---|---|
Battle Chant | Increases AP and decreases HP of own units in battle.
Takes home geld if attack is successful ( mages only) |
Blaze | Inflicts minor damage, twice as effective as Force Bolt. |
Call Dwarven Deathseeker | Summons Dwarven Deathseekers into your army. |
Call Lightning | Kills Population: between 5%-8% |
Call Lizardmen | Summons Lizardmen into your army. |
Chain Lightning | Is doing strong Lightning damage to one enemy group and is doing weak Lightning damage to all groups (own and enemies!)
Seems to do more damage to smaller units |
Destroy Artifacts | Destroys 1-5 random artifacts of targeted mage |
Disintergrate | Red's version of Gaze of Death |
Earthquake | It empties all mana of caster, and then from the target subtracts half that amount of mana |
Fireball | Inflicts major fire damage to random group. Efficient if used against units with Weakness to fire. |
Flame Arrow | Adds Fire attack type to all Missile attacks |
Flame Blade | Adds FIRE attack type to any MELEE stack. |
Flame Shield | Gives your units 100% FIRE Resistance, and gives them the ability Bursting Fire
Bursting is triggered by each enemy melee and holy primary attack. |
Force Bolt | Inflicts minor lightning damage to a random enemy stack |
Giant Strength | +20% AP to all stacks |
Gravity Pull | Pulls those enemy flying units that fail to resist the spell to the ground.
Grounded stacks are dealt an amount of Melee damage because of the impact, and are paired to ground stacks. |
Inferno | Inflicts major amounts of fire damage to all enemy stacks.
Smaller units suffer far more damage than big ones. |
Lightning Strike | Moderate lightning damage to 1 random enemy stack |
Meteor Storm | Destroys buildings and population each turn taken by the targeted mage.
Takes its upkeep mana from the casting mage, during every turn the targeted mage moves under the enchantment. |
Stun | Typically 30% reduction of both resistances and efficiency of enemy units that fail to resist Stun. |
Summon Chimera | Summons Chimera into your army |
Summon Efreeti | Summons Efreeti into your army. |
Summon Fire Elemental | Summons Fire Elementals into your army. |
Summon Hellhound | Summons Hell Hounds into your army. |
Summon Hydra | Summons Hydra into your army. |
Summon Red Dragon | Summons Red Dragons into your army. |
Summon Salamander | Summons Salamanders into your army. |
Summon Wyvern | Summons Wyverns into your army. |
Volcano Eruption | Kills target's units and population and destroys buildings, including forts |
Verdant
Spell | Effect |
---|---|
Animal Summoning | Summons Gorillas into your army |
Call Creeping Vines | Summons Creeping Vines into your army |
Call Griffon | Summons Griffons into your army |
Call Hurricane | All flying units will be grounded and suffer -1 initiative |
Call Mandrake | Summons Mandrakes into your army |
Call Treants | Summons Treants into your army |
Call Phoenix | Summons Phoenixes into your army |
Cancellation | Removes all enchantments from the targetted mage, also cures global epidemics |
Enlarge Animal | Increases HP, AP and counter attack for all animals you own |
Eye of the Eagle | Elves get +10% accuracy |
Nature's Cure | Restores HP |
Nature's Favor | Summons Treants, Dryads and Nymphs every turn, gives bonus to population |
Nature's Lore | Increase explore and gives a bonus to Elven units |
Plant Growth | Increases the HP, counter and AP of all treefolk units: Treant, Mandrake, and Creeping Vines |
Regeneration | Resurrects 10% of all your slain units in battle |
Rust Armor | Lowers melee resistance of all of opponent's units by 30% |
Serenity | Dispells enchantments on target |
Stunning Beauty | Elves and Humans gain beauty ability |
Summon Dryad | Summons Dryads into your army |
Summon Earth Elemental | Summons Earth Elementals into your army |
Summon Locust Swarm | Decreases food production of farms of the target mage |
Summon Nymph | Summons Nymphs into your army |
Summon Werebear | Summons Werebears into your army |
Sunray | Increases protection from Nether and Phantasm magic |
Weather Summoning | Increase food production of farms |
Web of the Spider Woman | Reduces 1 random enemy's stack initiative by 1 |
Wooden Soul | Increaes HP for one random stack in your army |
Ascendant
Spell | Effect |
---|---|
Armor of Light | Increases hit points of one stack by 10%. |
Bless | Rises primary attack accuracy of one stack by 7%. Secondary attack by 6%. Counter by 3%. |
Blinding Flash | Reduces accuracy of enemy units |
Descent of Holy Being | Summons Dominions into your army |
Dispel Magic | Improves the chances of dispelling enchantments |
Gate | Summons Archangels, Angels, Unicorns or Knights into your army |
Healing | Ressurects units at the end of the battle, except when whole stacks are wiped. |
Heavenly Protection | Gives a chance to reflect an enemy battle spell. |
Holy Word | Destroys some of the enemy's undead. |
Locate Artifact | Finds items |
Love and Peace | Increase HP and decrease AP of own units in battles. Preachers join your army every turn.
Also influences your geld economy (this enchantment is subject to change lately) |
Miracle | Revives the complete army, except stacks that were totally wiped. |
Platinum Hand of Healing | Ressurects 15% of slain units. |
Protection from Evil | Grants your kingdom resistance against spells, both in battles as well as directly cast. |
Protection from Missile | Protects a random stack from any missile attacks. |
Resist Elements | Adds resistance to fire, cold and lightning. |
Resurrection | Resurrects units slain during battle. |
Summon Angel | Summons Angels into your army. |
Summon Archangel | Summons Archangels into your army. |
Summon Astral Magician | Summons Astral Magicians into your army. |
Summon Pegasus | Summons Pegasus into your army. |
Summon Soul Speaker | Summons Soul Speakers into your army. |
Summon Spirit Warrior | Summons Spirit Warriors into your army. |
Summon Titan | Summons Titans into your army. |
Summon Unicorn | Summons Unicorns into your army. |
Sword of Light | Battle spell that adds holy attack and increased AP to units of MELEE Attack Type |
The Holy Light | Enchantment that adds holy attack to units of MELEE Attack Type |
Phantasm
Spell | Effect |
---|---|
Call Sirenes | Summons Sirenes into your army |
Concentration | Decreases the chance of failure in casting off-color spells
Reduces research time |
Confuse | Decreases target's chance for spell success and descreases dispelling capabilities |
Conjure Elemental | Summons Elementals into your army |
Double Time | Increase accuracy and iniciative to one of your stacks |
Feet of Hermes | Adds the SWIFT ability to one of your stacks |
Flight | Adds Flying ability to one of your stacks |
Fog Cloud | Decrease accuracy for yous and your enemies army |
Fool's Gold | Removes a random amount of geld from a target, giving some of it back to you |
Hallucination | When a mage attacks you, theres a chance the attacker cannot find your country |
Invisibility | Sets 1 random stack Initiative to 6 and doubles Fatigue to the enemy stack that hits it |
Laziness | Decreases the base geld income of the target |
Lovesick | Adds Charm and beauty abilities to your units if on-color. Beauty only for non-color casters |
Mental Thrash | Deals psychic damage to one enemy stack |
Mind Bar | Increases spell resistance to all five spell types |
Mirage Monster | Summons 6666 Shadow monsters into your army for 1 battle |
Paralyze | Lowers initiative, AP and counter-attack |
Phantasm Magic | Low-level psychic damage to your enemy |
Scrying Mirror | Randomly reveals information about target player |
Sleep | Reduces all the resistances of a single enemy stack |
Slow | Decrease Enemy Unit's Initiative by 1 |
Steal Artifact | Steals 1 random artifact from target player |
Summon Djinni | Summons Djinnies into your army |
Summon Leviathan | Summons Leviathans into your army |
Summon Medusa | Summons Medusas into your army |
Summon Mind Ripper | Summons Mind Rippers into your army |
Summon Psychic Wisp | Summons Psychic Wisps into your army |
Summon Sprite | Summons Sprites into your army |
Summon Sylph | Summons Sylphs into your army |
Temporal Stasis Field | Doubles the amount of turns target needs to do things |
The Wall of Silence | Makes casting of spells very hard both for the mage casted on and those who try to spell him further |
Wish | Can gain geld, population, lesser items, turns, Efreeti Bottle, Skills point or nothing
Can also make you lose turns or mana |
Nether
Spell | Effect |
---|---|
Animate Ghouls | Summons Ghouls to your army |
Animate Skeletons | Summons Skeletons to your army |
Animate Zombie | Summons Zombies to your army |
Battle Lust | +80% AP increase to all units, -40% HP penalty |
Black Death | Kills units and population every turn |
Black Sabbath | Increases node output. Summons Zombies and Skeletons every turn. |
Blacken Soul | Kills units and paralyzes 1 random stack |
Blood Curse | Prevents healing of enemy units |
Blood Ritual | Summons Ghouls every turns |
Contract of the Soul | Devils appear in your kingdom and remain for 25 hours.... |
Corruption | Summons Fallen units |
Curse | Lowers accuracy of 1 stack |
Death and Decay | Destroys targets land and pop |
Dreams of Seduction | Summons Succubi into your army |
Fear | Lowers AP and counter of 1 stack |
Foul Water | Increase AP to all MELEE units and gives them POISON attack type. |
Gaze of Death | Kills units in 1 random stack |
Kiss of the Vampire | All units gain the ability Steal Life |
Night of the Living Dead | Sacrifices population and summons random undead units |
Shroud of Darkness | Add Resistance versus Ascendant Magic |
Summon Demon Knight | Summons Demon Knights to your army |
Summon Horned Demon | Summons Horned Demons to your army |
Summon Lich | Summons Liches to your army |
Summon Shadow | Summons Shadows to your army |
Summon Unholy Reaver | Summons Unholy Reavers to your army |
Summon Vampire | Summons Vampires to your army |
Summon Wraith | Summons Wraiths to your army |
Touch of Necromancy | Raises 30% of slain units from opponents army as undead, which join your army |
Plain
Heroes' spells
- Arcfire by Fire Elementalist
- Firestorm by Fire Elementalist
- Wall of Thorn by Shaman
- Chill Touch by Soul Reaper and Necromancer
- Icicle by Valkyrie